Commit 5074e2ef authored by saad's avatar saad

Merge branch 'NewUI' of https://gitlab.caprover.al-arcade.com/root/ssbookminigames into NewUI

# Conflicts:
#	My project/UserSettings/EditorUserSettings.asset
#	My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
#	My project/UserSettings/Layouts/default-6000.dwlt
parents 8bee4fe7 0f439457
......@@ -4,41 +4,54 @@ using OneOf;
using Supabase.Gotrue.Exceptions;
using UnityEngine;
public class SupabaseAuthentication : MonoBehaviour
public class SupabaseAuthentication
{
private SupabaseManager supabaseManager;
private static SupabaseAuthentication _instance;
public static SupabaseAuthentication Instance => _instance ??= new SupabaseAuthentication();
public static SupabaseAuthentication Instance { private set; get; }
public bool IsLoading { get; private set; }
public bool IsLoading { private set; get; }
void Awake()
{
Instance = this;
supabaseManager = SupabaseManager.Instance;
}
private SupabaseAuthentication() { }
public async UniTask<OneOf<Success, string>> EnsureSession()
{
try
{
IsLoading = true;
supabaseManager.Supabase()!.Auth.LoadSession();
if (supabaseManager.Supabase()!.Auth.CurrentUser == null)
var client = SupabaseManager.Instance.Supabase();
if (client == null)
return "Supabase not initialized";
client.Auth.LoadSession();
if (client.Auth.CurrentUser != null)
{
await supabaseManager.Supabase()!.Auth.SignInAnonymously();
try
{
await client.Auth.RefreshSession();
return new Success();
}
catch
{
// Refresh failed — fall through to anonymous
}
}
return new Success();
var session = await client.Auth.SignInAnonymously();
return session?.User != null
? new Success()
: "Anonymous sign in failed";
}
catch (GotrueException gotrueexception)
catch (GotrueException ex)
{
return gotrueexception.Message;
Debug.LogError($"[Auth] {ex.Message}");
return ex.Message;
}
catch (Exception e)
catch (Exception ex)
{
return e.Message;
Debug.LogError($"[Auth] {ex.Message}");
return ex.Message;
}
finally
{
......@@ -46,85 +59,31 @@ public class SupabaseAuthentication : MonoBehaviour
}
}
public async UniTask<OneOf<Success, string>> SignInAnonymously()
public async UniTask<OneOf<Success, string>> LogIn(string email, string password)
{
try
{
IsLoading = true;
await supabaseManager.Supabase()!.Auth.SignInAnonymously();
return new Success();
}
catch (GotrueException gotrueexception)
{
return gotrueexception.Message;
}
catch (Exception e)
{
return e.Message;
}
finally
{
IsLoading = false;
}
}
public async UniTask<OneOf<Success, string>> LogIn(string username, string password)
{
try
{
IsLoading = true;
await supabaseManager.Supabase()!.Auth.SignIn(username, password);
var client = SupabaseManager.Instance.Supabase();
if (client == null)
return "Supabase not initialized";
await client.Auth.SignIn(email, password);
return new Success();
}
catch (GotrueException gotrueexception)
catch (GotrueException ex)
{
return gotrueexception.Message;
return ex.Message;
}
catch (Exception e)
catch (Exception ex)
{
return e.Message;
return ex.Message;
}
finally
{
IsLoading = false;
}
}
// public async UniTask<OneOf<Success, string>> SignUp(string email, string password, string displayName, string fullName)
// {
// try
// {
// IsLoading = true;
// await supabaseManager.Supabase()!.Auth.SignUp(email, password);
// var userProfile = await UserService.Instance.CreateUserProfile(displayName, fullName, email);
// userProfile.Switch((_) => { }, (error) =>
// {
// Debug.LogError(error);
// });
// return new Success();
// }
// catch (GotrueException gotrueexception)
// {
// IsLoading = false;
// return gotrueexception.Message;
// }
// catch (Exception e)
// {
// return e.Message;
// }
// finally
// {
// IsLoading = false;
// }
// }
// UI button
public void LogOutButton()
{
LogOut();
}
public async UniTask<OneOf<Success, string>> LogOut()
......@@ -132,22 +91,26 @@ public class SupabaseAuthentication : MonoBehaviour
try
{
IsLoading = true;
await supabaseManager.Supabase()!.Auth.SignOut();
var client = SupabaseManager.Instance.Supabase();
if (client == null)
return "Supabase not initialized";
await client.Auth.SignOut();
UserService.Instance.ClearUser();
return new Success();
}
catch (GotrueException gotrueexception)
catch (GotrueException ex)
{
return gotrueexception.Message;
return ex.Message;
}
catch (Exception e)
catch (Exception ex)
{
return e.Message;
return ex.Message;
}
finally
{
IsLoading = false;
}
}
}
}
\ No newline at end of file
......@@ -17,6 +17,9 @@ public class Challenge : BaseModel
[Column("points_earned")]
public int PointsEarned { get; set; } = 0;
[Column("time_saved")]
public int TimeSaved { get; set; } = 0;
[Column("started_at")]
public DateTime StartedAt { get; set; }
......
