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Administrator
SSBookMinigames
Commits
754a039e
Commit
754a039e
authored
Apr 12, 2026
by
Yousef Sameh
Browse files
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Browse Files
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Plain Diff
waiting for network UI
parent
6f28f351
Changes
6
Show whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
344 additions
and
19 deletions
+344
-19
AppRouter.cs
My project/Assets/App/Infrastructure/Core/AppRouter.cs
+51
-7
Boot.unity
My project/Assets/AppUI/NewAppUI/Scene/Boot.unity
+281
-3
MCQ.unity
My project/Assets/Scenes/MCQ/MCQ.unity
+4
-1
CsUIManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsUIManager.cs
+3
-3
PC_RPAsset.asset
My project/Assets/Settings/PC_RPAsset.asset
+4
-4
PC_Renderer.asset
My project/Assets/Settings/PC_Renderer.asset
+1
-1
No files found.
My project/Assets/App/Infrastructure/Core/AppRouter.cs
View file @
754a039e
...
@@ -7,6 +7,7 @@ using Supabase.Gotrue.Interfaces;
...
@@ -7,6 +7,7 @@ using Supabase.Gotrue.Interfaces;
using
UnityEngine
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.SceneManagement
;
using
TMPro
;
using
TMPro
;
using
DG.Tweening
;
public
class
AppRouter
:
MonoBehaviour
public
class
AppRouter
:
MonoBehaviour
{
{
...
@@ -15,8 +16,7 @@ public class AppRouter : MonoBehaviour
...
@@ -15,8 +16,7 @@ public class AppRouter : MonoBehaviour
[
Header
(
"Splash UI (Boot Scene Only)"
)]
[
Header
(
"Splash UI (Boot Scene Only)"
)]
[
SerializeField
]
private
GameObject
splashScreen
;
[
SerializeField
]
private
GameObject
splashScreen
;
[
SerializeField
]
private
GameObject
errorPanel
;
[
SerializeField
]
private
CanvasGroup
noInternetPanel
;
[
SerializeField
]
private
TextMeshProUGUI
statusText
;
[
Header
(
"Settings"
)]
[
Header
(
"Settings"
)]
public
TransitionSettings
transitionSettings
;
public
TransitionSettings
transitionSettings
;
...
@@ -25,6 +25,8 @@ public class AppRouter : MonoBehaviour
...
@@ -25,6 +25,8 @@ public class AppRouter : MonoBehaviour
[
Tooltip
(
"Check this in the Inspector to simulate network loss and test the 'Waiting' loop."
)]
[
Tooltip
(
"Check this in the Inspector to simulate network loss and test the 'Waiting' loop."
)]
[
SerializeField
]
private
bool
simulateNetworkFailure
;
[
SerializeField
]
private
bool
simulateNetworkFailure
;
private
bool
hasInetnertPanelAnimatedIn
=
false
;
private
void
Awake
()
private
void
Awake
()
{
{
if
(
_instance
!=
null
)
if
(
_instance
!=
null
)
...
@@ -63,7 +65,11 @@ public class AppRouter : MonoBehaviour
...
@@ -63,7 +65,11 @@ public class AppRouter : MonoBehaviour
private
async
void
Start
()
private
async
void
Start
()
{
{
if
(
splashScreen
!=
null
)
splashScreen
.
SetActive
(
true
);
if
(
splashScreen
!=
null
)
splashScreen
.
SetActive
(
true
);
if
(
errorPanel
!=
null
)
errorPanel
.
SetActive
(
false
);
if
(
noInternetPanel
!=
null
)
{
noInternetPanel
.
alpha
=
0f
;
noInternetPanel
.
gameObject
.
SetActive
(
false
);
}
await
Boot
();
await
Boot
();
}
}
...
@@ -121,6 +127,36 @@ public class AppRouter : MonoBehaviour
...
@@ -121,6 +127,36 @@ public class AppRouter : MonoBehaviour
);
);
}
}
private
void
AnimateNoInternetPanel
()
{
if
(
noInternetPanel
==
null
||
hasInetnertPanelAnimatedIn
)
return
;
hasInetnertPanelAnimatedIn
=
true
;
noInternetPanel
.
gameObject
.
