Commit 553140da authored by Yousef Sameh's avatar Yousef Sameh

Build Issue Fix - More polishing

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CanvasRenderer: CanvasRenderer:
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m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
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m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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underEdge: 0 underEdge: 0
leadingDistribution: 0 leadingDistribution: 0
autoSize: 1 autoSize: 0
minFontSize: 10 minFontSize: 10
maxFontSize: 72 maxFontSize: 72
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m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0} m_Material: {fileID: 0}
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m_Maskable: 1 m_Maskable: 1
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m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
text: "\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u0644\u0639\u0628" text: "\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u0644\u0639\u0628"
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fontSize: 40 fontSize: 40
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...@@ -1703,14 +1703,14 @@ MonoBehaviour: ...@@ -1703,14 +1703,14 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1} m_Color: {r: 0.1882353, g: 0.1882353, b: 0.8156863, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3} m_Sprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
...@@ -1937,8 +1937,8 @@ RectTransform: ...@@ -1937,8 +1937,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 40, y: -12} m_AnchoredPosition: {x: 1520.5, y: -20.599976}
m_SizeDelta: {x: 200, y: 50} m_SizeDelta: {x: 130.2, y: 46.802}
m_Pivot: {x: 0, y: 1} m_Pivot: {x: 0, y: 1}
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CanvasRenderer: CanvasRenderer:
...@@ -1961,21 +1961,21 @@ MonoBehaviour: ...@@ -1961,21 +1961,21 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 0.99607843, g: 0.84313726, b: 0, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
text: 0 text:
fontStack: {fileID: 11400000, guid: 0029e5efb4c7a12f1ac9136de794e6dc, type: 2} fontStack: {fileID: 11400000, guid: 0029e5efb4c7a12f1ac9136de794e6dc, type: 2}
appearance: {fileID: 11400000, guid: 3a559cf5d653f05ea807e1be5655df92, type: 2} appearance: {fileID: 11400000, guid: 3a559cf5d653f05ea807e1be5655df92, type: 2}
fontSize: 36 fontSize: 45
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verticalAlignment: 0 verticalAlignment: 1
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...@@ -2055,7 +2055,7 @@ MonoBehaviour: ...@@ -2055,7 +2055,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
...@@ -2150,7 +2150,7 @@ MonoBehaviour: ...@@ -2150,7 +2150,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 0.8780405, b: 0.08962262, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
...@@ -2258,14 +2258,14 @@ MonoBehaviour: ...@@ -2258,14 +2258,14 @@ MonoBehaviour:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1} m_Color: {r: 0.1882353, g: 0.1882353, b: 0.8156863, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
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m_PersistentCalls: m_PersistentCalls:
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m_Sprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3} m_Sprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
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......
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -85,14 +85,14 @@ MonoBehaviour: ...@@ -85,14 +85,14 @@ MonoBehaviour:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 0.99348164, b: 0.9575472, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
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m_Sprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3} m_Sprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
...@@ -137,7 +137,7 @@ RectTransform: ...@@ -137,7 +137,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -20, y: -10} m_SizeDelta: {x: -30, y: -30}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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...@@ -160,7 +160,7 @@ MonoBehaviour: ...@@ -160,7 +160,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
...@@ -178,7 +178,7 @@ MonoBehaviour: ...@@ -178,7 +178,7 @@ MonoBehaviour:
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underEdge: 0 underEdge: 0
leadingDistribution: 0 leadingDistribution: 0
autoSize: 0 autoSize: 1
minFontSize: 10 minFontSize: 10
maxFontSize: 72 maxFontSize: 72
modRegisters: modRegisters:
......
...@@ -14,7 +14,7 @@ MonoBehaviour: ...@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: LightSide.UniText::UniTextFonts m_EditorClassIdentifier: LightSide.UniText::UniTextFonts
fonts: fonts:
items: items:
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- {fileID: 11400000, guid: 9f194bcdf6b582b4c8731cdfe455216c, type: 2} - {fileID: 11400000, guid: 9f194bcdf6b582b4c8731cdfe455216c, type: 2}
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fallbackStack: {fileID: 0} fallbackStack: {fileID: 0}
...@@ -257,11 +257,14 @@ MonoBehaviour: ...@@ -257,11 +257,14 @@ MonoBehaviour:
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arabicFont: {fileID: 11400000, guid: 8b4edeefed0fc9f60b1084045988b4cb, type: 2} arabicFont: {fileID: 11400000, guid: 8b4edeefed0fc9f60b1084045988b4cb, type: 2}
arabicTextAppearance: {fileID: 11400000, guid: 3a559cf5d653f05ea807e1be5655df92, type: 2}
arabicFontStack: {fileID: 11400000, guid: 0029e5efb4c7a12f1ac9136de794e6dc, type: 2}
arabicTextPrefab: {fileID: 4670452904442138041, guid: d8881dd8fc8b73a2f9fac60499ce92bc, type: 3}
buildType: scistreet buildType: scistreet
gradeId: 0 gradeId: 0
questionCount: 8 questionCount: 8
classCode: classCode:
wordSprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3} wordSprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
useOfflineTestData: 0 useOfflineTestData: 0
--- !u!4 &1145369048 --- !u!4 &1145369048
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......
