fix: place 2-player Ludo on diagonal corners (Red vs Yellow)
- Default seats for 2 players: [0, 2] (BL vs TR) instead of [0, 1] (adjacent)
- Panel layout: opponent at top-right for 2-player (diagonally opposite)
- Corner glow uses boardSlot instead of player index
- Dim inactive home zones, home columns, center triangles, start squares
- Matches the getSeatPositions() in room.js which already returned [0, 2]
Co-Authored-By:
Claude Opus 4.6 <noreply@anthropic.com>
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