Commit 7d2207de authored by Yousef Sameh's avatar Yousef Sameh

Merge remote-tracking branch 'origin/pt_UI_abdo' into Supabase

parents 3a7a2cbd 37ed8a08
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using UnityEngine;
using UnityEngine.UIElements;
public class LoginManager : MonoBehaviour
{
[SerializeField] UIDocument UIDocument;
TextField email;
TextField password;
Button loginButton;
void Start()
{
email = UIDocument.rootVisualElement.Q<TextField>("email");
password = UIDocument.rootVisualElement.Q<TextField>("password");
loginButton = UIDocument.rootVisualElement.Q<Button>("loginButton");
loginButton.clicked += OnLoginButtonClick;
}
private void OnLoginButtonClick()
{
string emailValue = email.value;
string passwordValue = password.value;
Debug.Log($"Email: {emailValue}, Password: {passwordValue}");
}
void LiveBar()
{
ScrollView liveBar = UIDocument.rootVisualElement.Q<VisualElement>("liveBar").Q<ScrollView>();
Label text = new Label("<color=#FED700>Esraa</color> فازت");
liveBar.Add(text);
CustomLeaderboardSlot slot = new CustomLeaderboardSlot();
slot.Index = "1";
slot.PlayerName = "Abdo";
slot.Rank = "اسطوري";
slot.XP = "1000";
slot.IsOwner = true;
slot.SetPlayerImage("https://www.pngall.com/wp-content/uploads/5/Profile-PNG-High-Quality-Image.png");
liveBar.Add(slot);
CustomSwitch switchh = UIDocument.rootVisualElement.Q<ScrollView>("SettingList").Q<CustomSwitch>("SoundSwitch");
switchh.IsOn = true;
}
}
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using System;
using UnityEngine;
using UnityEngine.UIElements;
[UxmlElement]
public partial class CustomGameSlot : VisualElement
{
Color _slotBackground;
Sprite _slotImage;
Label _gameName;
Label _gameDescription;
Label _questionsPerSecond;
Label _rank;
Image _gameImage;
VisualElement _root;
string _numberOfQuestions;
string _gameRules;
string _sceneName;
[UxmlAttribute]
public string GameName
{
get { return _gameName.text; }
set { _gameName.text = value; }
}
[UxmlAttribute]
public string GameDescription
{
get { return _gameDescription.text; }
set { _gameDescription.text = value; }
}
[UxmlAttribute]
public string QuestionsPerSecond
{
get { return _questionsPerSecond.text; }
set { _questionsPerSecond.text = value; }
}
[UxmlAttribute]
public string Rank
{
get { return _rank.text; }
set { _rank.text = value; }
}
[UxmlAttribute]
public string NumberOfQuestions
{
get { return _numberOfQuestions; }
set { _numberOfQuestions = value; }
}
[UxmlAttribute]
public string GameRules
{
get { return _gameRules; }
set { _gameRules = value; }
}
[UxmlAttribute]
public Color SlotBackground
{
get { return _slotBackground; }
set
{
_slotBackground = value;
UpdateBackground();
}
}
[UxmlAttribute]
public Sprite SlotImage
{
get { return _slotImage; }
set
{
_slotImage = value;
UpdateImage();
}
}
[UxmlAttribute]
public string SceneName
{
get { return _sceneName; }
set { _sceneName = value; }
}
public CustomGameSlot()
{
var template = Resources.Load<VisualTreeAsset>("CustomGameSlot");
template.CloneTree(this);
_gameName = this.Q<Label>("GameName");
_gameDescription = this.Q<Label>("GameDescription");
_questionsPerSecond = this.Q<Label>("QuestionsPerSecond");
_rank = this.Q<Label>("Rank");
_gameImage = this.Q<Image>("GameImage");
_root = this.Q<VisualElement>("Root");
SlotBackground = Color.orange;
}
private void UpdateBackground()
{
_root.style.backgroundColor = _slotBackground;
}
private void UpdateImage()
{
_gameImage.sprite = _slotImage;
}
}
\ No newline at end of file
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using System;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UIElements;
[UxmlElement]
public partial class CustomLeaderboardSlot : VisualElement
{
Label _indexLabel;
Label _playerNameLabel;
Label _rankLabel;
Label _xpLabel;
VisualElement _playerImage;
VisualElement _padding;
bool _isOwner;
[UxmlAttribute]
public string Index
{
get { return _indexLabel.text; }
set { _indexLabel.text = value; }
}
[UxmlAttribute]
public string PlayerName
{
get { return _playerNameLabel.text; }
set { _playerNameLabel.text = value; }
}
[UxmlAttribute]
public string XP
{
get { return _xpLabel.text; }
set { _xpLabel.text = value; }
}
[UxmlAttribute]
public string Rank
{
get { return _rankLabel.text; }
set { _rankLabel.text = value; }
}
[UxmlAttribute]
public bool IsOwner
{
get { return _isOwner; }
set {
_isOwner = value;
