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SSBookMinigames
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1f37fd79
Commit
1f37fd79
authored
Feb 25, 2026
by
saad
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save final thing
parent
b78861cb
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18 changed files
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660 additions
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283 deletions
+660
-283
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My project/Assets/Prefabs/TF/ProductionLine.prefab
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My project/Assets/Prefabs/TF/Spawner.prefab
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My project/Assets/Prefabs/TF/MaterialOffsetController.cs
0 → 100644
View file @
1f37fd79
using
UnityEngine
;
using
DG.Tweening
;
public
class
MaterialOffsetController
:
MonoBehaviour
{
[
SerializeField
]
private
Renderer
targetRenderer
;
[
SerializeField
]
private
string
textureProperty
=
"_BaseMap"
;
private
Material
_material
;
private
Vector2
_currentOffset
;
private
void
Awake
()
{
if
(
targetRenderer
==
null
)
targetRenderer
=
GetComponent
<
Renderer
>();
if
(
targetRenderer
==
null
)
return
;
_material
=
targetRenderer
.
material
;
_currentOffset
=
_material
.
GetTextureOffset
(
textureProperty
);
}
private
void
Update
()
{
// Test keys
if
(
Input
.
GetKeyDown
(
KeyCode
.
R
))
{
AddOffset
(
new
Vector2
(
0
,
1f
),
1f
);
}
if
(
Input
.
GetKeyDown
(
KeyCode
.
T
))
{
AddOffset
(
new
Vector2
(
0
,
-
1f
),
1f
);
}
}
// Add or subtract offset (ACCUMULATIVE)
public
void
AddOffset
(
Vector2
offsetDelta
,
float
duration
)
{
_currentOffset
+=
offsetDelta
;
_material
.
DOKill
();
DOTween
.
To
(
()
=>
_material
.
GetTextureOffset
(
textureProperty
),
x
=>
_material
.
SetTextureOffset
(
textureProperty
,
x
),
_currentOffset
,
duration
).
SetEase
(
Ease
.
Linear
);
}
}
\ No newline at end of file
My project/Assets/Prefabs/TF/MaterialOffsetController.cs.meta
0 → 100644
View file @
1f37fd79
fileFormatVersion: 2
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View file @
1f37fd79
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fileID
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m_GameObject
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serializedVersion
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serializedVersion
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2
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{
x
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0
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y
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0
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z
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w
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1
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
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1.1591821
,
y
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1
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,
z
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}
m_LocalPosition
:
{
x
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1.1591821
,
y
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1
,
z
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}
m_LocalScale
:
{
x
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1
,
y
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1.0000004
,
z
:
1
}
m_LocalScale
:
{
x
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1
,
y
:
1.0000004
,
z
:
1
}
m_ConstrainProportionsScale
:
0
m_ConstrainProportionsScale
:
0
m_Children
:
[]
m_Children
:
[]
...
@@ -598,6 +598,7 @@ GameObject:
...
@@ -598,6 +598,7 @@ GameObject:
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
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}
-
component
:
{
fileID
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}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
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}
-
component
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-
component
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m_Name
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m_TagString
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m_TagString
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Untagged
...
@@ -677,6 +678,20 @@ MeshRenderer:
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@@ -677,6 +678,20 @@ MeshRenderer:
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m_AdditionalVertexStreams
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MonoBehaviour
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m_CorrespondingSourceObject
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m_PrefabInstance
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targetRenderer
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textureProperty
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GameObject
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GameObject
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@@ -1276,6 +1291,8 @@ MonoBehaviour:
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productRenderer
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startPoint
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startPoint
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endPoint
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fileID
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endPoint
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fileID
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door
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GameObject
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GameObject
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...
My project/Assets/Prefabs/TF/Spawner.prefab
0 → 100644
View file @
1f37fd79
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My project/Assets/Prefabs/TF/Spawner.prefab.meta
0 → 100644
View file @
1f37fd79
fileFormatVersion: 2
guid: 49b89efd120fea1488561cbec9b1aed4
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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View file @
1f37fd79
...
@@ -161,7 +161,7 @@ MonoBehaviour:
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sfxWrong
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sfxWrong
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sfxClick
:
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sfxClick
:
{
fileID
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}
...