......@@ -13,6 +13,7 @@ public class ChallengeService : Singleton<ChallengeService>
// Add a completed challenge
public async UniTask<OneOf<ChallengeResult, ErrorResult>> AddChallenge(
bool hasWon,
int timeSaved,
int points,
DateTime startTime,
DateTime endTime)
......@@ -26,6 +27,7 @@ public class ChallengeService : Singleton<ChallengeService>
var challenge = new Challenge
{
HasWon = hasWon,
TimeSaved = timeSaved,
PointsEarned = points,
StartedAt = startTime,
EndedAt = endTime,
......
using System;
using Cysharp.Threading.Tasks;
using Supabase.Gotrue;
using Supabase.Gotrue.Interfaces;
using UnityEngine;
using UnityEngine.SceneManagement;
public class AppRouter : MonoBehaviour
{
private static AppRouter _instance;
public static AppRouter Instance => _instance;
[Header("Splash UI (Boot Scene Only)")]
[SerializeField] private GameObject splashScreen;
[SerializeField] private GameObject errorPanel;
private bool _booted;
private void Awake()
{
if (_instance != null)
{
Destroy(gameObject);
return;
}
_instance = this;
DontDestroyOnLoad(gameObject);
}
private async void Start()
{
if (splashScreen != null) splashScreen.SetActive(true);
if (errorPanel != null) errorPanel.SetActive(false);
await Boot();
}
private async UniTask Boot()
{
// 1. Init Supabase
bool ready = await SupabaseManager.Instance.Initialize();
if (!ready)
{
ShowError("Failed to connect to server");
return;
}
// 2. Listen for unexpected sign-outs
SupabaseManager.Instance.AddAuthStateListener(OnAuthStateChanged);
// 3. Ensure session
var authResult = await SupabaseAuthentication.Instance.EnsureSession();
if (authResult.IsT1)
{
GoToLogin();
return;
}
// 4. Try load profile
var profileResult = await UserService.Instance.GetCurrentUser();
profileResult.Switch(
success => GoToHome(),
error => GoToLogin()
);
_booted = true;
}
// ─── Auth State Listener (Safety Net Only) ───────────────────────
private void OnAuthStateChanged(IGotrueClient<Supabase.Gotrue.User, Supabase.Gotrue.Session> sender, Constants.AuthState newState)
{
switch (newState)
{
case Constants.AuthState.SignedOut:
// Only react if WE didn't trigger the sign-out
if (!SupabaseAuthentication.Instance.IsLoading)
{
Debug.LogWarning("[Auth] Unexpected sign-out detected");
UserService.Instance.ClearUser();
GoToLogin();
}
break;
case Constants.AuthState.TokenRefreshed:
Debug.Log("[Auth] Token refreshed");
break;
}
}
// ─── Navigation ──────────────────────────────────────────────────
public async static void GoToLogin()
{
if (SceneManager.GetActiveScene().name != "Login")
await SceneManager.LoadSceneAsync("Login");
HideSplash();
}
public async static void GoToHome()
{
if (SceneManager.GetActiveScene().name != "MainMenu")
await SceneManager.LoadSceneAsync("MainMenu");
HideSplash();
}
public static async void Logout()
{
await SupabaseAuthentication.Instance.LogOut();
GoToLogin();
}
// ─── Helpers ─────────────────────────────────────────────────────
private static void HideSplash()
{
if (_instance == null) return;
if (_instance.splashScreen != null)
_instance.splashScreen.SetActive(false);
}
private void ShowError(string message)
{
if (splashScreen != null) splashScreen.SetActive(false);
if (errorPanel != null) errorPanel.SetActive(true);
Debug.LogError($"[Boot] {message}");
}
}
\ No newline at end of file
fileFormatVersion: 2
guid: 4f2682cf8a6c26b4bb2d0ce6b08c6ec9
\ No newline at end of file
using System;
using Cysharp.Threading.Tasks;
using Supabase.Gotrue;
using Supabase.Gotrue.Interfaces;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class SessionListener : Singleton<SessionListener>
{
[SerializeField] private SupabaseManager SupabaseManager;
[SerializeField] private Transform splash;
