Commit 30704ce9 authored by Abdulrahman Mohammed's avatar Abdulrahman Mohammed

Done with NPCs in lobby

parent 719329b1
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using RTLTMPro;
using System;
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
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public List<Enum> randomTags { get; private set; } = new List<Enum>();
[SerializeField] RTLTextMeshPro QuestionText;
[SerializeField] StringBuilder textBuilder = new StringBuilder();
string prevQuestion;
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currentQuestionText = currentQuestionText.Replace("_", " ");
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}
private string BuildQuestionString()
{
......
using System;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
......@@ -81,6 +82,7 @@ public class AnimalsSpawner : MonoBehaviour
{
GameObject animalGameobject = Instantiate(animal, hit.position, Quaternion.identity, animalsParent);
animalGameobject.GetComponent<AnimalDetails>().CorrectAnimal(isCorrect);
animalGameobject.GetComponent<NetworkObject>().Spawn();
}
}
void OnDrawGizmos()
......
using System.Collections;
using TMPro;
using Unity.Netcode;
using UnityEngine;
public class GameManager : MonoBehaviour
public class GameManager : NetworkBehaviour
{
public static GameManager Instance { get; private set; }
[SerializeField] TextMeshProUGUI timerText;
[SerializeField] int startRoundAfter;
public static GameManager Instance { get; private set; }
[field: SerializeField] public GameSetting GameSetting { get; private set; }
[field: SerializeField] public AnimalsQuestionGenerator AnimalsQuestionGenerator { get; private set; }
[field: SerializeField] public AnimalsSpawner AnimalsSpawner { get; private set; }
......@@ -43,8 +45,11 @@ public class GameManager : MonoBehaviour
}
public void StartMatch()
{
AnimalsQuestionGenerator.gameObject.SetActive(true);
AnimalsSpawner.gameObject.SetActive(true);
MatchManager.gameObject.SetActive(true);
if (NetworkManager.Singleton.IsHost)
{
AnimalsQuestionGenerator.gameObject.SetActive(true);
AnimalsSpawner.gameObject.SetActive(true);
MatchManager.gameObject.SetActive(true);
}
}
}
using Unity.Netcode;
using UnityEngine;
public class NPCsSpawner : NetworkBehaviour
{
[SerializeField] int maxNPCs;
[SerializeField] NetworkObject NPCsPrefab;
public override void OnNetworkSpawn()
{
if (IsServer)
{
for (int i = 0; i < maxNPCs; i++)
{
NetworkManager.Singleton.SpawnManager.InstantiateAndSpawn(NPCsPrefab);
}
}
}
}
fileFormatVersion: 2
guid: f6c8971a0ea30a442b14a31099b04ac5
\ No newline at end of file
fileFormatVersion: 2
guid: 73560c0e7b97b1946a337e30bc5abc4d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
using System.Collections;
using Unity.Netcode;
using UnityEngine;
public class HandlePlayersConnection : MonoBehaviour
{
[SerializeField] int maxPlayer;
[SerializeField] GameManager gameManagerScript;
[SerializeField] Fade fadeScript;
void Start()
{
StartCoroutine(CheckConnectionPlayers());
}
IEnumerator CheckConnectionPlayers()
{
WaitForSeconds waitForSeconds = new WaitForSeconds(1);
while (NetworkManager.Singleton.ConnectedClients.Count != 2)
{
Debug.Log(NetworkManager.Singleton.ConnectedClients.Count);
yield return waitForSeconds;
}
gameManagerScript.gameObject.SetActive(true);
fadeScript.FadeOut();
}
}
fileFormatVersion: 2
guid: afed2b555e118964bb57dbb6fdb2b8c5
\ No newline at end of file
......@@ -45,7 +45,7 @@ public class CreateLobby : MonoBehaviour
lobbyOptions.Data = new Dictionary<string, DataObject>
{
{"AllocationCode",new DataObject(visibility: DataObject.VisibilityOptions.Member,value:"") },
{"NPCsCount", new DataObject(visibility:DataObject.VisibilityOptions.Public,value:"0") }
{"NPCsCount", new DataObject(visibility:DataObject.VisibilityOptions.Public,value:"0") },
};
return lobbyOptions;
}
......