...
My project/Assets/ScienceStreet/Shared/Scripts/FloatingScienceSpawner.cs
View file @
1f37fd79
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine
;
using
com.al_arcade.shared
;
using
com.al_arcade.shared
;
...
@@ -7,7 +7,7 @@ namespace ScienceStreet.Shared
...
@@ -7,7 +7,7 @@ namespace ScienceStreet.Shared
public
class
FloatingScienceSpawner
:
MonoBehaviour
public
class
FloatingScienceSpawner
:
MonoBehaviour
{
{
[
Header
(
"Spawn Settings"
)]
[
Header
(
"Spawn Settings"
)]
[
SerializeField
]
private
int
spawnCount
=
27
;
// Higher count recommended for grid (e.g. 3x3x3)
[
SerializeField
]
private
int
spawnCount
=
27
;
[
SerializeField
]
private
Vector3
areaSize
=
new
Vector3
(
10
,
5
,
10
);
[
SerializeField
]
private
Vector3
areaSize
=
new
Vector3
(
10
,
5
,
10
);
[
SerializeField
]
private
Vector3
areaCenterOffset
=
Vector3
.
zero
;
[
SerializeField
]
private
Vector3
areaCenterOffset
=
Vector3
.
zero
;
...
@@ -20,7 +20,7 @@ namespace ScienceStreet.Shared
...
@@ -20,7 +20,7 @@ namespace ScienceStreet.Shared
[
SerializeField
]
private
Color
gizmoColor
=
new
Color
(
0
,
1
,
1
,
0.3f
);
[
SerializeField
]
private
Color
gizmoColor
=
new
Color
(
0
,
1
,
1
,
0.3f
);
[
SerializeField
]
private
bool
showGizmoAlways
=
true
;
[
SerializeField
]
private
bool
showGizmoAlways
=
true
;
[
SerializeField
]
List
<
GameObject
>
prefabs
=
new
();
[
SerializeField
]
private
List
<
GameObject
>
prefabs
=
new
();
private
void
Start
()
private
void
Start
()
{
{
...
@@ -29,11 +29,7 @@ namespace ScienceStreet.Shared
...
@@ -29,11 +29,7 @@ namespace ScienceStreet.Shared
public
void
SpawnItemsUniform
()
public
void
SpawnItemsUniform
()
{
{
if
(
spawnCount
<=
0
)
return
;
if
(
spawnCount
<=
0
||
prefabs
.
Count
==
0
)
return
;
// Determine grid dimensions (nx, ny, nz) based on spawnCount and areaSize aspect ratio
// We want nx * ny * nz approx= spawnCount
// and nx/ny approx= areaSize.x/areaSize.y, etc.
float
volume
=
areaSize
.
x
*
areaSize
.
y
*
areaSize
.
z
;
float
volume
=
areaSize
.
x
*
areaSize
.
y
*
areaSize
.
z
;
float
density
=
Mathf
.
Pow
(
spawnCount
/
volume
,
1f
/
3f
);
float
density
=
Mathf
.
Pow
(
spawnCount
/
volume
,
1f
/
3f
);
...
@@ -42,25 +38,25 @@ namespace ScienceStreet.Shared
...
@@ -42,25 +38,25 @@ namespace ScienceStreet.Shared
int
ny
=
Mathf
.
Max
(
1
,
Mathf
.
RoundToInt
(
areaSize
.
y
*
density
));
int
ny
=
Mathf
.
Max
(
1
,
Mathf
.
RoundToInt
(
areaSize
.
y
*
density
));
int
nz
=
Mathf
.
Max
(
1
,
Mathf
.
RoundToInt
(
areaSize
.
z
*
density
));
int
nz
=
Mathf
.
Max
(
1
,
Mathf
.
RoundToInt
(
areaSize
.
z
*
density
));
// Adjust nx, ny, nz to be closer to spawnCount if possible
// but for simplicity, we'll just use the calculated grid and may spawn slightly more/less than requested.
// Or we can just iterate until we hit spawnCount.
