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Abdulrahman Mohammed
animalHunters
Commits
30704ce9
Commit
30704ce9
authored
Jan 31, 2026
by
Abdulrahman Mohammed
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Done with NPCs in lobby
parent
719329b1
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33 changed files
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2390 additions
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123 deletions
+2390
-123
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Assets/DefaultNetworkPrefabs.asset
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NPC.prefab
Assets/_project/Prefabs/NPCs/NPC.prefab
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Assets/_project/Scenes/Game.unity
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LobbyScene.unity
Assets/_project/Scenes/LobbyScene.unity
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Assets/_project/Scripts/Systems/Player/PlayerMovement.cs
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---
!u!222
&1868593451
CanvasRenderer
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1868593448
}
m_CullTransparentMesh
:
1
---
!u!1
&1891997310
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -4075,7 +4875,7 @@ MonoBehaviour:
-
{
fileID
:
11400000
,
guid
:
5d8ee9d8b99a6e845a9710aafe141857
,
type
:
2
}
TickRate
:
30
ClientConnectionBufferTimeout
:
10
ConnectionApproval
:
1
ConnectionApproval
:
0
ConnectionData
:
EnableTimeResync
:
0
TimeResyncInterval
:
30
...
...
@@ -4112,6 +4912,10 @@ PrefabInstance:
propertyPath
:
m_Name
value
:
stone-flat
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
1000013781281258
,
guid
:
0f6c3c2b59a164fdaa30536d7278dc0a
,
type
:
3
}
propertyPath
:
m_IsActive
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4000013468050256
,
guid
:
0f6c3c2b59a164fdaa30536d7278dc0a
,
type
:
3
}
propertyPath
:
m_LocalPosition.x
value
:
-4.9498777
...
...
Assets/_project/Scenes/LobbyScene.unity
View file @
30704ce9
...
...
@@ -1638,10 +1638,8 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
Assembly-CSharp::PlayersInLobbyRoom
<isBusySlot>k__BackingField
:
0
<playerId>k__BackingField
:
playerName
:
{
fileID
:
1185419686
}
avatarImage
:
{
fileID
:
1843712252
}
playerAvatarIndex
:
0
readyButton
:
{
fileID
:
96477902
}
---
!u!1
&925825533
GameObject
:
...
...
@@ -1807,10 +1805,8 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
Assembly-CSharp::PlayersInLobbyRoom
<isBusySlot>k__BackingField
:
0
<playerId>k__BackingField
:
playerName
:
{
fileID
:
2083683284
}
avatarImage
:
{
fileID
:
1612098124
}
playerAvatarIndex
:
0
readyButton
:
{
fileID
:
1572726408
}
---
!u!1
&1123789259
GameObject
:
...
...
@@ -2474,10 +2470,8 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
Assembly-CSharp::PlayersInLobbyRoom
<isBusySlot>k__BackingField
:
0
<playerId>k__BackingField
:
playerName
:
{
fileID
:
555826376
}
avatarImage
:
{
fileID
:
2100342238
}
playerAvatarIndex
:
0
readyButton
:
{
fileID
:
1432152172
}
---
!u!1
&1301690832
GameObject
:
...
...
@@ -3600,7 +3594,7 @@ MonoBehaviour:
-
{
fileID
:
21300000
,
guid
:
750b0c74f15479c4ebecefa612aaf84d
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
f7854f4c75e2fb047bc9c7ec9d23c0f4
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
10cef9670e8f9414ab9e32f3480f2da5
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
2
309ad067460c6141b1fca1d22c118b5
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
2
beb18749f99d3f4bb3c31003ac50efb
,
type
:
3
}
---
!u!1
&1878458859
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -3653,10 +3647,8 @@ MonoBehaviour:
m_Name
:
m_EditorClassIdentifier
:
Assembly-CSharp::PlayersInLobbyRoom
<isBusySlot>k__BackingField
:
0
<playerId>k__BackingField
:
playerName
:
{
fileID
:
341584730
}
avatarImage
:
{
fileID
:
2069505149
}
playerAvatarIndex
:
0
readyButton
:
{
fileID
:
6503186
}
---
!u!1
&1887961656
GameObject
:
...
...
Assets/_project/Scripts/Core/AnimalsQuestionGenerator.cs
View file @
30704ce9
using
RTLTMPro
;
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Text
;
using
UnityEngine
;
...
