Commit 46d08df7 authored by Mahmoud Aglan's avatar Mahmoud Aglan

Optimized The Fucken Games

parent 7b654ffa
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packageName: Cartoon FX Remaster Free
packageVersion: R 1.5.0
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......@@ -14,7 +14,7 @@ OcclusionCullingSettings:
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 10
m_Fog: 1
m_Fog: 0
m_FogColor: {r: 0.4, g: 0.4, b: 0.4, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
......@@ -180,7 +180,7 @@ Camera:
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
far clip plane: 75
field of view: 60
orthographic: 0
orthographic size: 5
......@@ -192,8 +192,8 @@ Camera:
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m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_HDR: 0
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
......@@ -227,7 +227,7 @@ MonoBehaviour:
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m_CameraType: 0
......@@ -238,9 +238,9 @@ MonoBehaviour:
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m_Antialiasing: 0
m_AntialiasingQuality: 0
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
......@@ -622,7 +622,7 @@ Light:
m_InnerSpotAngle: 21.80208
m_CookieSize2D: {x: 0.5, y: 0.5}
m_Shadows:
m_Type: 2
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
......
......@@ -308,7 +308,7 @@ Camera:
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
far clip plane: 75
field of view: 60
orthographic: 0
orthographic size: 5
......@@ -320,8 +320,8 @@ Camera:
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_HDR: 0
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
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m_OcclusionCulling: 1
......@@ -354,7 +354,7 @@ MonoBehaviour:
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m_AntialiasingQuality: 0
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
......
......@@ -262,6 +262,18 @@ namespace com.al_arcade.mcq
//cam.clearFlags = CameraClearFlags.SolidColor;
//cam.backgroundColor = cameraBgColor;
cam.farClipPlane = 75f;
cam.allowHDR = false;
cam.allowMSAA = false;
var urpCamData = cam.GetComponent<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData>();
if (urpCamData != null)
{
urpCamData.renderShadows = false;
urpCamData.renderPostProcessing = false;
urpCamData.antialiasing = UnityEngine.Rendering.Universal.AntialiasingMode.None;
}
var follower = cam.GetComponent<McqCameraFollow>();
if (follower == null)
follower = cam.gameObject.AddComponent<McqCameraFollow>();
......
......@@ -266,6 +266,17 @@ namespace com.al_arcade.tf
cam.transform.rotation = Quaternion.Euler(0, 90, 0);
cam.fieldOfView = cameraFOV;
cam.nearClipPlane = 0.1f;
cam.farClipPlane = 75f;
cam.allowHDR = false;
cam.allowMSAA = false;
var urpCamData = cam.GetComponent<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData>();
if (urpCamData != null)
{
urpCamData.renderShadows = false;
urpCamData.renderPostProcessing = false;
urpCamData.antialiasing = UnityEngine.Rendering.Universal.AntialiasingMode.None;
}
}
private void SetupLighting()
......
