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Administrator
SSBookMinigames
Commits
cbf5e7b9
Commit
cbf5e7b9
authored
Apr 13, 2026
by
Yousef Sameh
Browse files
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Browse Files
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Merge branch 'NewUI' of
http://gitlab.caprover.al-arcade.com/root/ssbookminigames
into NewUI
parents
3ac4649f
838d310a
Changes
8
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8 changed files
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263 additions
and
67 deletions
+263
-67
configure_fingerprint.bin
...lWithDebInfo/5i191b1l/arm64-v8a/configure_fingerprint.bin
+13
-13
configure_fingerprint.bin
...ithDebInfo/5i191b1l/armeabi-v7a/configure_fingerprint.bin
+13
-13
DeepLinkManager.cs
My project/Assets/App/Core/DeepLinkManager.cs
+12
-1
Login.uxml
My project/Assets/AppUI/NewAppUI/Login.uxml
+70
-2
Login.unity
My project/Assets/AppUI/NewAppUI/Scene/Login.unity
+4
-0
LoginPageAnimation.cs
My project/Assets/AppUI/Scripts/LoginPageAnimation.cs
+132
-2
AndroidManifest.xml
My project/Assets/Plugins/Android/AndroidManifest.xml
+18
-35
ProjectSettings.asset
My project/ProjectSettings/ProjectSettings.asset
+1
-1
No files found.
My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/configure_fingerprint.bin
View file @
cbf5e7b9
...
@@ -2,30 +2,30 @@ C/C++ Structured Logq
...
@@ -2,30 +2,30 @@ C/C++ Structured Logq
o
o
mD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\additional_project_files.txtC
mD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\additional_project_files.txtC
A
A
?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint 3 ֡3n
?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint 3 ֡3n
l
l
jD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\android_gradle_build.json 3 ֡3s
jD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\android_gradle_build.json 3 ֡3s
q
q
oD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\android_gradle_build_mini.json 3
oD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\android_gradle_build_mini.json 3
֡3`
֡3`
^
^
\D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\build.ninja 3 ֡3d
\D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\build.ninja 3 ֡3d
b
b
`D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\build.ninja.txt 3i
`D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\build.ninja.txt 3i
g
g
eD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\build_file_index.txt 3 ֡3j
eD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\build_file_index.txt 3 ֡3j
h
h
fD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\compile_commands.json 3 ֡3n
fD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\compile_commands.json 3 ֡3n
l
l
jD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\compile_commands.json.bin 3 ֡3t
jD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\compile_commands.json.bin 3 ֡3t
r
r
pD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\metadata_generation_command.txt 3
pD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\metadata_generation_command.txt 3
֡3g
֡3g
e
e
cD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\prefab_config.json 3 ֡3l
cD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\prefab_config.json 3 ֡3l
j
j
hD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\symbol_folder_index.txt 3 ֡3{
hD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\symbol_folder_index.txt 3 ֡3{
y
y
wD:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt 3 V ա3
wD:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt 3 V ա3
D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\FramePacing\CMakeLists.txt 3 ա3
D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\FramePacing\CMakeLists.txt 3 ա3
\ No newline at end of file
\ No newline at end of file
...
...
My project/.utmp/RelWithDebInfo/5i191b1l/armeabi-v7a/configure_fingerprint.bin
View file @
cbf5e7b9
...
@@ -2,30 +2,30 @@ C/C++ Structured Logs
...
