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Administrator
SSBookMinigames
Commits
c7279f62
Commit
c7279f62
authored
Apr 12, 2026
by
mohamed20047
Browse files
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Plain Diff
add best streak. and handle its UI in result menu
parent
173a851c
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
29 additions
and
25 deletions
+29
-25
CsGameManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
+5
-3
CsUIManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsUIManager.cs
+5
-4
McqGameManager.cs
...roject/Assets/ScienceStreet/MCQ/Scripts/McqGameManager.cs
+3
-6
McqUIManager.cs
My project/Assets/ScienceStreet/MCQ/Scripts/McqUIManager.cs
+4
-3
BaseGameManager.cs
...ct/Assets/ScienceStreet/Shared/Scripts/BaseGameManager.cs
+2
-1
TfGameManager.cs
My project/Assets/ScienceStreet/TF/Scripts/TfGameManager.cs
+6
-5
TfUIManager.cs
My project/Assets/ScienceStreet/TF/Scripts/TfUIManager.cs
+4
-3
No files found.
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
View file @
c7279f62
...
@@ -154,7 +154,7 @@ namespace com.al_arcade.cs
...
@@ -154,7 +154,7 @@ namespace com.al_arcade.cs
protected
override
void
BeginGameplay
()
protected
override
void
BeginGameplay
()
{
{
_currentIndex
=
_score
=
_streak
=
_correctCount
=
_wrongCount
=
0
;
_currentIndex
=
_score
=
_streak
=
_correctCount
=
_wrongCount
=
_bestStreak
=
0
;
_deltaChangeInSize
=
0
;
_deltaChangeInSize
=
0
;
_timeLeft
=
CsPrefabBuilder
.
Instance
.
startTime
;
// CS uses its own start time
_timeLeft
=
CsPrefabBuilder
.
Instance
.
startTime
;
// CS uses its own start time
_timerRunning
=
true
;
_timerRunning
=
true
;
...
@@ -225,6 +225,7 @@ namespace com.al_arcade.cs
...
@@ -225,6 +225,7 @@ namespace com.al_arcade.cs
AdjustTimer
(-
CsPrefabBuilder
.
Instance
.
wrongAnswerPenaltyTime
);
AdjustTimer
(-
CsPrefabBuilder
.
Instance
.
wrongAnswerPenaltyTime
);
_wrongClicks
++;
_wrongClicks
++;
_wordClickLocked
=
true
;
_wordClickLocked
=
true
;
_streak
=
0
;
// reset streak when click on worng word
wordButton
.
ShakeWrong
();
wordButton
.
ShakeWrong
();
SSAudioManager
.
Instance
?.
PlayWrongBeep
();
SSAudioManager
.
Instance
?.
PlayWrongBeep
();
StartCoroutine
(
UnlockAfterCooldown
());
StartCoroutine
(
UnlockAfterCooldown
());
...
@@ -323,6 +324,7 @@ namespace com.al_arcade.cs
...
@@ -323,6 +324,7 @@ namespace com.al_arcade.cs
_state
=
CsGameState
.
Feedback
;
_state
=
CsGameState
.
Feedback
;
_correctCount
++;
_correctCount
++;
_streak
++;
_streak
++;
if
(
_streak
>
_bestStreak
)
_bestStreak
=
_streak
;
_deltaChangeInSize
++;
_deltaChangeInSize
++;
AdjustTimer
(
CsPrefabBuilder
.
Instance
.
correctAnswerBonusTime
);
AdjustTimer
(
CsPrefabBuilder
.
Instance
.
correctAnswerBonusTime
);
...
@@ -415,7 +417,7 @@ namespace com.al_arcade.cs
...
@@ -415,7 +417,7 @@ namespace com.al_arcade.cs
StartCoroutine
(
DelayedAction
(
0.7f
,
()
=>
SSAudioManager
.
Instance
.
PlayCheer
()));
// shared helper
StartCoroutine
(
DelayedAction
(
0.7f
,
()
=>
SSAudioManager
.
