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Mahmoud Aglan authored
- afterMove: use boardSlot for firework/flash colors (not player index) - afterMove: in local-multi, ANY human capturing triggers celebration (not just player 0) - botLoop: capture detection checks all human players in local-multi (not just myPlayerIndex=0) - animateDice: shake dice-area for all human players in local-multi (previously only shook for player 0, panel for others) Co-Authored-By:Claude Opus 4.6 <noreply@anthropic.com>
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