Commit 8eb54e3f authored by saad's avatar saad

merge

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// Copyright (c) 2023 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// Sample scripts are included only as examples and are not intended as production-ready.
using UnityEngine;
using UnityEngine.UI;
namespace Synty.Interface.Samples
{
/// <summary>
/// Animates the UVs of a raw image for a scrolling background effect.
/// </summary>
public class SampleScrollUV : MonoBehaviour
{
[Header("References")]
public RawImage rawImage;
[Header("Parameters")]
public Vector2 speed = new Vector2(1, 0);
public Vector2 size = new Vector2(256, 256);
private void Awake()
{
if (rawImage == null)
{
rawImage = GetComponent<RawImage>();
}
}
private void Reset()
{
rawImage = GetComponent<RawImage>();
}
private void Update()
{
Vector2 calculatedSizeBasedOnScreen = new Vector2(
rawImage.rectTransform.rect.width / size.x,
rawImage.rectTransform.rect.height / size.y
);
rawImage.uvRect = new Rect(
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using UnityEngine;
using DG.Tweening;
public class MaterialOffsetController : MonoBehaviour
{
[SerializeField] private Renderer targetRenderer;
[SerializeField] private string textureProperty = "_BaseMap";
private Material _material;
private Vector2 _currentOffset;
private void Awake()
{
if (targetRenderer == null)
targetRenderer = GetComponent<Renderer>();
if (targetRenderer == null) return;
_material = targetRenderer.material;
_currentOffset = _material.GetTextureOffset(textureProperty);
}
private void Update()
{
// Test keys
if (Input.GetKeyDown(KeyCode.R))
{
AddOffset(new Vector2(0, 1f), 1f);
}
if (Input.GetKeyDown(KeyCode.T))
{
AddOffset(new Vector2(0, -1f), 1f);
}
}
// Add or subtract offset (ACCUMULATIVE)
public void AddOffset(Vector2 offsetDelta, float duration)
{
_currentOffset += offsetDelta;
_material.DOKill();
DOTween.To(
() => _material.GetTextureOffset(textureProperty),
x => _material.SetTextureOffset(textureProperty, x),
_currentOffset,
duration
).SetEase(Ease.Linear);
}
public void ResetOffset()
{
var mat = targetRenderer.material;
mat.SetTextureOffset(textureProperty, Vector2.zero);
}
}
\ No newline at end of file
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fileFormatVersion: 2
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\ No newline at end of file
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class ScreenFeedback : MonoBehaviour
{
[SerializeField] private Image screen;
[SerializeField] Color backgroundColor1;
[SerializeField] Color backgroundColor2;
public void ScreenFlash(bool isCorrect)
{
if (screen == null) return;
Color flashColor = isCorrect ? Color.green : Color.red;
screen.color = flashColor;
screen.DOColor(backgroundColor1, 0.4f)
.SetEase(Ease.OutQuad);
}
}
fileFormatVersion: 2
guid: 1857b0b75973e1248857888fa690d294
\ No newline at end of file
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