Instance
.
PlayCheer
()));
// shared helper
yield
return
new
WaitForSeconds
(
1f
);
yield
return
new
WaitForSeconds
(
1f
);
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongClicks
,
_questions
.
Length
,
_
s
treak
);
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongClicks
,
_questions
.
Length
,
_
bestS
treak
);
onGameComplete
?.
Invoke
(
_score
);
onGameComplete
?.
Invoke
(
_score
);
ClearWordButtons
();
ClearWordButtons
();
...
@@ -423,7 +425,7 @@ namespace com.al_arcade.cs
...
@@ -423,7 +425,7 @@ namespace com.al_arcade.cs
protected
override
IEnumerator
NoChallengeLoseSequence
()
protected
override
IEnumerator
NoChallengeLoseSequence
()
{
{
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongClicks
,
_questions
.
Length
,
_
s
treak
,
false
);
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongClicks
,
_questions
.
Length
,
_
bestS
treak
,
false
);
yield
return
null
;
yield
return
null
;
}
}
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsUIManager.cs
View file @
c7279f62
...
@@ -476,12 +476,13 @@ namespace com.al_arcade.cs
...
@@ -476,12 +476,13 @@ namespace com.al_arcade.cs
_resultsUI
.
alpha
=
0
;
_resultsUI
.
alpha
=
0
;
float
pct
=
total
>
0
?
(
float
)
correct
/
total
*
100f
:
0
;
float
pct
=
total
>
0
?
(
float
)
correct
/
total
*
100f
:
0
;
if
(
_resultTitle
!=
null
)
//
if (_resultTitle != null)
_resultTitle
.
Text
=
win
?
pct
>=
70
?
"أحسنت!"
:
"عمل جيد!"
:
"حظ اوفر"
;
//
_resultTitle.Text = win ? pct >= 70 ? "أحسنت!" : "عمل جيد!" : "حظ اوفر";
if
(
_resultScore
!=
null
)
_resultScore
.
Text
=
score
.
ToString
(
"N0"
);
//
if (_resultScore != null) _resultScore.Text = score.ToString("N0");
if
(
_resultStats
!=
null
)
if
(
_resultStats
!=
null
)
_resultStats
.
Text
=
$"صحيح:
{
correct
}
| "
+
_resultStats
.
Text
=
$"صحيح:
{
correct
}
| "
+
$"المحاولات الخاطئة:
{
wrong
}
"
;
$"المحاولات الخاطئة:
{
wrong
}
| "
+
$"أعلى سلسلة:
{
bestStreak
}
"
;
var
seq
=
DOTween
.
Sequence
();
var
seq
=
DOTween
.
Sequence
();
seq
.
Append
(
_resultsUI
.
DOFade
(
1f
,
0.5f
));
seq
.
Append
(
_resultsUI
.
DOFade
(
1f
,
0.5f
));
...
...
My project/Assets/ScienceStreet/MCQ/Scripts/McqGameManager.cs
View file @
c7279f62
...
@@ -43,7 +43,7 @@ namespace com.al_arcade.mcq
...
@@ -43,7 +43,7 @@ namespace com.al_arcade.mcq
public
McqGameState
State
=>
_state
;
public
McqGameState
State
=>
_state
;
private
McqQuestion
[]
_questions
;
private
McqQuestion
[]
_questions
;
private
int
_bestStreak
;
private
List
<
McqGateController
>
_activeGates
=
new
();
private
List
<
McqGateController
>
_activeGates
=
new
();
private
int
_correctGateIndex
=
-
1
;
private
int
_correctGateIndex
=
-
1
;
private
int
_selectedGateIndex
=
-
1
;
private
int
_selectedGateIndex
=
-
1
;
...
@@ -224,7 +224,6 @@ namespace com.al_arcade.mcq
...
@@ -224,7 +224,6 @@ namespace com.al_arcade.mcq
{
{
ResetBaseState
();
ResetBaseState
();
_state
=
McqGameState
.