ChangeColorForOwner();
}
}
public CustomLeaderboardSlot()
{
var template = Resources.Load<VisualTreeAsset>("CustomLeaderboardSlot");
template.CloneTree(this);
_indexLabel = this.Q<Label>("IndexLabel");
_playerNameLabel = this.Q<Label>("PlayerNameLabel");
_xpLabel = this.Q<Label>("XPLabel");
_rankLabel = this.Q<Label>("RankLabel");
_playerImage = this.Q<VisualElement>("PlayerImage");
_padding = this.Q<VisualElement>("Padding");
}
public void SetPlayerImage(string imageLink)
{
LoadPlayerImage(imageLink);
}
async void LoadPlayerImage(string imageURL)
{
try
{
using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(imageURL))
{
await webRequest.SendWebRequest();
if (webRequest.result == UnityWebRequest.Result.Success)
{
Texture2D texture = DownloadHandlerTexture.GetContent(webRequest);
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(.5f, .5f));
_playerImage.style.backgroundImage = new StyleBackground(sprite);
}
else
{
Debug.LogError($"Failed to load user image: {webRequest.error}");
}
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
private void ChangeColorForOwner()
{
if (IsOwner)
{
_playerNameLabel.style.color = new Color(0.2431373f, 0.1764706f, 0.8078431f);
_indexLabel.style.color = new Color(0.2431373f, 0.1764706f, 0.8078431f);
_playerImage.style.backgroundColor = new Color(0.2431373f, 0.1764706f, 0.8078431f);
_padding.style.backgroundColor = new Color(0.2431373f, 0.1764706f, 0.8078431f,.15f);
_padding.style.borderLeftWidth = 4;
_padding.style.borderRightWidth = 4;
_padding.style.borderBottomWidth = 4;
_padding.style.borderTopWidth = 4;
}
else
{
_playerNameLabel.style.color = new Color(0.2588235f, 0.2588235f, 0.2588235f);
_indexLabel.style.color = new Color(0.6196079f, 0.6196079f, 0.6196079f);
_playerImage.style.backgroundColor = new Color(0.8196079f, 0.8196079f, 0.8196079f);
_padding.style.backgroundColor = new Color(0, 0, 0, .1f);
_padding.style.borderLeftWidth = 0;
_padding.style.borderRightWidth = 0;
_padding.style.borderBottomWidth = 0;
_padding.style.borderTopWidth = 0;
}
}
}
\ No newline at end of file
fileFormatVersion: 2
guid: 8187dd5fefd4f6c47a0a9fa3ad770685
\ No newline at end of file
using UnityEngine;
using UnityEngine.UIElements;
[UxmlElement]
public partial class NotificationsSlot : VisualElement
{
Label _notificationNameLabel;
Label _notificationTimeLabel;
Image _notificationImage;
VisualElement _notificationImageBackground;
VisualElement _root;
Color _imageColor;
bool _isSeen;
[UxmlAttribute]
public Sprite ImageSprite
{
get { return _notificationImage.sprite; }
set { _notificationImage.sprite = value; }
}
[UxmlAttribute]
public Color ImageColor
{
get { return _imageColor; }
set
{
_imageColor = value;
UpdateVisualState();
}
}
[UxmlAttribute]
public string NotificationsName
{
get { return _notificationNameLabel.text; }
set { _notificationNameLabel.text = value; }
}
[UxmlAttribute]
public string NotificationsTime
{
get { return _notificationTimeLabel.text; }
set { _notificationTimeLabel.text = value; }
}
[UxmlAttribute]
public bool IsSeen
{
get { return _isSeen; }
set
{
_isSeen = value;
UpdateVisualState();
}
}
public NotificationsSlot()
{
var template = Resources.Load<VisualTreeAsset>("CustomNotificationsSlot");
template.CloneTree(this);
_root = this.Q<VisualElement>("NotificationsSlot");
_notificationNameLabel = this.Q<Label>("NotificationsName");
_notificationTimeLabel = this.Q<Label>("NotificationsTime");
_notificationImageBackground = this.Q<VisualElement>("NotificationsImageBackground");
_notificationImage = this.Q<Image>("NotificationsImage");
ImageColor = new Color(0.2431373f, 0.1764706f, 0.8078431f, 1f);
}
private void UpdateVisualState()
{
if (!_isSeen)
{
_root.style.borderTopWidth = 3;
_root.style.borderBottomWidth = 3;
_root.style.borderLeftWidth = 3;
_root.style.borderRightWidth = 3;
Color borderColor = new Color(0.2431373f, 0.1764706f, 0.8078431f, 0.5019608f);
_root.style.borderTopColor = borderColor;
_root.style.borderBottomColor = borderColor;
_root.style.borderLeftColor = borderColor;
_root.style.borderRightColor = borderColor;
_root.style.backgroundColor = new Color(0.3647059f, 0.3098039f, 0.9607843f, 0.1019608f);
_notificationImage.tintColor = new Color(0.2431373f, 0.1764706f, 0.8078431f, 1);
}
else
{
_root.style.borderTopWidth = 0;
_root.style.borderBottomWidth = 0;
_root.style.borderLeftWidth = 0;
_root.style.borderRightWidth = 0;
