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Mahmoud Aglan authored
Domino: - dealAndSyncToServer: retry once on failure, abort to room on 2nd fail (#100) - syncPassToServer: only increment moveCount after success (#41) - drawFromBoneyard: debounce with drawInFlight flag (#42) - endMatch: guard empty players array, fallback to match IDs (#209) Backgammon: - createGame: fallback to sheshbesh if variant key missing (#26) - handleServerState: selective merge instead of Object.assign (#56) Core: - multiplayer.js: mark startDisconnectWatch as deprecated (#229) - core.css: replace hardcoded HUD values with token variables Co-Authored-By:Claude Opus 4.6 <noreply@anthropic.com>
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