Commit 6a701869 authored by Abdulrahman Mohammed's avatar Abdulrahman Mohammed

Done with game

parent 53bf215f
...@@ -13,26 +13,18 @@ MonoBehaviour: ...@@ -13,26 +13,18 @@ MonoBehaviour:
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...@@ -49,40 +41,40 @@ MonoBehaviour: ...@@ -49,40 +41,40 @@ MonoBehaviour:
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intensity: intensity:
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m_Value: 0.5 m_Value: 0.5
min: 0
scatter: scatter:
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clamp: clamp:
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min: 0
tint: tint:
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...@@ -96,31 +88,21 @@ MonoBehaviour: ...@@ -96,31 +88,21 @@ MonoBehaviour:
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postExposure: postExposure:
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m_Value: 10 m_Value: 10
min: -100
max: 100
colorFilter: colorFilter:
m_OverrideState: 0 m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1} m_Value: {r: 1, g: 1, b: 1, a: 1}
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showAlpha: 0
showEyeDropper: 1
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saturation: saturation:
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MonoBehaviour: MonoBehaviour:
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...@@ -134,12 +116,9 @@ MonoBehaviour: ...@@ -134,12 +116,9 @@ MonoBehaviour:
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MonoBehaviour: MonoBehaviour:
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......
...@@ -2,7 +2,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit" ...@@ -2,7 +2,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit"
{ {
Properties Properties
{ {
[CurvedWorldBendSettings] _CurvedWorldBendSettings("0,5|1", Vector) = (0, 0, 0, 0) [CurvedWorldBendSettings] _CurvedWorldBendSettings("0,2,5|1", Vector) = (0, 0, 0, 0)
[MainTexture] _BaseMap("Base Map", 2D) = "white" {} [MainTexture] _BaseMap("Base Map", 2D) = "white" {}
[MainColor] _BaseColor("Base Color", Color) = (1,1,1,1) [MainColor] _BaseColor("Base Color", Color) = (1,1,1,1)
...@@ -106,7 +106,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit" ...@@ -106,7 +106,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit"
#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl"
#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE #pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_LITTLEPLANET_Y CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE
#define CURVEDWORLD_BEND_ID_1 #define CURVEDWORLD_BEND_ID_1
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
#include "../../Core/CurvedWorldTransform.cginc" #include "../../Core/CurvedWorldTransform.cginc"
...@@ -148,7 +148,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit" ...@@ -148,7 +148,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit"
#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl"
#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE #pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_LITTLEPLANET_Y CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE
#define CURVEDWORLD_BEND_ID_1 #define CURVEDWORLD_BEND_ID_1
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
#include "../../Core/CurvedWorldTransform.cginc" #include "../../Core/CurvedWorldTransform.cginc"
...@@ -191,7 +191,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit" ...@@ -191,7 +191,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit"
#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl"
#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE #pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_LITTLEPLANET_Y CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE
#define CURVEDWORLD_BEND_ID_1 #define CURVEDWORLD_BEND_ID_1
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
#include "../../Core/CurvedWorldTransform.cginc" #include "../../Core/CurvedWorldTransform.cginc"
...@@ -232,7 +232,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit" ...@@ -232,7 +232,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit"
#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl"
#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE #pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_LITTLEPLANET_Y CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE
#define CURVEDWORLD_BEND_ID_1 #define CURVEDWORLD_BEND_ID_1
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
#include "../../Core/CurvedWorldTransform.cginc" #include "../../Core/CurvedWorldTransform.cginc"
...@@ -275,7 +275,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit" ...@@ -275,7 +275,7 @@ Shader "Amazing Assets/Curved World/Particles/Unlit"
#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl" #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl"
#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE #pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_LITTLEPLANET_Y CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE
#define CURVEDWORLD_BEND_ID_1 #define CURVEDWORLD_BEND_ID_1
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON #pragma shader_feature_local CURVEDWORLD_DISABLED_ON
#include "../../Core/CurvedWorldTransform.cginc" #include "../../Core/CurvedWorldTransform.cginc"
......
...@@ -8,14 +8,16 @@ Material: ...@@ -8,14 +8,16 @@ Material:
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m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE
- _FADING_ON - _FADING_ON
- _SOFTPARTICLES_ON - _SOFTPARTICLES_ON
- _SURFACE_TYPE_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: m_InvalidKeywords:
- CURVEDWORLD_BEND_ID_1
- _FLIPBOOKBLENDING_OFF - _FLIPBOOKBLENDING_OFF
m_LightmapFlags: 6 m_LightmapFlags: 6
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...@@ -93,6 +95,7 @@ Material: ...@@ -93,6 +95,7 @@ Material:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 0.5019608} - _Color: {r: 1, g: 1, b: 1, a: 0.5019608}
- _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _CurvedWorldBendSettings: {r: 2, g: 1, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 1.4285715, b: 0, a: 0} - _SoftParticleFadeParams: {r: 0, g: 1.4285715, b: 0, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
......
...@@ -8,14 +8,16 @@ Material: ...@@ -8,14 +8,16 @@ Material:
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- CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_Z_POSITIVE
- _FADING_ON - _FADING_ON
- _SOFTPARTICLES_ON - _SOFTPARTICLES_ON
- _SURFACE_TYPE_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: m_InvalidKeywords:
- CURVEDWORLD_BEND_ID_1
- _FLIPBOOKBLENDING_OFF - _FLIPBOOKBLENDING_OFF
m_LightmapFlags: 6 m_LightmapFlags: 6
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
...@@ -123,6 +125,7 @@ Material: ...@@ -123,6 +125,7 @@ Material:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0} - _ColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
- _CurvedWorldBendSettings: {r: 2, g: 1, b: 0, a: 0}
- _EmisColor: {r: 0.4852941, g: 0.4852941, b: 0.4852941, a: 0} - _EmisColor: {r: 0.4852941, g: 0.4852941, b: 0.4852941, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 2, b: 0, a: 0} - _SoftParticleFadeParams: {r: 0, g: 2, b: 0, a: 0}
......
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- _FADING_ON - _FADING_ON
- _SOFTPARTICLES_ON - _SOFTPARTICLES_ON
- _SURFACE_TYPE_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: m_InvalidKeywords:
- CURVEDWORLD_BEND_ID_1
- _FLIPBOOKBLENDING_OFF - _FLIPBOOKBLENDING_OFF
m_LightmapFlags: 6 m_LightmapFlags: 6
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
...@@ -120,6 +122,7 @@ Material: ...@@ -120,6 +122,7 @@ Material:
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 2, g: 2, b: 2, a: 1} - _Color: {r: 2, g: 2, b: 2, a: 1}
- _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0} - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CurvedWorldBendSettings: {r: 2, g: 1, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 5, b: 0, a: 0} - _SoftParticleFadeParams: {r: 0, g: 5, b: 0, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 0.5019608} - _TintColor: {r: 1, g: 1, b: 1, a: 0.5019608}
......
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