[SerializeField] private LoginPageAnimation LoginPageAnimation;
[SerializeField] private UnityEvent LoggedIn;
[SerializeField] private UnityEvent LoggedOut;
[SerializeField] private UnityEvent NewUser;
// public async UniTask HandleSession()
// {
// var session = await SupabaseAuthentication.Instance.EnsureSession();
public async UniTask HandleSession()
{
var session = await SupabaseAuthentication.Instance.EnsureSession();
// session.Switch(async s =>
// {
// var foundUser = await UserFileFoundAndLoaded();
session.Switch(async s =>
{
var foundUser = await UserFileFoundAndLoaded();
if (foundUser)
{
LoggedIn.Invoke();
}
else
{
UserService.Instance.OnUserChange += OnUserChanged;
splash.gameObject.SetActive(false);
NewUser.Invoke();
}
},
(error) =>
{
Debug.LogError(error);
});
}
// if (foundUser)
// {
// SceneManager.LoadScene("MainMenu");
// }
// else
// {
// UserService.Instance.OnUserChange += OnUserChanged;
// splash.gameObject.SetActive(false);
// }
// },
// (error) =>
// {
// Debug.LogError(error);
// });
// }
public void UnityAuthListener(IGotrueClient<Supabase.Gotrue.User, Session> sender, Constants.AuthState newState)
......@@ -45,8 +41,13 @@ public class SessionListener : Singleton<SessionListener>
switch (newState)
{
case Constants.AuthState.SignedIn:
Debug.Log("Signed In");
// OnAuthUserChanged(true);
break;
case Constants.AuthState.SignedOut:
Debug.Log("Signed Out");
// OnAuthUserChanged(false);
break;
case Constants.AuthState.UserUpdated:
break;
......@@ -64,15 +65,46 @@ public class SessionListener : Singleton<SessionListener>
}
}
private void OnUserChanged(User user)
{
UserService.Instance.OnUserChange -= OnUserChanged;
LoggedIn.Invoke();
}
// private void OnUserChanged(User user)
// {
// UserService.Instance.OnUserChange -= OnUserChanged;
// SceneManager.LoadScene("MainMenu");
// }
private async UniTask<bool> UserFileFoundAndLoaded()
{
var userOrError = await UserService.Instance.LoadCurrentUser();
return userOrError.IsT0;
}
// private async UniTask OnAuthUserChanged(bool isLoggedIn)
// {
// if (isLoggedIn)
// {
// var userFound = await UserFileFoundAndLoaded();
// if (userFound)
// {
// SceneManager.LoadScene("MainMenu");
// }
// else
// {
// UserService.Instance.OnUserChange += OnUserChanged;
// splash.gameObject.SetActive(false);
// LoginPageAnimation.ShowLogin();
// }
// }
// else
// {
// if (SceneManager.GetActiveScene().name != "Login")
// {
// print("User signed out, loading login scene");
// SceneManager.LoadScene("Login");
// return;
// }
// await SupabaseAuthentication.Instance.EnsureSession();
// }
// }
// private async UniTask<bool> UserFileFoundAndLoaded()
// {
// // var userOrError = await UserService.Instance.LoadCurrentUser();
// // return userOrError.IsT0;
// }
}
......@@ -5,107 +5,102 @@ using Supabase.Gotrue;
using UnityEngine;
using Client = Supabase.Client;
public class SupabaseManager : Singleton<SupabaseManager>
public class SupabaseManager
{
[SerializeField] private SessionListener SessionListener;
private static SupabaseManager _instance;
public static SupabaseManager Instance => _instance ??= new SupabaseManager();
// Public in case other components are interested in network status
private readonly NetworkStatus _networkStatus = new();
private Client _client;
private bool _initialized;
// Internals
private Client? _client;
public Client Supabase() => _client;
public bool IsInitialized => _initialized;
public bool IsOnline => _client?.Auth.Online ?? false;
public Client? Supabase() => _client;
private async void Start()
private SupabaseManager()
{
SupabaseOptions options = new();
// We set an option to refresh the token automatically using a background thread.
