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SSBookMinigames
Commits
d72fc280
Commit
d72fc280
authored
Feb 28, 2026
by
saad
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-137
speaker.png
My project/Assets/Art/speaker.png
+0
-0
speaker.png.meta
My project/Assets/Art/speaker.png.meta
+143
-0
Canvas.prefab
My project/Assets/Prefabs/CS/Canvas.prefab
+1244
-71
Canvas.prefab
My project/Assets/Prefabs/TF/Canvas.prefab
+3659
-0
Canvas.prefab.meta
My project/Assets/Prefabs/TF/Canvas.prefab.meta
+7
-0
CsUIManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsUIManager.cs
+136
-13
TfUIManager.cs
My project/Assets/ScienceStreet/TF/Scripts/TfUIManager.cs
+12
-15
EditorUserSettings.asset
My project/UserSettings/EditorUserSettings.asset
+4
-4
CurrentMaximizeLayout.dwlt
My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
+55
-34
No files found.
My project/Assets/Art/speaker.png
0 → 100644
View file @
d72fc280
2.82 KB
My project/Assets/Art/speaker.png.meta
0 → 100644
View file @
d72fc280
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nameFileIdTable: {}
mipmapLimitGroupName:
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userData:
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My project/Assets/Prefabs/CS/Canvas.prefab
View file @
d72fc280
This diff is collapsed.
Click to expand it.
My project/Assets/Prefabs/TF/Canvas.prefab
0 → 100644
View file @
d72fc280
This diff is collapsed.
Click to expand it.
My project/Assets/Prefabs/TF/Canvas.prefab.meta
0 → 100644
View file @
d72fc280
fileFormatVersion: 2
guid: bc40c601e49e0504c8b9ba560ae80806
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/ScienceStreet/CS/Scripts/CsUIManager.cs
View file @
d72fc280
...
...
@@ -7,33 +7,61 @@ using ALArcade.ArabicTMP;
namespace
com.al_arcade.cs
{
using
System.Collections
;
using
System.Linq
;
using
LightSide
;
using
shared
;
public
class
CsUIManager
:
MonoBehaviour
{
[
SerializeField
]
protected
Canvas
_canvas
;
[
SerializeField
]
protected
CanvasGroup
_gameUI
,
_loadingUI
,
_errorUI
,
_resultsUI
;
[
SerializeField
]
protected
CanvasGroup
_gameUI
,
_loadingUI
,
_errorUI
,
_resultsUI
,
_countDownGroup
;
[
SerializeField
]
protected
CanvasGroup
_optionsPanel
,
_feedbackGroup
;
[
SerializeField
]
protected
UniText
_progressText
;
[
SerializeField
]
protected
UniText
_hintText
,
_scoreText
,
_streakText
;
[
SerializeField
]
protected
UniText
_feedbackText
;
[
SerializeField
]
protected
Image
_feedbackBg
,
_
progress
Fill
;
[
SerializeField
]
protected
Image
_feedbackBg
,
_
timer
Fill
;
[
SerializeField
]
protected
ArabicTextMeshProUGUI
_loadingText
,
_errorText
;
[
SerializeField
]
protected
UniText
_resultTitle
,
_resultScore
,
_resultStats
;
[
SerializeField
]
protected
UniText
_resultTitle
,
_resultScore
,
_resultStats
,
_countDownText
,
_timerText
,
_timerUpdateText
;
[
SerializeField
]
protected
Transform
_optionsContainer
;
[
SerializeField
]
protected
Button
_restartButton
;
[
SerializeField
]
protected
Slider
_timerSlider
;
[
SerializeField
]
protected
Transform
_pointsContainer
;
[
SerializeField
]
protected
Color
_activePointColor
,
_inactivePointColor
;
[
SerializeField
]
protected
RawImage
_speaker
;
[
SerializeField
]
protected
Transform
_slash
;
private
Color
_timerDefaultColor
;
List
<
Image
>
_pointImages
;
protected
List
<
CsOptionDraggable
>
_activeOptions
=
new
();
private
Color
_speakerColor
;
private
float
timeLeft
;
private
bool
isTweening
;
public
bool
isMusicOn
=
true
;
[
Header
(
"Events"
)]
public
UnityEvent
onRestartClicked
;
void
Start
()
{
_restartButton
.
onClick
.
