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Mahmoud Aglan authored
Chess (live mode): - Fetches opponent profile, shows real name in opponent bar - Emotes sync to opponent via game_state (send + receive) - Connection status monitored (green/yellow/red dot) - Incoming emotes shown as floating animation - mp.cleanup() on game end Ludo (live mode): - Emotes sync to opponent via ludo-match.php - Connection status monitored - Incoming emotes received and displayed - Polling starts if not player's turn at game start Both games: - Fixed emoteWrap variable reference (was using wrong 'wrap') - Shared multiplayer.js handles all common features Co-Authored-By:Claude Opus 4.6 <noreply@anthropic.com>
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