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Administrator
SSBookMinigames
Commits
5f4e8e15
Commit
5f4e8e15
authored
Apr 12, 2026
by
Mahmoud Aglan
Browse files
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Update : Question Analytics is Live
parent
aff49eaa
Changes
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14 changed files
with
1491 additions
and
46 deletions
+1491
-46
AndroidProjectSystem.xml
...ect/.idea/.idea.My project/.idea/AndroidProjectSystem.xml
+6
-0
Setup_Scene_Built-in.unitypackage.meta
... Machine Pack Demo/Setup_Scene_Built-in.unitypackage.meta
+0
-7
Setup_Scene_URP.unitypackage.meta
...ctory Machine Pack Demo/Setup_Scene_URP.unitypackage.meta
+0
-7
ItemIcons_(x2).unitypackage.meta
...nent/Icon_ItemIcons_(x2)/ItemIcons_(x2).unitypackage.meta
+0
-7
PictoIcons_(x2).unitypackage.meta
...nt/Icon_PictoIcons_(x2)/PictoIcons_(x2).unitypackage.meta
+0
-7
Cartoon FX FREE (old legacy effects).unitypackage.meta
...ts/Cartoon FX FREE (old legacy effects).unitypackage.meta
+0
-7
URP_ExtractMe.unitypackage.meta
...t/Assets/PolygonSciFiCity/URP_ExtractMe.unitypackage.meta
+0
-7
CsGameManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
+18
-0
McqGameManager.cs
...roject/Assets/ScienceStreet/MCQ/Scripts/McqGameManager.cs
+20
-0
BaseGameManager.cs
...ct/Assets/ScienceStreet/Shared/Scripts/BaseGameManager.cs
+56
-0
TfGameManager.cs
My project/Assets/ScienceStreet/TF/Scripts/TfGameManager.cs
+17
-0
My project.slnx
My project/My project.slnx
+77
-0
packages-lock.json
My project/Packages/packages-lock.json
+4
-4
api.txt
My project/api.txt
+1293
-0
No files found.
My project/.idea/.idea.My project/.idea/AndroidProjectSystem.xml
0 → 100644
View file @
5f4e8e15
<?xml version="1.0" encoding="UTF-8"?>
<project
version=
"4"
>
<component
name=
"AndroidProjectSystem"
>
<option
name=
"providerId"
value=
"RiderAndroidProjectSystem"
/>
</component>
</project>
\ No newline at end of file
My project/Assets/EKstudio/LowPoly Factory Machine Pack Demo/Setup_Scene_Built-in.unitypackage.meta
deleted
100644 → 0
View file @
aff49eaa
fileFormatVersion: 2
guid: 745e9c17df962b24a80a69d5da8e5d38
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/EKstudio/LowPoly Factory Machine Pack Demo/Setup_Scene_URP.unitypackage.meta
deleted
100644 → 0
View file @
aff49eaa
fileFormatVersion: 2
guid: d308d9efe86ef6242a75802e1f37de49
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/GUI PRO Kit - Simple Casual/Sprite/Component/Icon_ItemIcons_(x2)/ItemIcons_(x2).unitypackage.meta
deleted
100644 → 0
View file @
aff49eaa
fileFormatVersion: 2
guid: e5036f96e3c15ea49b96f7ee989dd3c1
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/GUI PRO Kit - Simple Casual/Sprite/Component/Icon_PictoIcons_(x2)/PictoIcons_(x2).unitypackage.meta
deleted
100644 → 0
View file @
aff49eaa
fileFormatVersion: 2
guid: 9e9f7f46a1ba34c338eb95b193ae1327
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/JMO Assets/Cartoon FX FREE (old legacy effects).unitypackage.meta
deleted
100644 → 0
View file @
aff49eaa
fileFormatVersion: 2
guid: b18b93d4b5d00384ba417df18aeac5a3
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/PolygonSciFiCity/URP_ExtractMe.unitypackage.meta
deleted
100644 → 0
View file @
aff49eaa
fileFormatVersion: 2
guid: 92a80e6f6cd90464b8f87b98fc72999a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
View file @
5f4e8e15
...