@@ -2,30 +2,30 @@ C/C++ Structured Logs
q
q
oD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\additional_project_files.txtC
oD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\additional_project_files.txtC
A
A
?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint 3 ֡3p
?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint 3 ֡3p
n
n
lD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\android_gradle_build.json 3 ֡3u
lD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\android_gradle_build.json 3 ֡3u
s
s
qD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\android_gradle_build_mini.json 3
qD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\android_gradle_build_mini.json 3
֡3b
֡3b
`
`
^D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\build.ninja 3 ֡3f
^D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\build.ninja 3 ֡3f
d
d
bD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\build.ninja.txt 3k
bD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\build.ninja.txt 3k
i
i
gD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\build_file_index.txt 3 ֡3l
gD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\build_file_index.txt 3 ֡3l
j
j
hD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\compile_commands.json 3 ֡3p
hD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\compile_commands.json 3 ֡3p
n
n
lD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\compile_commands.json.bin 3 ֡3v
lD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\compile_commands.json.bin 3 ֡3v
t
t
rD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\metadata_generation_command.txt 3
rD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\metadata_generation_command.txt 3
֡3i
֡3i
g
g
eD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\prefab_config.json 3 ֡3n
eD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\prefab_config.json 3 ֡3n
l
l
jD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\symbol_folder_index.txt 3 ֡3{
jD:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\armeabi-v7a\symbol_folder_index.txt 3 ֡3{
y
y
wD:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt 3 V ա3
wD:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt 3 V ա3
D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\FramePacing\CMakeLists.txt 3 ա3
D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\FramePacing\CMakeLists.txt 3 ա3
\ No newline at end of file
\ No newline at end of file
...
...
My project/Assets/App/Core/DeepLinkManager.cs
View file @
cbf5e7b9
using
UnityEngine
;
using
UnityEngine
;
using
System
;
using
System
;
using
UnityEngine.Events
;
using
UnityEngine.Events
;
using
UnityEngine.UIElements
;
public
sealed
class
DeepLinkManager
:
MonoBehaviour
public
sealed
class
DeepLinkManager
:
MonoBehaviour
{
{
[
SerializeField
]
UIDocument
UIDocument
;
public
static
DeepLinkManager
Instance
{
get
;
private
set
;
}
public
static
DeepLinkManager
Instance
{
get
;
private
set
;
}
public
string
lastProcessedUrl
;
public
string
lastProcessedUrl
;
public
UnityEvent
OnDeepLinkReceived
;
public
UnityEvent
OnDeepLinkReceived
;
VisualElement
updatePasswordPanel
;
private
void
Awake
()
private
void
Awake
()
{
{
...
@@ -32,6 +35,10 @@ public sealed class DeepLinkManager : MonoBehaviour
...
@@ -32,6 +35,10 @@ public sealed class DeepLinkManager : MonoBehaviour
Destroy
(
gameObject
);
Destroy
(
gameObject
);
}
}
}
}
private
void
Start
()
{
updatePasswordPanel
=
UIDocument
.
rootVisualElement
.
Q
<
VisualElement
>(
"UpdatePasswordPanel"
);
}
private
void
OnDeepLinkActivated
(
string
url
)
private
void
OnDeepLinkActivated
(
string
url
)
{
{
...
@@ -57,7 +64,11 @@ public sealed class DeepLinkManager : MonoBehaviour
...
@@ -57,7 +64,11 @@ public sealed class DeepLinkManager : MonoBehaviour
resetSessionOrError
.
Switch
(
resetSessionOrError
.
Switch
(
resetSession
=>
resetSession
=>
{
{
updatePasswordPanel
.
style
.
display
=
DisplayStyle
.
Flex
;
updatePasswordPanel
.
experimental
.
animation
.
Start
(
0
,
1
,
200
,
(
v
,
t
)
=>
{
updatePasswordPanel
.
style
.
opacity
=
t
;
});
},
},
error
=>
error
=>
{
{
...
...
My project/Assets/AppUI/NewAppUI/Login.uxml
View file @
cbf5e7b9
This diff is collapsed.
Click to expand it.
My project/Assets/AppUI/NewAppUI/Scene/Login.unity
View file @
cbf5e7b9
...
@@ -536,7 +536,11 @@ MonoBehaviour:
...
@@ -536,7 +536,11 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
55400cde731761ca3943099c02f27902
,
type
:
3
}
m_Script
:
{
fileID
:
11500000
,
guid
:
55400cde731761ca3943099c02f27902
,
type
:
3
}
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
Assembly-CSharp::DeepLinkManager
m_EditorClassIdentifier
:
Assembly-CSharp::DeepLinkManager
UIDocument
:
{
fileID
:
1971829438
}
lastProcessedUrl
:
lastProcessedUrl
:
OnDeepLinkReceived
:
m_PersistentCalls
:
m_Calls
:
[]
---
!u!4
&1627471398
---
!u!4
&1627471398
Transform
:
Transform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
...