...
@@ -9,7 +8,6 @@ public class AnimalsQuestionGenerator : MonoBehaviour
public
List
<
Enum
>
randomTags
{
get
;
private
set
;
}
=
new
List
<
Enum
>();
[
SerializeField
]
RTLTextMeshPro
QuestionText
;
[
SerializeField
]
StringBuilder
textBuilder
=
new
StringBuilder
();
string
prevQuestion
;
...
...
@@ -31,8 +29,7 @@ public class AnimalsQuestionGenerator : MonoBehaviour
prevQuestion
=
currentQuestionText
;
currentQuestionText
=
currentQuestionText
.
Replace
(
"_"
,
" "
);
QuestionText
.
text
=
currentQuestionText
;
// GameHUD.Instance.Question.Value = currentQuestionText;
}
private
string
BuildQuestionString
()
{
...
...
Assets/_project/Scripts/Core/Manager/AnimalsSpawner.cs
View file @
30704ce9
using
System
;
using
System.Collections.Generic
;
using
Unity.Netcode
;
using
UnityEngine
;
using
UnityEngine.AI
;
...
...
@@ -81,6 +82,7 @@ public class AnimalsSpawner : MonoBehaviour
{
GameObject
animalGameobject
=
Instantiate
(
animal
,
hit
.
position
,
Quaternion
.
identity
,
animalsParent
);
animalGameobject
.
GetComponent
<
AnimalDetails
>().
CorrectAnimal
(
isCorrect
);
animalGameobject
.
GetComponent
<
NetworkObject
>().
Spawn
();
}
}
void
OnDrawGizmos
()
...
...
Assets/_project/Scripts/Core/Manager/GameManager.cs
View file @
30704ce9
using
System.Collections
;
using
TMPro
;
using
Unity.Netcode
;
using
UnityEngine
;
public
class
GameManager
:
Mono
Behaviour
public
class
GameManager
:
Network
Behaviour
{
public
static
GameManager
Instance
{
get
;
private
set
;
}
[
SerializeField
]
TextMeshProUGUI
timerText
;
[
SerializeField
]
int
startRoundAfter
;
public
static
GameManager
Instance
{
get
;
private
set
;
}
[
field
:
SerializeField
]
public
GameSetting
GameSetting
{
get
;
private
set
;
}
[
field
:
SerializeField
]
public
AnimalsQuestionGenerator
AnimalsQuestionGenerator
{
get
;
private
set
;
}
[
field
:
SerializeField
]
public
AnimalsSpawner
AnimalsSpawner
{
get
;
private
set
;
}
...
...
@@ -42,9 +44,12 @@ public class GameManager : MonoBehaviour
StartMatch
();
}
public
void
StartMatch
()
{
if
(
NetworkManager
.
Singleton
.
IsHost
)
{
AnimalsQuestionGenerator
.
gameObject
.
SetActive
(
true
);
AnimalsSpawner
.
gameObject
.
SetActive
(
true
);
MatchManager
.
gameObject
.
SetActive
(
true
);
}
}
}
Assets/_project/Scripts/Core/Manager/NPCsSpawner.cs
0 → 100644
View file @
30704ce9
using
Unity.Netcode
;
using
UnityEngine
;
public
class
NPCsSpawner
:
NetworkBehaviour
{
[
SerializeField
]
int
maxNPCs
;
[
SerializeField
]
NetworkObject
NPCsPrefab
;
public
override
void
OnNetworkSpawn
()
{
if
(
IsServer
)
{
for
(
int
i
=
0
;
i
<
maxNPCs
;
i
++)
{
NetworkManager
.
Singleton
.
SpawnManager
.
