Commit 79e98265 authored by KenzyAshour2's avatar KenzyAshour2

-added particle system (rain)

-two interactive scenes
-rock sliding and clicked
parent 7b01f188
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Basket : MonoBehaviour
{
private int rockCount = 0;
private int maxRocks = 5;
public Button nextButton;
public RockSpawner spawner;
void Start()
{
if (nextButton != null)
nextButton.interactable = false;
}
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Rock"))
......@@ -18,8 +28,34 @@ public class Basket : MonoBehaviour
if (rockCount >= maxRocks)
{
Debug.Log("Basket is full!");
CompleteTask();
Destroy(other.gameObject);
}
}
void CompleteTask()
{
if (nextButton != null)
nextButton.interactable = true;
if (spawner != null)
spawner.CancelInvoke(); // Stops the InvokeRepeating in your SpawnFromTop script
GameObject[] remainingRocks = GameObject.FindGameObjectsWithTag("Rock");
foreach (GameObject rock in remainingRocks)
{
Destroy(rock);
}
GameObject[] Basket = GameObject.FindGameObjectsWithTag("Basket");
foreach (GameObject basket in Basket)
{
basket.SetActive(false);
}
gameObject.SetActive(false);
}
private void OnTriggerExit2D(Collider2D other)
{
if (!other.CompareTag("Rock"))
......
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class CrackableRock : MonoBehaviour
{
[Header("Rock Settings")]
public Sprite[] crackSprites;
public Button nextButton;
[Header("Movement Settings")]
public float moveSpeed = 5f;
public Vector2 startOffset = new Vector2(-5f, 10f);
[Header("Shake Settings")]
public float shakeDuration = 0.1f;
public float shakeMagnitude = 0.1f;
private int currentClickCount = 0;
private SpriteRenderer spriteRenderer;
private Vector3 targetPosition;
private bool canClick = false;
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
if (nextButton != null)
nextButton.interactable = false;
targetPosition = transform.position;
transform.position = new Vector3(
targetPosition.x + startOffset.x,
targetPosition.y + startOffset.y,
targetPosition.z
);
}
void Update()
{
if (!canClick)
{
transform.position = Vector3.MoveTowards(transform.position, targetPosition, moveSpeed * Time.deltaTime);
if (Vector3.Distance(transform.position, targetPosition) < 0.01f)
{
transform.position = targetPosition;
canClick = true;
}
}
}
void OnMouseDown()
{
if (!canClick) return;
StartCoroutine(ShakeRock());
currentClickCount++;
if (currentClickCount <= crackSprites.Length)
{
int spriteIndex = currentClickCount - 1;
if (spriteRenderer != null && crackSprites[spriteIndex] != null)
{
spriteRenderer.sprite = crackSprites[spriteIndex];
}
}
else
{
BreakRock();
}
}
IEnumerator ShakeRock()
{
float elapsed = 0.0f;
while (elapsed < shakeDuration)
{
float x = Random.Range(-1f, 1f) * shakeMagnitude;
float y = Random.Range(-1f, 1f) * shakeMagnitude;
transform.position = targetPosition + new Vector3(x, y, 0);
elapsed += Time.deltaTime;
yield return null;
}
transform.position = targetPosition;
}
void BreakRock()
{
if (nextButton != null)
nextButton.interactable = true;
gameObject.SetActive(false);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}
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using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}
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m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
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m_LightsUseColorTemperature: 0
m_LightsUseLinearIntensity: 1
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