feat(ludo): dice visibility, capture SFX/VFX, ranking system, finish fix
- Hide dice + roll button when not player's turn; show only on active turn
- Distinct capture feedback: cheerful SFX+confetti for the capturer,
sad SFX+red flash+shake for the victim whose pawn got sent home
- Game continues until 3 players finish — 1st/2nd/3rd get podium screen,
4th gets loser screen. Finished players are dimmed and auto-skipped
- Fix finish position: pawns now land on the outer middle of the center
3x3 grid (squares 2/4/6/8 per color), not the dead center square 5
- Result screen shows Arabic ranking labels and medals per placement
Co-Authored-By:
Claude Opus 4.6 <noreply@anthropic.com>
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