AddListener
(()
=>
CsGameManager
.
Instance
.
ResetGame
());
_pointImages
=
_pointsContainer
.
GetComponentsInChildren
<
Image
>().
ToList
();
_speakerColor
=
_speaker
.
color
;
_timerDefaultColor
=
_timerFill
.
color
;
_speaker
.
GetComponent
<
Button
>().
onClick
.
AddListener
(
ToggleMusic
);
_restartButton
.
onClick
.
AddListener
(()
=>
{
CsGameManager
.
Instance
.
ResetGame
();
CsGameManager
.
Instance
.
StartGame
();
});
isMusicOn
=
true
;
}
public
virtual
void
BuildUI
()
...
...
@@ -298,12 +326,12 @@ namespace com.al_arcade.cs
public
void
SetProgress
(
int
current
,
int
total
)
{
if
(
_progressText
!=
null
)
_progressText
.
Text
=
$"
{
current
}
/
{
total
}
"
;
if
(
_progressFill
!=
null
&&
total
>
0
)
{
DOTween
.
Kill
(
_progressFill
.
rectTransform
,
"pFill"
);
_progressFill
.
rectTransform
.
DOAnchorMax
(
new
Vector2
((
float
)
current
/
total
,
1f
),
0.5f
)
.
SetEase
(
Ease
.
OutQuad
).
SetId
(
"pFill"
);
}
//
if (_progressFill != null && total > 0)
//
{
//
DOTween.Kill(_progressFill.rectTransform, "pFill");
//
_progressFill.rectTransform.DOAnchorMax(new Vector2((float)current / total, 1f), 0.5f)
//
.SetEase(Ease.OutQuad).SetId("pFill");
//
}
}
public
void
ShowHint
(
string
hint
)
...
...
@@ -311,10 +339,17 @@ namespace com.al_arcade.cs
if
(
_hintText
==
null
)
return
;
_hintText
.
Text
=
hint
;
DOTween
.
Kill
(
_hintText
,
"hintFade"
);
// _hintText.alp = 0
;
_hintText
.
rectTransform
.
DOPunchScale
(
Vector3
.
one
*
0.1f
,
0.4f
,
6
,
0.3f
).
SetId
(
"hintFade"
)
;
_hintText
.
DOFade
(
1
,
0.4f
).
SetId
(
"hintFade"
);
}
public
void
HideHint
()
{
if
(
_hintText
==
null
)
return
;
DOTween
.
Kill
(
_hintText
,
"hintFade"
);
_hintText
.
DOFade
(
0
,
0.3f
).
SetId
(
"hintFade"
);
}
public
void
ShowFeedback
(
string
message
,
bool
isCorrect
)
{
if
(
_feedbackText
!=
null
)
_feedbackText
.
Text
=
message
;
...
...
@@ -403,14 +438,38 @@ namespace com.al_arcade.cs
public
void
ShowError
(
string
msg
)
{
_errorUI
.
gameObject
.
SetActive
(
true
);
if
(
_errorText
!=
null
)
_errorText
.
arabicText
=
msg
;
_errorUI
.
DOFade
(
1f
,
0.3f
);
}
public
void
ShowResults
(
int
score
,
int
correct
,
int
wrong
,
int
total
,
int
bestStreak
)
public
IEnumerator
ShowCountDown
()
{
_countDownGroup
.
gameObject
.
SetActive
(
true
);
_countDownGroup
.
DOFade
(
1f
,
0.3f
);
int
count
=
3
;
while
(
count
>
0
)
{
SSAudioManager
.
Instance
.
PlayPop
();
_countDownText
.
transform
.
DOScale
(
1f
,
0.2f
).
From
(
0
).
SetEase
(
Ease
.
OutBack
);
_countDownText
.
Text
=
count
.
ToString
();
yield
return
new
WaitForSeconds
(
1f
);
count
--;
}
SSAudioManager
.