_root.style.backgroundColor = new Color(0.9529412f, 0.9529412f, 0.9529412f);
_notificationImage.tintColor = _imageColor;
}
Color tmpColor = _notificationImage.tintColor;
tmpColor.a = 0.1490196f;
_notificationImageBackground.style.backgroundColor = tmpColor;
}
}
\ No newline at end of file
fileFormatVersion: 2
guid: fb7c98b859ccd434bb151ca4501ac3b4
\ No newline at end of file
using System;
using UnityEngine;
using UnityEngine.UIElements;
[UxmlElement]
public partial class CustomProgressBar : VisualElement
{
ProgressBar _progressBar;
Label _leftText;
Label _rightText;
Color _backgroundColor;
Color _fillColor;
Color _textColor = new Color(0.6196079f, 0.6196079f, 0.6196079f);
private VisualElement _bg;
private VisualElement _fill;
[UxmlAttribute]
public Color BackgroundColor
{
get { return _backgroundColor; }
set
{
_backgroundColor = value;
UpdateBackgroundColor();
}
}
[UxmlAttribute]
public Color FillColor
{
get { return _fillColor; }
set
{
_fillColor = value;
UpdateFillColor();
}
}
[UxmlAttribute]
public float MinValue
{
get { return _progressBar.lowValue; }
set { _progressBar.lowValue = value; }
}
[UxmlAttribute]
public float MaxValue
{
get { return _progressBar.highValue; }
set { _progressBar.highValue = value; }
}
[UxmlAttribute]
public float Value
{
get { return _progressBar.value; }
set { _progressBar.value = value; }
}
[UxmlAttribute]
public Color TextColor
{
get { return _textColor; }
set
{
_textColor = value;
UpdateTextColor();
}
}
[UxmlAttribute]
public string LeftText
{
get { return _leftText.text; }
set { _leftText.text = value; }
}
[UxmlAttribute]
public string RightText
{
get { return _rightText.text; }
set { _rightText.text = value; }
}
public CustomProgressBar()
{
var template = Resources.Load<VisualTreeAsset>("CustomProgressBar");
template.CloneTree(this);
_progressBar = this.Q<ProgressBar>("ProgressBar");
_leftText = this.Q<Label>("LeftText");
_rightText = this.Q<Label>("RightText");
_bg = _progressBar.Q(className: "unity-progress-bar__background");
_fill = _progressBar.Q(className: "unity-progress-bar__progress");
BackgroundColor = new Color(0.7490196f, 0.7490196f, 0.7490196f);
FillColor = new Color(0.9960784f, 0.8431373f, 0);
}
private void UpdateBackgroundColor()
{
_bg.style.backgroundColor = _backgroundColor;
}
private void UpdateFillColor()
{
_fill.style.backgroundColor = _fillColor;
}
private void UpdateTextColor()
{
_leftText.style.color = _textColor;
_rightText.style.color = _textColor;
}
}
fileFormatVersion: 2
guid: 9b92c71812b020b4eb11e2de9f17ba53
\ No newline at end of file
using UnityEngine;
using UnityEngine.UIElements;
[UxmlElement]
public partial class CustomSwitch : VisualElement
{
bool _isOn;
VisualElement _switchBackground;
VisualElement _switchPoint;
[UxmlAttribute]
public bool IsOn
{
get { return _isOn; }
set { HandleSwitchStyle(value); }
}
public CustomSwitch()
{
var switchElement = Resources.Load<VisualTreeAsset>("CustomSwitch");
switchElement.CloneTree(this);
_switchBackground = this.Q<VisualElement>("Switch");
_switchPoint = this.Q<VisualElement>("Point");
_switchBackground.RegisterCallback<ClickEvent>((v) =>
{
IsOn = !IsOn;
});
}
void HandleSwitchStyle(bool value)
{
_isOn = value;
if (IsOn)
{
_switchBackground.AddToClassList("Switch-On");
_switchPoint.AddToClassList("Switch-Dot-On");
}
else
{
_switchBackground.RemoveFromClassList("Switch-On");
_switchPoint.RemoveFromClassList("Switch-Dot-On");
}
}
}
fileFormatVersion: 2
guid: df53aeba10848b444a5ebca464da87de
\ No newline at end of file
using UnityEngine;
using UnityEngine.UIElements;
public class LoginPageAnimation : MonoBehaviour
{
[SerializeField] UIDocument loginPage;
VisualElement ContantPanel;
VisualElement _registerPanel;
void Start()
{
ContantPanel = loginPage.rootVisualElement.Q<VisualElement>("ContantPanel");
_registerPanel = loginPage.rootVisualElement.Q<VisualElement>("RegisterPanel");
ContantPanel.schedule.Execute(() =>
{
ContantPanel.style.translate = new StyleTranslate(new Translate(0, 0));
}).StartingIn(500);
loginPage.rootVisualElement.Q<Button>("OpenRegisterPanel").clicked += () =>
{
_registerPanel.style.translate = new Translate(0, 0);
};
loginPage.rootVisualElement.Q<Button>("OpenLoginPanel").clicked += () =>
{
_registerPanel.style.translate = new Translate(0, new Length(100,LengthUnit.Percent));
};
}
}
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