options.AutoRefreshToken = true;
// We start setting up the client here
Client client = new(SupabaseSettings.SupabaseURL, SupabaseSettings.SupabaseAnonKey, options);
// The first thing we do is attach the debug listener
client.Auth.AddDebugListener(DebugListener!);
// Next we set up the network status listener and tell it to turn the client online/offline
_networkStatus.Client = (Supabase.Gotrue.Client)client.Auth;
// Next we set up the session persistence - without this the client will forget the session
// each time the app is restarted
client.Auth.SetPersistence(new UnitySession());
_client = client;
// This will be called whenever the session changes
client.Auth.AddStateChangedListener(SessionListener.UnityAuthListener);
SessionListener.HandleSession().Forget();
// Fetch the session from the persistence layer
// If there is a valid/unexpired session available this counts as a user log in
// and will send an event to the UnityAuthListener above.
// client.Auth.LoadSession();
// await SupabaseAuthentication.Instance.EnsureSession();
// Allow unconfirmed user sessions. If you turn this on you will have to complete the
// email verification flow before you can use the session.
client.Auth.Options.AllowUnconfirmedUserSessions = true;
Application.quitting += Shutdown;
}
public async UniTask<bool> Initialize()
{
if (_initialized) return true;
// We check the network status to see if we are online or offline using a request to fetch
// the server settings from our project. Here's how we build that URL.
string url = $"{SupabaseSettings.SupabaseURL}/auth/v1/settings?apikey={SupabaseSettings.SupabaseAnonKey}";
try
{
// This will get the current network status
client.Auth.Online = await _networkStatus.StartAsync(url);
}
catch (NotSupportedException)
{
// Some platforms don't support network status checks, so we just assume we are online
client.Auth.Online = true;
var options = new SupabaseOptions
{
AutoRefreshToken = true
};
var client = new Client(
SupabaseSettings.SupabaseURL,
SupabaseSettings.SupabaseAnonKey,
options
);
client.Auth.AddDebugListener((msg, e) =>
{
Debug.Log($"[Supabase] {msg}");
if (e != null) Debug.LogException(e);
});
_networkStatus.Client = (Supabase.Gotrue.Client)client.Auth;
client.Auth.SetPersistence(new UnitySession());
client.Auth.Options.AllowUnconfirmedUserSessions = true;
string url = $"{SupabaseSettings.SupabaseURL}/auth/v1/settings?apikey={SupabaseSettings.SupabaseAnonKey}";
try
{
client.Auth.Online = await _networkStatus.StartAsync(url);
}
catch (NotSupportedException)
{
client.Auth.Online = true;
}
catch (Exception e)
{
Debug.LogWarning($"Network check failed: {e.Message}");
client.Auth.Online = false;
}
if (client.Auth.Online)
{
await client.InitializeAsync();
var config = await client.Auth.Settings();
Debug.Log($"[Supabase] Auto-confirm: {config?.MailerAutoConfirm}");
}
_client = client;
_initialized = true;
Debug.Log("[Supabase] ✓ Initialized");
return true;
}
catch (Exception e)
{
// Something else went wrong, so we assume we are offline
Debug.Log(e.Message, gameObject);
Debug.LogException(e, gameObject);
client.Auth.Online = false;
}
if (client.Auth.Online)
{
// Now we start up the client, which will in turn start up the background thread.
