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Mahmoud Aglan authored
- Phase 0: Core engine (scene manager, store, bus, net, tween, audio, canvas, HUD, i18n) - Phase 1: Auth (splash, login, register, token management) - Phase 2: Play World (game carousel, mode picker, bot/time selectors, queue) - Phase 3-4: Chess (canvas board, drag/drop, chess.js, Stockfish bots, clock, live matchmaking) - Phase 5: Domino (tile chain logic, bot AI, pip scoring, multiplayer) - Phase 6: Ludo (cross-board, dice, captures, 4-player bots) - Phase 7: Social (friends, notifications, realtime) - Phase 8: Organizations (browse, join, members, detail) - Phase 9: Rewards (daily claims, streak, coins) - Phase 10: Profile (player card, stats, settings, logout) - Phase 11: Shop (cosmetics, purchase flow, equip) - Phase 12: Rank (leaderboard, tournaments, registration) - Phase 13: Puzzles (chess training with rating) - Phase 14-16: All APIs, polish, deployment config Co-Authored-By:Claude Opus 4.6 <noreply@anthropic.com>
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| .. | ||
| backend_architecture.md | ||
| backend_build_order.md | ||
| feature_coverage_audit.md | ||
| frontend_blueprint.md | ||
| implementation_log.md | ||
| supabase_master_audit.md |