...@@ -41,8 +41,6 @@ namespace com.al_arcade.cs ...@@ -41,8 +41,6 @@ namespace com.al_arcade.cs
_text.FontSize = 22; _text.FontSize = 22;
_text.HorizontalAlignment = HorizontalAlignment.Center; _text.HorizontalAlignment = HorizontalAlignment.Center;
_text.VerticalAlignment = VerticalAlignment.Middle; _text.VerticalAlignment = VerticalAlignment.Middle;
_text.color = SSColorPalette.TextDark;
// _text.fontStyle = TMPro.FontStyles.Bold;
_text.raycastTarget = false; _text.raycastTarget = false;
_text.AutoSize = true; _text.AutoSize = true;
// _text.MinFontSize = 14; // _text.MinFontSize = 14;
...@@ -208,16 +206,14 @@ namespace com.al_arcade.cs ...@@ -208,16 +206,14 @@ namespace com.al_arcade.cs
public void OnPointerEnter(PointerEventData eventData) public void OnPointerEnter(PointerEventData eventData)
{ {
DOTween.Kill(_bg, "optHover"); DOTween.Kill(_bg, "optHover");
_bg.DOColor(SSColorPalette.WithAlpha(SSColorPalette.Primary, 0.1f), 0.15f) _bg.DOColor(SSColorPalette.HoveredOption, 0.15f)
.SetId("optHover"); .SetId("optHover");
_text.color = Color.white;
} }
public void OnPointerExit(PointerEventData eventData) public void OnPointerExit(PointerEventData eventData)
{ {
DOTween.Kill(_bg, "optHover"); DOTween.Kill(_bg, "optHover");
_bg.DOColor(SSColorPalette.Card, 0.15f).SetId("optHover"); _bg.DOColor(SSColorPalette.Card, 0.15f).SetId("optHover");
_text.color = Color.black;
} }
......
...@@ -7,6 +7,7 @@ using TMPro; ...@@ -7,6 +7,7 @@ using TMPro;
namespace com.al_arcade.cs namespace com.al_arcade.cs
{ {
using LightSide;
using shared; using shared;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
...@@ -79,7 +80,9 @@ namespace com.al_arcade.cs ...@@ -79,7 +80,9 @@ namespace com.al_arcade.cs
[Header("Arabic Font")] [Header("Arabic Font")]
[SerializeField] private TMP_FontAsset arabicFont; [SerializeField] private TMP_FontAsset arabicFont;
[SerializeField] public UniTextAppearance arabicTextAppearance;
[SerializeField] public UniTextFontStack arabicFontStack;
[SerializeField] public GameObject arabicTextPrefab;
[Header("Game Settings")] [Header("Game Settings")]
[SerializeField] private string buildType = "scistreet"; [SerializeField] private string buildType = "scistreet";
......