Vector3
cellSize
=
new
Vector3
(
areaSize
.
x
/
nx
,
areaSize
.
y
/
ny
,
areaSize
.
z
/
nz
);
Vector3
cellSize
=
new
Vector3
(
areaSize
.
x
/
nx
,
areaSize
.
y
/
ny
,
areaSize
.
z
/
nz
);
Vector3
startPos
=
transform
.
position
+
areaCenterOffset
-
areaSize
*
0.5f
;
var
opacity
=
80
;
// LOCAL SPACE start (important fix)
Vector3
localStart
=
areaCenterOffset
-
areaSize
*
0.5f
;
int
opacity
=
80
;
Color
[]
colors
=
{
Color
[]
colors
=
new
Color32
(
254
,
215
,
0
,
(
byte
)
opacity
),
{
new
Color32
(
82
,
81
,
247
,
(
byte
)
opacity
),
new
Color32
(
254
,
215
,
0
,
(
byte
)
opacity
),
new
Color32
(
0
,
137
,
107
,
(
byte
)
opacity
),
new
Color32
(
82
,
81
,
247
,
(
byte
)
opacity
),
new
Color32
(
255
,
146
,
1
,
(
byte
)
opacity
),
new
Color32
(
0
,
137
,
107
,
(
byte
)
opacity
),
new
Color32
(
0
,
219
,
238
,
(
byte
)
opacity
),
new
Color32
(
255
,
146
,
1
,
(
byte
)
opacity
),
new
Color32
(
164
,
255
,
90
,
(
byte
)
opacity
),
new
Color32
(
0
,
219
,
238
,
(
byte
)
opacity
),
new
Color32
(
164
,
255
,
90
,
(
byte
)
opacity
),
};
};
int
spawned
=
0
;
int
spawned
=
0
;
for
(
int
x
=
0
;
x
<
nx
;
x
++)
for
(
int
x
=
0
;
x
<
nx
;
x
++)
{
{
for
(
int
y
=
0
;
y
<
ny
;
y
++)
for
(
int
y
=
0
;
y
<
ny
;
y
++)
...
@@ -69,48 +65,44 @@ new Color32(164, 255, 90, (byte)opacity),
...
@@ -69,48 +65,44 @@ new Color32(164, 255, 90, (byte)opacity),
{
{
if
(
spawned
>=
spawnCount
)
break
;
if
(
spawned
>=
spawnCount
)
break
;
//
Center of the cell
//
LOCAL cell center
Vector3
cellCenter
=
startPos
+
new
Vector3
(
Vector3
localCellCenter
=
localStart
+
new
Vector3
(
(
x
+
0.5f
)
*
cellSize
.
x
,
(
x
+
0.5f
)
*
cellSize
.
x
,
(
y
+
0.5f
)
*
cellSize
.
y
,
(
y
+
0.5f
)
*
cellSize
.
y
,
(
z
+
0.5f
)
*
cellSize
.
z
(
z
+
0.5f
)
*
cellSize
.
z
);
);
//
Jitter within the cell
//
LOCAL jitter
Vector3
jitter
=
new
Vector3
(
Vector3
jitter
=
new
Vector3
(
Random
.
Range
(-
cellSize
.
x
*
0.5f
,
cellSize
.
x
*
0.5f
)
*
jitterAmount
,
Random
.
Range
(-
cellSize
.
x
*
0.5f
,
cellSize
.
x
*
0.5f
)
*
jitterAmount
,
Random
.
Range
(-
cellSize
.
y
*
0.5f
,
cellSize
.
y
*
0.5f
)
*
jitterAmount
,
Random
.
Range
(-
cellSize
.
y
*
0.5f
,
cellSize
.
y
*
0.5f
)
*
jitterAmount
,
Random
.
Range
(-
cellSize
.
z
*
0.5f
,
cellSize
.
z
*
0.5f
)
*
jitterAmount
Random
.
Range
(-
cellSize
.
z
*
0.5f
,
cellSize
.
z
*
0.5f
)
*
jitterAmount
);
);
Vector3
spawnPos
=
cellCenter
+
jitter
;
Vector3
localPos
=
localCellCenter
+
jitter
;
// Convert LOCAL → WORLD (this makes rotation work)
Vector3
worldPos
=
transform
.
TransformPoint
(
localPos
);
GameObject
prefab
=
prefabs
[
Random
.
Range
(
0
,
prefabs
.