@@ -72,6 +72,7 @@ namespace com.al_arcade.cs
...
@@ -72,6 +72,7 @@ namespace com.al_arcade.cs
// ─── BaseGameManager implementation ──────────────────────────────────
// ─── BaseGameManager implementation ──────────────────────────────────
protected
override
string
GameTypeKey
=>
"cs"
;
protected
override
string
GameTypeKey
=>
"cs"
;
protected
override
int
TotalQuestionsCount
=>
_questions
?.
Length
??
0
;
protected
override
IEnumerator
FetchQuestions
(
Action
<
string
>
onError
)
protected
override
IEnumerator
FetchQuestions
(
Action
<
string
>
onError
)
{
{
...
@@ -136,6 +137,15 @@ namespace com.al_arcade.cs
...
@@ -136,6 +137,15 @@ namespace com.al_arcade.cs
protected
override
IEnumerator
OnTimeUp
()
protected
override
IEnumerator
OnTimeUp
()
{
{
if
(
_currentIndex
<
_questions
.
Length
)
{
var
q
=
_questions
[
_currentIndex
];
int
elapsed
=
GetQuestionElapsedMs
();
var
attempt
=
BuildAttempt
(
q
.
id
,
false
,
elapsed
);
attempt
.
isTimeout
=
1
;
ReportAttempt
(
attempt
);
}
_state
=
CsGameState
.
Complete
;
_state
=
CsGameState
.
Complete
;
yield
return
LoseSequence
();
yield
return
LoseSequence
();
}
}
...
@@ -268,6 +278,7 @@ namespace com.al_arcade.cs
...
@@ -268,6 +278,7 @@ namespace com.al_arcade.cs
yield
return
new
WaitForSeconds
(
sentenceShowDelay
);
yield
return
new
WaitForSeconds
(
sentenceShowDelay
);
SpawnWords
(
question
);
SpawnWords
(
question
);
StartQuestionTimer
();
yield
return
new
WaitForSeconds
(
1.3f
);
yield
return
new
WaitForSeconds
(
1.3f
);
_state
=
CsGameState
.
WaitingForWordClick
;
_state
=
CsGameState
.
WaitingForWordClick
;
...
@@ -313,6 +324,13 @@ namespace com.al_arcade.cs
...
@@ -313,6 +324,13 @@ namespace com.al_arcade.cs
_deltaChangeInSize
++;
_deltaChangeInSize
++;
AdjustTimer
(
CsPrefabBuilder
.
Instance
.
correctAnswerBonusTime
);
AdjustTimer
(
CsPrefabBuilder
.
Instance
.
correctAnswerBonusTime
);
int
elapsed
=
GetQuestionElapsedMs
();
var
attempt
=
BuildAttempt
(
question
.
id
,
true
,
elapsed
);
attempt
.
selectedAnswer
=
question
.
correct_answer
;
attempt
.
correctAnswer
=
question
.
correct_answer
;
attempt
.
hintUsed
=
_wrongClicks
>
0
?
1
:
0
;
ReportAttempt
(
attempt
);
int
points
=
Mathf
.
Max
(
100
-
_wrongClicks
*
15
,
25
);
int
points
=
Mathf
.
Max
(
100
-
_wrongClicks
*
15
,
25
);
if
(
_streak
>=
3
)
points
+=
(
_streak
-
2
)
*
25
;
if
(
_streak
>=
3
)
points
+=
(
_streak
-
2
)
*
25
;
_score
+=
points
;
_score
+=
points
;
...
...
My project/Assets/ScienceStreet/MCQ/Scripts/McqGameManager.cs
View file @
5f4e8e15
...
@@ -46,6 +46,7 @@ namespace com.al_arcade.mcq
...
