Commit a5ccaa97 authored by saad's avatar saad

Merge branch 'NewUI' into pt_minigames

# Conflicts:
#	My project/Assets/_Recovery/0.unity
#	My project/Assets/_Recovery/0.unity.meta
parents 4b75dcda c1d2bd70
...@@ -30,15 +30,18 @@ public class SupabaseAuthentication ...@@ -30,15 +30,18 @@ public class SupabaseAuthentication
try try
{ {
await client.Auth.RefreshSession(); await client.Auth.RefreshSession();
Debug.Log("[Auth] Session refreshed successfully" + $" (Auth ID at {client.Auth.CurrentUser.Id})");
return new Success(); return new Success();
} }
catch catch
{ {
Debug.LogError("[Auth] Session refresh failed, falling back to anonymous");
// Refresh failed — fall through to anonymous // Refresh failed — fall through to anonymous
} }
} }
var session = await client.Auth.SignInAnonymously(); var session = await client.Auth.SignInAnonymously();
Debug.Log("[Auth] Signed in anonymously" + $" (user ID: {session?.User.Id})");
return session?.User != null return session?.User != null
? new Success() ? new Success()
: "Anonymous sign in failed"; : "Anonymous sign in failed";
......
using System; using System;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using EasyTransition;
using Supabase.Gotrue; using Supabase.Gotrue;
using Supabase.Gotrue.Interfaces; using Supabase.Gotrue.Interfaces;
using UnityEngine; using UnityEngine;
...@@ -13,6 +14,7 @@ public class AppRouter : MonoBehaviour ...@@ -13,6 +14,7 @@ public class AppRouter : MonoBehaviour
[Header("Splash UI (Boot Scene Only)")] [Header("Splash UI (Boot Scene Only)")]
[SerializeField] private GameObject splashScreen; [SerializeField] private GameObject splashScreen;
[SerializeField] private GameObject errorPanel; [SerializeField] private GameObject errorPanel;
public TransitionSettings transitionSettings;
private bool _booted; private bool _booted;
...@@ -26,6 +28,8 @@ public class AppRouter : MonoBehaviour ...@@ -26,6 +28,8 @@ public class AppRouter : MonoBehaviour
_instance = this; _instance = this;
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
Application.targetFrameRate = Screen.currentResolution.refreshRate;
} }
private async void Start() private async void Start()
...@@ -38,8 +42,10 @@ public class AppRouter : MonoBehaviour ...@@ -38,8 +42,10 @@ public class AppRouter : MonoBehaviour
private async UniTask Boot() private async UniTask Boot()
{ {
// 1. Try cache first — instant // 1. Try cache first — instant
// var cached = UserService.Instance.LoadFromCache(); // var cached = UserService.Instance.LoadFromCache();
TransitionManager.Instance().onTransitionCutPointReached += HideSplash;
// 2. Init Supabase // 2. Init Supabase
bool ready = await SupabaseManager.Instance.Initialize(); bool ready = await SupabaseManager.Instance.Initialize();
...@@ -61,15 +67,22 @@ public class AppRouter : MonoBehaviour ...@@ -61,15 +67,22 @@ public class AppRouter : MonoBehaviour
} }
// 4. Refresh from network // 4. Refresh from network
var profileResult = await UserService.Instance.GetCurrentUser(); var profileResult = UserService.Instance.GetCurrentUser();
profileResult.Switch(
success => GoToHome(), var prof = await profileResult;
error =>
{ prof.Switch(
// if (cached != null) GoToHome(); // stale cache, still usable async success =>
GoToLogin(); {
} TransitionManager.Instance().Transition("MainMenu", transitionSettings, 0f);
); UserService.Instance.StartListening();
},
error =>
{
Debug.LogError($"[Boot] Failed to load user profile: {error}");
GoToLogin();
}
);
} }
// ─── Auth State Listener (Safety Net Only) ─────────────────────── // ─── Auth State Listener (Safety Net Only) ───────────────────────
...@@ -96,19 +109,13 @@ public class AppRouter : MonoBehaviour ...@@ -96,19 +109,13 @@ public class AppRouter : MonoBehaviour
// ─── Navigation ────────────────────────────────────────────────── // ─── Navigation ──────────────────────────────────────────────────
public async static void GoToLogin() public async static void GoToLogin()
{ {
if (SceneManager.GetActiveScene().name != "Login") TransitionManager.Instance().Transition("Login", _instance.transitionSettings, 0f);
await SceneManager.LoadSceneAsync("Login");
HideSplash();
} }
public async static void GoToHome() public async static void GoToHome()
{ {
if (SceneManager.GetActiveScene().name != "MainMenu") TransitionManager.Instance().Transition("MainMenu", _instance.transitionSettings, 0f);
await SceneManager.LoadSceneAsync("MainMenu");
UserService.Instance.StartListening(); UserService.Instance.StartListening();
HideSplash();
} }
public static async void Logout() public static async void Logout()
......
...@@ -4,15 +4,17 @@ using Cysharp.Threading.Tasks; ...@@ -4,15 +4,17 @@ using Cysharp.Threading.Tasks;
using OneOf; using OneOf;
using Supabase; using Supabase;
public class LeaderboardService : Singleton<LeaderboardService> public class LeaderboardService
{ {
private static LeaderboardService _instance;
public static LeaderboardService Instance => _instance ??= new LeaderboardService();
private Client supabase => SupabaseManager.Instance.Supabase(); private Client supabase => SupabaseManager.Instance.Supabase();
public async UniTask<OneOf<List<LeaderboardPlayerModel>, string>> LoadTop100Players() public async UniTask<OneOf<List<LeaderboardPlayerModel>, string>> LoadTop100Players()
{ {
try try
{ {
// Queries the 'leaderboard' view directly // Queries the 'leaderboard' view directly
var response = await supabase var response = await supabase
.From<LeaderboardPlayerModel>() .From<LeaderboardPlayerModel>()
......
