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Mahmoud Aglan authored
A bot game gets its own ludo_matches row (action start, mode bot), and complete pays its creator once through complete_match with the bot seats as null: nothing under 90 s, nothing for a walked-away game, 403 for anyone else. The result card shows the real coins and XP. From the design review: the die is the roll key (#roll-btn), an idle full face on a lip in the roller's colour, instead of a die beside a button with a red pip in a glowing ring; plates use the shared avatar (purple rounded square for people, ink with the robot for bots); the room's start key is pinned above the dock with compact seat cards, checked uncovered at 360x640, 390x844 and 430x932. tests/play/ludo.mjs 83/84 then 37/37 for the local games after fixing the opening roll in the one lucky check. Co-Authored-By:Claude Opus 5.5 <noreply@anthropic.com>
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| backgammon-rules.mjs | ||
| backgammon.mjs | ||
| chess.mjs | ||
| domino-logic.mjs | ||
| domino.mjs | ||
| ludo-rules.mjs | ||
| ludo.mjs | ||
| shell.mjs |