......@@ -3,13 +3,12 @@ using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using Unity.Netcode;
using Unity.Services.Authentication;
using Unity.Services.Lobbies;
using Unity.Services.Lobbies.Models;
using Unity.VisualScripting.Antlr3.Runtime.Misc;
using UnityEngine;
using UnityEngine.UI;
using static UnityEngine.LowLevelPhysics2D.PhysicsLayers;
public class LobbyRoom : MonoBehaviour
{
......@@ -19,25 +18,22 @@ public class LobbyRoom : MonoBehaviour
[SerializeField] Button exitButton;
bool _isOwner;
int _currentNPCs;
LobbyHeart _lobbyHeart;
ILobbyEvents _lobbyEvents;
int _currentNPCs;
int _currentReadyPlayer;
void Start()
{
_isOwner = LobbyRequest._currentLobby.HostId == AuthenticationService.Instance.PlayerId;
startButton.interactable = _isOwner;
exitButton.onClick.AddListener(LeaveLobby);
ShowLobbyCode();
_lobbyHeart = FindAnyObjectByType<LobbyHeart>();
RefreshLobby();
SubscribeToLobbyEvent();
}
......@@ -53,54 +49,115 @@ public class LobbyRoom : MonoBehaviour
_lobbyEvents = await LobbyService.Instance.SubscribeToLobbyEventsAsync(LobbyRequest._currentLobby.Id, lobbyEventCallbacks);
}
private void LobbyDeleted()
{
ChangeSceneManager.Instance.ChangeToMainmenuScene();
}
private void DataChanged(Dictionary<string, ChangedOrRemovedLobbyValue<DataObject>> obj)
{
RefreshLobby();
RefreshNPCs();
Debug.Log("DataChanged");
}
private void PlayerDataChanged(Dictionary<int, Dictionary<string, ChangedOrRemovedLobbyValue<PlayerDataObject>>> obj)
{
RefreshLobby();
Debug.Log("PlayerDataChanged");
}
private void PlayerJoined(List<LobbyPlayerJoined> playersObj)
{
RefreshLobby();
Debug.Log("PlayerJoined");
}
private void PlayerLeft(List<int> playerIndices)
{
RefreshLobby();
Debug.Log("PlayerLeft");
}
private void RefreshNPCs()
{
try
{
int npcCount = 0;
npcCount = int.Parse(LobbyRequest._currentLobby.Data["NPCsCount"].Value);
_currentNPCs = npcCount;
}
catch (Exception ex)
{
Debug.LogError($"Error refreshing NPCs: {ex}");
}
}
private void ShowLobbyCode()
{
lobbyCode.text = $"Room Code: {PlayerPrefs.GetString("JoinCode")}";
}
async void AddNPCs(int count)
async void CheckPlayerCount()
{
if(_currentNPCs + _currentReadyPlayer == 4 && _isOwner)
{
startButton.interactable = true;
startButton.image.color = Color.green;
await StartAllocate();
}
}
async Task StartAllocate()
{
string AllocationCode = await AllocationRequest.Create();
UpdateLobbyOptions updateLobbyOptions = new UpdateLobbyOptions()
{
IsLocked = true,
Data = new Dictionary<string, DataObject>
{
{"NPCsCount", new DataObject(visibility: DataObject.VisibilityOptions.Public, value: _currentNPCs.ToString())}
}
{
{"AllocationCode", new DataObject(visibility: DataObject.VisibilityOptions.Member, value: AllocationCode)},
}
};
await LobbyService.Instance.UpdateLobbyAsync(LobbyRequest._currentLobby.Id, updateLobbyOptions);
await LobbyRequest.UpdateLobby(updateLobbyOptions);
}
async void StartGame()
IEnumerator StartGameTimer() // Excute This to all client after
{
Debug.Log("Starting Game");
UpdateLobbyOptions updateLobbyOptions = new UpdateLobbyOptions()
int timer = 4;
while (timer > 0)
{
IsLocked = true
};
await LobbyService.Instance.UpdateLobbyAsync(LobbyRequest._currentLobby.Id, updateLobbyOptions);
timer--;
yield return new WaitForSeconds(1);
}
FadeWithText.Instance.ShowMessage("جاري الدخول...", false);
if (_isOwner)
{
NetworkManager.Singleton.StartHost();
NetworkManager.Singleton.OnClientConnectedCallback += PlayerConnection;
}
else
{
NetworkManager.Singleton.StartClient();
}
}
private void OnDestroy()
{
if(NetworkManager.Singleton != null)
{
NetworkManager.Singleton.OnClientConnectedCallback -= PlayerConnection;
}
}
private void PlayerConnection(ulong obj)
{
if(NetworkManager.Singleton.ConnectedClients.Count == _currentReadyPlayer)
{
NetworkManager.Singleton.SceneManager.LoadScene("Game",UnityEngine.SceneManagement.LoadSceneMode.Single);