...@@ -6,6 +6,7 @@ using Newtonsoft.Json; ...@@ -6,6 +6,7 @@ using Newtonsoft.Json;
using OneOf; using OneOf;
using Supabase.Realtime; using Supabase.Realtime;
using Supabase.Realtime.PostgresChanges; using Supabase.Realtime.PostgresChanges;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
public class UserService public class UserService
...@@ -111,46 +112,47 @@ public class UserService ...@@ -111,46 +112,47 @@ public class UserService
try try
{ {
var client = SupabaseManager.Instance.Supabase(); var client = SupabaseManager.Instance.Supabase();
var authUser = client?.Auth.CurrentUser; if (client == null)
return new ErrorResult("Supabase client not initialized");
var authUser = client?.Auth.CurrentUser;
if (authUser == null) if (authUser == null)
return new ErrorResult("Not authenticated"); return new ErrorResult("Not authenticated");
var response = await client var response = await client
.From<User>() .From<User>()
.Where(x => x.Id == authUser.Id) .Where(x => x.Id == authUser.Id)
.Get(); .Single();
if (response?.Models == null || response.Models.Count == 0) if (response == null)
return new ErrorResult("Profile not found"); return new ErrorResult("User profile not found");
var oldUser = CurrentUser; CurrentUser = response;
CurrentUser = response.Models[0];
IsFromCache = false; IsFromCache = false;
SaveToCache(CurrentUser); // SaveToCache(CurrentUser);
if (oldUser != null && oldUser.Rank != CurrentUser.Rank) // if (oldUser != null && oldUser.Rank != CurrentUser.Rank)
OnRankChanged?.Invoke(oldUser.Rank, CurrentUser.Rank); // OnRankChanged?.Invoke(oldUser.Rank, CurrentUser.Rank);
if (oldUser != null && oldUser.Points != CurrentUser.Points) // if (oldUser != null && oldUser.Points != CurrentUser.Points)
OnPointsChanged?.Invoke(oldUser.Points, CurrentUser.Points); // OnPointsChanged?.Invoke(oldUser.Points, CurrentUser.Points);
OnUserChanged?.Invoke(CurrentUser); OnUserChanged?.Invoke(CurrentUser);
return new UserResult(CurrentUser); return new UserResult(CurrentUser);
} }
catch (Exception ex) catch (Exception ex)
{ {
Debug.LogError($"[UserService] GetCurrentUser failed: {ex.Message}"); Debug.LogError($"[UserService] GetCurrentUser failed: {ex.Message} + {ex.StackTrace}");
return new ErrorResult(ex.Message); return new ErrorResult(ex.Message);
} }
} }
public async UniTask<OneOf<UserResult, ErrorResult>> CreateProfile( public async UniTask<OneOf<UserResult, ErrorResult>> CreateProfile(
string username, string username,
string grade = null, int grade,
string sex = null, string sex,
string curriculum = null, int curriculum,
string term = null) int term)
{ {
try try
{ {
...@@ -180,11 +182,9 @@ public class UserService ...@@ -180,11 +182,9 @@ public class UserService
} }
public async UniTask<OneOf<UserResult, ErrorResult>> UpdateProfile( public async UniTask<OneOf<UserResult, ErrorResult>> UpdateProfile(
string username = null, string username,
string grade = null, int grade,
string sex = null, int term)
string curriculum = null,
string term = null)
{ {
try try
{ {
...@@ -193,16 +193,13 @@ public class UserService ...@@ -193,16 +193,13 @@ public class UserService
if (authUser == null) if (authUser == null)
return new ErrorResult("Not authenticated"); return new ErrorResult("Not authenticated");
var update = new User(); var update = CurrentUser.Clone() as User;
if (username != null) update.Username = username; if (username != null) update.Username = username;
if (grade != null) update.Grade = grade; update.Grade = grade;
if (sex != null) update.Sex = sex; update.Term = term;
if (curriculum != null) update.Curriculum = curriculum;
if (term != null) update.Term = term;
await client await client
.From<User>() .From<User>()
.Where(x => x.Id == authUser.Id)
.Update(update); .Update(update);
return await GetCurrentUser(); return await GetCurrentUser();
...@@ -223,6 +220,5 @@ public class UserService ...@@ -223,6 +220,5 @@ public class UserService
IsFromCache = false; IsFromCache = false;
PlayerPrefs.DeleteKey(CACHE_KEY); PlayerPrefs.DeleteKey(CACHE_KEY);
PlayerPrefs.Save(); PlayerPrefs.Save();
OnUserChanged?.Invoke(null);
} }
} }
\ No newline at end of file
using System; using System;
using Supabase.Postgrest.Attributes; using Supabase.Postgrest.Attributes;
using Supabase.Postgrest.Models; using Supabase.Postgrest.Models;
using System.Collections.Generic;
using System.Linq;
[Table("users")] [Table("users")]
public class User : BaseModel public class User : BaseModel, ICloneable
{ {
[PrimaryKey("id")] [PrimaryKey("id")]
public string Id { get; set; } public string Id { get; set; }
...@@ -24,14 +26,101 @@ public class User : BaseModel ...@@ -24,14 +26,101 @@ public class User : BaseModel
public DateTime UpdatedAt { get; set; } public DateTime UpdatedAt { get; set; }
[Column("grade")] [Column("grade")]
public string Grade { get; set; } public int Grade { get; set; }
[Column("sex")] [Column("sex")]
public string Sex { get; set; } public string Sex { get; set; }
[Column("curriculum")] [Column("curriculum")]
public string Curriculum { get; set; } public int Curriculum { get; set; }
[Column("term")] [Column("term")]
public string Term { get; set; } public int Term { get; set; }
/// <summary>
/// Creates a deep copy of the user object.
/// </summary>
public object Clone()
{
// MemberwiseClone works perfectly here as all fields are value types or strings
return this.MemberwiseClone();
}
/// <summary>
/// Typed helper for Cloning.
/// </summary>
public User DeepCopy()
{
return (User)this.Clone();
}
/// <summary>
/// Updates this instance with values from another user object.
/// Useful for refreshing the 'CurrentPlayer' after an API update.