// This will attempt to refresh the session token, which in turn may send a second
// user login event to the UnityAuthListener.
await client.InitializeAsync();
// Here we fetch the server settings and log them to the console
Settings serverConfiguration = (await client.Auth.Settings())!;
Debug.Log($"Auto-confirm emails on this server: {serverConfiguration.MailerAutoConfirm}");
Debug.LogError($"[Supabase] ✗ Init failed: {e.Message}");
return false;
}
}
private void DebugListener(string message, Exception e)
public void AddAuthStateListener(Supabase.Gotrue.Interfaces.IGotrueClient<Supabase.Gotrue.User, Session>.AuthEventHandler authEventHandler)
{
Debug.Log(message, gameObject);
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (e != null)
Debug.LogException(e, gameObject);
_client?.Auth.AddStateChangedListener(authEventHandler);
}
// This is called when Unity shuts down. You want to be sure to include this so that the
// background thread is terminated cleanly. Keep in mind that if you are running the app
// in the Unity Editor, if you don't call this method you will leak the background thread!
private void OnApplicationQuit()
public void RemoveAuthStateListener(Supabase.Gotrue.Interfaces.IGotrueClient<Supabase.Gotrue.User, Session>.AuthEventHandler authEventHandler)
{
if (_client != null)
{
_client?.Auth.Shutdown();
_client = null;
}
_client?.Auth.RemoveStateChangedListener(authEventHandler);
}
private void Shutdown()
{
_client?.Auth.Shutdown();
_client = null;
_initialized = false;
Application.quitting -= Shutdown;
}
}
}
\ No newline at end of file
using System;
using Cysharp.Threading.Tasks;
using OneOf;
using Supabase.Realtime;
using Supabase.Realtime.PostgresChanges;
using System;
using UnityEngine;
public class UserService : Singleton<UserService>
public class UserService
{
private Supabase.Client supabase => SupabaseManager.Instance.Supabase();
public User? CurrentUser { private set; get; }
public Action<User> OnUserChange;
private RealtimeChannel _userChannel;
public async UniTask<OneOf<UserResult, ErrorResult>> LoadCurrentUser()
{
var userOrFail = await GetCurrentUser();
userOrFail.Switch(async (user) =>
{
CurrentUser = user.User;
OnUserChange?.Invoke(CurrentUser);
await SubscribeToCurrentUserChanges();
}, (error) =>
{
Debug.LogError(error.Message);
});
return userOrFail;
}
protected async override void Awake()
{
base.Awake();
}
private static UserService _instance;
public static UserService Instance => _instance ??= new UserService();
public async UniTask<OneOf<UserResult, ErrorResult>> CreateUserProfile(
string username,
string grade,
string school,
string sex,
string age
)
{
try
{
var user = new User
{
Username = username,
Grade = grade,
School = school,
Sex = sex,
Age = age,
Rank = "normal",
Points = 0,
CreatedAt = DateTime.UtcNow,
UpdatedAt = DateTime.UtcNow
};
public User CurrentUser { get; private set; }
public bool HasProfile => CurrentUser != null;
public event Action<User> OnUserChanged;
await supabase.From<User>().Insert(user);
CurrentUser = user;
OnUserChange?.Invoke(CurrentUser);
return new UserResult(user);
}
catch (Exception ex)
{
return new ErrorResult(ex.Message);
}
}
private UserService() { }
public async UniTask<OneOf<UserResult, ErrorResult>> GetCurrentUser()
{
try
{
if (supabase == null)
return new ErrorResult("Supabase is null");
var client = SupabaseManager.Instance.Supabase();
var authUser = client?.Auth.CurrentUser;
var authUser = supabase.Auth.CurrentUser;
if (authUser == null)
return new ErrorResult("Not authenticated");
var user = await supabase
var response = await client
.From<User>()
.Where(x => x.Id == authUser.Id)
.Single();
.Get();
if (user == null)
return new ErrorResult("User not found");
if (response?.Models == null || response.Models.Count == 0)
return new ErrorResult("Profile not found");
return new UserResult(user);
CurrentUser = response.Models[0];
OnUserChanged?.Invoke(CurrentUser);
return new UserResult(CurrentUser);
}
catch (Exception ex)
{
return new ErrorResult(ex.Message + ex.StackTrace);
