Commit 754a039e authored by Yousef Sameh's avatar Yousef Sameh

waiting for network UI

parent 6f28f351
...@@ -7,6 +7,7 @@ using Supabase.Gotrue.Interfaces; ...@@ -7,6 +7,7 @@ using Supabase.Gotrue.Interfaces;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using TMPro; using TMPro;
using DG.Tweening;
public class AppRouter : MonoBehaviour public class AppRouter : MonoBehaviour
{ {
...@@ -15,8 +16,7 @@ public class AppRouter : MonoBehaviour ...@@ -15,8 +16,7 @@ public class AppRouter : MonoBehaviour
[Header("Splash UI (Boot Scene Only)")] [Header("Splash UI (Boot Scene Only)")]
[SerializeField] private GameObject splashScreen; [SerializeField] private GameObject splashScreen;
[SerializeField] private GameObject errorPanel; [SerializeField] private CanvasGroup noInternetPanel;
[SerializeField] private TextMeshProUGUI statusText;
[Header("Settings")] [Header("Settings")]
public TransitionSettings transitionSettings; public TransitionSettings transitionSettings;
...@@ -25,6 +25,8 @@ public class AppRouter : MonoBehaviour ...@@ -25,6 +25,8 @@ public class AppRouter : MonoBehaviour
[Tooltip("Check this in the Inspector to simulate network loss and test the 'Waiting' loop.")] [Tooltip("Check this in the Inspector to simulate network loss and test the 'Waiting' loop.")]
[SerializeField] private bool simulateNetworkFailure; [SerializeField] private bool simulateNetworkFailure;
private bool hasInetnertPanelAnimatedIn = false;
private void Awake() private void Awake()
{ {
if (_instance != null) if (_instance != null)
...@@ -63,7 +65,11 @@ public class AppRouter : MonoBehaviour ...@@ -63,7 +65,11 @@ public class AppRouter : MonoBehaviour
private async void Start() private async void Start()
{ {
if (splashScreen != null) splashScreen.SetActive(true); if (splashScreen != null) splashScreen.SetActive(true);
if (errorPanel != null) errorPanel.SetActive(false); if (noInternetPanel != null)
{
noInternetPanel.alpha = 0f;
noInternetPanel.gameObject.SetActive(false);
}
await Boot(); await Boot();
} }
...@@ -121,6 +127,36 @@ public class AppRouter : MonoBehaviour ...@@ -121,6 +127,36 @@ public class AppRouter : MonoBehaviour
); );
} }
private void AnimateNoInternetPanel()
{
if (noInternetPanel == null || hasInetnertPanelAnimatedIn) return;
hasInetnertPanelAnimatedIn = true;
noInternetPanel.gameObject.SetActive(true);
noInternetPanel.DOFade(1f, 0.5f).SetEase(Ease.OutSine);
var rect = noInternetPanel.GetComponent<RectTransform>();
// Heartbeat scale animation
rect.DOScale(1.05f, 1.5f).SetEase(Ease.InOutSine).SetLoops(-1, LoopType.Yoyo);
var originalPos = rect.anchoredPosition;
rect.anchoredPosition = new Vector2(originalPos.x, originalPos.y - 20f);
rect.DOAnchorPosY(originalPos.y, 1.5f).SetEase(Ease.InOutSine).SetLoops(-1, LoopType.Yoyo);
hasInetnertPanelAnimatedIn = true;
}
private void AnimateOut()
{
noInternetPanel.DOFade(0f, 0.5f).SetEase(Ease.OutSine).OnComplete(() =>
{
noInternetPanel.gameObject.SetActive(false);
hasInetnertPanelAnimatedIn = false;
});
}
private async UniTask EnsureNetworkConnection() private async UniTask EnsureNetworkConnection()
{ {
bool isConnected = false; bool isConnected = false;
...@@ -128,6 +164,7 @@ public class AppRouter : MonoBehaviour ...@@ -128,6 +164,7 @@ public class AppRouter : MonoBehaviour
while (!isConnected) while (!isConnected)
{ {
attempts++; attempts++;