}
}
private async void RefreshLobby()
......@@ -115,6 +172,29 @@ public class LobbyRoom : MonoBehaviour
{
AddPlayerToSlot(player);
}
int npcCount = 0;
if (lobby.Data.ContainsKey("NPCsCount"))
{
npcCount = int.Parse(lobby.Data["NPCsCount"].Value);
Debug.Log(npcCount);
}
foreach (PlayersInLobbyRoom slots in playersSlot)
{
slots.SetIsOwner(_isOwner);
}
AddNPCsToSlots(npcCount);
foreach (PlayersInLobbyRoom slots in playersSlot)
{
slots.SetNPC(_isOwner);
}
}
catch (LobbyServiceException ex)
{
Debug.LogException(ex);
}
catch (Exception e)
{
......@@ -129,23 +209,38 @@ public class LobbyRoom : MonoBehaviour
slot.Clear();
}
}
void AddPlayerToSlot(Player player)
{
string playerName = player.Data["Name"].Value;
string avatarIndex = player.Data["AvatarIndex"].Value;
string playerId = player.Id;
string isReady = player.Data["IsReady"].Value;
foreach (PlayersInLobbyRoom slots in playersSlot)
{
if (!slots.isBusySlot)
{
slots.Init(playerName, avatarIndex, playerId, _isOwner);
slots.Init(playerName, avatarIndex, playerId, isReady);
break;
}
}
}
void AddNPCsToSlots(int npcCount)
{
int addedNPCs = 0;
foreach (PlayersInLobbyRoom slot in playersSlot)
{
if (!slot.isBusySlot && addedNPCs < npcCount)
{
slot.InitializeAsNPC();
addedNPCs++;
}
}
}
private void LeaveLobby()
{
CleanupLobby();
......@@ -155,6 +250,7 @@ public class LobbyRoom : MonoBehaviour
private void OnApplicationQuit()
{
CleanupLobby();
Debug.Log("OnApplicationQuit");
}
void CleanupLobby()
......
using RTLTMPro;
using System;
using Unity.Netcode;
using UnityEngine;
public class GameHUD : NetworkBehaviour
{
public static GameHUD Instance;
[SerializeField] RTLTextMeshPro QuestionText;
[field: SerializeField] public NetworkVariable<string> Question = new NetworkVariable<string>(readPerm: NetworkVariableReadPermission.Everyone, writePerm: NetworkVariableWritePermission.Server);
private void Awake()
{
if (Instance == null)
Instance = this;
else
Destroy(this);
}
public override void OnNetworkSpawn()
{
Question.OnValueChanged += DisplayQuestion;
}
private void DisplayQuestion(string previousValue, string newValue)
{
QuestionText.text = newValue;
}
public override void OnNetworkDespawn()
{
Question.OnValueChanged -= DisplayQuestion;
}
}
fileFormatVersion: 2
guid: 07d1addb092daf0408f5c0c96b4de5f8
\ No newline at end of file
using System;
using System.Threading.Tasks;
using TMPro;
using Unity.Services.Authentication;
using Unity.Services.Lobbies;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using Unity.Services.Lobbies.Models;
public class PlayersInLobbyRoom : MonoBehaviour
{
[field: SerializeField] public bool isBusySlot { get; private set; }
[field: SerializeField] public string playerId { get; private set; }
[SerializeField] TextMeshProUGUI playerName;
[SerializeField] Image avatarImage;
[SerializeField] int playerAvatarIndex;
[SerializeField] Button readyButton;
public void Init(string name, string avatarIndex, string playerId,bool isOwner)
string _playerId;
bool _isNPC;
bool _isOwner;
private void Start()
{
ChangeAvatar(int.Parse(avatarIndex));
readyButton.onClick.AddListener(Ready);
}
playerName.text = name;
public void SetIsOwner(bool isOwner)
{
_isOwner = isOwner;
}
private async void Ready()
{
if (isBusySlot && !_isNPC)
{
UpdatePlayerOptions updatePlayerOptions = new UpdatePlayerOptions();
updatePlayerOptions.Data = new Dictionary<string, PlayerDataObject>
{
{"IsReady", new PlayerDataObject(PlayerDataObject.VisibilityOptions.Member, "True")}
};
await LobbyRequest.UpdatePlayerData(_playerId, updatePlayerOptions);
}
else if (!isBusySlot && !_isNPC)
{
await AddNPC();
}
else if (_isNPC && _isOwner)
{
await RemoveNPC();
}
}
async Task AddNPC()
{
try
{
UpdateLobbyOptions updateLobbyOptions = new UpdateLobbyOptions()
{
Data = new Dictionary<string, DataObject>
{