Debug.LogError($"[UserService] GetCurrentUser failed: {ex.Message}");
return new ErrorResult(ex.Message);
}
}
public async UniTask<OneOf<UserResult, ErrorResult>> GetUserById(string userId)
public async UniTask<OneOf<UserResult, ErrorResult>> CreateProfile(
string username,
string school = null,
string grade = null,
string sex = null,
string age = null)
{
try
{
var user = await supabase
.From<User>()
.Where(x => x.Id == userId)
.Single();
if (user == null)
return new ErrorResult("User not found");
return new UserResult(user);
}
catch (Exception ex)
{
return new ErrorResult(ex.StackTrace);
}
}
public async UniTask SubscribeToCurrentUserChanges()
{
var userId = supabase.Auth.CurrentUser?.Id;
if (string.IsNullOrWhiteSpace(userId))
{
Debug.LogError("User ID is null or empty. Cannot subscribe to user changes.");
return;
}
if (_userChannel != null)
{
_userChannel.Unsubscribe();
_userChannel = null;
}
await supabase.Realtime.ConnectAsync();
_userChannel = supabase.Realtime.Channel($"user_{userId}");
_userChannel.Register(new PostgresChangesOptions(schema: "public", table: "users", eventType: PostgresChangesOptions.ListenType.All, filter: $"id=eq.{userId}"));
var client = SupabaseManager.Instance.Supabase();
if (client?.Auth.CurrentUser == null)
return new ErrorResult("Not authenticated");
_userChannel.AddPostgresChangeHandler(
PostgresChangesOptions.ListenType.All,
(_, change) =>
var user = new User
{
var updatedUser = change.Model<User>();
if (updatedUser == null)
return;
CurrentUser = updatedUser;
OnUserChange?.Invoke(CurrentUser);
});
Username = username,
School = school,
Grade = grade,
Sex = sex,
Age = age,
Rank = "normal",
Points = 0,
CreatedAt = DateTime.UtcNow,
UpdatedAt = DateTime.UtcNow
};
await _userChannel.Subscribe();
}
await client.From<User>().Insert(user);
private async void OnDestroy()
{
if (_userChannel != null)
// Re-fetch to get server-set fields (id, timestamps)
var fetchResult = await GetCurrentUser();
return fetchResult;
}
catch (Exception ex)
{
_userChannel.Unsubscribe();
_userChannel = null;
Debug.LogError($"[UserService] CreateProfile failed: {ex.Message}");
return new ErrorResult(ex.Message);
}
}
public async UniTask<OneOf<UserResult, ErrorResult>> UpdateDisplayName(string newDisplayName)
public async UniTask<OneOf<UserResult, ErrorResult>> UpdateProfile(
string username = null,
string school = null,
string grade = null,
string sex = null,
string age = null)
{
try
{
var authUser = supabase.Auth.CurrentUser;
var client = SupabaseManager.Instance.Supabase();
var authUser = client?.Auth.CurrentUser;
if (authUser == null)
return new ErrorResult("Not authenticated");
await supabase
var update = new User();
if (username != null) update.Username = username;
if (school != null) update.School = school;
if (grade != null) update.Grade = grade;
if (sex != null) update.Sex = sex;
if (age != null) update.Age = age;
await client
.From<User>()
.Where(x => x.Id == authUser.Id.ToString())
.Update(new User { Username = newDisplayName });
.Where(x => x.Id == authUser.Id)
.Update(update);
// Re-fetch
return await GetCurrentUser();
}
catch (Exception ex)
{
Debug.LogError($"[UserService] UpdateProfile failed: {ex.Message}");
return new ErrorResult(ex.Message);
}
}
public async UniTask<OneOf<UserResult, ErrorResult>> DeleteCurrentUser()
public void ClearUser()
{
try
{
var authUser = supabase.Auth.CurrentUser;
if (authUser == null)
return new ErrorResult("Not authenticated");
await supabase
.From<User>()
.Where(x => x.Id == authUser.Id.ToString())
.Delete();
return new UserResult(null);
}
catch (Exception ex)
{
return new ErrorResult(ex.Message);
}
CurrentUser = null;
OnUserChanged?.Invoke(null);
}
}
}
\ No newline at end of file
......@@ -38,7 +38,7 @@ public class HomeController : MonoBehaviour
xpRankEnd = root.Q<Label>("XPRankEnd");
nextRankProgressBar = root.Q<CustomProgressBar>("NextRankProgressBar");
UserService.Instance.OnUserChange += OnUserChange;
UserService.Instance.OnUserChanged += OnUserChange;
OnUserChange(UserService.Instance.CurrentUser);
challengeButton = root.Q<Button>("Challenge");
......