UpdateStatus(attempts == 1 ? "Connecting..." : "Waiting for network..."); UpdateStatus(attempts == 1 ? "Connecting..." : "Waiting for network...");
...@@ -147,6 +184,17 @@ public class AppRouter : MonoBehaviour ...@@ -147,6 +184,17 @@ public class AppRouter : MonoBehaviour
// Uses the object's token to stop if the user quits the app // Uses the object's token to stop if the user quits the app
await UniTask.Delay(TimeSpan.FromSeconds(3), cancellationToken: this.GetCancellationTokenOnDestroy()); await UniTask.Delay(TimeSpan.FromSeconds(3), cancellationToken: this.GetCancellationTokenOnDestroy());
} }
if (noInternetPanel != null && !isConnected)
{
AnimateNoInternetPanel();
}
if (isConnected && noInternetPanel != null)
{
AnimateOut();
}
} }
UpdateStatus("Connected!"); UpdateStatus("Connected!");
...@@ -155,9 +203,6 @@ public class AppRouter : MonoBehaviour ...@@ -155,9 +203,6 @@ public class AppRouter : MonoBehaviour
private void UpdateStatus(string message) private void UpdateStatus(string message)
{ {
if (statusText != null)
statusText.text = message;
Debug.Log($"[AppRouter] {message}"); Debug.Log($"[AppRouter] {message}");
} }
...@@ -214,7 +259,6 @@ public class AppRouter : MonoBehaviour ...@@ -214,7 +259,6 @@ public class AppRouter : MonoBehaviour
private void ShowError(string message) private void ShowError(string message)
{ {
if (splashScreen != null) splashScreen.SetActive(false); if (splashScreen != null) splashScreen.SetActive(false);
if (errorPanel != null) errorPanel.SetActive(true);
Debug.LogError($"[Boot Error] {message}"); Debug.LogError($"[Boot Error] {message}");
} }
} }
\ No newline at end of file
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classCode: classCode:
runSpeed: 8 runSpeed: 8
lives: 5 lives: 5
startTime: 30
correctAnswerBonusTime: 3
wrongAnswerPenaltyTime: 2
useOfflineTestData: 0 useOfflineTestData: 0
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......
...@@ -20,7 +20,7 @@ namespace com.al_arcade.cs ...@@ -20,7 +20,7 @@ namespace com.al_arcade.cs
[SerializeField] protected CanvasGroup _optionsPanel, _feedbackGroup; [SerializeField] protected CanvasGroup _optionsPanel, _feedbackGroup;
[SerializeField] protected UniText _progressText; [SerializeField] protected UniText _progressText;
[SerializeField] protected UniText _hintText, _scoreText, _streakText , _scoreLbl; [SerializeField] protected UniText _hintText, _scoreText, _streakText, _scoreLbl;
[SerializeField] protected UniText _feedbackText; [SerializeField] protected UniText _feedbackText;
[SerializeField] protected Image _feedbackBg, _timerFill; [SerializeField] protected Image _feedbackBg, _timerFill;
...@@ -53,10 +53,10 @@ namespace com.al_arcade.cs ...@@ -53,10 +53,10 @@ namespace com.al_arcade.cs
void Start() void Start()
{ {
_pointImages = _pointsContainer.GetComponentsInChildren<Image>().ToList(); _pointImages = _pointsContainer.GetComponentsInChildren<Image>().ToList();
_speakerColor = _speaker.color; // _speakerColor = _speaker.color;
_timerDefaultColor = _timerFill.color; _timerDefaultColor = _timerFill.color;
_speaker.GetComponent<Button>().onClick.AddListener(ToggleMusic); // _speaker.GetComponent<Button>().onClick.AddListener(ToggleMusic);
_restartButton.onClick.AddListener(() => _restartButton.onClick.AddListener(() =>
{ {
......
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......
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