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Mahmoud Aglan authored
Phase 1 (Chess Multiplayer Bulletproof): - net.js: check content-type before JSON parse, clear error on HTML responses - modal.js: stack-based resolve — stacked modals no longer hang - match-session.js: fix null dereference after destroy, remove listener on cleanup - match-session.js: only fire onConnectionRestored after actual disconnect - lobby.js: prevent duplicate startGame calls with gameStarted flag - lobby.js: add pollInFlight guard, clear timeouts on unmount - lobby.js: derive color from match data when undefined (friend invite fix) - scene.js: queue navigation during transition instead of dropping it - chess/game.js: pass timeControl to result scene for correct rematch Phase 5 (Core UX): - table.js: hide "My Games" button for non-chess games (no history scenes) - queue.js: add polling overlap guard - profile/view.js: show "Unrated" for new players instead of 1200 - i18n: add profile.unrated key (ar/en) Co-Authored-By:Claude Opus 4.6 <noreply@anthropic.com>
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| table.js | ||
| time-select.js |