Count
)];
GameObject
instance
=
Instantiate
(
prefab
,
worldPos
,
Random
.
rotation
,
transform
);
var
prefab
=
prefabs
[
Random
.
Range
(
0
,
prefabs
.
Count
)];
GameObject
instance
=
Instantiate
(
prefab
);
instance
.
name
=
$"Floating_
{
prefab
.
name
}
_
{
spawned
}
"
;
instance
.
name
=
$"Floating_
{
prefab
.
name
}
_
{
spawned
}
"
;
instance
.
transform
.
SetParent
(
transform
);
instance
.
transform
.
position
=
spawnPos
;
// Randomize scale
float
randomScale
=
Random
.
Range
(
minScale
,
maxScale
);
float
randomScale
=
Random
.
Range
(
minScale
,
maxScale
);
instance
.
transform
.
localScale
=
Vector3
.
one
*
randomScale
;
instance
.
transform
.
localScale
=
Vector3
.
one
*
randomScale
;
// Apply random color with balanced saturation
Renderer
renderer
=
instance
.
GetComponent
<
Renderer
>();
Color
baseCol
=
colors
[
Random
.
Range
(
0
,
colors
.
Length
)];
if
(
renderer
!=
null
)
var
renderer
=
instance
.
GetComponent
<
Renderer
>();
{
renderer
.
material
.
color
=
baseCol
;
renderer
.
material
.
color
=
colors
[
Random
.
Range
(
0
,
colors
.
Length
)];
}
// if (renderer != null)
// {
// renderer.material = new Material(Shader.Find("Universal Render Pipeline/Lit"));
// renderer.material.SetFloat("_Smoothness", 0);
// }
// Add FloatingScience component
instance
.
AddComponent
<
FloatingScience
>();
instance
.
AddComponent
<
FloatingScience
>();
// Remove collider
Collider
col
=
instance
.
GetComponent
<
Collider
>();
Destroy
(
instance
.
GetComponent
<
Collider
>());
if
(
col
!=
null
)
Destroy
(
col
);
spawned
++;
spawned
++;
}
}
...
@@ -135,11 +127,16 @@ new Color32(164, 255, 90, (byte)opacity),
...
@@ -135,11 +127,16 @@ new Color32(164, 255, 90, (byte)opacity),
private
void
DrawAreaGizmo
()
private
void
DrawAreaGizmo
()
{
{
Gizmos
.
color
=
gizmoColor
;
Gizmos
.
color
=
gizmoColor
;
Vector3
center
=
transform
.
position
+
areaCenterOffset
;
Gizmos
.
DrawCube
(
center
,
areaSize
);
Matrix4x4
oldMatrix
=
Gizmos
.
matrix
;
Gizmos
.
matrix
=
transform
.
localToWorldMatrix
;
Gizmos
.
DrawCube
(
areaCenterOffset
,
areaSize
);
Gizmos
.
color
=
new
Color
(
gizmoColor
.
r
,
gizmoColor
.
g
,
gizmoColor
.
b
,
1f
);
Gizmos
.
color
=
new
Color
(
gizmoColor
.
r
,
gizmoColor
.
g
,
gizmoColor
.
b
,
1f
);
Gizmos
.
DrawWireCube
(
center
,
areaSize
);
Gizmos
.
DrawWireCube
(
areaCenterOffset
,
areaSize
);
Gizmos
.
matrix
=
oldMatrix
;
}
}
}
}
}
}
\ No newline at end of file
My project/Assets/ScienceStreet/TF/Scripts/TfProductionLine.cs
View file @
1f37fd79
using
System.Collections
;
using
System.Collections
;
using
UnityEngine
;
using
UnityEngine
;
using
DG.Tweening
;
using
DG.Tweening
;
...
@@ -13,15 +13,16 @@ namespace com.al_arcade.tf
...