/// </summary>
public void CopyFrom(User other)
{
if (other == null) return;
this.Username = other.Username;
this.Rank = other.Rank;
this.Points = other.Points;
this.Grade = other.Grade;
this.Sex = other.Sex;
this.Curriculum = other.Curriculum;
this.Term = other.Term;
this.UpdatedAt = DateTime.UtcNow;
}
}
public static class EducationManager
{
// 1. Grade Mapping (Formal Egyptian)
private static readonly Dictionary<int, string> GradeMap = new Dictionary<int, string>
{
{ 7, "الصف الأول الإعدادي" },
{ 8, "الصف الثاني الإعدادي" },
{ 9, "الصف الثالث الإعدادي" },
{ 10, "الصف الأول الثانوي" },
{ 11, "الصف الثاني الثانوي" },
{ 12, "الصف الثالث الثانوي" }
};
// 2. Term Mapping
private static readonly Dictionary<int, string> TermMap = new Dictionary<int, string>
{
{ 1, "الفصل الدراسي الأول" },
{ 2, "الفصل الدراسي الثاني" }
};
// 3. Curriculum Mapping (Egyptian Arabic vs Languages)
private static readonly Dictionary<int, string> CurriculumMap = new Dictionary<int, string>
{
{ 1, "مصري عربي" },
{ 2, "مصري لغات" }
};
// --- Generic Getters ---
public static string GetGradeName(int id) => GradeMap.GetValueOrDefault(id, "صف غير معروف");
public static string GetTermName(int id) => TermMap.GetValueOrDefault(id, "فصل غير معروف");
public static string GetCurriculumName(int id) => CurriculumMap.GetValueOrDefault(id, "منهج غير معروف");
// --- Generic ID Lookups ---
public static int GetGradeId(string name) =>
GradeMap.FirstOrDefault(x => x.Value == name.Trim()).Key;
public static int GetTermId(string name) =>
TermMap.FirstOrDefault(x => x.Value == name.Trim()).Key;
public static int GetCurriculumId(string name) =>
CurriculumMap.FirstOrDefault(x => x.Value == name.Trim()).Key;
// --- Lists for UI Dropdowns ---
public static List<string> GradeList => GradeMap.Values.ToList();
public static List<string> TermList => TermMap.Values.ToList();
public static List<string> CurriculumList => CurriculumMap.Values.ToList();
} }
\ No newline at end of file
...@@ -39,15 +39,16 @@ public class HomeController : MonoBehaviour ...@@ -39,15 +39,16 @@ public class HomeController : MonoBehaviour
nextRankProgressBar = root.Q<CustomProgressBar>("NextRankProgressBar"); nextRankProgressBar = root.Q<CustomProgressBar>("NextRankProgressBar");
UserService.Instance.OnUserChanged += OnUserChange; UserService.Instance.OnUserChanged += OnUserChange;
OnUserChange(UserService.Instance.CurrentUser);
challengeButton = root.Q<Button>("Challenge"); challengeButton = root.Q<Button>("Challenge");
challengeButton.clicked += OnChallengeButtonClicked; challengeButton.clicked += OnChallengeButtonClicked;
OnUserChange(UserService.Instance.CurrentUser);
} }
private void OnUserChange(User user) private void OnUserChange(User user)
{ {
print($"[HomeController] Updating user info: {user?.Username}, Rank: {user?.Rank}, Points: {user?.Points}"); if (user == null) return;
username.text = user.Username; username.text = user.Username;
xp.text = user.Points.ToString(); xp.text = user.Points.ToString();
......
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading; // Required for CancellationTokenSource
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.UIElements; using UnityEngine.UIElements;
public class LeaderboardController : MonoBehaviour public class LeaderboardController : MonoBehaviour, IDisposable
{ {
[SerializeField] private UIDocument leaderboardDocument; [SerializeField] private UIDocument leaderboardDocument;
private ScrollView leaderboardScrollView; private ScrollView leaderboardScrollView;
private VisualElement root;
// Stores the active cancellation token
private CancellationTokenSource _loadCts;
void Awake() void Awake()
{ {
var root = leaderboardDocument.rootVisualElement; root = leaderboardDocument.rootVisualElement;
leaderboardScrollView = root.Q<ScrollView>("Leaderboard"); leaderboardScrollView = root.Q<ScrollView>("Leaderboard");
UserService.Instance.OnUserChanged += _ => LoadLeaderboard(); // Fixed Event Subscription: Use a named method to avoid memory leaks!
UserService.Instance.OnUserChanged += OnUserChanged;
LoadLeaderboard().Forget();
}
private void OnUserChanged(object user)
{
LoadLeaderboard().Forget(); LoadLeaderboard().Forget();
} }
private async UniTask LoadLeaderboard() private async UniTask LoadLeaderboard()
{ {
if (UserService.Instance.CurrentUser == null)
return;
// 1. Cancel and dispose the previous task if it is still running
if (_loadCts != null)
{
_loadCts.Cancel();
_loadCts.Dispose();
}
// 2. Create a new cancellation token for this specific run
_loadCts = new CancellationTokenSource();
var token = _loadCts.Token;
// Clear existing entries // Clear existing entries
leaderboardScrollView.Clear(); leaderboardScrollView.Clear();
// Load top 100 players try
await UniTask.WaitUntil(() => UserService.Instance.CurrentUser != null); {
var result = await LeaderboardService.Instance.LoadTop100Players(); // Note: If you can edit LeaderboardService, update LoadTop100Players()
// to accept this CancellationToken to cancel the actual web request!
// Example: await LeaderboardService.Instance.LoadTop100Players(token);
var result = await LeaderboardService.Instance.LoadTop100Players();
// 3. Check if a newer request cancelled this one while we were waiting
if (token.IsCancellationRequested)
return;
result.Switch( result.Switch(
(List<LeaderboardPlayerModel> players) => (List<LeaderboardPlayerModel> players) =>
{
for (int i = 0; i < players.Count; i++)
{ {
if (i < 3) for (int i = 0; i < players.Count; i++)
ApplyTopThree(i, players[i]);
var player = players[i];
var entry = new CustomLeaderboardSlot
{ {
PlayerName = player.UserName, if (i < 3)
Rank = AppUtils.RankToArabic(player.Rank), ApplyTopThree(i, players[i]);
XP = player.Points.ToString(),
Index = player.Position.ToString(), var player = players[i];
IsOwner = player.Id == UserService.Instance.CurrentUser?.Id var entry = new CustomLeaderboardSlot
}; {
PlayerName = player.UserName,
leaderboardScrollView.Add(entry); Rank = AppUtils.RankToArabic(player.Rank),
XP = player.Points.ToString(),
Index = player.Position.ToString(),
IsOwner = player.Id == UserService.Instance.CurrentUser?.Id
};
leaderboardScrollView.Add(entry);
}
},
(string error) =>
{
var errorLabel = new Label($"Error loading leaderboard: {error}");
leaderboardScrollView.Add(errorLabel);
} }
}, );
(string error) => }
{ catch (OperationCanceledException)
var errorLabel = new Label($"Error loading leaderboard: {error}"); {
leaderboardScrollView.Add(errorLabel); // Standard UniTask exception when an operation is cancelled. Safe to ignore.