Idle
;
_state
=
McqGameState
.
Idle
;
_bestStreak
=
0
;
_isTicking
=
false
;
_isTicking
=
false
;
// ✅ NEW: reset delta on full reset
// ✅ NEW: reset delta on full reset
_deltaChangeInSize
=
0
;
_deltaChangeInSize
=
0
;
...
@@ -651,7 +650,7 @@ namespace com.al_arcade.mcq
...
@@ -651,7 +650,7 @@ namespace com.al_arcade.mcq
yield
return
new
WaitForSeconds
(
0.5f
);
yield
return
new
WaitForSeconds
(
0.5f
);
if
(
uiManager
!=
null
)
if
(
uiManager
!=
null
)
uiManager
.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
uiManager
.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
_bestStreak
,
_questions
.
Length
,
true
);
_questions
.
Length
,
_bestStreak
,
true
);
onGameComplete
?.
Invoke
(
_score
);
onGameComplete
?.
Invoke
(
_score
);
}
}
...
@@ -676,11 +675,9 @@ namespace com.al_arcade.mcq
...
@@ -676,11 +675,9 @@ namespace com.al_arcade.mcq
yield
return
new
WaitForSeconds
(
0.5f
);
yield
return
new
WaitForSeconds
(
0.5f
);
if
(
uiManager
!=
null
)
if
(
uiManager
!=
null
)
uiManager
.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
uiManager
.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
_
bestStreak
,
_questions
.
Length
,
false
);
_
questions
.
Length
,
_bestStreak
,
false
);
onGameOver
?.
Invoke
();
onGameOver
?.
Invoke
();
}
}
public
int
BestStreak
=>
_bestStreak
;
public
int
TotalQuestions
=>
_questions
?.
Length
??
0
;
public
int
TotalQuestions
=>
_questions
?.
Length
??
0
;
}
}
}
}
\ No newline at end of file
My project/Assets/ScienceStreet/MCQ/Scripts/McqUIManager.cs
View file @
c7279f62
...
@@ -294,11 +294,12 @@ namespace com.al_arcade.mcq
...
@@ -294,11 +294,12 @@ namespace com.al_arcade.mcq
_resultsUI
.
gameObject
.
SetActive
(
true
);
_resultsUI
.
gameObject
.
SetActive
(
true
);
_resultsUI
.
alpha
=
0
;
_resultsUI
.
alpha
=
0
;
if
(
_resultTitle
!=
null
)
_resultTitle
.
Text
=
win
?
"أحسنت!"
:
"حظ أوفر!"
;
//
if (_resultTitle != null) _resultTitle.Text = win ? "أحسنت!" : "حظ أوفر!";
if
(
_resultScore
!=
null
)
_resultScore
.
Text
=
score
.
ToString
(
"N0"
);
//
if (_resultScore != null) _resultScore.Text = score.ToString("N0");
if
(
_resultStats
!=
null
)
if
(
_resultStats
!=
null
)
_resultStats
.
Text
=
$"صحيح:
{
correct
}
| "
+
_resultStats
.
Text
=
$"صحيح:
{
correct
}
| "
+
$"المحاولات الخاطئة:
{
wrong
}
"
;
$"المحاولات الخاطئة:
{
wrong
}
| "
+
$"أعلى سلسلة:
{
bestStreak
}
"
;
;
if
(
_winIcon
!=
null
)
_winIcon
.
SetActive
(
win
);
if
(
_winIcon
!=
null
)
_winIcon
.
SetActive
(
win
);
if
(
_loseIcon
!=
null
)
_loseIcon
.
SetActive
(!
win
);
if
(
_loseIcon
!=
null
)
_loseIcon
.
SetActive
(!
win
);
...
...
My project/Assets/ScienceStreet/Shared/Scripts/BaseGameManager.cs
View file @
c7279f62
...
@@ -30,6 +30,7 @@ namespace com.al_arcade.shared
...