...@@ -4,6 +4,7 @@ using DG.Tweening; ...@@ -4,6 +4,7 @@ using DG.Tweening;
namespace com.al_arcade.cs namespace com.al_arcade.cs
{ {
using System.Collections;
using LightSide; using LightSide;
using shared; using shared;
...@@ -77,29 +78,31 @@ namespace com.al_arcade.cs ...@@ -77,29 +78,31 @@ namespace com.al_arcade.cs
_backgroundImage.pixelsPerUnitMultiplier = 3f; _backgroundImage.pixelsPerUnitMultiplier = 3f;
_backgroundImage.color = SSColorPalette.NeutralWord; _backgroundImage.color = SSColorPalette.NeutralWord;
var textObj = new GameObject("UniText"); // var textObj = new GameObject("UniText");
textObj.transform.SetParent(canvasObj.transform); // textObj.transform.SetParent(canvasObj.transform);
textObj.transform.localPosition = Vector3.zero; // textObj.transform.localPosition = Vector3.zero;
textObj.transform.localRotation = Quaternion.identity; // textObj.transform.localRotation = Quaternion.identity;
textObj.transform.localScale = Vector3.one; // textObj.transform.localScale = Vector3.one;
//
var textRt = textObj.AddComponent<RectTransform>(); // var textRt = textObj.AddComponent<RectTransform>();
textRt.anchorMin = Vector2.zero; // textRt.anchorMin = Vector2.zero;
textRt.anchorMax = Vector2.one; // textRt.anchorMax = Vector2.one;
textRt.sizeDelta = Vector2.zero; // textRt.sizeDelta = Vector2.zero;
//
int padding = 4; // int padding = 4;
textRt.offsetMin = new Vector2(padding, padding); // textRt.offsetMin = new Vector2(padding, padding);
textRt.offsetMax = new Vector2(-padding, -padding); // textRt.offsetMax = new Vector2(-padding, -padding);
//
_uniText = textObj.AddComponent<UniText>(); // _uniText = textObj.AddComponent<UniText>();
// _uniText.Text = WordText;
// _uniText.HorizontalAlignment = HorizontalAlignment.Center;
// _uniText.VerticalAlignment = VerticalAlignment.Middle;
// _uniText.FontSize = 20;
// _uniText.AutoSize = true;
// _uniText.WordWrap = false;
_uniText = Instantiate(CsPrefabBuilder.Instance.arabicTextPrefab, canvasObj.transform).GetComponent<UniText>();
_uniText.Text = WordText; _uniText.Text = WordText;
_uniText.HorizontalAlignment = HorizontalAlignment.Center;
_uniText.VerticalAlignment = VerticalAlignment.Middle;
_uniText.FontSize = 20;
_uniText.AutoSize = true;
_uniText.WordWrap = false;
_collider = GetComponent<BoxCollider>(); _collider = GetComponent<BoxCollider>();
_collider.size = new Vector3(_cardWidth, _cardHeight, 0.2f); _collider.size = new Vector3(_cardWidth, _cardHeight, 0.2f);
...@@ -232,7 +235,7 @@ namespace com.al_arcade.cs ...@@ -232,7 +235,7 @@ namespace com.al_arcade.cs
WordText = newText; WordText = newText;
_isHighlighted = false; _isHighlighted = false;
DOTween.Kill(_backgroundImage, "color"); DOTween.Kill(_backgroundImage, "color");
_backgroundImage.color = SSColorPalette.CorrectWord; _backgroundImage.color = SSColorPalette.Success;
}); });
seq.Append(transform.DOScale(Vector3.one * 1.2f, 0.3f).SetEase(Ease.OutBack)); seq.Append(transform.DOScale(Vector3.one * 1.2f, 0.3f).SetEase(Ease.OutBack));
seq.Append(transform.DOScale(Vector3.one, 0.15f)); seq.Append(transform.DOScale(Vector3.one, 0.15f));
......
...@@ -16,9 +16,9 @@ namespace com.al_arcade.shared ...@@ -16,9 +16,9 @@ namespace com.al_arcade.shared
public static readonly Color AccentDark = new Color32(212, 180, 0, 255); public static readonly Color AccentDark = new Color32(212, 180, 0, 255);
public static readonly Color Success = new Color32(16, 185, 129, 255); public static readonly Color Success = new Color32(164, 255, 90, 255);
public static readonly Color SuccessLight = new Color32(209, 250, 229, 255); public static readonly Color SuccessLight = new Color32(209, 250, 229, 255);
public static readonly Color Danger = new Color32(239, 68, 68, 255); public static readonly Color Danger = new Color32(245, 3, 45, 255);
public static readonly Color DangerLight = new Color32(254, 226, 226, 255); public static readonly Color DangerLight = new Color32(254, 226, 226, 255);
public static readonly Color Warning = new Color32(245, 158, 11, 255); public static readonly Color Warning = new Color32(245, 158, 11, 255);
public static readonly Color Info = new Color32(59, 130, 246, 255); public static readonly Color Info = new Color32(59, 130, 246, 255);
...@@ -39,6 +39,7 @@ namespace com.al_arcade.shared ...@@ -39,6 +39,7 @@ namespace com.al_arcade.shared
public static readonly Color WrongWord = new Color32(239, 68, 68, 255); public static readonly Color WrongWord = new Color32(239, 68, 68, 255);
public static readonly Color CorrectWord = new Color32(179, 255, 128, 255); public static readonly Color CorrectWord = new Color32(179, 255, 128, 255);
public static readonly Color NeutralWord = new Color32(56, 139, 255, 255); public static readonly Color NeutralWord = new Color32(56, 139, 255, 255);
public static readonly Color HoveredOption = new Color32(254, 215, 0, 255);
public static Color WithAlpha(Color c, float a) public static Color WithAlpha(Color c, float a)
......