......@@ -37,11 +37,17 @@ public class LoginController : MonoBehaviour
public async void RegisterAnon()
{
print(username.text + grade.value + school.value + sex.value + age.text);
var signUp = await UserService.Instance.CreateUserProfile(username.text, grade.value, school.value, sex.value, age.text);
var auth = await SupabaseAuthentication.Instance.EnsureSession();
if (auth.IsT1)
{
Debug.LogError($"Authentication failed");
return;
}
var signUp = await UserService.Instance.CreateProfile(username.text, grade.value, school.value, sex.value, age.text);
signUp.Switch(user =>
{
Debug.Log("User created successfully");
AppRouter.GoToHome();
}, error =>
{
Debug.LogError($"Failed to create user: {error.Message}");
......
......@@ -13,9 +13,9 @@ public class ProfileController : MonoBehaviour
var root = profileDocument.rootVisualElement.Q("Settings");
name = root.Q<Label>("Username");
logoutButton = root.Q<Button>("LogoutButton");
logoutButton.clicked += () => SupabaseAuthentication.Instance.LogOut();
logoutButton.clicked += () => AppRouter.Logout();
UserService.Instance.OnUserChange += OnUserChange;
UserService.Instance.OnUserChanged += OnUserChange;
OnUserChange(UserService.Instance.CurrentUser);
}
......
......@@ -10,8 +10,8 @@ public class SceneSwitcherHelpers : MonoBehaviour
public async void LoadMainMenuAsync()
{
await UserService.Instance.LoadCurrentUser();
SceneManager.LoadScene("MainMenu");
// await UserService.Instance.LoadCurrentUser();
// SceneManager.LoadScene("MainMenu");
}
public void LoadLogin()
......
......@@ -11,7 +11,7 @@
<ui:Label text="👤" name="TextFieldLabel" language-direction="RTL" class="emoji" style="color: rgb(117, 117, 117); margin-bottom: 20px; font-size: 40px; -unity-text-align: middle-right; margin-left: 5px;"/>
<ui:Label text="اسم المستخدم" name="TextFieldLabel" language-direction="RTL" class="base-text-light" style="color: rgb(117, 117, 117); margin-bottom: 20px; font-size: 35px; -unity-font-definition: url(&quot;project://database/Assets/ALArcade/Hakwaty%20Font/TSHakwaty-DemiBold.otf?fileID=12800000&amp;guid=566b773a07b3d064aa1f4c6ef7b6f6fa&amp;type=3#TSHakwaty-DemiBold&quot;);"/>
</ui:VisualElement>
<ui:TextField label="" placeholder-text="" name="Username" value="" language-direction="RTL" class="textField" style="flex-direction: row-reverse; color: rgb(0, 0, 0); -unity-font-definition: url(&quot;project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=2230732570650464555&amp;guid=901fb73b2529c134f9cf372789759383&amp;type=3#NotInter-Regular&quot;); -unity-text-align: upper-left;">
<ui:TextField label="" placeholder-text="" name="Username" value="" language-direction="RTL" class="textField" style="flex-direction: row-reverse; color: rgb(0, 0, 0); -unity-font-definition: url(&quot;project://database/Assets/UI%20Toolkit/UnityThemes/UnityDefaultRuntimeTheme.tss?fileID=2230732570650464555&amp;guid=901fb73b2529c134f9cf372789759383&amp;type=3#NotInter-Regular&quot;); -unity-text-align: upper-right; -unity-text-generator: advanced; justify-content: space-between;">
<ui:Image source="project://database/Assets/Art/export/mail@3x.png?fileID=2800000&amp;guid=0d76662a81af3a7408ca3c2975f08b8f&amp;type=3#mail@3x" tint-color="rgb(158, 158, 158)" style="margin-left: 25px; width: 51px; display: none;"/>
</ui:TextField>
</ui:VisualElement>
......
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......@@ -768,4 +724,3 @@ SceneRoots:
m_Roots:
- {fileID: 2035341440}
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......@@ -12,10 +12,11 @@ public class LoginPageAnimation : MonoBehaviour
Application.targetFrameRate = 60;
ContantPanel = loginPage.rootVisualElement.Q<VisualElement>("ContantPanel");
}
public void ShowLogin()
{
ContantPanel.style.translate = new StyleTranslate(new Translate(0, 0));
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ContantPanel.style.translate = new StyleTranslate(new Translate(0, 0));
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m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080}
m_ReferenceResolution: {x: 1080, y: 2400}
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......