My project/Assets/AppUI/Scripts/LoginPageAnimation.cs
View file @
cbf5e7b9
...
@@ -41,8 +41,14 @@ public class LoginPageAnimation : MonoBehaviour
...
@@ -41,8 +41,14 @@ public class LoginPageAnimation : MonoBehaviour
CheckAndHandleIfComingFromGuest
();
CheckAndHandleIfComingFromGuest
();
HandleShowPassword
();
HandleShowPassword
();
HandleForgetPasswordPanel
();
HandleUpdatePasswordPanel
();
}
}
List
<
TextField
>
passwordField
=
new
();
List
<
TextField
>
passwordField
=
new
();
private
void
HandleShowPassword
()
private
void
HandleShowPassword
()
{
{
...
@@ -107,8 +113,7 @@ public class LoginPageAnimation : MonoBehaviour
...
@@ -107,8 +113,7 @@ public class LoginPageAnimation : MonoBehaviour
};
};
}
}
private
void
HandleLogin
()
private
async
void
HandleLogin
()
{
{
Button
loginButton
=
loginPage
.
rootVisualElement
.
Q
<
Button
>(
"LoginButton"
);
Button
loginButton
=
loginPage
.
rootVisualElement
.
Q
<
Button
>(
"LoginButton"
);
...
@@ -426,6 +431,131 @@ public class LoginPageAnimation : MonoBehaviour
...
@@ -426,6 +431,131 @@ public class LoginPageAnimation : MonoBehaviour
return
string
.
IsNullOrEmpty
(
content
);
return
string
.
IsNullOrEmpty
(
content
);
}
}
private
void
HandleForgetPasswordPanel
()
{
VisualElement
forgetPasswordPanel
=
loginPage
.
rootVisualElement
.
Q
<
VisualElement
>(
"ForgetPasswordPanel"
);
TextField
forgetPasswordEmailField
=
forgetPasswordPanel
.
Q
<
TextField
>(
"ForgetPasswordEmailField"
);
Button
openForgetPasswordPanel
=
loginPage
.
rootVisualElement
.
Q
<
Button
>(
"OpenForgetPasswordPanel"
);
Button
closeForgetPasswordPanel
=
forgetPasswordPanel
.
Q
<
Button
>(
"CloseForgetPasswordPanel"
);
Button
sendEmail
=
forgetPasswordPanel
.
Q
<
Button
>(
"SendForgetPasswordEmail"
);
openForgetPasswordPanel
.
clicked
+=
()
=>
{
forgetPasswordPanel
.
style
.
display
=
DisplayStyle
.
Flex
;
forgetPasswordPanel
.
experimental
.
animation
.
Start
(
0
,
1
,
200
,
(
v
,
t
)
=>
{
forgetPasswordPanel
.
style
.
opacity
=
t
;
});
};
closeForgetPasswordPanel
.
clicked
+=
()
=>
{
forgetPasswordPanel
.
experimental
.
animation
.
Start
(
1
,
0
,
200
,
(
v
,
t
)
=>
{
forgetPasswordPanel
.
style
.
opacity
=
t
;
}).
OnCompleted
(()
=>
{
forgetPasswordPanel
.
style
.
display
=
DisplayStyle
.
None
;
});
};
sendEmail
.
clicked
+=
async
()
=>
{
sendEmail
.
SetEnabled
(
false
);
closeForgetPasswordPanel
.
SetEnabled
(
false
);
try
{
await
SupabaseAuthentication
.
Instance
.
ResetPasswordRequest
(
forgetPasswordEmailField
.
text
);
ShowUIMessage
.
Instance
.