SetActive
(
true
);
noInternetPanel
.
DOFade
(
1f
,
0.5f
).
SetEase
(
Ease
.
OutSine
);
var
rect
=
noInternetPanel
.
GetComponent
<
RectTransform
>();
// Heartbeat scale animation
rect
.
DOScale
(
1.05f
,
1.5f
).
SetEase
(
Ease
.
InOutSine
).
SetLoops
(-
1
,
LoopType
.
Yoyo
);
var
originalPos
=
rect
.
anchoredPosition
;
rect
.
anchoredPosition
=
new
Vector2
(
originalPos
.
x
,
originalPos
.
y
-
20f
);
rect
.
DOAnchorPosY
(
originalPos
.
y
,
1.5f
).
SetEase
(
Ease
.
InOutSine
).
SetLoops
(-
1
,
LoopType
.
Yoyo
);
hasInetnertPanelAnimatedIn
=
true
;
}
private
void
AnimateOut
()
{
noInternetPanel
.
DOFade
(
0f
,
0.5f
).
SetEase
(
Ease
.
OutSine
).
OnComplete
(()
=>
{
noInternetPanel
.
gameObject
.
SetActive
(
false
);
hasInetnertPanelAnimatedIn
=
false
;
});
}
private
async
UniTask
EnsureNetworkConnection
()
private
async
UniTask
EnsureNetworkConnection
()
{
{
bool
isConnected
=
false
;
bool
isConnected
=
false
;
...
@@ -128,6 +164,7 @@ public class AppRouter : MonoBehaviour
...
@@ -128,6 +164,7 @@ public class AppRouter : MonoBehaviour
while
(!
isConnected
)
while
(!
isConnected
)
{
{
attempts
++;
attempts
++;
UpdateStatus
(
attempts
==
1
?
"Connecting..."
:
"Waiting for network..."
);
UpdateStatus
(
attempts
==
1
?
"Connecting..."
:
"Waiting for network..."
);
...
@@ -147,6 +184,17 @@ public class AppRouter : MonoBehaviour
...
@@ -147,6 +184,17 @@ public class AppRouter : MonoBehaviour
// Uses the object's token to stop if the user quits the app
// Uses the object's token to stop if the user quits the app
await
UniTask
.
Delay
(
TimeSpan
.
FromSeconds
(
3
),
cancellationToken
:
this
.
GetCancellationTokenOnDestroy
());
await
UniTask
.
Delay
(
TimeSpan
.
FromSeconds
(
3
),
cancellationToken
:
this
.
GetCancellationTokenOnDestroy
());
}
}
if
(
noInternetPanel
!=
null
&&
!
isConnected
)
{
AnimateNoInternetPanel
();
}
if
(
isConnected
&&
noInternetPanel
!=
null
)
{
AnimateOut
();
}
}
}
UpdateStatus
(
"Connected!"
);
UpdateStatus
(
"Connected!"
);
...
@@ -155,9 +203,6 @@ public class AppRouter : MonoBehaviour
...
@@ -155,9 +203,6 @@ public class AppRouter : MonoBehaviour
private
void
UpdateStatus
(
string
message
)
private
void
UpdateStatus
(
string
message
)
{
{
if
(
statusText
!=
null
)
statusText
.
text
=
message
;
Debug
.
Log
(
$"[AppRouter]
{
message
}
"
);
Debug
.
Log
(
$"[AppRouter]
{
message
}
"
);
}
}
...
@@ -214,7 +259,6 @@ public class AppRouter : MonoBehaviour
...
@@ -214,7 +259,6 @@ public class AppRouter : MonoBehaviour
private
void
ShowError
(
string
message
)
private
void
ShowError
(
string
message
)
{
{
if
(
splashScreen
!=
null
)
splashScreen
.
SetActive
(
false
);
if
(
splashScreen
!=
null
)
splashScreen
.