InstantiateAndSpawn
(
NPCsPrefab
);
}
}
}
}
Assets/_project/Scripts/Core/Manager/NPCsSpawner.cs.meta
0 → 100644
View file @
30704ce9
fileFormatVersion: 2
guid: f6c8971a0ea30a442b14a31099b04ac5
\ No newline at end of file
Assets/_project/Scripts/Network/Connection.meta
0 → 100644
View file @
30704ce9
fileFormatVersion: 2
guid: 73560c0e7b97b1946a337e30bc5abc4d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/_project/Scripts/Network/Connection/HandlePlayersConnection.cs
0 → 100644
View file @
30704ce9
using
System.Collections
;
using
Unity.Netcode
;
using
UnityEngine
;
public
class
HandlePlayersConnection
:
MonoBehaviour
{
[
SerializeField
]
int
maxPlayer
;
[
SerializeField
]
GameManager
gameManagerScript
;
[
SerializeField
]
Fade
fadeScript
;
void
Start
()
{
StartCoroutine
(
CheckConnectionPlayers
());
}
IEnumerator
CheckConnectionPlayers
()
{
WaitForSeconds
waitForSeconds
=
new
WaitForSeconds
(
1
);
while
(
NetworkManager
.
Singleton
.
ConnectedClients
.
Count
!=
2
)
{
Debug
.
Log
(
NetworkManager
.
Singleton
.
ConnectedClients
.
Count
);
yield
return
waitForSeconds
;
}
gameManagerScript
.
gameObject
.
SetActive
(
true
);
fadeScript
.
FadeOut
();
}
}
Assets/_project/Scripts/Network/Connection/HandlePlayersConnection.cs.meta
0 → 100644
View file @
30704ce9
fileFormatVersion: 2
guid: afed2b555e118964bb57dbb6fdb2b8c5
\ No newline at end of file
Assets/_project/Scripts/Network/Lobby/CreateLobby.cs
View file @
30704ce9
...
...
@@ -45,7 +45,7 @@ public class CreateLobby : MonoBehaviour
lobbyOptions
.
Data
=
new
Dictionary
<
string
,
DataObject
>
{
{
"AllocationCode"
,
new
DataObject
(
visibility
:
DataObject
.
VisibilityOptions
.
Member
,
value
:
""
)
},
{
"NPCsCount"
,
new
DataObject
(
visibility
:
DataObject
.
VisibilityOptions
.
Public
,
value
:
"0"
)
}
{
"NPCsCount"
,
new
DataObject
(
visibility
:
DataObject
.
VisibilityOptions
.
Public
,
value
:
"0"
)
}
,
};
return
lobbyOptions
;
}
...
...
Assets/_project/Scripts/Network/Lobby/LobbyRoom.cs
View file @
30704ce9
...
...
@@ -3,13 +3,12 @@ using System.Collections;
using
System.Collections.Generic
;
using
System.Threading.Tasks
;
using
TMPro
;
using
Unity.Netcode
;
using
Unity.Services.Authentication
;
using
Unity.Services.Lobbies
;
using
Unity.Services.Lobbies.Models
;
using
Unity.VisualScripting.Antlr3.Runtime.Misc
;
using
UnityEngine
;
using
UnityEngine.UI
;
using
static
UnityEngine
.
LowLevelPhysics2D
.
PhysicsLayers
;
public
class
LobbyRoom
:
MonoBehaviour
{
...
...
@@ -19,25 +18,22 @@ public class LobbyRoom : MonoBehaviour
[
SerializeField
]
Button
exitButton
;
bool
_isOwner
;
int
_currentNPCs
;
LobbyHeart
_lobbyHeart
;
ILobbyEvents
_lobbyEvents
;
int
_currentNPCs
;
int
_currentReadyPlayer
;
void
Start
()
{
_isOwner
=
LobbyRequest
.
_currentLobby
.
HostId
==
AuthenticationService
.
Instance
.
PlayerId
;
startButton
.
interactable
=
_isOwner
;
exitButton
.
onClick
.
AddListener
(
LeaveLobby
);
ShowLobbyCode
();
_lobbyHeart
=
FindAnyObjectByType
<
LobbyHeart
>();
RefreshLobby
();
SubscribeToLobbyEvent
();
}
...
...
@@ -53,54 +49,115 @@ public class LobbyRoom : MonoBehaviour
_lobbyEvents
=
await
LobbyService
.
Instance
.
SubscribeToLobbyEventsAsync
(
LobbyRequest
.
_currentLobby
.
Id
,
lobbyEventCallbacks
);
}
private
void
LobbyDeleted
()
{
ChangeSceneManager
.
Instance
.
ChangeToMainmenuScene
();
}
private
void
DataChanged
(
Dictionary
<
string
,
ChangedOrRemovedLobbyValue
<
DataObject
>>
obj
)
{
RefreshLobby
();
RefreshNPCs
();
Debug
.