} }
);
} }
private void ApplyTopThree(int index, LeaderboardPlayerModel player) private void ApplyTopThree(int index, LeaderboardPlayerModel player)
{ {
var root = leaderboardDocument.rootVisualElement.Q<VisualElement>("Leaderboard");
Label name; Label name;
Label xp; Label xp;
...@@ -84,6 +121,27 @@ public class LeaderboardController : MonoBehaviour ...@@ -84,6 +121,27 @@ public class LeaderboardController : MonoBehaviour
name.text = player.UserName; name.text = player.UserName;
xp.text = player.Points.ToString(); xp.text = player.Points.ToString();
} }
}
public void Dispose()
{
// Now safely removes the event listener
if (UserService.Instance != null)
{
UserService.Instance.OnUserChanged -= OnUserChanged;
}
// Cancel any pending load when this object is destroyed/disposed
if (_loadCts != null)
{
_loadCts.Cancel();
_loadCts.Dispose();
_loadCts = null;
}
}
// Good practice in Unity to ensure Dispose runs if the GameObject is destroyed
private void OnDestroy()
{
Dispose();
}
}
\ No newline at end of file
...@@ -42,7 +42,21 @@ public class LoginController : MonoBehaviour ...@@ -42,7 +42,21 @@ public class LoginController : MonoBehaviour
return; return;
} }
var signUp = await UserService.Instance.CreateProfile(username.text, curriculum.value, grade.value, sex.value, term.value); // Check if all fields are filled
if (string.IsNullOrEmpty(username.text) || grade.value == null || sex.value == null || term.value == null || curriculum.value == null)
{
Debug.LogError("Please fill in all fields");
return;
}
var signUp = await UserService.Instance.CreateProfile(
username: username.text,
grade: EducationManager.GetGradeId(grade.value),
sex: sex.value,
term: EducationManager.GetTermId(term.value),
curriculum: EducationManager.GetCurriculumId(curriculum.value)
);
signUp.Switch(user => signUp.Switch(user =>
{ {
AppRouter.GoToHome(); AppRouter.GoToHome();
......
...@@ -7,13 +7,26 @@ public class ProfileController : MonoBehaviour ...@@ -7,13 +7,26 @@ public class ProfileController : MonoBehaviour
private Label name; private Label name;
private Button logoutButton; private Button logoutButton;
private Button updateProfileButton;
private TextField UsernameLabel;
private DropdownField Grade;
private DropdownField Term;
void Awake() void Awake()
{ {
var root = profileDocument.rootVisualElement.Q("Settings"); var root = profileDocument.rootVisualElement.Q("Settings");
name = root.Q<Label>("Username"); name = root.Q<Label>("Username");
logoutButton = root.Q<Button>("LogoutButton"); logoutButton = root.Q<Button>("LogoutButton");
logoutButton.clicked += () => AppRouter.Logout(); logoutButton.clicked += AppRouter.Logout;
updateProfileButton = root.Q<Button>("UpdateProfile");
updateProfileButton.clicked += UpdateProfile;
UsernameLabel = root.Q<TextField>("Name");
Grade = root.Q<DropdownField>("Grade");
Term = root.Q<DropdownField>("Term");
UserService.Instance.OnUserChanged += OnUserChange; UserService.Instance.OnUserChanged += OnUserChange;
OnUserChange(UserService.Instance.CurrentUser); OnUserChange(UserService.Instance.CurrentUser);
...@@ -21,11 +34,27 @@ public class ProfileController : MonoBehaviour ...@@ -21,11 +34,27 @@ public class ProfileController : MonoBehaviour
private void OnUserChange(User user) private void OnUserChange(User user)
{ {
if (user == null) return;
name.text = user.Username; name.text = user.Username;
UsernameLabel.value = user.Username;
Grade.value = EducationManager.GetGradeName(user.Grade);
Term.value = EducationManager.GetTermName(user.Term);
}
private void UpdateProfile()
{
UserService.Instance.UpdateProfile(
username: UsernameLabel.value,
grade: EducationManager.GetGradeId(Grade.value),
term: EducationManager.GetTermId(Term.value)
);
} }
private void OnDestroy() private void OnDestroy()
{ {
UserService.Instance.OnUserChanged -= OnUserChange; UserService.Instance.OnUserChanged -= OnUserChange;
logoutButton.clicked -= AppRouter.Logout;
updateProfileButton.clicked -= UpdateProfile;
} }
} }
...@@ -23,26 +23,26 @@ ...@@ -23,26 +23,26 @@
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(48, 48, 208, 0); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;"> <ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(48, 48, 208, 0); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="✏️" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/> <ui:Label text="✏️" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement> </ui:VisualElement>
<ui:TextField label="" placeholder-text="" name="TextField" hide-placeholder-on-focus="true" value="" class="text-bold" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; width: auto; flex-grow: 1; -unity-text-align: upper-right; font-size: 40px; color: rgb(66, 66, 66); border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; height: 100%; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px; flex-direction: column-reverse;"/> <ui:TextField label="" placeholder-text="" name="Name" hide-placeholder-on-focus="true" value="يوسف" class="text-bold" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; width: auto; flex-grow: 1; -unity-text-align: upper-right; font-size: 40px; color: rgb(0, 0, 0); border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; height: 100%; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px; flex-direction: column-reverse; display: flex;"/>
</ui:VisualElement> </ui:VisualElement>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/> <ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:Button text="" name="Grade" class="row-btn"> <ui:Button text="" name="" class="row-btn" style="display: flex;">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(0, 137, 107, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;"> <ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(0, 137, 107, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="🎓" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/> <ui:Label text="🎓" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement> </ui:VisualElement>
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<ui:Button text="" name="School" class="row-btn"> <ui:Button text="" name="" class="row-btn">
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<ui:Label text="🏫" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/> <ui:Label text="🏫" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
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...@@ -412,7 +412,7 @@ namespace com.al_arcade.cs ...@@ -412,7 +412,7 @@ namespace com.al_arcade.cs
if (question.words == null || question.words.Length == 0) return; if (question.words == null || question.words.Length == 0) return;
ClearWordButtons(); ClearWordButtons();
_groupFraming.CenterOffset = new Vector2(0f, -0.1f); _groupFraming.CenterOffset = new Vector2(0f, -0.2f);
var sentenceObj = new GameObject("FullQuestion"); var sentenceObj = new GameObject("FullQuestion");
sentenceObj.transform.SetParent(wordContainer); sentenceObj.transform.SetParent(wordContainer);
...@@ -442,11 +442,9 @@ namespace com.al_arcade.cs ...@@ -442,11 +442,9 @@ namespace com.al_arcade.cs
.OnComplete(() => Destroy(child.gameObject)); .OnComplete(() => Destroy(child.gameObject));
} }
if (_targetGroup.Targets.Count > 2) while (_targetGroup.Targets.Count > 1)
{ {
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_targetGroup.RemoveMember(_targetGroup.Targets[1].Object);
_targetGroup.RemoveMember(_targetGroup.Targets[1].Object);
} }
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......