SetActive
(
false
);
if
(
errorPanel
!=
null
)
errorPanel
.
SetActive
(
true
);
Debug
.
LogError
(
$"[Boot Error]
{
message
}
"
);
Debug
.
LogError
(
$"[Boot Error]
{
message
}
"
);
}
}
}
}
\ No newline at end of file
My project/Assets/AppUI/NewAppUI/Scene/Boot.unity
View file @
754a039e
...
@@ -119,6 +119,96 @@ NavMeshSettings:
...
@@ -119,6 +119,96 @@ NavMeshSettings:
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:
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:
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@@ -165,8 +255,7 @@ MonoBehaviour:
...
@@ -165,8 +255,7 @@ MonoBehaviour:
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
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m_EditorClassIdentifier
:
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splashScreen
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simulateNetworkFailure
:
0
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:
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---
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...
@@ -182,7 +271,7 @@ GameObject:
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[]
modRegisterConfigs
:
items
:
[]
highlighter
:
rid
:
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references
:
version
:
2
RefIds
:
-
rid
:
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type
:
{
class
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DefaultTextHighlighter
,
ns
:
LightSide
,
asm
:
LightSide.UniText
}
data
:
clickColor
:
{
r
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0.2
,
g
:
0.5
,
b
:
1
,
a
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0.6
}
fadeDuration
:
0.25
hoverColor
:
{
r
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0.2
,
g
:
0.5
,
b
:
1
,
a
:
0.1
}
---
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m_ObjectHideFlags
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m_CorrespondingSourceObject
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m_PrefabAsset
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m_GameObject
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m_CullTransparentMesh
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m_ObjectHideFlags
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m_ObjectHideFlags
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m_VarianceClampScale
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0.9
m_VarianceClampScale
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m_ContrastAdaptiveSharpening
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m_ContrastAdaptiveSharpening
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m_PrefabAsset
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serializedVersion
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m_Component
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component
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component
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m_Name
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m_TagString
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m_CorrespondingSourceObject
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modRegisterConfigs
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items
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highlighter
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rid
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references
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version
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2
RefIds
:
-
rid
:
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type
:
{
class
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DefaultTextHighlighter
,
ns
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LightSide
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asm
:
LightSide.UniText
}
data
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clickColor
:
{
r
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0.2
,
g
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0.5
,
b
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1
,
a
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0.6
}
fadeDuration
:
0.25
hoverColor
:
{
r
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0.2
,
g
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0.5
,
b
:
1
,
a
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0.1
}
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CanvasRenderer
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m_ObjectHideFlags
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0
m_CorrespondingSourceObject
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{
fileID
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m_PrefabInstance
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fileID
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m_PrefabAsset
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{
fileID
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}
m_GameObject
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m_CullTransparentMesh
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---
!u!1
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GameObject
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m_ObjectHideFlags
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m_ObjectHideFlags
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...
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m_Children
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m_Children
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{
fileID
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}
-
{
fileID
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}
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fileID
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-
{
fileID
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}
-
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fileID
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m_Father
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{
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m_Father
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y
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m_LocalEulerAnglesHint
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x
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y
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0
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z
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m_AnchorMin
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x
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0
,
y
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}
m_AnchorMin
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{
x
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,
y
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}
...
...
My project/Assets/Scenes/MCQ/MCQ.unity
View file @
754a039e
...
@@ -225,7 +225,7 @@ Camera:
...
@@ -225,7 +225,7 @@ Camera:
width
:
1
width
:
1
height
:
1
height
:
1
near clip plane
:
0.3
near clip plane
:
0.3
far clip plane
:
100
0
far clip plane
:
100
field of view
:
80
field of view
:
80
orthographic
:
0
orthographic
:
0
orthographic size
:
5
orthographic size
:
5
...
@@ -705,6 +705,9 @@ MonoBehaviour:
...
@@ -705,6 +705,9 @@ MonoBehaviour:
classCode
:
classCode
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runSpeed
:
8
runSpeed
:
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lives
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5
lives
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5
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30
correctAnswerBonusTime
:
3
wrongAnswerPenaltyTime
:
2
useOfflineTestData
:
0
useOfflineTestData
:
0
---
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---
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PrefabInstance
:
PrefabInstance
:
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsUIManager.cs
View file @
754a039e
...