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m_PrefilteringModeAdditionalLightShadows: 0 m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1 m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1 m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 0 m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 0 m_PrefilteringModeScreenSpaceOcclusion: 0
m_PrefilterDebugKeywords: 1 m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1 m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1 m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0 m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 0 m_PrefilterSSAOSourceDepthMedium: 1
m_PrefilterSSAOSourceDepthHigh: 1 m_PrefilterSSAOSourceDepthHigh: 1
m_PrefilterSSAOInterleaved: 0 m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOBlueNoise: 1 m_PrefilterSSAOBlueNoise: 1
m_PrefilterSSAOSampleCountLow: 1 m_PrefilterSSAOSampleCountLow: 1
m_PrefilterSSAOSampleCountMedium: 0 m_PrefilterSSAOSampleCountMedium: 1
m_PrefilterSSAOSampleCountHigh: 1 m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 1 m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1 m_PrefilterDBufferMRT2: 1
...@@ -128,14 +128,14 @@ MonoBehaviour: ...@@ -128,14 +128,14 @@ MonoBehaviour:
m_PrefilterSoftShadowsQualityHigh: 1 m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1 m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0 m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1 m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0 m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0 m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 0 m_PrefilterReflectionProbeRotation: 0
m_PrefilterReflectionProbeBlending: 0 m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0 m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0 m_PrefilterReflectionProbeAtlas: 1
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0
m_Textures: m_Textures:
......
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m_Values: m_Values:
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m_PrefilteringModeAdditionalLightShadows: 0 m_PrefilteringModeAdditionalLightShadows: 2
m_PrefilterXRKeywords: 1 m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1 m_PrefilteringModeForwardPlus: 2
m_PrefilteringModeDeferredRendering: 0 m_PrefilteringModeDeferredRendering: 0
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m_PrefilterDebugKeywords: 1 m_PrefilterDebugKeywords: 1
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m_PrefilterAlphaOutput: 0 m_PrefilterAlphaOutput: 1
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m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1 m_PrefilterSSAOSourceDepthMedium: 1
...@@ -122,16 +122,16 @@ MonoBehaviour: ...@@ -122,16 +122,16 @@ MonoBehaviour:
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m_PrefilterSoftShadowsQualityMedium: 0 m_PrefilterSoftShadowsQualityMedium: 1
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uniform sampler2D _FaceTex; // Alpha : Signed Distance uniform sampler2D _FaceTex; // Alpha : Signed Distance
uniform float _FaceUVSpeedX; uniform float _FaceUVSpeedX;
uniform float _FaceUVSpeedY; uniform float _FaceUVSpeedY;
uniform fixed4 _FaceColor; // RGBA : Color + Opacity uniform fixed4 _FaceColor; // RGBA : Color + Opacity
uniform float _FaceDilate; // v[ 0, 1] uniform float _FaceDilate; // v[ 0, 1]
uniform float _OutlineSoftness; // v[ 0, 1] uniform float _OutlineSoftness; // v[ 0, 1]
uniform sampler2D _OutlineTex; // RGBA : Color + Opacity uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
uniform float _OutlineUVSpeedX; uniform float _OutlineUVSpeedX;
uniform float _OutlineUVSpeedY; uniform float _OutlineUVSpeedY;
uniform fixed4 _OutlineColor; // RGBA : Color + Opacity uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
uniform float _OutlineWidth; // v[ 0, 1] uniform float _OutlineWidth; // v[ 0, 1]
uniform float _Bevel; // v[ 0, 1] uniform float _Bevel; // v[ 0, 1]
uniform float _BevelOffset; // v[-1, 1] uniform float _BevelOffset; // v[-1, 1]
uniform float _BevelWidth; // v[-1, 1] uniform float _BevelWidth; // v[-1, 1]
