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Mahmoud Aglan authored
Three critical multiplayer sync issues fixed: 1. Resign now notifies server (action:'resign') BEFORE ending locally. Opponent's polling detects status:'completed' + result and shows win. 2. Reconnect recovery completely rewritten: - Determines player color from match data (white_player_id vs userId) - Flips board correctly for black - Sets lastKnownMoveCount from server to prevent duplicate move processing - Detects if game already ended while disconnected (opponent resigned) - Restores canSelect with correct color check 3. sendLiveMove now includes clock times (white_time_remaining_ms, black_time_remaining_ms) so opponent sees accurate clocks. Co-Authored-By:Claude Opus 4.6 <noreply@anthropic.com>
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