@@ -46,6 +46,7 @@ namespace com.al_arcade.mcq
private
int
_bestStreak
;
private
int
_bestStreak
;
private
List
<
McqGateController
>
_activeGates
=
new
();
private
List
<
McqGateController
>
_activeGates
=
new
();
private
int
_correctGateIndex
=
-
1
;
private
int
_correctGateIndex
=
-
1
;
private
int
_selectedGateIndex
=
-
1
;
private
Camera
_mainCamera
;
private
Camera
_mainCamera
;
private
bool
_isTicking
;
private
bool
_isTicking
;
...
@@ -72,6 +73,7 @@ namespace com.al_arcade.mcq
...
@@ -72,6 +73,7 @@ namespace com.al_arcade.mcq
}
}
protected
override
string
GameTypeKey
=>
"mcq"
;
protected
override
string
GameTypeKey
=>
"mcq"
;
protected
override
int
TotalQuestionsCount
=>
_questions
?.
Length
??
0
;
protected
override
IEnumerator
FetchQuestions
(
Action
<
string
>
onError
)
protected
override
IEnumerator
FetchQuestions
(
Action
<
string
>
onError
)
{
{
...
@@ -139,6 +141,15 @@ namespace com.al_arcade.mcq
...
@@ -139,6 +141,15 @@ namespace com.al_arcade.mcq
protected
override
IEnumerator
OnTimeUp
()
protected
override
IEnumerator
OnTimeUp
()
{
{
if
(
_currentIndex
<
_questions
.
Length
)
{
var
q
=
_questions
[
_currentIndex
];
int
elapsed
=
GetQuestionElapsedMs
();
var
attempt
=
BuildAttempt
(
q
.
id
,
false
,
elapsed
);
attempt
.
isTimeout
=
1
;
ReportAttempt
(
attempt
);
}
_state
=
McqGameState
.
GameOver
;
_state
=
McqGameState
.
GameOver
;
StopPlayerAndCompetitor
();
StopPlayerAndCompetitor
();
StopAllCoroutines
();
StopAllCoroutines
();
...
@@ -265,6 +276,7 @@ namespace com.al_arcade.mcq
...
@@ -265,6 +276,7 @@ namespace com.al_arcade.mcq
_state
=
McqGameState
.
WaitingForAnswer
;
_state
=
McqGameState
.
WaitingForAnswer
;
SpawnGates
(
question
);
SpawnGates
(
question
);
StartQuestionTimer
();
bool
answered
=
false
;
bool
answered
=
false
;
bool
wasCorrect
=
false
;
bool
wasCorrect
=
false
;
...
@@ -273,6 +285,7 @@ namespace com.al_arcade.mcq
...
@@ -273,6 +285,7 @@ namespace com.al_arcade.mcq
{
{
if
(
_state
==
McqGameState
.
GameOver
)
return
;
if
(
_state
==
McqGameState
.
GameOver
)
return
;
answered
=
true
;
answered
=
true
;
_selectedGateIndex
=
idx
;
wasCorrect
=
idx
==
_correctGateIndex
;
wasCorrect
=
idx
==
_correctGateIndex
;
}
}
...
@@ -332,6 +345,13 @@ namespace com.al_arcade.mcq
...
@@ -332,6 +345,13 @@ namespace com.al_arcade.mcq
{
{
if
(
_state
==
McqGameState
.
GameOver
)
yield
break
;
if
(
_state
==
McqGameState
.
GameOver
)
yield
break
;
var
q
=
_questions
[
_currentIndex
];
int
elapsed
=
GetQuestionElapsedMs
();
var
attempt
=
BuildAttempt
(
q
.
id
,
correct
,
elapsed
);
attempt
.
selectedAnswer
=
(
_selectedGateIndex
+
1
).
ToString
();
attempt
.
correctAnswer
=
(
_correctGateIndex
+
1
).
ToString
();
ReportAttempt
(
attempt
);
if
(
correct
)
if
(
correct
)
{
{
_correctCount
++;
_correctCount
++;
...
...