...@@ -19,11 +19,17 @@ public class CsSentence : MonoBehaviour ...@@ -19,11 +19,17 @@ public class CsSentence : MonoBehaviour
private List<UniText> _wordTexts = new List<UniText>(); private List<UniText> _wordTexts = new List<UniText>();
private float roundedCornerRadius = 16f; private float roundedCornerRadius = 16f;
private Vector2 eachWordPadding = new Vector2(8f, 4f); private Vector2 eachWordPadding = new Vector2(8f, 4f);
private CinemachineTargetGroup _targetGroup; private CinemachineTargetGroup _targetGroup;
private UniText widestWord;
// --- NEW: Line Wrap Configuration ---
public int maxWordsPerLine = 4;
public float maxLineWidthPx = 800f;
public float horizontalWordGapPx = 15f;
// Caches the words grouped into rows for the animations
private List<List<UniText>> _lines = new List<List<UniText>>();
public void Initialize(CsQuestion question) public void Initialize(CsQuestion question)
{ {
...@@ -31,7 +37,6 @@ public class CsSentence : MonoBehaviour ...@@ -31,7 +37,6 @@ public class CsSentence : MonoBehaviour
_mainCamera = Camera.main; _mainCamera = Camera.main;
_targetGroup = FindFirstObjectByType<CinemachineTargetGroup>(); _targetGroup = FindFirstObjectByType<CinemachineTargetGroup>();
StartCoroutine(SentenceToWords()); StartCoroutine(SentenceToWords());
} }
...@@ -59,82 +64,6 @@ public class CsSentence : MonoBehaviour ...@@ -59,82 +64,6 @@ public class CsSentence : MonoBehaviour
yield return null; yield return null;
} }
private void ShowWords()
{
var wordCount = _question.words.Count();
float padding = 0.1f;
float charWidth = 0.32f;
float[] wordWidths = new float[wordCount];
float totalWidth = 0;
for (int i = 0; i < wordCount; i++)
{
float w = _question.words[i].word_text.Length * charWidth + padding;
w = Mathf.Max(w, 1.0f);
wordWidths[i] = w;
totalWidth += w;
}
float maxAllowedWidth = 14f;
float scaleFactor = 1f;
if (totalWidth > maxAllowedWidth)
{
scaleFactor = maxAllowedWidth / totalWidth;
for (int i = 0; i < wordCount; i++)
wordWidths[i] *= scaleFactor;
}
var wordGap = 0.2f;
float arcRadius = 15f;
float arcSpanDegrees = 120f;
// Total arc-length consumed by words + gaps between them
float totalArcLength = 0f;
for (int i = 0; i < wordCount; i++)
totalArcLength += wordWidths[i];
totalArcLength += (wordCount - 1) * wordGap;
// Convert arc-length to angle: arcLength = radius * angleInRadians
float totalAngleRad = totalArcLength / arcRadius;
float totalAngleDeg = totalAngleRad * Mathf.Rad2Deg;
// Clamp to the configured arc span
float usedSpanDeg = Mathf.Min(totalAngleDeg, arcSpanDegrees);
float spanScale = usedSpanDeg / totalAngleDeg;
// Start from the right edge, centered on 90° (straight ahead in XZ)
float startAngleDeg = 90f - usedSpanDeg * 0.5f;
// Running arc-length cursor (from the start edge)
float cursorArcLength = 0f;
Vector3 arcCenter = _mainCamera.transform.position + Vector3.up * 0.5f;
// Spawn word buttons
for (int i = 0; i < _question.words.Count(); i++)
{
// Center of this word along the arc
float wordCenterArc = cursorArcLength + wordWidths[i] * 0.5f;
// Scale arc-length to fit within the allowed span
float arcFraction = totalArcLength > 0 ? wordCenterArc / totalArcLength : 0.5f;
float angleDeg = startAngleDeg + arcFraction * usedSpanDeg;
float angleRad = angleDeg * Mathf.Deg2Rad;
Vector3 pos =
arcCenter
+ new Vector3(
Mathf.Cos(angleRad) * arcRadius,
0f,
Mathf.Sin(angleRad) * arcRadius
);
var word = _question.words[i];
var wordObj = new GameObject($"Word_{i}_{word.word_text}");
wordObj.transform.SetParent(transform.parent);
wordObj.transform.position = pos;
}
}
private GameObject AddTextWithCanvas(Transform parent, float canvasScale, string text) private GameObject AddTextWithCanvas(Transform parent, float canvasScale, string text)
{ {
var canvasObj = new GameObject("WordCanvas"); var canvasObj = new GameObject("WordCanvas");
...@@ -146,7 +75,6 @@ public class CsSentence : MonoBehaviour ...@@ -146,7 +75,6 @@ public class CsSentence : MonoBehaviour
_canvas.renderMode = RenderMode.WorldSpace; _canvas.renderMode = RenderMode.WorldSpace;
canvasObj.AddComponent<GraphicRaycaster>(); canvasObj.AddComponent<GraphicRaycaster>();
var rt = canvasObj.GetComponent<RectTransform>(); var rt = canvasObj.GetComponent<RectTransform>();
rt.localScale = Vector3.zero; rt.localScale = Vector3.zero;
...@@ -167,61 +95,94 @@ public class CsSentence : MonoBehaviour ...@@ -167,61 +95,94 @@ public class CsSentence : MonoBehaviour
private IEnumerator UpdateTextPositions(float gap = 0.2f, float offsetY = 0f) private IEnumerator UpdateTextPositions(float gap = 0.2f, float offsetY = 0f)
{ {
// 1. Calculate total column height (including padding and gaps) float worldScale = 0.02f;
// 1. Calculate total height of the multi-line block
float totalHeight = 0f; float totalHeight = 0f;
foreach (var t in _wordTexts) foreach (var line in _lines)