Log
(
"DataChanged"
);
}
private
void
PlayerDataChanged
(
Dictionary
<
int
,
Dictionary
<
string
,
ChangedOrRemovedLobbyValue
<
PlayerDataObject
>>>
obj
)
{
RefreshLobby
();
Debug
.
Log
(
"PlayerDataChanged"
);
}
private
void
PlayerJoined
(
List
<
LobbyPlayerJoined
>
playersObj
)
{
RefreshLobby
();
Debug
.
Log
(
"PlayerJoined"
);
}
private
void
PlayerLeft
(
List
<
int
>
playerIndices
)
{
RefreshLobby
();
Debug
.
Log
(
"PlayerLeft"
);
}
private
void
RefreshNPCs
()
{
try
{
int
npcCount
=
0
;
npcCount
=
int
.
Parse
(
LobbyRequest
.
_currentLobby
.
Data
[
"NPCsCount"
].
Value
);
_currentNPCs
=
npcCount
;
}
catch
(
Exception
ex
)
{
Debug
.
LogError
(
$"Error refreshing NPCs:
{
ex
}
"
);
}
}
private
void
ShowLobbyCode
()
{
lobbyCode
.
text
=
$"Room Code:
{
PlayerPrefs
.
GetString
(
"JoinCode"
)}
"
;
}
async
void
AddNPCs
(
int
count
)
async
void
CheckPlayerCount
()
{
if
(
_currentNPCs
+
_currentReadyPlayer
==
4
&&
_isOwner
)
{
startButton
.
interactable
=
true
;
startButton
.
image
.
color
=
Color
.
green
;
await
StartAllocate
();
}
}
async
Task
StartAllocate
()
{
string
AllocationCode
=
await
AllocationRequest
.
Create
();
UpdateLobbyOptions
updateLobbyOptions
=
new
UpdateLobbyOptions
()
{
IsLocked
=
true
,
Data
=
new
Dictionary
<
string
,
DataObject
>
{
{
"NPCsCount"
,
new
DataObject
(
visibility
:
DataObject
.
VisibilityOptions
.
Public
,
value
:
_currentNPCs
.
ToString
())}
{
"AllocationCode"
,
new
DataObject
(
visibility
:
DataObject
.
VisibilityOptions
.
Member
,
value
:
AllocationCode
)},
}
};
await
Lobby
Service
.
Instance
.
UpdateLobbyAsync
(
LobbyRequest
.
_currentLobby
.
Id
,
updateLobbyOptions
);
await
Lobby
Request
.
UpdateLobby
(
updateLobbyOptions
);
}
async
void
StartGame
()
IEnumerator
StartGameTimer
()
// Excute This to all client after
{
Debug
.
Log
(
"Starting Game"
)
;
UpdateLobbyOptions
updateLobbyOptions
=
new
UpdateLobbyOptions
(
)
int
timer
=
4
;
while
(
timer
>
0
)
{
IsLocked
=
true
};
await
LobbyService
.
Instance
.
UpdateLobbyAsync
(
LobbyRequest
.
_currentLobby
.
Id
,
updateLobbyOptions
);
timer
--;
yield
return
new
WaitForSeconds
(
1
);
}
FadeWithText
.
Instance
.
ShowMessage
(
"جاري الدخول..."
,
false
);
if
(
_isOwner
)
{
NetworkManager
.
Singleton
.
StartHost
();
NetworkManager
.
Singleton
.
OnClientConnectedCallback
+=
PlayerConnection
;
}
else
{
NetworkManager
.
Singleton
.
StartClient
();
}
}
private
void
OnDestroy
()
{
if
(
NetworkManager
.
Singleton
!=
null
)
{
NetworkManager
.
Singleton
.
OnClientConnectedCallback
-=
PlayerConnection
;
}
}
private
void
PlayerConnection
(
ulong
obj
)
{
if
(
NetworkManager
.
Singleton
.
ConnectedClients
.
Count
==
_currentReadyPlayer
)
{
NetworkManager
.
Singleton
.
SceneManager
.
LoadScene
(
"Game"
,
UnityEngine
.
SceneManagement
.
LoadSceneMode
.
Single
);
}
}
private
async
void
RefreshLobby
()
...