My project/Assets/ScienceStreet/Shared/Scripts/BaseGameManager.cs
View file @
5f4e8e15
...
@@ -6,6 +6,8 @@ using UnityEngine.Events;
...
@@ -6,6 +6,8 @@ using UnityEngine.Events;
namespace
com.al_arcade.shared
namespace
com.al_arcade.shared
{
{
public
enum
DeviceCategory
{
mobile
,
tablet
,
desktop
,
unknown
}
/// <summary>
/// <summary>
/// Abstract base class for all game managers (TF, MCQ, CS, ...).
/// Abstract base class for all game managers (TF, MCQ, CS, ...).
/// Handles: singleton wiring, score/streak/counts, timer, API loading
/// Handles: singleton wiring, score/streak/counts, timer, API loading
...
@@ -34,6 +36,8 @@ namespace com.al_arcade.shared
...
@@ -34,6 +36,8 @@ namespace com.al_arcade.shared
protected
int
_totalAsked
;
protected
int
_totalAsked
;
protected
DateTime
gameStartTime
;
protected
DateTime
gameStartTime
;
protected
string
_sessionId
;
protected
float
_questionStartTime
;
// ─── Shared UnityEvents ──────────────────────────────────────────────
// ─── Shared UnityEvents ──────────────────────────────────────────────
[
Header
(
"Base Events"
)]
[
Header
(
"Base Events"
)]
...
@@ -153,6 +157,7 @@ namespace com.al_arcade.shared
...
@@ -153,6 +157,7 @@ namespace com.al_arcade.shared
OnHideLoading
();
OnHideLoading
();
yield
return
OnBeforeBeginGameplay
();
yield
return
OnBeforeBeginGameplay
();
_sessionId
=
Guid
.
NewGuid
().
ToString
(
"N"
);
gameStartTime
=
DateTime
.
Now
;
gameStartTime
=
DateTime
.
Now
;
_timeLeft
=
maxTimePerQuestion
;
_timeLeft
=
maxTimePerQuestion
;
...
@@ -239,6 +244,57 @@ namespace com.al_arcade.shared
...
@@ -239,6 +244,57 @@ namespace com.al_arcade.shared
public
int
WrongCount
=>
_wrongCount
;
public
int
WrongCount
=>
_wrongCount
;
public
int
CurrentQuestionIndex
=>
_currentIndex
;
public
int
CurrentQuestionIndex
=>
_currentIndex
;
// ─── Analytics ────────────────────────────────────────────────────────
protected
void
StartQuestionTimer
()
{
_questionStartTime
=
Time
.
realtimeSinceStartup
;
}
protected
int
GetQuestionElapsedMs
()
{
return
Mathf
.
RoundToInt
((
Time
.
realtimeSinceStartup
-
_questionStartTime
)
*
1000f
);
}
protected
void
ReportAttempt
(
AttemptData
attempt
)
{
var
api
=
SSApiManager
.
EnsureInstance
();
StartCoroutine
(
api
.
ReportAttempt
(
attempt
));
}
protected
AttemptData
BuildAttempt
(
int
questionId
,
bool
correct
,
int
timeMs
)
{
var
attempt
=
new
AttemptData
(
GameTypeKey
,
questionId
,
_sessionId
,
correct
,
timeMs
);
attempt
.
playerStreak
=
_streak
;
attempt
.
playerScoreAtTime
=
_score
;
attempt
.
roundInGame
=
_currentIndex
+
1
;
attempt
.
totalRounds
=
TotalQuestionsCount
;
var
user
=
UserService
.
Instance
?.
CurrentUser
;
if
(
user
!=
null
)
attempt
.
playerId
=
user
.
Id
;
attempt
.
deviceType
=
GetDeviceType
();
attempt
.
os
=
SystemInfo
.
operatingSystem
;
attempt
.
clientVersion
=
Application
.
version
;
attempt
.
screenWidth
=
Screen
.
width
;
attempt
.
screenHeight
=
Screen
.
height
;
return
attempt
;
}
protected
virtual
int
TotalQuestionsCount
=>
0
;
private
static
string
GetDeviceType
()
{
#if UNITY_IOS || UNITY_ANDROID
float
diagonal
=
Mathf
.
