• Mahmoud Aglan's avatar
    fix: chess multiplayer — lobby sync, session leaks, error handling · 7f51492e
    Mahmoud Aglan authored
    Phase 1 fixes:
    - lobby.js: guest waits 2.5s before entering game (gives host time to detect)
    - challenge.js: validate match_id exists before navigating to lobby
    - match-session.js: remove visibilitychange listener on destroy (memory leak fix)
    - match-session.js: only fire onConnectionRestored after actual disconnection
    - net.js: handle non-JSON server responses gracefully (nginx 502 pages etc)
    - result.js: pass actual timeControl to rematch instead of hardcoded rapid_10_0
    - Remove dead chess/logic/live.js and ludo/logic/live.js (unused)
    
    Fixes WTF #15, #19, #23, #24, #35, #37, #54, #150
    Co-Authored-By: 's avatarClaude Opus 4.6 <noreply@anthropic.com>
    7f51492e
Name
Last commit
Last update
..
auth Loading commit data...
backgammon Loading commit data...
chess Loading commit data...
domino Loading commit data...
ludo Loading commit data...
org Loading commit data...
play Loading commit data...
profile Loading commit data...
puzzles Loading commit data...
rank Loading commit data...
rewards Loading commit data...
shop Loading commit data...
social Loading commit data...
tournaments Loading commit data...