fix: local-multi mode celebrations, capture feedback, and dice shake
- afterMove: use boardSlot for firework/flash colors (not player index)
- afterMove: in local-multi, ANY human capturing triggers celebration
(not just player 0)
- botLoop: capture detection checks all human players in local-multi
(not just myPlayerIndex=0)
- animateDice: shake dice-area for all human players in local-multi
(previously only shook for player 0, panel for others)
Co-Authored-By:
Claude Opus 4.6 <noreply@anthropic.com>
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