@@ -30,6 +30,7 @@ namespace com.al_arcade.shared
// ─── Shared runtime state ────────────────────────────────────────────
// ─── Shared runtime state ────────────────────────────────────────────
protected
int
_score
;
protected
int
_score
;
protected
int
_streak
;
protected
int
_streak
;
protected
int
_bestStreak
;
protected
int
_correctCount
;
protected
int
_correctCount
;
protected
int
_wrongCount
;
protected
int
_wrongCount
;
protected
int
_currentIndex
;
protected
int
_currentIndex
;
...
@@ -219,7 +220,7 @@ namespace com.al_arcade.shared
...
@@ -219,7 +220,7 @@ namespace com.al_arcade.shared
protected
void
ResetBaseState
()
protected
void
ResetBaseState
()
{
{
StopAllCoroutines
();
StopAllCoroutines
();
_score
=
_streak
=
_correctCount
=
_wrongCount
=
_currentIndex
=
_totalAsked
=
0
;
_score
=
_streak
=
_correctCount
=
_wrongCount
=
_currentIndex
=
_totalAsked
=
_bestStreak
=
0
;
_timeLeft
=
0f
;
_timeLeft
=
0f
;
_timerRunning
=
false
;
_timerRunning
=
false
;
}
}
...
...
My project/Assets/ScienceStreet/TF/Scripts/TfGameManager.cs
View file @
c7279f62
...
@@ -99,7 +99,7 @@ namespace com.al_arcade.tf
...
@@ -99,7 +99,7 @@ namespace com.al_arcade.tf
protected
override
void
BeginGameplay
()
protected
override
void
BeginGameplay
()
{
{
_progress
=
0
;
_progress
=
0
;
_currentIndex
=
_score
=
_streak
=
_correctCount
=
_wrongCount
=
_totalAsked
=
0
;
_currentIndex
=
_score
=
_streak
=
_correctCount
=
_wrongCount
=
_totalAsked
=
_bestStreak
=
0
;
_state
=
TfGameState
.
Playing
;
_state
=
TfGameState
.
Playing
;
if
(
uiManager
!=
null
)
if
(
uiManager
!=
null
)
...
@@ -199,6 +199,7 @@ namespace com.al_arcade.tf
...
@@ -199,6 +199,7 @@ namespace com.al_arcade.tf
{
{
_correctCount
++;
_correctCount
++;
_streak
++;
_streak
++;
if
(
_streak
>
_bestStreak
)
_bestStreak
=
_streak
;
_progress
++;
_progress
++;
int
points
=
CalculateStreakScore
();
int
points
=
CalculateStreakScore
();
_score
+=
points
;
_score
+=
points
;
...
@@ -212,7 +213,7 @@ namespace com.al_arcade.tf
...
@@ -212,7 +213,7 @@ namespace com.al_arcade.tf
if
(
handController
!=
null
)
handController
.
PlayCorrectFeedback
(
playerSaidTrue
);
if
(
handController
!=
null
)
handController
.
PlayCorrectFeedback
(
playerSaidTrue
);
if
(
productionLine
!=
null
)
yield
return
productionLine
.
MoveForward
(
stepDistance
);
if
(
productionLine
!=
null
)
yield
return
productionLine
.
MoveForward
(
stepDistance
);
if
(
questionScreen
!=
null
)
questionScreen
.
ShowFeedback
(
true
,
_streak
);
//
if (questionScreen != null) questionScreen.ShowFeedback(true, _streak);
if
(
uiManager
!=
null
)
uiManager
.
ShowFeedback
(
$"ممتاز!"
,
true
);
if
(
uiManager
!=
null
)
uiManager
.
ShowFeedback
(
$"ممتاز!"
,
true
);
...
@@ -239,7 +240,7 @@ namespace com.al_arcade.tf
...
@@ -239,7 +240,7 @@ namespace com.al_arcade.tf
if
(
handController
!=
null
)
handController
.