@@ -13,15 +13,16 @@ namespace com.al_arcade.tf
[
SerializeField
]
private
Renderer
productRenderer
;
[
SerializeField
]
private
Renderer
productRenderer
;
[
SerializeField
]
private
Transform
startPoint
;
[
SerializeField
]
private
Transform
startPoint
;
[
SerializeField
]
private
Transform
endPoint
;
[
SerializeField
]
private
Transform
endPoint
;
[
SerializeField
]
private
MaterialOffsetController
materialOffsetController
;
[
SerializeField
]
private
Transform
door
;
private
Material
productMaterial
;
private
float
currentDistance
;
private
float
currentDistance
;
private
float
stepDistance
;
private
float
stepDistance
;
private
void
Awake
()
private
void
Awake
()
{
{
if
(
productRenderer
!=
null
)
if
(
materialOffsetController
==
null
&&
product
!=
null
)
productMaterial
=
productRenderer
.
material
;
materialOffsetController
=
product
.
GetComponent
<
MaterialOffsetController
>()
;
}
}
public
void
Build
(
int
stepsToWin
,
float
stepSize
,
Vector3
cameraPos
)
public
void
Build
(
int
stepsToWin
,
float
stepSize
,
Vector3
cameraPos
)
...
@@ -41,7 +42,13 @@ namespace com.al_arcade.tf
...
@@ -41,7 +42,13 @@ namespace com.al_arcade.tf
{
{
if
(
product
==
null
||
startPoint
==
null
||
endPoint
==
null
)
if
(
product
==
null
||
startPoint
==
null
||
endPoint
==
null
)
yield
break
;
yield
break
;
if
(
materialOffsetController
!=
null
)
{
materialOffsetController
.
AddOffset
(
new
Vector2
(
0f
,
1f
),
0.2f
);
}
currentDistance
=
Mathf
.
Clamp
(
currentDistance
=
Mathf
.
Clamp
(
currentDistance
+
stepDistance
,
currentDistance
+
stepDistance
,
0
,
0
,
...
@@ -61,14 +68,7 @@ namespace com.al_arcade.tf
...
@@ -61,14 +68,7 @@ namespace com.al_arcade.tf
product
.
DOPunchScale
(
Vector3
.
one
*
0.12f
,
0.3f
);
product
.
DOPunchScale
(
Vector3
.
one
*
0.12f
,
0.3f
);
if
(
productMaterial
!=
null
)
{
DOTween
.
Kill
(
productMaterial
,
"prodColor"
);
productMaterial
.
DOColor
(
SSColorPalette
.
Success
,
0.12f
)
.
OnComplete
(()
=>
productMaterial
.
DOColor
(
SSColorPalette
.
Accent
,
0.3f
));
}
}
}
public
IEnumerator
MoveBackward
(
float
distance
)
public
IEnumerator
MoveBackward
(
float
distance
)
...
@@ -90,18 +90,21 @@ namespace com.al_arcade.tf
...
@@ -90,18 +90,21 @@ namespace com.al_arcade.tf
var
seq
=
DOTween
.
Sequence
().
SetId
(
"prodMove"
);
var
seq
=
DOTween
.
Sequence
().
SetId
(
"prodMove"
);
seq
.
Append
(
product
.
DOShakePosition
(
0.3f
,
0.08f
,
15
));
seq
.
Append
(
product
.
DOShakePosition
(
0.3f
,
0.08f
,
15
));
seq
.
Append
(
product
.
DOLocalMove
(
targetPos
,
0.5f
)
.
SetEase
(
Ease
.
OutQuad
));
if
(
productMaterial
!=
null
)
seq
.
AppendCallback
(()
=>
{
{
DOTween
.
Kill
(
productMaterial
,
"prodColor"
);
if
(
materialOffsetController
!=
null
)
productMaterial
{
.
DOColor
(
SSColorPalette
.
Danger
,
0.12f
)
materialOffsetController
.
AddOffset
(
.
OnComplete
(()
=>
new
Vector2
(
0f
,
-
1f
),
productMaterial
.
DOColor
(
SSColorPalette
.
Accent
,
0.3f
));
0.2f
}
);
}
});
seq
.
Append
(
product
.
DOLocalMove
(
targetPos
,
0.5f
)
.
SetEase
(
Ease
.
OutBack
));
yield
return
seq
.
WaitForCompletion
();
yield
return
seq
.
WaitForCompletion
();
}
}
...
@@ -111,7 +114,7 @@ namespace com.al_arcade.tf
...
@@ -111,7 +114,7 @@ namespace com.al_arcade.tf
if
(
product
==
null
)
if
(
product
==
null
)
yield
break
;
yield
break
;
DOTween
.