...
@@ -115,6 +172,29 @@ public class LobbyRoom : MonoBehaviour
{
AddPlayerToSlot
(
player
);
}
int
npcCount
=
0
;
if
(
lobby
.
Data
.
ContainsKey
(
"NPCsCount"
))
{
npcCount
=
int
.
Parse
(
lobby
.
Data
[
"NPCsCount"
].
Value
);
Debug
.
Log
(
npcCount
);
}
foreach
(
PlayersInLobbyRoom
slots
in
playersSlot
)
{
slots
.
SetIsOwner
(
_isOwner
);
}
AddNPCsToSlots
(
npcCount
);
foreach
(
PlayersInLobbyRoom
slots
in
playersSlot
)
{
slots
.
SetNPC
(
_isOwner
);
}
}
catch
(
LobbyServiceException
ex
)
{
Debug
.
LogException
(
ex
);
}
catch
(
Exception
e
)
{
...
...
@@ -129,23 +209,38 @@ public class LobbyRoom : MonoBehaviour
slot
.
Clear
();
}
}
void
AddPlayerToSlot
(
Player
player
)
{
string
playerName
=
player
.
Data
[
"Name"
].
Value
;
string
avatarIndex
=
player
.
Data
[
"AvatarIndex"
].
Value
;
string
playerId
=
player
.
Id
;
string
isReady
=
player
.
Data
[
"IsReady"
].
Value
;
foreach
(
PlayersInLobbyRoom
slots
in
playersSlot
)
{
if
(!
slots
.
isBusySlot
)
{
slots
.
Init
(
playerName
,
avatarIndex
,
playerId
,
_isOwner
);
slots
.
Init
(
playerName
,
avatarIndex
,
playerId
,
isReady
);
break
;
}
}
}
void
AddNPCsToSlots
(
int
npcCount
)
{
int
addedNPCs
=
0
;
foreach
(
PlayersInLobbyRoom
slot
in
playersSlot
)
{
if
(!
slot
.
isBusySlot
&&
addedNPCs
<
npcCount
)
{
slot
.
InitializeAsNPC
();
addedNPCs
++;
}
}
}
private
void
LeaveLobby
()
{
CleanupLobby
();
...
...
@@ -155,6 +250,7 @@ public class LobbyRoom : MonoBehaviour
private
void
OnApplicationQuit
()
{
CleanupLobby
();
Debug
.
Log
(
"OnApplicationQuit"
);
}
void
CleanupLobby
()
...
...
Assets/_project/Scripts/Network/Ui/GameHUD.cs
0 → 100644
View file @
30704ce9
using
RTLTMPro
;
using
System
;
using
Unity.Netcode
;
using
UnityEngine
;
public
class
GameHUD
:
NetworkBehaviour
{
public
static
GameHUD
Instance
;
[
SerializeField
]
RTLTextMeshPro
QuestionText
;
[
field
:
SerializeField
]
public
NetworkVariable
<
string
>
Question
=
new
NetworkVariable
<
string
>(
readPerm
:
NetworkVariableReadPermission
.
Everyone
,
writePerm
:
NetworkVariableWritePermission
.
Server
);
private
void
Awake
()
{
if
(
Instance
==
null
)
Instance
=
this
;
else
Destroy
(
this
);
}
public
override
void
OnNetworkSpawn
()
{
Question
.
OnValueChanged
+=
DisplayQuestion
;
}
private
void
DisplayQuestion
(
string
previousValue
,
string
newValue
)
{
QuestionText
.
text
=
newValue
;
}
public
override
void
OnNetworkDespawn
()
{
Question
.