PlayWrongFeedback
(
playerSaidTrue
);
if
(
handController
!=
null
)
handController
.
PlayWrongFeedback
(
playerSaidTrue
);
if
(
productionLine
!=
null
)
yield
return
productionLine
.
MoveBackward
(
stepDistance
);
if
(
productionLine
!=
null
)
yield
return
productionLine
.
MoveBackward
(
stepDistance
);
if
(
questionScreen
!=
null
)
questionScreen
.
ShowFeedback
(
false
,
0
);
//
if (questionScreen != null) questionScreen.ShowFeedback(false, 0);
if
(
uiManager
!=
null
)
uiManager
.
ShowFeedback
(
"حاول مرة أخرى"
,
false
);
if
(
uiManager
!=
null
)
uiManager
.
ShowFeedback
(
"حاول مرة أخرى"
,
false
);
...
@@ -305,7 +306,7 @@ namespace com.al_arcade.tf
...
@@ -305,7 +306,7 @@ namespace com.al_arcade.tf
protected
override
IEnumerator
NoChallengeLoseSequence
()
protected
override
IEnumerator
NoChallengeLoseSequence
()
{
{
yield
return
new
WaitForSeconds
(
1f
);
yield
return
new
WaitForSeconds
(
1f
);
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
_questions
.
Length
,
_
s
treak
,
false
);
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
_questions
.
Length
,
_
bestS
treak
,
false
);
onGameOver
?.
Invoke
();
onGameOver
?.
Invoke
();
}
}
...
@@ -327,7 +328,7 @@ namespace com.al_arcade.tf
...
@@ -327,7 +328,7 @@ namespace com.al_arcade.tf
protected
override
IEnumerator
NoChallengeVictorySequence
()
protected
override
IEnumerator
NoChallengeVictorySequence
()
{
{
yield
return
new
WaitForSeconds
(
1.5f
);
yield
return
new
WaitForSeconds
(
1.5f
);
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
_questions
.
Length
,
_
s
treak
);
uiManager
?.
ShowResults
(
_score
,
_correctCount
,
_wrongCount
,
_questions
.
Length
,
_
bestS
treak
);
onGameComplete
?.
Invoke
();
onGameComplete
?.
Invoke
();
}
}
...
...
My project/Assets/ScienceStreet/TF/Scripts/TfUIManager.cs
View file @
c7279f62
...
@@ -234,11 +234,12 @@ namespace com.al_arcade.tf
...
@@ -234,11 +234,12 @@ namespace com.al_arcade.tf
_resultsUI
.
gameObject
.
SetActive
(
true
);
_resultsUI
.
gameObject
.
SetActive
(
true
);
_resultsUI
.
alpha
=
0
;
_resultsUI
.
alpha
=
0
;
if
(
_resultTitle
!=
null
)
_resultTitle
.
Text
=
win
?
"نجحت المهمة"
:
"حاول مجدداً"
;
//
if (_resultTitle != null) _resultTitle.Text = win ? "نجحت المهمة" : "حاول مجدداً";
if
(
_resultScore
!=
null
)
_resultScore
.
Text
=
score
.
ToString
(
"N0"
);
//
if (_resultScore != null) _resultScore.Text = score.ToString("N0");
if
(
_resultStats
!=
null
)
if
(
_resultStats
!=
null
)
_resultStats
.
Text
=
$"صحيح:
{
correct
}
| "
+
_resultStats
.
Text
=
$"صحيح:
{
correct
}
| "
+
$"المحاولات الخاطئة:
{
wrong
}
"
;
$"المحاولات الخاطئة:
{
wrong
}
| "
+
$"أعلى سلسلة:
{
bestStreak
}
"
;
;
var
seq
=
DOTween
.
Sequence
();
var
seq
=
DOTween
.
Sequence
();
seq
.
Append
(
_resultsUI
.
DOFade
(
1
,
0.4f
));
seq
.
Append
(
_resultsUI
.
DOFade
(
1
,
0.4f
));
...
...
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