Sqrt
(
Screen
.
width
*
Screen
.
width
+
Screen
.
height
*
Screen
.
height
)
/
Screen
.
dpi
;
return
diagonal
>=
7f
?
"tablet"
:
"mobile"
;
#else
return
"desktop"
;
#endif
}
// ─── Challenge mode ───────────────────────────────────────────────────
// ─── Challenge mode ───────────────────────────────────────────────────
private
ChallengeManager
_challengeManager
;
private
ChallengeManager
_challengeManager
;
private
bool
_challengeChecked
;
private
bool
_challengeChecked
;
...
...
My project/Assets/ScienceStreet/TF/Scripts/TfGameManager.cs
View file @
5f4e8e15
...
@@ -49,6 +49,7 @@ namespace com.al_arcade.tf
...
@@ -49,6 +49,7 @@ namespace com.al_arcade.tf
// ─── BaseGameManager implementation ──────────────────────────────────
// ─── BaseGameManager implementation ──────────────────────────────────
protected
override
string
GameTypeKey
=>
"tf"
;
protected
override
string
GameTypeKey
=>
"tf"
;
protected
override
int
TotalQuestionsCount
=>
_questions
?.
Length
??
0
;
protected
override
IEnumerator
FetchQuestions
(
Action
<
string
>
onError
)
protected
override
IEnumerator
FetchQuestions
(
Action
<
string
>
onError
)
{
{
...
@@ -164,6 +165,7 @@ namespace com.al_arcade.tf
...
@@ -164,6 +165,7 @@ namespace com.al_arcade.tf
_waitingForAnswer
=
true
;
_waitingForAnswer
=
true
;
_pendingAnswer
=
-
1
;
_pendingAnswer
=
-
1
;
_state
=
TfGameState
.
Playing
;
_state
=
TfGameState
.
Playing
;
StartQuestionTimer
();
if
(
handController
!=
null
)
handController
.
SetReady
(
true
);
if
(
handController
!=
null
)
handController
.
SetReady
(
true
);
...
@@ -183,6 +185,12 @@ namespace com.al_arcade.tf
...
@@ -183,6 +185,12 @@ namespace com.al_arcade.tf
bool
playerSaidTrue
=
_pendingAnswer
==
1
;
bool
playerSaidTrue
=
_pendingAnswer
==
1
;
bool
isCorrect
=
playerSaidTrue
==
q
.
is_true
;
bool
isCorrect
=
playerSaidTrue
==
q
.
is_true
;
int
elapsed
=
GetQuestionElapsedMs
();
var
attempt
=
BuildAttempt
(
q
.
id
,
isCorrect
,
elapsed
);
attempt
.
selectedAnswer
=
playerSaidTrue
?
"true"
:
"false"
;
attempt
.
correctAnswer
=
q
.
is_true
?
"true"
:
"false"
;
ReportAttempt
(
attempt
);
if
(
isCorrect
)
if
(
isCorrect
)
{
{
_correctCount
++;
_correctCount
++;
...
@@ -256,6 +264,15 @@ namespace com.al_arcade.tf
...
@@ -256,6 +264,15 @@ namespace com.al_arcade.tf
// ─── End sequences ────────────────────────────────────────────────────
// ─── End sequences ────────────────────────────────────────────────────
private
IEnumerator
HandleTimeUp
()
private
IEnumerator
HandleTimeUp
()
{
{
if
(
_currentIndex
<
_questions
.
Length
)
{
var
q
=
_questions
[
_currentIndex
];
int
elapsed
=
GetQuestionElapsedMs
();
var
attempt
=
BuildAttempt
(
q
.
id
,
false
,
elapsed
);
attempt
.
isTimeout
=
1
;
ReportAttempt
(
attempt
);
}
_state
=
TfGameState
.