OnValueChanged
-=
DisplayQuestion
;
}
}
Assets/_project/Scripts/Network/Ui/GameHUD.cs.meta
0 → 100644
View file @
30704ce9
fileFormatVersion: 2
guid: 07d1addb092daf0408f5c0c96b4de5f8
\ No newline at end of file
Assets/_project/Scripts/Network/Ui/PlayersInLobbyRoom.cs
View file @
30704ce9
using
System
;
using
System.Threading.Tasks
;
using
TMPro
;
using
Unity.Services.Authentication
;
using
Unity.Services.Lobbies
;
using
UnityEngine
;
using
UnityEngine.UI
;
using
System.Collections.Generic
;
using
Unity.Services.Lobbies.Models
;
public
class
PlayersInLobbyRoom
:
MonoBehaviour
{
[
field
:
SerializeField
]
public
bool
isBusySlot
{
get
;
private
set
;
}
[
field
:
SerializeField
]
public
string
playerId
{
get
;
private
set
;
}
[
SerializeField
]
TextMeshProUGUI
playerName
;
[
SerializeField
]
Image
avatarImage
;
[
SerializeField
]
int
playerAvatarIndex
;
[
SerializeField
]
Button
readyButton
;
public
void
Init
(
string
name
,
string
avatarIndex
,
string
playerId
,
bool
isOwner
)
string
_playerId
;
bool
_isNPC
;
bool
_isOwner
;
private
void
Start
()
{
ChangeAvatar
(
int
.
Parse
(
avatarIndex
));
readyButton
.
onClick
.
AddListener
(
Ready
);
}
playerName
.
text
=
name
;
public
void
SetIsOwner
(
bool
isOwner
)
{
_isOwner
=
isOwner
;
}
isBusySlot
=
true
;
private
async
void
Ready
()
{
if
(
isBusySlot
&&
!
_isNPC
)
{
UpdatePlayerOptions
updatePlayerOptions
=
new
UpdatePlayerOptions
();
updatePlayerOptions
.
Data
=
new
Dictionary
<
string
,
PlayerDataObject
>
{
{
"IsReady"
,
new
PlayerDataObject
(
PlayerDataObject
.
VisibilityOptions
.
Member
,
"True"
)}
};
await
LobbyRequest
.
UpdatePlayerData
(
_playerId
,
updatePlayerOptions
);
}
else
if
(!
isBusySlot
&&
!
_isNPC
)
{
await
AddNPC
();
}
else
if
(
_isNPC
&&
_isOwner
)
{
await
RemoveNPC
();
}
}
this
.
playerId
=
playerId
;
async
Task
AddNPC
()
{
try
{
UpdateLobbyOptions
updateLobbyOptions
=
new
UpdateLobbyOptions
()
{
Data
=
new
Dictionary
<
string
,
DataObject
>
{
{
"NPCsCount"
,
new
DataObject
(
visibility
:
DataObject
.
VisibilityOptions
.
Public
,
value
:
(
GetCurrentNPCCount
()
+
1
).
ToString
())}
}
};
await
LobbyRequest
.
UpdateLobby
(
updateLobbyOptions
);
if
(
playerId
==
null
)
InitializeAsNPC
();
}
catch
(
Exception
ex
)
{
readyButton
.
interactable
=
true
;
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
text
=
"Add NPCs"
;
isBusySlot
=
false
;
Debug
.
LogException
(
ex
);
}
}
async
Task
RemoveNPC
()
{
try
{
int
currentCount
=
GetCurrentNPCCount
();
int
newCount
=
Mathf
.
Max
(
0
,
currentCount
-
1
);
UpdateLobbyOptions
updateLobbyOptions
=
new
UpdateLobbyOptions
()
{
Data
=
new
Dictionary
<
string
,
DataObject
>
{
{
"NPCsCount"
,
new
DataObject
(
visibility
:
DataObject
.
VisibilityOptions
.
Public
,
value
:
newCount
.
ToString
())}
}
else
};
await
LobbyRequest
.
UpdateLobby
(
updateLobbyOptions
);
Clear
();
Debug
.
Log
(
"NPC Removed Successfully"
);
}
catch
(
Exception
ex
)
{
Debug
.
LogError
(
$"Error removing NPC:
{
ex
}
"
);
}
}
public
void
InitializeAsNPC
()
{
_isNPC
=
true
;
isBusySlot
=
true
;
ChangeAvatar
(
3
);
playerName
.
text
=
"NPC#"
+
UnityEngine
.
Random
.
Range
(
1000
,
9999
);
readyButton
.
interactable
=
_isOwner
;
readyButton
.
image
.
color
=
Color
.
red
;
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
text
=
"Remove"
;
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
color
=
Color
.
white
;
}
public
void
Init
(
string
name
,
string
avatarIndex
,
string
playerId
,
string
isReady
)
{
_isNPC
=
false
;
ChangeAvatar
(
int
.
