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4b75dcda
Commit
4b75dcda
authored
Apr 11, 2026
by
saad
Browse files
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add new win and lose sys in msq game
parent
d4ba32ba
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20 changed files
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Setup_Scene_Built-in.unitypackage.meta
... Machine Pack Demo/Setup_Scene_Built-in.unitypackage.meta
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Setup_Scene_URP.unitypackage.meta
...ctory Machine Pack Demo/Setup_Scene_URP.unitypackage.meta
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ItemIcons_(x2).unitypackage.meta
...nent/Icon_ItemIcons_(x2)/ItemIcons_(x2).unitypackage.meta
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PictoIcons_(x2).unitypackage.meta
...nt/Icon_PictoIcons_(x2)/PictoIcons_(x2).unitypackage.meta
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Cartoon FX FREE (old legacy effects).unitypackage.meta
...ts/Cartoon FX FREE (old legacy effects).unitypackage.meta
+7
-0
URP_ExtractMe.unitypackage.meta
...t/Assets/PolygonSciFiCity/URP_ExtractMe.unitypackage.meta
+7
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Canvas.prefab
My project/Assets/Prefabs/CS/Canvas.prefab
+20
-20
Canvas.prefab
My project/Assets/Prefabs/MCQ/Canvas.prefab
+213
-9
MCQ_Canvas.prefab
My project/Assets/Prefabs/MCQ/MCQ_Canvas.prefab
+229
-28
CsGameManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
+0
-2
CsPrefabBuilder.cs
...roject/Assets/ScienceStreet/CS/Scripts/CsPrefabBuilder.cs
+0
-1
McqCompetitor.cs
My project/Assets/ScienceStreet/MCQ/Scripts/McqCompetitor.cs
+1
-0
McqGameManager.cs
...roject/Assets/ScienceStreet/MCQ/Scripts/McqGameManager.cs
+153
-46
McqPlayerRunner.cs
...oject/Assets/ScienceStreet/MCQ/Scripts/McqPlayerRunner.cs
+1
-0
McqPrefabBuilder.cs
...ject/Assets/ScienceStreet/MCQ/Scripts/McqPrefabBuilder.cs
+8
-0
McqUIManager.cs
My project/Assets/ScienceStreet/MCQ/Scripts/McqUIManager.cs
+164
-301
0.unity
My project/Assets/_Recovery/0.unity
+735
-0
0.unity.meta
My project/Assets/_Recovery/0.unity.meta
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packages-lock.json
My project/Packages/packages-lock.json
+4
-4
ProjectVersion.txt
My project/ProjectSettings/ProjectVersion.txt
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-2
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...
...
My project/Assets/Prefabs/MCQ/MCQ_Canvas.prefab
View file @
4b75dcda
This diff is collapsed.
Click to expand it.
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
View file @
4b75dcda
...
...
@@ -7,10 +7,8 @@ using UnityEngine.Events;
namespace
com.al_arcade.cs
{
using
System.Linq
;
using
shared
;
using
Unity.Cinemachine
;
using
UnityEngine.SceneManagement
;
public
enum
CsGameState
{
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsPrefabBuilder.cs
View file @
4b75dcda
...
...
@@ -198,7 +198,6 @@ namespace com.al_arcade.cs
Debug
.
LogError
(
"[CS] Canvas prefab is missing CsUIManager!"
);
yield
break
;
}
}
else
{
...
...
My project/Assets/ScienceStreet/MCQ/Scripts/McqCompetitor.cs
View file @
4b75dcda
...
...
@@ -52,6 +52,7 @@ public class McqCompetitor : MonoBehaviour
_manager
=
manager
;
manager
.
onAnswerGiven
?.
AddListener
(
ChangeZLevel
);
manager
.
onGameOver
.
AddListener
(
Stop
);
manager
.
onWin
?.
AddListener
(
Stop
);
}
private
void
ChangeZLevel
(
bool
correct
)
...
...
My project/Assets/ScienceStreet/MCQ/Scripts/McqGameManager.cs
View file @
4b75dcda
This diff is collapsed.
Click to expand it.
My project/Assets/ScienceStreet/MCQ/Scripts/McqPlayerRunner.cs
View file @
4b75dcda
...
...
@@ -60,6 +60,7 @@ namespace com.al_arcade.mcq
_manager
=
manager
;
manager
.
onAnswerGiven
?.
AddListener
(
PlayAnimation
);
manager
.
onGameOver
?.
AddListener
(
Stop
);
manager
.
onWin
?.
AddListener
(
Stop
);
}
private
void
PlayAnimation
(
bool
correct
)
...
...
My project/Assets/ScienceStreet/MCQ/Scripts/McqPrefabBuilder.cs
View file @
4b75dcda
...
...
@@ -7,12 +7,14 @@ using TMPro;
namespace
com.al_arcade.mcq
{
using
com.al_arcade.cs
;
using
shared
;
[
AddComponentMenu
(
"Science Street/MCQ Prefab Builder"
)]
public
class
McqPrefabBuilder
:
MonoBehaviour
{
public
static
McqPrefabBuilder
Instance
{
get
;
private
set
;
}
[
Header
(
"Scene Environment"
)]
[
Tooltip
(
"Your full road/environment prefab. Spawned at origin."
)]
...
...
@@ -90,6 +92,11 @@ namespace com.al_arcade.mcq
[
SerializeField
]
private
float
runSpeed
=
12f
;
[
SerializeField
]
private
int
lives
=
3
;
[
Header
(
"Timer Settings"
)]
public
int
startTime
=
30
;
public
int
correctAnswerBonusTime
=
3
;
public
int
wrongAnswerPenaltyTime
=
2
;
[
Header
(
"Debug"
)]
[
SerializeField
]
private
bool
useOfflineTestData
=
false
;
...
...
@@ -102,6 +109,7 @@ namespace com.al_arcade.mcq
private
void
Start
()
{
Instance
=
this
;
DOTween
.
Init
();
if
(
arabicFont
!=
null
)
SSFontManager
.
Font
=
arabicFont
;
StartCoroutine
(
BuildEverything
());
...
...
My project/Assets/ScienceStreet/MCQ/Scripts/McqUIManager.cs
View file @
4b75dcda
This diff is collapsed.
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My project/Assets/_Recovery/0.unity
0 → 100644
View file @
4b75dcda
This diff is collapsed.
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My project/Assets/_Recovery/0.unity.meta
0 → 100644
View file @
4b75dcda
fileFormatVersion: 2
guid: c180291be00c6ac4091f2e5f8b379018
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Packages/packages-lock.json
View file @
4b75dcda
...
...
@@ -66,14 +66,14 @@
"url"
:
"https://packages.unity.com"
},
"com.unity.collections"
:
{
"version"
:
"2.6.
5
"
,
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2
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,
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,
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,
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:
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:
"1.8.2
7
"
,
"com.unity.burst"
:
"1.8.2
3
"
,
"com.unity.mathematics"
:
"1.3.2"
,
"com.unity.test-framework"
:
"1.4.6"
,
"com.unity.nuget.mono-cecil"
:
"1.11.
6
"
,
"com.unity.nuget.mono-cecil"
:
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5
"
,
"com.unity.test-framework.performance"
:
"3.0.3"
},
"url"
:
"https://packages.unity.com"
...
...
@@ -217,7 +217,7 @@
}
},
"com.unity.splines"
:
{
"version"
:
"2.8.
4
"
,
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:
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2
"
,
"depth"
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,
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...
...
My project/ProjectSettings/ProjectVersion.txt
View file @
4b75dcda
m_EditorVersion: 6000.3.
12
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