{ {
float baseHeight = t.transform.parent.GetComponent<RectTransform>().rect.height; float maxLineHeight = 0f;
t.transform.parent.GetComponent<Image>().enabled = true; foreach (var t in line)
{
var rt = t.transform.parent.GetComponent<RectTransform>();
t.transform.parent.GetComponent<Image>().enabled = true;
float paddedHeight = (baseHeight + eachWordPadding.y) * 0.02f; float paddedHeight = (rt.rect.height + eachWordPadding.y) * worldScale;
totalHeight += paddedHeight; if (paddedHeight > maxLineHeight) maxLineHeight = paddedHeight;
}
totalHeight += maxLineHeight;
} }
totalHeight += (_wordTexts.Count - 1) * gap; totalHeight += (_lines.Count - 1) * gap;
// 2. Start at top edge (+half total), then go downward // 2. Start Y at top
float currentY = (totalHeight / 2f) + offsetY; float currentY = (totalHeight / 2f) + offsetY;
yield return null; yield return null;
for (int i = 0; i < _wordTexts.Count; i++) int wordIndex = 0;
// 3. Layout each line
for (int l = 0; l < _lines.Count; l++)
{ {
RectTransform rect = _wordTexts[i].transform.parent.GetComponent<RectTransform>(); var line = _lines[l];
float maxLineHeight = 0f;
// Apply size immediately for accurate math // Calculate width of this specific line to center it
rect.sizeDelta += eachWordPadding; float lineWidthWorld = 0f;
float elementHeight = rect.rect.height * 0.02f; foreach (var t in line)
float elementWidth = rect.rect.width * 0.02f; {
var rt = t.transform.parent.GetComponent<RectTransform>();
lineWidthWorld += (rt.rect.width + eachWordPadding.x) * worldScale;
}
lineWidthWorld += (line.Count - 1) * gap;
// Center point for this item in the column // Start X at the right edge of the line for Arabic RTL flow
float targetY = currentY - (elementHeight / 2f); float currentX = lineWidthWorld / 2f;
// Keep X = 0 so all words are in one vertical column for (int w = 0; w < line.Count; w++)
Vector3 targetPos = new Vector3(0f, targetY, 0f); {
var t = line[w];
RectTransform rect = t.transform.parent.GetComponent<RectTransform>();
// Move cursor down for next item // Apply size
currentY -= (elementHeight + gap); rect.sizeDelta += eachWordPadding;
float elementHeight = rect.rect.height * worldScale;
float elementWidth = rect.rect.width * worldScale;
// --- Setup & Animation --- if (elementHeight > maxLineHeight) maxLineHeight = elementHeight;
if (!rect.gameObject.TryGetComponent<CsWordButton>(out var csWord))
{
csWord = rect.gameObject.AddComponent<CsWordButton>();
}
csWord.Setup(_question.words[i].word_text, _question.words[i].is_distractor, i, elementWidth, 1f);
// Animate to the locally offset position // Center point for this specific word
rect.DOLocalMove(targetPos, 0.3f).SetEase(Ease.OutCubic).OnComplete(() => float targetY = currentY - (elementHeight / 2f);
{ float targetX = currentX - (elementWidth / 2f);
csWord.StartIdleAnimation();
});
// Optional: Reset image multiplier for the neon glow effect Vector3 targetPos = new Vector3(targetX, targetY, 0f);
var image = rect.GetComponent<Image>();
if (image != null) // Move X cursor leftward for the next word
{ currentX -= (elementWidth + gap);
image.pixelsPerUnitMultiplier = 5f;
DOTween.To(() => image.pixelsPerUnitMultiplier, x => image.pixelsPerUnitMultiplier = x, 3f, 0.15f); // --- Setup & Animation ---
if (!rect.gameObject.TryGetComponent<CsWordButton>(out var csWord))
{
csWord = rect.gameObject.AddComponent<CsWordButton>();
}
csWord.Setup(_question.words[wordIndex].word_text, _question.words[wordIndex].is_distractor, wordIndex, elementWidth, 1f);
rect.DOLocalMove(targetPos, 0.3f).SetEase(Ease.OutCubic).OnComplete(() =>
{
csWord.StartIdleAnimation();
});
var image = rect.GetComponent<Image>();
if (image != null)
{
image.pixelsPerUnitMultiplier = 5f;
DOTween.To(() => image.pixelsPerUnitMultiplier, x => image.pixelsPerUnitMultiplier = x, 3f, 0.15f);
}
wordIndex++;
} }
// Move Y cursor down for the next line
currentY -= (maxLineHeight + gap);
} }
if (_background != null) Destroy(_background); if (_background != null) Destroy(_background);
...@@ -229,64 +190,52 @@ public class CsSentence : MonoBehaviour ...@@ -229,64 +190,52 @@ public class CsSentence : MonoBehaviour
private IEnumerator AnimateTextIn() private IEnumerator AnimateTextIn()
{ {
float totalWidth = _wordTexts.Sum(t => t.transform.parent.GetComponent<RectTransform>().rect.width * 0.02f);
// 2. Start at the right-most edge
float currentX = totalWidth / 2f;
yield return null; yield return null;
for (int i = 0; i < _wordTexts.Count; i++) for (int i = 0; i < _wordTexts.Count; i++)
{ {
RectTransform rect = _wordTexts[i].transform.parent.GetComponent<RectTransform>(); RectTransform rect = _wordTexts[i].transform.parent.GetComponent<RectTransform>();
float elementWidth = rect.rect.width * 0.02f; // Just pop the scale. Do NOT force X to 0, otherwise it breaks the line layout!
