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Mahmoud Aglan authored
Phase 1 fixes: - lobby.js: guest waits 2.5s before entering game (gives host time to detect) - challenge.js: validate match_id exists before navigating to lobby - match-session.js: remove visibilitychange listener on destroy (memory leak fix) - match-session.js: only fire onConnectionRestored after actual disconnection - net.js: handle non-JSON server responses gracefully (nginx 502 pages etc) - result.js: pass actual timeControl to rematch instead of hardcoded rapid_10_0 - Remove dead chess/logic/live.js and ludo/logic/live.js (unused) Fixes WTF #15, #19, #23, #24, #35, #37, #54, #150 Co-Authored-By:Claude Opus 4.6 <noreply@anthropic.com>
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