@@ -20,7 +20,7 @@ namespace com.al_arcade.cs
...
@@ -20,7 +20,7 @@ namespace com.al_arcade.cs
[
SerializeField
]
protected
CanvasGroup
_optionsPanel
,
_feedbackGroup
;
[
SerializeField
]
protected
CanvasGroup
_optionsPanel
,
_feedbackGroup
;
[
SerializeField
]
protected
UniText
_progressText
;
[
SerializeField
]
protected
UniText
_progressText
;
[
SerializeField
]
protected
UniText
_hintText
,
_scoreText
,
_streakText
,
_scoreLbl
;
[
SerializeField
]
protected
UniText
_hintText
,
_scoreText
,
_streakText
,
_scoreLbl
;
[
SerializeField
]
protected
UniText
_feedbackText
;
[
SerializeField
]
protected
UniText
_feedbackText
;
[
SerializeField
]
protected
Image
_feedbackBg
,
_timerFill
;
[
SerializeField
]
protected
Image
_feedbackBg
,
_timerFill
;
...
@@ -53,10 +53,10 @@ namespace com.al_arcade.cs
...
@@ -53,10 +53,10 @@ namespace com.al_arcade.cs
void
Start
()
void
Start
()
{
{
_pointImages
=
_pointsContainer
.
GetComponentsInChildren
<
Image
>().
ToList
();
_pointImages
=
_pointsContainer
.
GetComponentsInChildren
<
Image
>().
ToList
();
_speakerColor
=
_speaker
.
color
;
//
_speakerColor = _speaker.color;
_timerDefaultColor
=
_timerFill
.
color
;
_timerDefaultColor
=
_timerFill
.
color
;
_speaker
.
GetComponent
<
Button
>().
onClick
.
AddListener
(
ToggleMusic
);
//
_speaker.GetComponent<Button>().onClick.AddListener(ToggleMusic);
_restartButton
.
onClick
.
AddListener
(()
=>
_restartButton
.
onClick
.
AddListener
(()
=>
{
{
...
...
My project/Assets/Settings/PC_RPAsset.asset
View file @
754a039e
...
@@ -21,9 +21,9 @@ MonoBehaviour:
...
@@ -21,9 +21,9 @@ MonoBehaviour:
m_DefaultRendererIndex
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m_DefaultRendererIndex
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m_RequireDepthTexture
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m_RequireDepthTexture
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m_RequireOpaqueTexture
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1
m_RequireOpaqueTexture
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1
m_OpaqueDownsampling
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1
m_OpaqueDownsampling
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0
m_SupportsTerrainHoles
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1
m_SupportsTerrainHoles
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0
m_SupportsHDR
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1
m_SupportsHDR
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m_HDRColorBufferPrecision
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m_HDRColorBufferPrecision
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m_MSAA
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m_MSAA
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1
m_RenderScale
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1
m_RenderScale
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1
...
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...
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m_ShadowDepthBias
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0.1
m_ShadowDepthBias
:
0.1
m_ShadowNormalBias
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0.5
m_ShadowNormalBias
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m_AnyShadowsSupported
:
1
m_AnyShadowsSupported
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1
m_SoftShadowsSupported
:
1
m_SoftShadowsSupported
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0
m_ConservativeEnclosingSphere
:
1
m_ConservativeEnclosingSphere
:
1
m_NumIterationsEnclosingSphere
:
64
m_NumIterationsEnclosingSphere
:
64
m_SoftShadowQuality
:
3
m_SoftShadowQuality
:
3
...
...
My project/Assets/Settings/PC_Renderer.asset
View file @
754a039e
...
@@ -67,7 +67,7 @@ MonoBehaviour:
...
@@ -67,7 +67,7 @@ MonoBehaviour:
m_Script
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m_Name
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m_Settings
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AOMethod
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Downsample
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...
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