ShowMessage
(
"تم إرسال بريد إعادة تعيين كلمة المرور، يرجى التحقق من بريدك الإلكتروني"
);
}
catch
(
Exception
ex
)
{
Debug
.
LogException
(
ex
);
}
sendEmail
.
SetEnabled
(
true
);
closeForgetPasswordPanel
.
SetEnabled
(
true
);
forgetPasswordPanel
.
experimental
.
animation
.
Start
(
1
,
0
,
200
,
(
v
,
t
)
=>
{
forgetPasswordPanel
.
style
.
opacity
=
t
;
}).
OnCompleted
(()
=>
{
forgetPasswordPanel
.
style
.
display
=
DisplayStyle
.
None
;
});
};
}
private
void
HandleUpdatePasswordPanel
()
{
VisualElement
updatePasswordPanel
=
loginPage
.
rootVisualElement
.
Q
<
VisualElement
>(
"UpdatePasswordPanel"
);
TextField
newPasswordField
=
updatePasswordPanel
.
Q
<
TextField
>(
"Password"
);
TextField
confirmPasswordField
=
updatePasswordPanel
.
Q
<
TextField
>(
"ConfirmPasswordField"
);
Button
closeUpdatePasswordPanel
=
updatePasswordPanel
.
Q
<
Button
>(
"CloseUpdatePasswordPanel"
);
Button
updatePassword
=
updatePasswordPanel
.
Q
<
Button
>(
"UpdatePassword"
);
updatePassword
.
clicked
+=
async
()
=>
{
if
(
newPasswordField
.
text
!=
confirmPasswordField
.
text
)
{
ShowUIMessage
.
Instance
.
ShowMessage
(
"كلمة المرور غير متطابقة"
);
return
;
}
if
(
string
.
IsNullOrWhiteSpace
(
newPasswordField
.
text
)
||
string
.
IsNullOrWhiteSpace
(
confirmPasswordField
.
text
))
{
ShowUIMessage
.
Instance
.
ShowMessage
(
"يرجى ملء جميع الحقول"
);
return
;
}
if
(
newPasswordField
.
text
.
Length
<
6
)
{
ShowUIMessage
.
Instance
.
ShowMessage
(
"كلمة المرور يجب أن تكون 6 أحرف على الأقل"
);
return
;
}
updatePassword
.
SetEnabled
(
false
);
try
{
await
SupabaseAuthentication
.
Instance
.
UpdatePassword
(
newPasswordField
.
text
);
ShowUIMessage
.
Instance
.
ShowMessage
(
"تم تحديث كلمة المرور بنجاح، يرجى تسجيل الدخول مرة أخرى"
);
}
catch
(
Exception
ex
)
{
Debug
.
LogException
(
ex
);
}
updatePassword
.
SetEnabled
(
true
);
updatePasswordPanel
.
experimental
.
animation
.
Start
(
1
,
0
,
200
,
(
v
,
t
)
=>
{
updatePasswordPanel
.
style
.
opacity
=
t
;
}).
OnCompleted
(()
=>
{
updatePasswordPanel
.
style
.
display
=
DisplayStyle
.
None
;
});
};
closeUpdatePasswordPanel
.
clicked
+=
()
=>
{
updatePasswordPanel
.
experimental
.
animation
.
Start
(
1
,
0
,
200
,
(
v
,
t
)
=>
{
updatePasswordPanel
.
style
.
opacity
=
t
;
}).
OnCompleted
(()
=>
{
updatePasswordPanel
.
style
.
display
=
DisplayStyle
.
None
;
});
};
}
void
HideInput
(
bool
status
)
void
HideInput
(
bool
status
)
{
{
VisualElement
Email
=
loginPage
.
rootVisualElement
.
Q
<
ScrollView
>(
"Register"
).
Q
<
VisualElement
>(
"Email"
);
VisualElement
Email
=
loginPage
.
rootVisualElement
.
Q
<
ScrollView
>(
"Register"
).
Q
<
VisualElement
>(
"Email"
);
...
...
My project/Assets/Plugins/Android/AndroidManifest.xml
View file @
cbf5e7b9
...