// 3. Center Pivot Math: Position = Right Edge - half of the card's width
// float targetX = currentX - (elementWidth / 2f);
rect.position = new Vector3(
0,
rect.position.y,
rect.position.z
);
// 4. Move currentX by the card's width AND the gap for the next element
currentX -= elementWidth;
rect.localScale = Vector3.one * 0.02f; rect.localScale = Vector3.one * 0.02f;
// rect.DOScale(0.02f, 0.3f).SetEase(Ease.OutCubic);
} }
// _background.transform.DOScale(0.02f, 0.3f).SetEase(Ease.OutBack);
yield return new WaitForSeconds(0.3f); yield return new WaitForSeconds(0.3f);
} }
private void SentenceCallbackAfterCanvasRender() private void SentenceCallbackAfterCanvasRender()
{ {
Canvas.willRenderCanvases -= SentenceCallbackAfterCanvasRender; Canvas.willRenderCanvases -= SentenceCallbackAfterCanvasRender;
float worldScale = 0.02f; float worldScale = 0.02f;
float connectedGapWorld = 0.02f; // tight connected sentence look in world units float connectedGapPx = 2f; // Slight visual gap between words in the "sentence" phase
float maxWidthPx = 0f; // --- LINE WRAPPING ALGORITHM ---
float totalHeightWorld = 0f; _lines.Clear();
List<UniText> currentLine = new List<UniText>();
float currentLinePxWidth = 0f;
float maxLinePxWidth = 0f;
// First pass: size cards, anchor text, and measure using world-scaled heights // 1. Group words into lines
foreach (var uniText in _wordTexts) foreach (var uniText in _wordTexts)
{ {
Vector2 padding = new Vector2(8f, 4f); Vector2 padding = new Vector2(8f, 4f);
var rt = uniText.transform.parent.GetComponent<RectTransform>(); var rt = uniText.transform.parent.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(uniText.preferredWidth + padding.x, uniText.preferredHeight + padding.y); rt.sizeDelta = new Vector2(uniText.preferredWidth + padding.x, uniText.preferredHeight + padding.y);
if (rt.sizeDelta.x > maxWidthPx) float wordPx = rt.sizeDelta.x;
if (currentLine.Count > 0 && (currentLine.Count >= maxWordsPerLine || (currentLinePxWidth + wordPx + horizontalWordGapPx > maxLineWidthPx)))
{ {
widestWord = uniText; _lines.Add(currentLine);
if (currentLinePxWidth > maxLinePxWidth) maxLinePxWidth = currentLinePxWidth;
currentLine = new List<UniText>();
currentLinePxWidth = 0f;
} }
maxWidthPx = Mathf.Max(maxWidthPx, rt.sizeDelta.x); currentLine.Add(uniText);
totalHeightWorld += rt.rect.height * worldScale; currentLinePxWidth += wordPx + connectedGapPx;
// Reset Anchors
var uniTextRect = uniText.GetComponent<RectTransform>(); var uniTextRect = uniText.GetComponent<RectTransform>();
uniTextRect.anchorMin = new Vector2(0, 0); uniTextRect.anchorMin = new Vector2(0, 0);
uniTextRect.anchorMax = new Vector2(1, 1); uniTextRect.anchorMax = new Vector2(1, 1);
...@@ -294,38 +243,65 @@ public class CsSentence : MonoBehaviour ...@@ -294,38 +243,65 @@ public class CsSentence : MonoBehaviour
uniTextRect.offsetMax = Vector2.zero; uniTextRect.offsetMax = Vector2.zero;
} }
if (_wordTexts.Count > 1) if (currentLine.Count > 0)
totalHeightWorld += (_wordTexts.Count - 1) * connectedGapWorld; {
_lines.Add(currentLine);
if (currentLinePxWidth > maxLinePxWidth) maxLinePxWidth = currentLinePxWidth;
}
// 2. Position lines (Sentence compact state)
float totalHeightWorld = 0f;
foreach (var line in _lines)
{
float maxH = line.Max(w => w.transform.parent.GetComponent<RectTransform>().rect.height);
totalHeightWorld += maxH * worldScale;
}
float connectedGapWorld = connectedGapPx * worldScale;
totalHeightWorld += (_lines.Count - 1) * connectedGapWorld;
// Second pass: place cards as one connected vertical sentence in world-space local positions
float currentY = totalHeightWorld * 0.5f; float currentY = totalHeightWorld * 0.5f;
foreach (var uniText in _wordTexts)
foreach (var line in _lines)
{ {
var rt = uniText.transform.parent.GetComponent<RectTransform>(); float lineH = line.Max(w => w.transform.parent.GetComponent<RectTransform>().rect.height) * worldScale;
float elementHeightWorld = rt.rect.height * worldScale; float targetY = currentY - (lineH * 0.5f);
float targetY = currentY - (elementHeightWorld * 0.5f); // Total physical width of this specific line
float lineTotalWidthPx = line.Sum(w => w.transform.parent.GetComponent<RectTransform>().rect.width) + (line.Count - 1) * connectedGapPx;
float lineTotalWidthWorld = lineTotalWidthPx * worldScale;
rt.localPosition = new Vector3(0f, targetY - 0.08f, 0f); // Arabic Flow (RTL): Start layout cursor on the Right side
rt.DOLocalMoveY(targetY, 0.3f).SetEase(Ease.OutCubic); float currentX = lineTotalWidthWorld * 0.5f;
rt.GetComponent<Image>().DOFade(1f, 0.3f).SetEase(Ease.OutCubic).From(0f); foreach (var uniText in line)
{
var rt = uniText.transform.parent.GetComponent<RectTransform>();
float wordWidthWorld = rt.rect.width * worldScale;
float targetX = currentX - (wordWidthWorld * 0.5f);
rt.localPosition = new Vector3(targetX, targetY - 0.08f, 0f);
rt.DOLocalMoveY(targetY, 0.3f).SetEase(Ease.OutCubic);
rt.GetComponent<Image>().DOFade(1f, 0.3f).SetEase(Ease.OutCubic).From(0f);
currentY -= (elementHeightWorld + connectedGapWorld); // Move cursor left
currentX -= (wordWidthWorld + connectedGapWorld);
}
currentY -= (lineH + connectedGapWorld);
} }
// 3. Build Background
var canvasObj = new GameObject("BackgroundCanvas"); var canvasObj = new GameObject("BackgroundCanvas");
_background = canvasObj; _background = canvasObj;
canvasObj.transform.SetParent(transform); canvasObj.transform.SetParent(transform);
canvasObj.transform.localScale = Vector3.one * 0.02f; canvasObj.transform.localScale = Vector3.one * 0.02f;
var _canvas = canvasObj.AddComponent<Canvas>(); var _canvas = canvasObj.AddComponent<Canvas>();
_canvas.renderMode = RenderMode.WorldSpace; _canvas.renderMode = RenderMode.WorldSpace;
_canvas.sortingOrder = -1; _canvas.sortingOrder = -1;
var backgroundPadding = new Vector2(4f, 6f); var backgroundPadding = new Vector2(16f, 16f); // A bit more padding for a multi-line block
canvasObj.GetComponent<RectTransform>().sizeDelta = new Vector2(maxWidthPx + backgroundPadding.x, (totalHeightWorld / worldScale) + backgroundPadding.y); canvasObj.GetComponent<RectTransform>().sizeDelta = new Vector2(maxLinePxWidth + backgroundPadding.x, (totalHeightWorld / worldScale) + backgroundPadding.y);
var backGO = new GameObject("Background"); var backGO = new GameObject("Background");
backGO.transform.SetParent(_canvas.transform); backGO.transform.SetParent(_canvas.transform);