Parse
(
avatarIndex
));
playerName
.
text
=
name
;
isBusySlot
=
true
;
this
.
_playerId
=
playerId
;
readyButton
.
interactable
=
playerId
==
AuthenticationService
.
Instance
.
PlayerId
;
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
text
=
"Ready"
;
if
(
isReady
==
"True"
)
{
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
text
=
"Is Ready"
;
readyButton
.
interactable
=
false
;
readyButton
.
image
.
color
=
Color
.
green
;
}
}
public
void
SetNPC
(
bool
isOwner
)
{
if
(
isOwner
&&
!
isBusySlot
&&
!
_isNPC
)
{
readyButton
.
interactable
=
true
;
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
text
=
"Add NPCs"
;
}
}
public
void
Clear
()
{
isBusySlot
=
false
;
playerId
=
null
;
playerName
.
text
=
" "
;
_isNPC
=
false
;
_playerId
=
""
;
playerName
.
text
=
""
;
ChangeAvatar
(
0
);
readyButton
.
interactable
=
false
;
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
text
=
""
;
readyButton
.
GetComponentInChildren
<
TextMeshProUGUI
>().
color
=
Color
.
black
;
readyButton
.
image
.
color
=
Color
.
white
;
}
void
ChangeAvatar
(
int
index
)
{
avatarImage
.
sprite
=
GetComponentInParent
<
AvatarMenu
>().
GetSpriteByIndex
(
index
);
}
private
int
GetCurrentNPCCount
()
{
try
{
if
(
LobbyRequest
.
_currentLobby
.
Data
.
ContainsKey
(
"NPCsCount"
))
{
return
int
.
Parse
(
LobbyRequest
.
_currentLobby
.
Data
[
"NPCsCount"
].
Value
);
}
}
catch
{
return
0
;
}
return
0
;
}
}
\ No newline at end of file
Assets/_project/Scripts/Network/_Requests/Allocation/AllocationRequest.cs
View file @
30704ce9
...
...
@@ -25,10 +25,6 @@ public static class AllocationRequest
{
Debug
.
LogException
(
ex
);
}
return
null
;
}
public
static
Allocation
GetCurrentAllocation
()
{
return
_allocation
;
return
string
.
Empty
;
}
}
Assets/_project/Scripts/Network/_Requests/Lobby/LobbyRequest.cs
View file @
30704ce9
...
...
@@ -142,6 +142,36 @@ public static class LobbyRequest
}
return
false
;
}
public
static
async
Task
UpdatePlayerData
(
string
playerId
,
UpdatePlayerOptions
updatePlayerOptions
)
{
try
{
await
LobbyService
.
Instance
.
UpdatePlayerAsync
(
_currentLobby
.
Id
,
playerId
,
updatePlayerOptions
);
}
catch
(
LobbyServiceException
ex
)
{
Debug
.
LogException
(
ex
);
}
catch
(
Exception
ex
)
{
Debug
.
LogException
(
ex
);
}
}
public
static
async
Task
UpdateLobby
(
UpdateLobbyOptions
updateLobbyOptions
)
{
try
{
await
LobbyService
.
Instance
.
UpdateLobbyAsync
(
_currentLobby
.
Id
,
updateLobbyOptions
);
}
catch
(
LobbyServiceException
ex
)
{
Debug
.
LogException
(
ex
);
}
catch
(
Exception
ex
)
{
Debug
.
LogException
(
ex
);
}
}
static
Player
SetPlayerData
()
{
Player
player
=
new
Player
(
...
...
Assets/_project/Scripts/Systems/Player/PlayerDetails.cs
View file @
30704ce9
...
...
@@ -8,7 +8,6 @@ using UnityEngine;
public
class
PlayerDetails
:
NetworkBehaviour
{
public
NetworkVariable
<
FixedString32Bytes
>
PlayerName
=
new
NetworkVariable
<
FixedString32Bytes
>(
"Unknown"
,
NetworkVariableReadPermission
.
Everyone
,
NetworkVariableWritePermission
.
Owner
);
[
field
:
SerializeField
]
public
Sprite
PlayerImage
{
get
;
private
set
;
}
[
SerializeField
]
RTLTextMeshPro
nameText
;
...
...
@@ -18,7 +17,7 @@ public class PlayerDetails : NetworkBehaviour
if
(
IsOwner
)
{
PlayerName
.