uniform float _BevelClamp; // v[ 0, 1] uniform float _BevelClamp; // v[ 0, 1]
uniform float _BevelRoundness; // v[ 0, 1] uniform float _BevelRoundness; // v[ 0, 1]
uniform sampler2D _BumpMap; // Normal map uniform sampler2D _BumpMap; // Normal map
uniform float _BumpOutline; // v[ 0, 1] uniform float _BumpOutline; // v[ 0, 1]
uniform float _BumpFace; // v[ 0, 1] uniform float _BumpFace; // v[ 0, 1]
uniform samplerCUBE _Cube; // Cube / sphere map uniform samplerCUBE _Cube; // Cube / sphere map
uniform fixed4 _ReflectFaceColor; // RGB intensity uniform fixed4 _ReflectFaceColor; // RGB intensity
uniform fixed4 _ReflectOutlineColor; uniform fixed4 _ReflectOutlineColor;
//uniform float _EnvTiltX; // v[-1, 1] //uniform float _EnvTiltX; // v[-1, 1]
//uniform float _EnvTiltY; // v[-1, 1] //uniform float _EnvTiltY; // v[-1, 1]
uniform float3 _EnvMatrixRotation; uniform float3 _EnvMatrixRotation;
uniform float4x4 _EnvMatrix; uniform float4x4 _EnvMatrix;
uniform fixed4 _SpecularColor; // RGB intensity uniform fixed4 _SpecularColor; // RGB intensity
uniform float _LightAngle; // v[ 0,Tau] uniform float _LightAngle; // v[ 0,Tau]
uniform float _SpecularPower; // v[ 0, 1] uniform float _SpecularPower; // v[ 0, 1]
uniform float _Reflectivity; // v[ 5, 15] uniform float _Reflectivity; // v[ 5, 15]
uniform float _Diffuse; // v[ 0, 1] uniform float _Diffuse; // v[ 0, 1]
uniform float _Ambient; // v[ 0, 1] uniform float _Ambient; // v[ 0, 1]
uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
uniform float _UnderlayOffsetX; // v[-1, 1] uniform float _UnderlayOffsetX; // v[-1, 1]
uniform float _UnderlayOffsetY; // v[-1, 1] uniform float _UnderlayOffsetY; // v[-1, 1]
uniform float _UnderlayDilate; // v[-1, 1] uniform float _UnderlayDilate; // v[-1, 1]
uniform float _UnderlaySoftness; // v[ 0, 1] uniform float _UnderlaySoftness; // v[ 0, 1]
uniform fixed4 _GlowColor; // RGBA : Color + Intesity uniform fixed4 _GlowColor; // RGBA : Color + Intesity
uniform float _GlowOffset; // v[-1, 1] uniform float _GlowOffset; // v[-1, 1]
uniform float _GlowOuter; // v[ 0, 1] uniform float _GlowOuter; // v[ 0, 1]
uniform float _GlowInner; // v[ 0, 1] uniform float _GlowInner; // v[ 0, 1]
uniform float _GlowPower; // v[ 1, 1/(1+4*4)] uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
// API Editable properties // API Editable properties
uniform float _ShaderFlags; uniform float _ShaderFlags;
uniform float _WeightNormal; uniform float _WeightNormal;
uniform float _WeightBold; uniform float _WeightBold;
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uniform float _MaskID; uniform float _MaskID;
uniform sampler2D _MaskTex; uniform sampler2D _MaskTex;
uniform float4 _MaskCoord; uniform float4 _MaskCoord;
uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
uniform float _MaskSoftnessX; //uniform float _MaskWipeControl;
uniform float _MaskSoftnessY; //uniform float _MaskEdgeSoftness;
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incrementalIl2cppBuild: {} incrementalIl2cppBuild: {}
suppressCommonWarnings: 1 suppressCommonWarnings: 1
allowUnsafeCode: 0 allowUnsafeCode: 0
......
...@@ -9,6 +9,10 @@ onBoardingDoNotAskAgain = true ...@@ -9,6 +9,10 @@ onBoardingDoNotAskAgain = true
showPackageIndexes = false showPackageIndexes = false
showStatusBar = false showStatusBar = false
scopes = { scopes = {
"picker_window_position_offset.00000000" = "-1459;181;320;550"
"picker_visibility_flags.00000000" = "0"
"picker_item_size.00000000" = "1"
"picker_inspector.00000000" = "0"
} }
providers = { providers = {
asset = { asset = {
......
body { padding: 0; margin: 0 }
#unity-container { position: absolute }
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
#unity-canvas { background: #231F20 }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-footer { position: relative }
.unity-mobile #unity-footer { display: none }
#unity-logo-title-footer { float:left; width: 102px; height: 38px; background: url('unity-logo-title-footer.png') no-repeat center }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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