Instance
.
PlayPop
();
_countDownText
.
transform
.
DOScale
(
1f
,
0.2f
).
From
(
0
).
SetEase
(
Ease
.
OutBack
);
_countDownText
.
Text
=
"ابدأ!"
;
yield
return
new
WaitForSeconds
(
0.1f
);
_countDownGroup
.
DOFade
(
0f
,
0.3f
).
OnComplete
(()
=>
_countDownGroup
.
gameObject
.
SetActive
(
false
));
}
public
void
ShowResults
(
int
score
,
int
correct
,
int
wrong
,
int
total
,
int
bestStreak
,
bool
win
=
true
)
{
_resultsUI
.
gameObject
.
SetActive
(
true
);
_resultsUI
.
alpha
=
0
;
float
pct
=
total
>
0
?
(
float
)
correct
/
total
*
100f
:
0
;
if
(
_resultTitle
!=
null
)
_resultTitle
.
Text
=
pct
>=
70
?
"أحسنت!"
:
"عمل جيد!
"
;
_resultTitle
.
Text
=
win
?
pct
>=
70
?
"أحسنت!"
:
"عمل جيد!"
:
"حظ اوفر
"
;
if
(
_resultScore
!=
null
)
_resultScore
.
Text
=
score
.
ToString
(
"N0"
);
if
(
_resultStats
!=
null
)
_resultStats
.
Text
=
$"صحيح:
{
correct
}
/
{
total
}
| "
+
...
...
@@ -434,6 +493,40 @@ namespace com.al_arcade.cs
}
}
public
void
SetTimer
(
float
time
)
{
if
(
isTweening
)
return
;
_timerSlider
.
value
=
time
/
30f
;
_timerFill
.
color
=
time
>
4f
?
_timerDefaultColor
:
SSColorPalette
.
Danger
;
}
public
void
UpdateTimer
(
float
time
,
bool
pos
)
{
isTweening
=
true
;
var
color
=
pos
?
SSColorPalette
.
CorrectWord
:
SSColorPalette
.
Danger
;
_timerSlider
.
transform
.
DOPunchScale
(
Vector3
.
one
*
0.1f
,
0.3f
,
8
,
0.3f
);
_timerFill
.
DOColor
(
color
,
0.2f
).
SetEase
(
Ease
.
OutQuad
).
OnComplete
(()
=>
{
_timerFill
.
DOColor
(
_timerDefaultColor
,
0.2f
).
SetEase
(
Ease
.
OutQuad
);
});
var
targetTime
=
time
;
// Account for tween time
if
(!
pos
)
{
targetTime
-=
0.3f
;
}
_timerSlider
.
DOValue
(
targetTime
/
30f
,
0.3f
).
SetEase
(
Ease
.
OutQuad
).
OnComplete
(()
=>
{
isTweening
=
false
;
});
}
public
void
ResetUI
()
{
if
(
_gameUI
!=
null
)
{
_gameUI
.
alpha
=
0
;
_gameUI
.
gameObject
.
SetActive
(
false
);
}
...
...
@@ -442,9 +535,39 @@ namespace com.al_arcade.cs
if
(
_resultsUI
!=
null
)
{
_resultsUI
.
alpha
=
0
;
_resultsUI
.
gameObject
.
SetActive
(
false
);
}
if
(
_optionsPanel
!=
null
)
{
_optionsPanel
.
alpha
=
0
;
_optionsPanel
.
gameObject
.
SetActive
(
false
);
}
if
(
_feedbackGroup
!=
null
)
_feedbackGroup
.
alpha
=
0
;
_timerSlider
.
value
=
1f
;
_timerFill
.
color
=
_timerDefaultColor
;
TickPoints
(
0
);
SetStreak
(
0
);
ClearOptions
();
}
public
void
TickPoints
(
int
count
)
{
for
(
int
i
=
0
;
i
<
_pointImages
.
Count
;
i
++)
{
var
img
=
_pointImages
[
i
];
if
(
i
<
count
)
{
img
.
color
=
_activePointColor
;
img
.
transform
.