......@@ -23,14 +23,14 @@ MonoBehaviour:
m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 0
m_SupportsTerrainHoles: 1
m_SupportsHDR: 1
m_SupportsHDR: 0
m_HDRColorBufferPrecision: 0
m_MSAA: 1
m_RenderScale: 0.8
m_RenderScale: 0.7
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 0
m_FsrSharpness: 0.92
m_EnableLODCrossFade: 1
m_EnableLODCrossFade: 0
m_LODCrossFadeDitheringType: 1
m_ShEvalMode: 0
m_LightProbeSystem: 0
......@@ -42,19 +42,19 @@ MonoBehaviour:
m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 1024
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_MainLightShadowsSupported: 0
m_MainLightShadowmapResolution: 512
m_AdditionalLightsRenderingMode: 0
m_AdditionalLightsPerObjectLimit: 0
m_AdditionalLightShadowsSupported: 0
m_AdditionalLightsShadowmapResolution: 2048
m_AdditionalLightsShadowResolutionTierLow: 256
m_AdditionalLightsShadowResolutionTierMedium: 512
m_AdditionalLightsShadowResolutionTierHigh: 1024
m_ReflectionProbeBlending: 1
m_ReflectionProbeBoxProjection: 1
m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0
m_ReflectionProbeAtlas: 1
m_ShadowDistance: 50
m_ShadowDistance: 20
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}
......@@ -62,7 +62,7 @@ MonoBehaviour:
m_CascadeBorder: 0.2
m_ShadowDepthBias: 1
m_ShadowNormalBias: 1
m_AnyShadowsSupported: 1
m_AnyShadowsSupported: 0
m_SoftShadowsSupported: 0
m_ConservativeEnclosingSphere: 1
m_NumIterationsEnclosingSphere: 64
......@@ -70,10 +70,10 @@ MonoBehaviour:
m_AdditionalLightsCookieResolution: 1024
m_AdditionalLightsCookieFormat: 1
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1
m_SupportsLightCookies: 1
m_SupportsLightLayers: 1
m_SupportsDynamicBatching: 1
m_MixedLightingSupported: 0
m_SupportsLightCookies: 0
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
m_UseAdaptivePerformance: 1
......@@ -81,8 +81,8 @@ MonoBehaviour:
m_ColorGradingLutSize: 32
m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 1
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
m_SupportDataDrivenLensFlare: 0
m_SupportScreenSpaceLensFlare: 0
m_GPUResidentDrawerMode: 0
m_SmallMeshScreenPercentage: 0
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
......
......@@ -43,7 +43,7 @@ MonoBehaviour:
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048
m_MainLightShadowmapResolution: 1024
m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 1
......@@ -54,8 +54,8 @@ MonoBehaviour:
m_ReflectionProbeBlending: 1
m_ReflectionProbeBoxProjection: 1
m_ReflectionProbeAtlas: 1
m_ShadowDistance: 50
m_ShadowCascadeCount: 4
m_ShadowDistance: 30
m_ShadowCascadeCount: 2
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}
m_Cascade4Split: {x: 0.12299999, y: 0.2926, z: 0.53599995}
......@@ -66,14 +66,14 @@ MonoBehaviour:
m_SoftShadowsSupported: 1
m_ConservativeEnclosingSphere: 1
m_NumIterationsEnclosingSphere: 64
m_SoftShadowQuality: 3
m_AdditionalLightsCookieResolution: 2048
m_AdditionalLightsCookieFormat: 3
m_SoftShadowQuality: 1
m_AdditionalLightsCookieResolution: 512
m_AdditionalLightsCookieFormat: 1
m_UseSRPBatcher: 1
m_SupportsDynamicBatching: 0
m_SupportsDynamicBatching: 1
m_MixedLightingSupported: 1
m_SupportsLightCookies: 1
m_SupportsLightLayers: 1
m_SupportsLightCookies: 0
m_SupportsLightLayers: 0
m_DebugLevel: 0
m_StoreActionsOptimization: 0
m_UseAdaptivePerformance: 1
......@@ -81,8 +81,8 @@ MonoBehaviour:
m_ColorGradingLutSize: 32
m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
m_SupportDataDrivenLensFlare: 0
m_SupportScreenSpaceLensFlare: 0
m_GPUResidentDrawerMode: 0
m_SmallMeshScreenPercentage: 0
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
......
......@@ -67,7 +67,7 @@ MonoBehaviour:
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m_Name: ScreenSpaceAmbientOcclusion
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m_Active: 0
m_Settings:
AOMethod: 0
Downsample: 0
......
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......@@ -9,11 +9,11 @@ QualitySettings:
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shadows: 2
shadowResolution: 1
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowCascades: 1
shadowDistance: 25
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
......
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......@@ -361,11 +361,11 @@ MonoBehaviour:
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size: {x: 0, y: 0}
sizeOverridden: 0
- dockPosition: 1
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containerId: overlay-toolbar__top
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id: Services/Environment
index: 8
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id: Play Mode Controls
index: 0
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......@@ -375,11 +375,11 @@ MonoBehaviour:
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......@@ -413,7 +413,7 @@ MonoBehaviour:
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m_VBaseRangeMax: 270
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m_VAllowExceedBaseRangeMin: 1
......@@ -477,23 +477,23 @@ MonoBehaviour:
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......
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