Kill
(
product
);
door
.
DOMoveY
(
2
,
1
).
SetEase
(
Ease
.
OutBack
);
yield
return
new
WaitForSeconds
(
1f
);
yield
return
new
WaitForSeconds
(
1f
);
...
@@ -129,6 +132,7 @@ namespace com.al_arcade.tf
...
@@ -129,6 +132,7 @@ namespace com.al_arcade.tf
DOTween
.
Kill
(
product
);
DOTween
.
Kill
(
product
);
product
.
localPosition
=
startPoint
.
localPosition
;
product
.
localPosition
=
startPoint
.
localPosition
;
product
.
localRotation
=
Quaternion
.
identity
;
product
.
localRotation
=
Quaternion
.
identity
;
door
.
DOMoveY
(
1
,
1
).
SetEase
(
Ease
.
OutBack
);
}
}
}
}
}
}
...
...
My project/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
View file @
1f37fd79
This diff is collapsed.
Click to expand it.
My project/Packages/packages-lock.json
View file @
1f37fd79
...
@@ -10,7 +10,7 @@
...
@@ -10,7 +10,7 @@
"url"
:
"https://packages.unity.com"
"url"
:
"https://packages.unity.com"
},
},
"com.unity.burst"
:
{
"com.unity.burst"
:
{
"version"
:
"1.8.2
5
"
,
"version"
:
"1.8.2
8
"
,
"depth"
:
2
,
"depth"
:
2
,
"source"
:
"registry"
,
"source"
:
"registry"
,
"dependencies"
:
{
"dependencies"
:
{
...
...
My project/ProjectSettings/ProjectSettings.asset
View file @
1f37fd79
...
@@ -535,6 +535,9 @@ PlayerSettings:
...
@@ -535,6 +535,9 @@ PlayerSettings:
-
m_BuildTarget
:
AndroidPlayer
-
m_BuildTarget
:
AndroidPlayer
m_APIs
:
150000000b000000
m_APIs
:
150000000b000000
m_Automatic
:
0
m_Automatic
:
0
-
m_BuildTarget
:
WebGLSupport
m_APIs
:
0b000000
m_Automatic
:
0
m_BuildTargetVRSettings
:
[]
m_BuildTargetVRSettings
:
[]
m_DefaultShaderChunkSizeInMB
:
16
m_DefaultShaderChunkSizeInMB
:
16
m_DefaultShaderChunkCount
:
0
m_DefaultShaderChunkCount
:
0
...
@@ -839,7 +842,7 @@ PlayerSettings:
...
@@ -839,7 +842,7 @@ PlayerSettings:
QNX
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
QNX
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
Standalone
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
Standalone
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
VisionOS
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
VisionOS
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
WebGL
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
WebGL
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
;UNITEXT
Windows Store Apps
:
DOTWEEN
Windows Store Apps
:
DOTWEEN
XboxOne
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
XboxOne
:
DOTWEEN;UNITY_POST_PROCESSING_STACK_V2
iPhone
:
DOTWEEN
iPhone
:
DOTWEEN
...
...
My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
View file @
1f37fd79
...
@@ -24,7 +24,7 @@ MonoBehaviour:
...
@@ -24,7 +24,7 @@ MonoBehaviour:
m_MinSize
:
{
x
:
300
,
y
:
112
}
m_MinSize
:
{
x
:
300
,
y
:
112
}
m_MaxSize
:
{
x
:
24288
,
y
:
16192
}
m_MaxSize
:
{
x
:
24288
,
y
:
16192
}
vertical
:
0
vertical
:
0
controlID
:
798
79
controlID
:
947
79
draggingID
:
0
draggingID
:
0
---
!u!114
&2
---
!u!114
&2
MonoBehaviour
:
MonoBehaviour
:
...
@@ -47,9 +47,9 @@ MonoBehaviour:
...
@@ -47,9 +47,9 @@ MonoBehaviour:
m_TextWithWhitespace
:
"
Game
\u200B
"
m_TextWithWhitespace
:
"
Game
\u200B
"
m_Pos
:
m_Pos
:
serializedVersion
:
2
serializedVersion
:
2
x
:
7
48
x
:
7
66.4
y
:
524.8
y
:
524.8
width
:
3
7
8
width
:
3
59.5999
8
height
:
245.19998
height
:
245.19998
m_SerializedDataModeController
:
m_SerializedDataModeController
:
m_DataMode
:
0
m_DataMode
:
0
...
