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RockCycleSimulation
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kenzy ahmed fouad
RockCycleSimulation
Commits
74e54efe
Commit
74e54efe
authored
Nov 30, 2025
by
KenzyAshour2
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Plain Diff
ai dialogue 1
parent
80fd4d8c
Changes
3
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3 changed files
with
1842 additions
and
173 deletions
+1842
-173
New Dialogue.meta
Assets/AL-Arcade/DialogueSystem/Dialogues/New Dialogue.meta
+8
-0
DialogueManager.cs
Assets/AL-Arcade/DialogueSystem/Scripts/DialogueManager.cs
+4
-3
RockSimulation.unity
Assets/Scenes/RockSimulation.unity
+1830
-170
No files found.
Assets/AL-Arcade/DialogueSystem/Dialogues/New Dialogue.meta
0 → 100644
View file @
74e54efe
fileFormatVersion: 2
guid: 8e028944bd71e3e4c9315ab972388753
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/AL-Arcade/DialogueSystem/Scripts/DialogueManager.cs
View file @
74e54efe
...
...
@@ -79,7 +79,7 @@ namespace AL_Arcade.DialogueSystem.Scripts
void
Start
()
{
FreeUseDialogue
.
gameObject
.
SetActive
(
true
);
}
#
region
Audio
Skip
Functionality
/// <summary>
...
...
@@ -176,7 +176,7 @@ namespace AL_Arcade.DialogueSystem.Scripts
ShowDialogueUI
(
true
);
DisplayMessage
(
sequence
.
firstMessage
);
FreeUseDialogue
.
gameObject
.
SetActive
(
false
);
//
FreeUseDialogue.gameObject.SetActive(false);
}
public
void
StartDialogue
(
DialogueMessageBase
firstMessage
)
...
...
@@ -188,8 +188,9 @@ namespace AL_Arcade.DialogueSystem.Scripts
}
ShowDialogueUI
(
true
);
DisplayMessage
(
firstMessage
);
FreeUseDialogue
.
gameObject
.
SetActive
(
false
);
//
FreeUseDialogue.gameObject.SetActive(false);
}
private
void
DisplayMessage
(
DialogueMessageBase
message
)
...
...
Assets/Scenes/RockSimulation.unity
View file @
74e54efe
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