{"NPCsCount", new DataObject(visibility: DataObject.VisibilityOptions.Public, value: (GetCurrentNPCCount() + 1).ToString())}
}
};
await LobbyRequest.UpdateLobby(updateLobbyOptions);
InitializeAsNPC();
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
async Task RemoveNPC()
{
try
{
int currentCount = GetCurrentNPCCount();
int newCount = Mathf.Max(0, currentCount - 1);
UpdateLobbyOptions updateLobbyOptions = new UpdateLobbyOptions()
{
Data = new Dictionary<string, DataObject>
{
{"NPCsCount", new DataObject(visibility: DataObject.VisibilityOptions.Public, value: newCount.ToString())}
}
};
await LobbyRequest.UpdateLobby(updateLobbyOptions);
Clear();
Debug.Log("NPC Removed Successfully");
}
catch (Exception ex)
{
Debug.LogError($"Error removing NPC: {ex}");
}
}
public void InitializeAsNPC()
{
_isNPC = true;
isBusySlot = true;
ChangeAvatar(3);
playerName.text = "NPC#" + UnityEngine.Random.Range(1000, 9999);
readyButton.interactable = _isOwner;
readyButton.image.color = Color.red;
readyButton.GetComponentInChildren<TextMeshProUGUI>().text = "Remove";
readyButton.GetComponentInChildren<TextMeshProUGUI>().color = Color.white;
}
this.playerId = playerId;
public void Init(string name, string avatarIndex, string playerId, string isReady)
{
_isNPC = false;
ChangeAvatar(int.Parse(avatarIndex));
playerName.text = name;
isBusySlot = true;
this._playerId = playerId;
readyButton.interactable = playerId == AuthenticationService.Instance.PlayerId;
readyButton.GetComponentInChildren<TextMeshProUGUI>().text = "Ready";
if (playerId == null)
if (isReady == "True")
{
readyButton.interactable = true;
readyButton.GetComponentInChildren<TextMeshProUGUI>().text = "Add NPCs";
isBusySlot = false;
readyButton.GetComponentInChildren<TextMeshProUGUI>().text = "Is Ready";
readyButton.interactable = false;
readyButton.image.color = Color.green;
}
else
}
public void SetNPC(bool isOwner)
{
if (isOwner && !isBusySlot && !_isNPC)
{
readyButton.interactable = playerId == AuthenticationService.Instance.PlayerId;
readyButton.GetComponentInChildren<TextMeshProUGUI>().text = "Ready";
readyButton.interactable = true;
readyButton.GetComponentInChildren<TextMeshProUGUI>().text = "Add NPCs";
}
}
public void Clear()
{
isBusySlot = false;
playerId = null;
playerName.text = " ";
_isNPC = false;
_playerId = "";
playerName.text = "";
ChangeAvatar(0);
readyButton.interactable = false;
readyButton.GetComponentInChildren<TextMeshProUGUI>().text = "";
readyButton.GetComponentInChildren<TextMeshProUGUI>().color = Color.black;
readyButton.image.color = Color.white;
}
void ChangeAvatar(int index)
{
avatarImage.sprite = GetComponentInParent<AvatarMenu>().GetSpriteByIndex(index);
}
}
private int GetCurrentNPCCount()
{
try
{
if (LobbyRequest._currentLobby.Data.ContainsKey("NPCsCount"))
{
return int.Parse(LobbyRequest._currentLobby.Data["NPCsCount"].Value);
}
}
catch
{
return 0;
}
return 0;
}
}
\ No newline at end of file
......@@ -25,10 +25,6 @@ public static class AllocationRequest
{
Debug.LogException(ex);
}
return null;
}
public static Allocation GetCurrentAllocation()
{
return _allocation;
return string.Empty;
}
}
......@@ -142,6 +142,36 @@ public static class LobbyRequest
}
return false;
}
public static async Task UpdatePlayerData(string playerId, UpdatePlayerOptions updatePlayerOptions)
{
try
{
await LobbyService.Instance.UpdatePlayerAsync(_currentLobby.Id, playerId, updatePlayerOptions);
}
catch (LobbyServiceException ex)
{
Debug.LogException(ex);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
public static async Task UpdateLobby(UpdateLobbyOptions updateLobbyOptions)
{
try
{
await LobbyService.Instance.UpdateLobbyAsync(_currentLobby.Id, updateLobbyOptions);
}
catch (LobbyServiceException ex)
{
Debug.LogException(ex);
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
static Player SetPlayerData()
{
Player player = new Player(
......