DOPunchScale
(
Vector3
.
one
*
0.4f
,
0.4f
).
SetEase
(
Ease
.
OutElastic
).
SetDelay
(
0.1f
*
i
);
}
else
{
img
.
color
=
SSColorPalette
.
WithAlpha
(
_inactivePointColor
,
0.3f
);
img
.
transform
.
localScale
=
Vector3
.
one
;
}
}
}
public
void
ToggleMusic
()
{
isMusicOn
=
!
isMusicOn
;
/*if (isMusicOn) SSAudioManager.Instance.PlayMusic();
else SSAudioManager.Instance.StopMusic();*/
_slash
.
gameObject
.
SetActive
(!
isMusicOn
);
}
protected
GameObject
MkFull
(
Transform
p
,
string
n
)
{
...
...
My project/Assets/ScienceStreet/TF/Scripts/TfUIManager.cs
View file @
d72fc280
...
...
@@ -16,17 +16,28 @@ namespace com.al_arcade.tf
[
SerializeField
]
private
CanvasGroup
_gameUI
,
_loadingUI
,
_errorUI
,
_resultsUI
;
[
SerializeField
]
private
UniText
_scoreText
,
_streakText
;
[
SerializeField
]
private
ArabicTextMeshProUGUI
_loadingText
,
_errorText
;
[
SerializeField
]
private
Image
_progressFill
;
[
SerializeField
]
private
UniText
_progressLabel
;
[
SerializeField
]
private
UniText
_resultTitle
,
_resultScore
,
_resultStats
;
[
SerializeField
]
private
Button
_restartButton
;
[
SerializeField
]
private
Slider
_timerSlider
;
[
SerializeField
]
private
Image
_timerFill
;
[
SerializeField
]
private
UniText
_timerText
;
[
SerializeField
]
private
float
_maxTime
=
30f
;
private
bool
_isTweening
;
private
Color
_timerDefaultColor
;
[
Header
(
"Events"
)]
public
UnityEvent
onRestartClicked
;
private
void
Start
()
{
_restartButton
.
onClick
.
AddListener
(
RestartButton
);
if
(
_timerFill
!=
null
)
_timerDefaultColor
=
_timerFill
.
color
;
}
void
RestartButton
()
...
...
@@ -116,8 +127,6 @@ namespace com.al_arcade.tf
fr
.
offsetMin
=
Vector2
.
zero
;
fr
.
offsetMax
=
Vector2
.
zero
;
_progressFill
=
fill
.
AddComponent
<
Image
>();
_progressFill
.
color
=
SSColorPalette
.
Accent
;
var
hintObj
=
new
GameObject
(
"HintBg"
);
hintObj
.
transform
.
SetParent
(
go
.
transform
,
false
);
...
...
@@ -305,18 +314,6 @@ namespace com.al_arcade.tf
if
(
_progressLabel
!=
null
)
_progressLabel
.
Text
=
$"
{
cur
}
/
{
total
}
"
;
if
(
_progressFill
!=
null
&&
total
>
0
)
{
DOTween
.
Kill
(
_progressFill
.
rectTransform
,
"pf"
);
_progressFill
.
rectTransform
.
DOAnchorMax
(
new
Vector2
((
float
)
cur
/
total
,
1
),
0.4f
)
.
SetEase
(
Ease
.
OutQuad
)
.
SetId
(
"pf"
);
}
}
public
void
ShowLoading
(
string
m
)
...
...
My project/UserSettings/EditorUserSettings.asset
View file @
d72fc280
...
...
@@ -27,16 +27,16 @@ EditorUserSettings:
value
:
000305555d01595a5c5d082143700911134e1c737b2b7763782c1962b5b3666d
flags
:
0
RecentlyUsedSceneGuid-6
:
value
:
530
4575f5c0c51035d5a5e771271594417154e7c2d7b70647b7b4c35bbe1646d
value
:
530
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...
My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
View file @
d72fc280
...
...
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...
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...
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...
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m_Name
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---
!u!114
&14
MonoBehaviour
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