...@@ -350,31 +326,21 @@ public class CsSentence : MonoBehaviour ...@@ -350,31 +326,21 @@ public class CsSentence : MonoBehaviour
cnvRt.DOLocalMoveY(0f, 0.3f).SetEase(Ease.OutCubic); cnvRt.DOLocalMoveY(0f, 0.3f).SetEase(Ease.OutCubic);
_backgroundImage.DOFade(1f, 0.3f).SetEase(Ease.OutCubic).From(0f); _backgroundImage.DOFade(1f, 0.3f).SetEase(Ease.OutCubic).From(0f);
StartCoroutine(AnimateTextIn()); StartCoroutine(AnimateTextIn());
// Update Camera Group (top + left + right) // 4. Update Camera Group (Target boundary objects instead of widest word)
var offsetFromCenter = Vector3.right * (maxLinePxWidth * worldScale * 0.5f);
// Top float cameraTargetHeight = _wordTexts[0].transform.parent.GetComponent<RectTransform>().rect.height * 0.02f;
_targetGroup.AddMember(_wordTexts[0].transform.parent, 1f, _wordTexts[0].transform.parent.GetComponent<RectTransform>().rect.height * 0.02f);
var widestRect = widestWord.transform.parent.GetComponent<RectTransform>();
var offsetFromCenter = Vector3.right * (widestRect.sizeDelta.x / 2);
var right = new GameObject("Right"); var right = new GameObject("RightBoundary");
var rightRect = right.AddComponent<RectTransform>(); right.transform.SetParent(transform);
rightRect.SetParent(widestRect); right.transform.localPosition = offsetFromCenter;
rightRect.localPosition = offsetFromCenter;
rightRect.SetParent(widestRect.parent);
var left = new GameObject("left"); var left = new GameObject("LeftBoundary");
var leftRect = left.AddComponent<RectTransform>(); left.transform.SetParent(transform);
leftRect.SetParent(widestRect); left.transform.localPosition = -offsetFromCenter;
leftRect.localPosition = -offsetFromCenter;
leftRect.SetParent(widestRect.parent);
_targetGroup.AddMember(rightRect, 1f, _wordTexts[0].transform.parent.GetComponent<RectTransform>().rect.height * 0.02f); _targetGroup.AddMember(right.transform, 1f, cameraTargetHeight);
_targetGroup.AddMember(leftRect, 1f, _wordTexts[0].transform.parent.GetComponent<RectTransform>().rect.height * 0.02f); _targetGroup.AddMember(left.transform, 1f, cameraTargetHeight);
} }
} }
\ No newline at end of file
...@@ -113,7 +113,6 @@ public class ChallengeManager : MonoBehaviour ...@@ -113,7 +113,6 @@ public class ChallengeManager : MonoBehaviour
await UniTask.WaitForSeconds(0.5f); await UniTask.WaitForSeconds(0.5f);
baseGameManager.StartGame(); baseGameManager.StartGame();
currentGame.OnGameCompleted += OnGameCompleted; currentGame.OnGameCompleted += OnGameCompleted;
} }
......
...@@ -605,7 +605,7 @@ MonoBehaviour: ...@@ -605,7 +605,7 @@ MonoBehaviour:
- tf - tf
- mcq - mcq
transitionSettings: {fileID: 11400000, guid: 057babd6f13132c449650d99e3c4e99c, type: 2} transitionSettings: {fileID: 11400000, guid: 057babd6f13132c449650d99e3c4e99c, type: 2}
winningPoints: 100 winningPoints: 500
timeSavedBonusMultiplier: 2 timeSavedBonusMultiplier: 2
penaltiesPerGame: c80000009600000064000000 penaltiesPerGame: c80000009600000064000000
challengeCanvas: {fileID: 3214242843135042761} challengeCanvas: {fileID: 3214242843135042761}
......
...@@ -80,7 +80,7 @@ namespace com.al_arcade.mcq ...@@ -80,7 +80,7 @@ namespace com.al_arcade.mcq
var filter = new QuestionFilter() var filter = new QuestionFilter()
.CurriculumId(0) .CurriculumId(0)
.SubjectId(0) .SubjectId(0)
.GradeId(session.gradeId) .GradeId(0)
.Count(session.questionCount) .Count(session.questionCount)
.Shuffle(true); .Shuffle(true);
......
...@@ -73,6 +73,8 @@ namespace com.al_arcade.shared ...@@ -73,6 +73,8 @@ namespace com.al_arcade.shared
// ───────────────────────────────────────────────────────────────────── // ─────────────────────────────────────────────────────────────────────
protected virtual void Awake() protected virtual void Awake()
{ {
onAnswerGiven.AddListener(HapticFeedback);
// Subclasses that need extra Awake logic should call base.Awake() // Subclasses that need extra Awake logic should call base.Awake()
// THEN do their own work. // THEN do their own work.
} }
...@@ -283,6 +285,16 @@ namespace com.al_arcade.shared ...@@ -283,6 +285,16 @@ namespace com.al_arcade.shared
} }
protected void HapticFeedback(bool correct)
{
#if UNITY_ANDROID || UNITY_IOS
if (correct)
HapticManager.LightTap();
else
HapticManager.HeavyError();
#endif
}
protected virtual IEnumerator SharedVictorySequence() { yield break; } protected virtual IEnumerator SharedVictorySequence() { yield break; }
protected virtual IEnumerator SharedLoseSequence() { yield break; } protected virtual IEnumerator SharedLoseSequence() { yield break; }
...@@ -290,5 +302,11 @@ namespace com.al_arcade.shared ...@@ -290,5 +302,11 @@ namespace com.al_arcade.shared
protected virtual IEnumerator NoChallengeVictorySequence() { yield break; } protected virtual IEnumerator NoChallengeVictorySequence() { yield break; }
protected virtual IEnumerator NoChallengeLoseSequence() { yield break; } protected virtual IEnumerator NoChallengeLoseSequence() { yield break; }
protected void Oestroy()
{
onAnswerGiven.RemoveListener(HapticFeedback);
}
} }
} }
using UnityEngine;
public static class HapticManager
{
public static void LightTap()
{
// Only execute on actual mobile hardware
if (Application.isEditor) return;
#if UNITY_ANDROID
VibrateAndroid(50);
#elif UNITY_IOS
// Handheld.Vibrate is the only built-in option without a native plugin
Handheld.Vibrate();
#endif
}
public static void HeavyError()
{
if (Application.isEditor) return;
#if UNITY_ANDROID
VibrateAndroid(500);
#elif UNITY_IOS
Handheld.Vibrate();
#endif
}
private static void VibrateAndroid(long milliseconds)
{
// CRITICAL: This preprocessor ensures the Editor never touches this block
#if UNITY_ANDROID && !UNITY_EDITOR
try
{
using (AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
using (AndroidJavaObject vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator"))
{
if (vibrator != null)
{
vibrator.Call("vibrate", milliseconds);
}
}
}
catch (System.Exception ex)
{
Debug.LogWarning($"Android Haptic Failed: {ex.Message}");
}
#endif
}
}
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m_Automatic: 0 m_Automatic: 0
- m_BuildTarget: WindowsStandaloneSupport - m_BuildTarget: WindowsStandaloneSupport
m_APIs: 150000001200000002000000 m_APIs: 1200000002000000
m_Automatic: 0 m_Automatic: 1
m_BuildTargetVRSettings: [] m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0 m_DefaultShaderChunkCount: 0
......
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