Commit 9c6b046c authored by Yousef Sameh's avatar Yousef Sameh

MCQ

parent 7365daa2
......@@ -92,4 +92,10 @@ public class HomeController : MonoBehaviour
challengeManager.StartChallenge();
}
private void OnDestroy()
{
UserService.Instance.OnUserChanged -= OnUserChange;
challengeButton.clicked -= OnChallengeButtonClicked;
}
}
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......@@ -343,10 +343,6 @@
margin-right: 11px;
}
.action-btn {
margin-top: 0;
margin-right: 0;
......@@ -413,6 +409,11 @@
border-bottom-color: rgba(0, 0, 0, 0.1);
transition-duration: 0.15s;
height: 120px;
align-self: stretch;
align-items: stretch;
align-content: flex-start;
justify-content: space-between;
flex-wrap: nowrap;
}
.textField:focus {
......
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......@@ -4229,4 +4229,16 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1122678494220450329}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 6933321303257031031}
m_TargetAssemblyTypeName: com.al_arcade.mcq.McqUIManager, Assembly-CSharp
m_MethodName: BackToMenuButtonFunction
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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......@@ -123,7 +123,7 @@ public class ChallengeManager : MonoBehaviour
// Show results, reset challenge, etc.
challengeCanvas.ShowChallengeResult(false, 0, penaltiesPerGame[currentGameIndex]);
await ChallengeService.Instance.AddChallenge(false, -penaltiesPerGame[currentGameIndex], 0, startTime, DateTime.UtcNow);
await ChallengeService.Instance.AddChallenge(false, 0, -penaltiesPerGame[currentGameIndex], startTime, DateTime.UtcNow);
}
private async UniTask WonChallenge(int timeSaved, int pointsEarned)
......@@ -132,6 +132,7 @@ public class ChallengeManager : MonoBehaviour
challengeCanvas.ShowChallengeResult(true, timeSaved, pointsEarned);
await ChallengeService.Instance.AddChallenge(true, timeSaved, pointsEarned, startTime, DateTime.UtcNow);
}
public void EndChallenge()
......
......@@ -421,7 +421,7 @@ namespace com.al_arcade.mcq
private void CameraFeedback(bool correct)
{
_mainCamera.DOFieldOfView(correct ? 80f : 70f, 0.2f).SetEase(Ease.OutQuad);
_mainCamera.DOFieldOfView(correct ? 85f : 80f, 0.2f).SetEase(Ease.OutQuad);
}
// ─── End Sequences ───────────────────────────────────────────────────
......
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......@@ -66,14 +66,14 @@
"url": "https://packages.unity.com"
},
"com.unity.collections": {
"version": "2.6.2",
"version": "2.6.5",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.8.23",
"com.unity.burst": "1.8.27",
"com.unity.mathematics": "1.3.2",
"com.unity.test-framework": "1.4.6",
"com.unity.nuget.mono-cecil": "1.11.5",
"com.unity.nuget.mono-cecil": "1.11.6",
"com.unity.test-framework.performance": "3.0.3"
},
"url": "https://packages.unity.com"
......@@ -217,7 +217,7 @@
}
},
"com.unity.splines": {
"version": "2.8.2",
"version": "2.8.4",
"depth": 1,
"source": "registry",
"dependencies": {
......
......@@ -17,12 +17,12 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/TF/TF.unity
guid: c2f60049cef0f6b44b9445afcf550aff
- enabled: 1
path: Assets/Scenes/MCQ/Deprecated_MCQ.unity
guid: dc77d4f7977b6514e96035771e5e547f
- enabled: 1
path: Assets/Scenes/CS/CS.unity
guid: 4013c5c8b28e4e746859513f1ec95b1e
- enabled: 1
path: Assets/Scenes/MCQ/MCQ.unity
guid: 70e093a0ef85a3e418cc77c732bc9e48
m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
m_UseUCBPForAssetBundles: 0
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