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Mahmoud Aglan authored
From the finish review: - Contrast: white on the green face was 2.0:1; the green (and orange) button faces are deepened so white text clears 3:1. Green stickers on a green key render white instead of vanishing. The shop's common and legendary headers print in ink, on tokens. - HUD: the purses keep their plus keys on phones; the avatar with its level badge stands for the player and the name moves to the profile. - Domino: the table was purple-tinted (purple flooded the screen); it is plain ink, purple stays on the tile backs. - Home: the game cards overlap less so every name shows; the duplicate leaderboard entries (a side key and a chip, besides the dock tab) give way to a shop key; a live tournament is an ink tile with a red live bead, not a red slab. - Leaderboard rows stay inside the gutter; the player's own row is lit. - index.php FORM records that this world had no concept roll or comp. Co-Authored-By:Claude Opus 5.5 <noreply@anthropic.com>
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| leaderboard.js | ||
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| tournament-detail.js | ||
| tournament-live.js | ||
| tournament-lobby.js | ||
| tournaments.js |