......@@ -4,7 +4,7 @@
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<ui:VisualElement name="GameDetailsPanel" style="height: 117px; width: auto; justify-content: space-between;">
<ui:VisualElement name="GameDetailsPanel" style="height: 117px; width: 404px; justify-content: space-between;">
<ui:Label text="عبد الرحمن" name="PlayerNameLabel" class="base-text-bold" style="font-size: 40px; height: auto; flex-shrink: 0; -unity-font-definition: url(&quot;project://database/Assets/ALArcade/Hakwaty%20Font/TSHakwaty-DemiBold.otf?fileID=12800000&amp;guid=566b773a07b3d064aa1f4c6ef7b6f6fa&amp;type=3#TSHakwaty-DemiBold&quot;);"/>
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</ui:VisualElement>
......
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......@@ -83,7 +83,9 @@ public class ChallengeManager : MonoBehaviour
currentGameIndex++;
if (currentGameIndex >= gameSceneNames.Count)
{
WonChallenge(timeSaved, timeSaved * timeSavedBonusMultiplier).Forget();
var pointsEarnedTotal = winningPoints + (timeSaved * timeSavedBonusMultiplier);
WonChallenge(timeSaved, pointsEarnedTotal).Forget();
return;
}
......@@ -121,7 +123,7 @@ public class ChallengeManager : MonoBehaviour
// Show results, reset challenge, etc.
challengeCanvas.ShowChallengeResult(false, 0, penaltiesPerGame[currentGameIndex]);
await ChallengeService.Instance.AddChallenge(false, -penaltiesPerGame[currentGameIndex], startTime, DateTime.UtcNow);
await ChallengeService.Instance.AddChallenge(false, -penaltiesPerGame[currentGameIndex], 0, startTime, DateTime.UtcNow);
}
private async UniTask WonChallenge(int timeSaved, int pointsEarned)
......@@ -129,7 +131,7 @@ public class ChallengeManager : MonoBehaviour
Debug.Log("Challenge completed! Total time saved: " + timeSaved);
challengeCanvas.ShowChallengeResult(true, timeSaved, pointsEarned);
await ChallengeService.Instance.AddChallenge(true, timeSaved, startTime, DateTime.UtcNow);
await ChallengeService.Instance.AddChallenge(true, timeSaved, pointsEarned, startTime, DateTime.UtcNow);
}
public void EndChallenge()
......
......@@ -603,6 +603,7 @@ MonoBehaviour:
gameSceneNames:
- cs
- tf
- mcq
transitionSettings: {fileID: 11400000, guid: 057babd6f13132c449650d99e3c4e99c, type: 2}
winningPoints: 100
timeSavedBonusMultiplier: 2
......
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m_AssetVersion: 10
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:
......
......@@ -66,14 +66,14 @@
"url": "https://packages.unity.com"
},
"com.unity.collections": {
"version": "2.6.2",
"version": "2.6.5",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.8.23",
"com.unity.burst": "1.8.27",
"com.unity.mathematics": "1.3.2",
"com.unity.test-framework": "1.4.6",
"com.unity.nuget.mono-cecil": "1.11.5",
"com.unity.nuget.mono-cecil": "1.11.6",
"com.unity.test-framework.performance": "3.0.3"
},
"url": "https://packages.unity.com"
......@@ -217,7 +217,7 @@
}
},
"com.unity.splines": {
"version": "2.8.2",
"version": "2.8.4",
"depth": 1,
"source": "registry",
"dependencies": {
......
......@@ -5,6 +5,9 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/AppUI/NewAppUI/Scene/Boot.unity
guid: 89a5ca01ddc649a498cda8dc02cf28e3
- enabled: 1
path: Assets/AppUI/NewAppUI/Scene/Login.unity
guid: 4fa5e0aa88e167d4aa3deb5d7b58efd2
......
......@@ -13,6 +13,9 @@ scopes = {
"picker_visibility_flags.00000000" = "0"
"picker_item_size.00000000" = "1"
"picker_inspector.00000000" = "0"
"last_search.66F56946" = ""
"OpenInspectorPreview.66F56946" = "0"
"currentGroup.66F56946" = "all"
}
providers = {
asset = {
......
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