GameOver
;
_state
=
TfGameState
.
GameOver
;
yield
return
LoseSequence
();
yield
return
LoseSequence
();
}
}
...
...
My project/My project.slnx
View file @
5f4e8e15
<Solution>
<Solution>
<Project Path="Unity.Timeline.csproj" />
<Project Path="Unity.VisualEffectGraph.Editor.csproj" />
<Project Path="Unity.RenderPipelines.GPUDriven.Runtime.csproj" />
<Project Path="Unity.PlasticSCM.Editor.csproj" />
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Unity.ShaderGraph.Editor.csproj" />
<Project Path="Unity.RenderPipelines.Core.Runtime.csproj" />
<Project Path="Unity.Mathematics.csproj" />
<Project Path="Unity.Timeline.Editor.csproj" />
<Project Path="Unity.Cinemachine.Editor.csproj" />
<Project Path="Unity.Multiplayer.Center.Editor.csproj" />
<Project Path="Unity.RenderPipelines.Core.Editor.csproj" />
<Project Path="UnityEngine.UI.csproj" />
<Project Path="Unity.RenderPipelines.Universal.2D.Runtime.csproj" />
<Project Path="Unity.Collections.csproj" />
<Project Path="Unity.VisualScripting.Core.Editor.csproj" />
<Project Path="Unity.RenderPipelines.Universal.Editor.csproj" />
<Project Path="Unity.PerformanceTesting.Editor.csproj" />
<Project Path="Unity.Splines.csproj" />
<Project Path="UnityEngine.TestRunner.csproj" />
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<Project Path="PPv2URPConverters.csproj" />
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<Project Path="Unity.Searcher.Editor.csproj" />
<Project Path="UnityEditor.TestRunner.csproj" />
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<Project Path="Unity.RenderPipelines.Universal.Runtime.csproj" />
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<Project Path="Unity.VisualScripting.State.Editor.csproj" />
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<Project Path="Unity.Cinemachine.csproj" />
<Project Path="Unity.Postprocessing.Editor.csproj" />
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</Solution>
My project/Packages/packages-lock.json
View file @
5f4e8e15
...
@@ -66,14 +66,14 @@
...
@@ -66,14 +66,14 @@
"url"
:
"https://packages.unity.com"
"url"
:
"https://packages.unity.com"
},
},
"com.unity.collections"
:
{
"com.unity.collections"
:
{
"version"
:
"2.6.
5
"
,
"version"
:
"2.6.
2
"
,
"depth"
:
1
,
"depth"
:
1
,
"source"
:
"registry"
,
"source"
:
"registry"
,
"dependencies"
:
{
"dependencies"
:
{
"com.unity.burst"
:
"1.8.2
7
"
,
"com.unity.burst"
:
"1.8.2
3
"
,
"com.unity.mathematics"
:
"1.3.2"
,
"com.unity.mathematics"
:
"1.3.2"
,
"com.unity.test-framework"
:
"1.4.6"
,
"com.unity.test-framework"
:
"1.4.6"
,
"com.unity.nuget.mono-cecil"
:
"1.11.
6
"
,
"com.unity.nuget.mono-cecil"
:
"1.11.
5
"
,
"com.unity.test-framework.performance"
:
"3.0.3"
"com.unity.test-framework.performance"
:
"3.0.3"
},
},
"url"
:
"https://packages.unity.com"
"url"
:
"https://packages.unity.com"
...
@@ -217,7 +217,7 @@
...
@@ -217,7 +217,7 @@
}
}
},
},
"com.unity.splines"
:
{
"com.unity.splines"
:
{
"version"
:
"2.8.
4
"
,
"version"
:
"2.8.
2
"
,
"depth"
:
1
,
"depth"
:
1
,
"source"
:
"registry"
,
"source"
:
"registry"
,
"dependencies"
:
{
"dependencies"
:
{
...
...
My project/api.txt
0 → 100644
View file @
5f4e8e15
This diff is collapsed.
Click to expand it.
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