@@ -2,41 +2,24 @@
...
@@ -2,41 +2,24 @@
<manifest
<manifest
xmlns:android=
"http://schemas.android.com/apk/res/android"
xmlns:android=
"http://schemas.android.com/apk/res/android"
xmlns:tools=
"http://schemas.android.com/tools"
>
xmlns:tools=
"http://schemas.android.com/tools"
>
<application>
<activity
android:name=
"com.unity3d.player.UnityPlayerActivity"
android:theme=
"@style/UnityThemeSelector"
>
<intent-filter>
<action
android:name=
"android.intent.action.MAIN"
/>
<category
android:name=
"android.intent.category.LAUNCHER"
/>
</intent-filter>
<intent-filter
android:label=
"فتح شارح"
>
<action
android:name=
"android.intent.action.VIEW"
/>
<category
android:name=
"android.intent.category.DEFAULT"
/>
<category
android:name=
"android.intent.category.BROWSABLE"
/>
<data
android:scheme=
"sharh"
android:host=
"reset-password"
/>
</intent-filter>
<meta-data
android:name=
"unityplayer.UnityActivity"
android:value=
"true"
/>
<application>
</activity>
<activity
android:name=
"com.unity3d.player.UnityPlayerActivity"
android:theme=
"@style/UnityThemeSelector"
android:exported=
"true"
>
<intent-filter>
<action
android:name=
"android.intent.action.MAIN"
/>
<category
android:name=
"android.intent.category.LAUNCHER"
/>
</intent-filter>
<activity
android:name=
"com.unity3d.player.UnityPlayerGameActivity"
<intent-filter
android:label=
"فتح شارح"
>
android:theme=
"@style/BaseUnityGameActivityTheme"
>
<action
android:name=
"android.intent.action.VIEW"
/
>
<intent-filter
>
<category
android:name=
"android.intent.category.DEFAULT"
/
>
<action
android:name=
"android.intent.action.MAIN
"
/>
<category
android:name=
"android.intent.category.BROWSABLE
"
/>
<category
android:name=
"android.intent.category.LAUNCHER
"
/>
<data
android:scheme=
"sharh"
android:host=
"reset-password
"
/>
</intent-filter>
</intent-filter>
<intent-filter
android:label=
"فتح شارح"
>
<meta-data
android:name=
"unityplayer.UnityActivity"
android:value=
"true"
/>
<action
android:name=
"android.intent.action.VIEW"
/>
</activity>
<category
android:name=
"android.intent.category.DEFAULT"
/>
</application>
<category
android:name=
"android.intent.category.BROWSABLE"
/>
</manifest>
<data
android:scheme=
"sharh"
android:host=
"reset-password"
/>
\ No newline at end of file
</intent-filter>
<meta-data
android:name=
"unityplayer.UnityActivity"
android:value=
"true"
/>
<meta-data
android:name=
"android.app.lib_name"
android:value=
"game"
/>
</activity>
</application>
</manifest>
My project/ProjectSettings/ProjectSettings.asset
View file @
cbf5e7b9
...
@@ -262,7 +262,7 @@ PlayerSettings:
...
@@ -262,7 +262,7 @@ PlayerSettings:
clonedFromGUID
:
3c72c65a16f0acb438eed22b8b16c24a
clonedFromGUID
:
3c72c65a16f0acb438eed22b8b16c24a
templatePackageId
:
com.unity.template.urp-blank@17.0.14
templatePackageId
:
com.unity.template.urp-blank@17.0.14
templateDefaultScene
:
Assets/Scenes/SampleScene.unity
templateDefaultScene
:
Assets/Scenes/SampleScene.unity
useCustomMainManifest
:
0
useCustomMainManifest
:
1
useCustomLauncherManifest
:
0
useCustomLauncherManifest
:
0
useCustomMainGradleTemplate
:
0
useCustomMainGradleTemplate
:
0
useCustomLauncherGradleManifest
:
0
useCustomLauncherGradleManifest
:
0
...
...
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