@@ -106,10 +106,10 @@ MonoBehaviour:
...
@@ -106,10 +106,10 @@ MonoBehaviour:
serializedVersion
:
2
serializedVersion
:
2
x
:
0
x
:
0
y
:
21
y
:
21
width
:
3
7
8
width
:
3
59.5999
8
height
:
224.19998
height
:
224.19998
m_Scale
:
{
x
:
0.2
4609375
,
y
:
0.24609375
}
m_Scale
:
{
x
:
0.2
3411457
,
y
:
0.23411457
}
m_Translation
:
{
x
:
1
8
9
,
y
:
112.09999
}
m_Translation
:
{
x
:
1
79.7999
9
,
y
:
112.09999
}
m_MarginLeft
:
0
m_MarginLeft
:
0
m_MarginRight
:
0
m_MarginRight
:
0
m_MarginTop
:
0
m_MarginTop
:
0
...
@@ -117,12 +117,12 @@ MonoBehaviour:
...
@@ -117,12 +117,12 @@ MonoBehaviour:
m_LastShownAreaInsideMargins
:
m_LastShownAreaInsideMargins
:
serializedVersion
:
2
serializedVersion
:
2
x
:
-768
x
:
-768
y
:
-4
55.51743
y
:
-4
78.82535
width
:
1536
width
:
1536
height
:
9
11.03485
height
:
9
57.6507
m_MinimalGUI
:
1
m_MinimalGUI
:
1
m_defaultScale
:
0.2
4609375
m_defaultScale
:
0.2
3411457
m_LastWindowPixelSize
:
{
x
:
4
72.5
,
y
:
306.49997
}
m_LastWindowPixelSize
:
{
x
:
4
49.49997
,
y
:
306.49997
}
m_ClearInEditMode
:
1
m_ClearInEditMode
:
1
m_NoCameraWarning
:
1
m_NoCameraWarning
:
1
m_LowResolutionForAspectRatios
:
01000000000000000000
m_LowResolutionForAspectRatios
:
01000000000000000000
...
@@ -153,7 +153,7 @@ MonoBehaviour:
...
@@ -153,7 +153,7 @@ MonoBehaviour:
m_MinSize
:
{
x
:
200
,
y
:
112
}
m_MinSize
:
{
x
:
200
,
y
:
112
}
m_MaxSize
:
{
x
:
16192
,
y
:
16192
}
m_MaxSize
:
{
x
:
16192
,
y
:
16192
}
vertical
:
1
vertical
:
1
controlID
:
798
80
controlID
:
947
80
draggingID
:
0
draggingID
:
0
---
!u!114
&4
---
!u!114
&4
MonoBehaviour
:
MonoBehaviour
:
...
@@ -179,7 +179,7 @@ MonoBehaviour:
...
@@ -179,7 +179,7 @@ MonoBehaviour:
m_MinSize
:
{
x
:
200
,
y
:
56
}
m_MinSize
:
{
x
:
200
,
y
:
56
}
m_MaxSize
:
{
x
:
16192
,
y
:
8096
}
m_MaxSize
:
{
x
:
16192
,
y
:
8096
}
vertical
:
0
vertical
:
0
controlID
:
79820
controlID
:
94714
draggingID
:
0
draggingID
:
0
---
!u!114
&5
---
!u!114
&5
MonoBehaviour
:
MonoBehaviour
:
...
@@ -198,7 +198,7 @@ MonoBehaviour:
...
@@ -198,7 +198,7 @@ MonoBehaviour:
serializedVersion
:
2
serializedVersion
:
2
x
:
0
x
:
0
y
:
0
y
:
0
width
:
25
2
width
:
25
7.6
height
:
445.6
height
:
445.6
m_MinSize
:
{
x
:
201
,
y
:
226
}
m_MinSize
:
{
x
:
201
,
y
:
226
}
m_MaxSize
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My project/UserSettings/Layouts/default-6000.dwlt
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