......@@ -8,7 +8,6 @@ using UnityEngine;
public class PlayerDetails : NetworkBehaviour
{
public NetworkVariable<FixedString32Bytes> PlayerName = new NetworkVariable<FixedString32Bytes>("Unknown",NetworkVariableReadPermission.Everyone,NetworkVariableWritePermission.Owner);
[field: SerializeField] public Sprite PlayerImage { get; private set; }
[SerializeField] RTLTextMeshPro nameText;
......@@ -18,7 +17,7 @@ public class PlayerDetails : NetworkBehaviour
if (IsOwner)
{
PlayerName.Value = new FixedString32Bytes(PlayerPrefs.GetString("PlayerName"));
PlayerName.Value = new FixedString32Bytes(PlayerPrefs.GetString("PlayerName","Unknown"));
}
onNameChanged(default, PlayerName.Value);
......
......@@ -34,6 +34,7 @@ public class PlayerMovement : NetworkBehaviour
else
{
cam.gameObject.GetComponent<CinemachineCamera>().enabled = false;
GetComponent<PlayerFire>().enabled = false;
enabled = false;
}
}
......
using Unity.Netcode;
using System;
using Unity.Netcode;
using UnityEngine;
public class Score : NetworkBehaviour
{
int _score;
[field: SerializeField] public NetworkVariable<int> _score = new NetworkVariable<int>(readPerm:NetworkVariableReadPermission.Everyone,writePerm:NetworkVariableWritePermission.Owner);
RaycastWeapon _raycastWeapon;
private void OnEnable()
......@@ -11,22 +12,30 @@ public class Score : NetworkBehaviour
_raycastWeapon = GetComponent<RaycastWeapon>();
_raycastWeapon.onAnimalDie += AnimalDie;
}
public override void OnNetworkSpawn()
{
_score.OnValueChanged += OnScoreChanged;
}
public override void OnNetworkDespawn()
{
_score.OnValueChanged -= OnScoreChanged;
private void OnDisable()
}
private void OnScoreChanged(int previousValue, int newValue)
{
_raycastWeapon.onAnimalDie -= AnimalDie;
Debug.Log(newValue);
}
public override void OnNetworkSpawn()
private void OnDisable()
{
if (IsOwner)
{
// GameManager.Instance.ScoreManager.AddPlayersServerRpc(NetworkManager.Singleton.LocalClientId, PlayerPrefs.GetString("PlayerName"));
}
_raycastWeapon.onAnimalDie -= AnimalDie;
}
private void AnimalDie(int score)
{
_score += score;
_score = Mathf.Max(0, _score);
int newScore = _score.Value + score;
newScore = Mathf.Max(0, newScore);
_score.Value = newScore;
AddScoreToLeaderboard();
}
......
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class StartConnection : MonoBehaviour
{
[SerializeField] Button startHost;
[SerializeField] Button startClient;
void Start()
{
startHost.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); });
startClient.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); });
}
}
fileFormatVersion: 2
guid: 1f7bc60033b1d164881bfea26ffc8732
\ No newline at end of file
......@@ -25,7 +25,7 @@ EditorSettings:
m_AsyncShaderCompilation: 1
m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 1
m_EnterPlayModeOptions: 0
m_EnterPlayModeOptions: 3
m_GameObjectNamingDigits: 1
m_GameObjectNamingScheme: 0
m_AssetNamingUsesSpace: 1
......
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