Value
=
new
FixedString32Bytes
(
PlayerPrefs
.
GetString
(
"PlayerName"
));
PlayerName
.
Value
=
new
FixedString32Bytes
(
PlayerPrefs
.
GetString
(
"PlayerName"
,
"Unknown"
));
}
onNameChanged
(
default
,
PlayerName
.
Value
);
...
...
Assets/_project/Scripts/Systems/Player/PlayerMovement.cs
View file @
30704ce9
...
...
@@ -34,6 +34,7 @@ public class PlayerMovement : NetworkBehaviour
else
{
cam
.
gameObject
.
GetComponent
<
CinemachineCamera
>().
enabled
=
false
;
GetComponent
<
PlayerFire
>().
enabled
=
false
;
enabled
=
false
;
}
}
...
...
Assets/_project/Scripts/Systems/Shared/Score.cs
View file @
30704ce9
using
Unity.Netcode
;
using
System
;
using
Unity.Netcode
;
using
UnityEngine
;
public
class
Score
:
NetworkBehaviour
{
int
_score
;
[
field
:
SerializeField
]
public
NetworkVariable
<
int
>
_score
=
new
NetworkVariable
<
int
>(
readPerm
:
NetworkVariableReadPermission
.
Everyone
,
writePerm
:
NetworkVariableWritePermission
.
Owner
)
;
RaycastWeapon
_raycastWeapon
;
private
void
OnEnable
()
...
...
@@ -11,22 +12,30 @@ public class Score : NetworkBehaviour
_raycastWeapon
=
GetComponent
<
RaycastWeapon
>();
_raycastWeapon
.
onAnimalDie
+=
AnimalDie
;
}
private
void
OnDisable
()
public
override
void
OnNetworkSpawn
()
{
_
raycastWeapon
.
onAnimalDie
-=
AnimalDie
;
_
score
.
OnValueChanged
+=
OnScoreChanged
;
}
public
override
void
OnNetwork
S
pawn
()
public
override
void
OnNetwork
Des
pawn
()
{
if
(
IsOwner
)
_score
.
OnValueChanged
-=
OnScoreChanged
;
}
private
void
OnScoreChanged
(
int
previousValue
,
int
newValue
)
{
// GameManager.Instance.ScoreManager.AddPlayersServerRpc(NetworkManager.Singleton.LocalClientId, PlayerPrefs.GetString("PlayerName")
);
Debug
.
Log
(
newValue
);
}
private
void
OnDisable
()
{
_raycastWeapon
.
onAnimalDie
-=
AnimalDie
;
}
private
void
AnimalDie
(
int
score
)
{
_score
+=
score
;
_score
=
Mathf
.
Max
(
0
,
_score
);
int
newScore
=
_score
.
Value
+
score
;
newScore
=
Mathf
.
Max
(
0
,
newScore
);
_score
.
Value
=
newScore
;
AddScoreToLeaderboard
();
}
...
...
Assets/_project/TEST/StartConnection.cs
0 → 100644
View file @
30704ce9
using
Unity.Netcode
;
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
StartConnection
:
MonoBehaviour
{
[
SerializeField
]
Button
startHost
;
[
SerializeField
]
Button
startClient
;
void
Start
()
{
startHost
.
onClick
.
AddListener
(()
=>
{
NetworkManager
.
Singleton
.
StartHost
();
});
startClient
.
onClick
.
AddListener
(()
=>
{
NetworkManager
.
Singleton
.
StartClient
();
});
}
}
Assets/_project/TEST/StartConnection.cs.meta
0 → 100644
View file @
30704ce9
fileFormatVersion: 2
guid: 1f7bc60033b1d164881bfea26ffc8732
\ No newline at end of file
ProjectSettings/EditorSettings.asset
View file @
30704ce9
...
...
@@ -25,7 +25,7 @@ EditorSettings:
m_AsyncShaderCompilation
:
1
m_PrefabModeAllowAutoSave
:
1
m_EnterPlayModeOptionsEnabled
:
1
m_EnterPlayModeOptions
:
0
m_EnterPlayModeOptions
:
3
m_GameObjectNamingDigits
:
1
m_GameObjectNamingScheme
:
0
m_AssetNamingUsesSpace
:
1
...
...
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