Commit f402435f authored by Abdulrahman Mohammed's avatar Abdulrahman Mohammed

Done with new UI

parent 5bf877b7
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# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_C)
# define COMPILER_ID "SunPro"
# if __SUNPRO_C >= 0x5100
/* __SUNPRO_C = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
# endif
#elif defined(__HP_cc)
# define COMPILER_ID "HP"
/* __HP_cc = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
#elif defined(__DECC)
# define COMPILER_ID "Compaq"
/* __DECC_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
# define COMPILER_ID "XL"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
#if (defined(__clang__) || defined(__GNUC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
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('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
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('0' + ((n)>>28 & 0xF)), \
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char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
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'.', COMPILER_VERSION_PATCH,
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'.', COMPILER_VERSION_TWEAK,
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char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
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/* Construct a string literal encoding the version number components. */
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char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
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# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
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getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
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"17"
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"98"
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const char* info_language_extensions_default = "INFO" ":" "extensions_default["
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defined(__TI_COMPILER_VERSION__)) && \
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"ON"
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"OFF"
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/*--------------------------------------------------------------------------*/
int main(int argc, char* argv[])
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
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#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
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#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
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require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
The target system is: Android - 1 - aarch64
The host system is: Windows - 10.0.26200 - AMD64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;
Id flags: -c;--target=aarch64-none-linux-android24
The output was:
0
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.o"
The C compiler identification is Clang, found in "D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdC/CMakeCCompilerId.o"
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe
Build flags: -g;-DANDROID;-fdata-sections;-ffunction-sections;-funwind-tables;-fstack-protector-strong;-no-canonical-prefixes;-D__BIONIC_NO_PAGE_SIZE_MACRO;-D_FORTIFY_SOURCE=2;-Wformat;-Werror=format-security;;
Id flags: -c;--target=aarch64-none-linux-android24
The output was:
0
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.o"
The CXX compiler identification is Clang, found in "D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/3.22.1-g37088a8-dirty/CompilerIdCXX/CMakeCXXCompilerId.o"
Detecting C compiler ABI info compiled with the following output:
Change Dir: D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/CMakeTmp
Run Build Command(s):C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ninja.exe cmTC_8dc4a && [1/2] Building C object CMakeFiles/cmTC_8dc4a.dir/CMakeCCompilerABI.c.o
Android (12470979, based on r522817c) clang version 18.0.3 (https://android.googlesource.com/toolchain/llvm-project d8003a456d14a3deb8054cdaa529ffbf02d9b262)
Target: aarch64-none-linux-android24
Thread model: posix
InstalledDir: C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/bin
(in-process)
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clang -cc1 version 18.0.3 based upon LLVM 18.0.3 default target x86_64-w64-windows-gnu
ignoring nonexistent directory "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include"
ignoring nonexistent directory "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"
#include "..." search starts here:
#include <...> search starts here:
C:\PROGRA~1\Unity\Hub\Editor\60003~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1/lib/clang/18/include
C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android
C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include
End of search list.
[2/2] Linking C executable cmTC_8dc4a
Android (12470979, based on r522817c) clang version 18.0.3 (https://android.googlesource.com/toolchain/llvm-project d8003a456d14a3deb8054cdaa529ffbf02d9b262)
Target: aarch64-none-linux-android24
Thread model: posix
InstalledDir: C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/bin
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Parsed C implicit include dir info from above output: rv=done
found start of include info
found start of implicit include info
add: [C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/lib/clang/18/include]
add: [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
add: [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
end of search list found
collapse include dir [C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/lib/clang/18/include] ==> [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include]
collapse include dir [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android] ==> [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
collapse include dir [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include] ==> [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
implicit include dirs: [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include;C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
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ignore line: [ "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\clang.exe" -cc1 -triple aarch64-none-linux-android24 -emit-obj -mrelax-all -disable-free -clear-ast-before-backend -disable-llvm-verifier -discard-value-names -main-file-name CMakeCCompilerABI.c -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=non-leaf -ffp-contract=on -fno-rounding-math -mconstructor-aliases -funwind-tables=2 -target-cpu generic -target-feature +neon -target-feature +v8a -target-feature +fix-cortex-a53-835769 -target-abi aapcs -debug-info-kind=constructor -dwarf-version=4 -debugger-tuning=gdb "-fdebug-compilation-dir=D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/CMakeTmp" -v -ffunction-sections -fdata-sections "-fcoverage-compilation-dir=D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/CMakeTmp" -resource-dir "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18" -dependency-file "CMakeFiles\\cmTC_8dc4a.dir\\CMakeCCompilerABI.c.o.d" -MT CMakeFiles/cmTC_8dc4a.dir/CMakeCCompilerABI.c.o -sys-header-deps -D ANDROID -D __BIONIC_NO_PAGE_SIZE_MACRO -D _FORTIFY_SOURCE=2 -isysroot "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -internal-isystem "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/include" -internal-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include" -Wformat -ferror-limit 19 -femulated-tls -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -target-feature +outline-atomics -D__GCC_HAVE_DWARF2_CFI_ASM=1 -o CMakeFiles/cmTC_8dc4a.dir/CMakeCCompilerABI.c.o -x c "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCCompilerABI.c"]
ignore line: [clang -cc1 version 18.0.3 based upon LLVM 18.0.3 default target x86_64-w64-windows-gnu]
ignore line: [ignoring nonexistent directory "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include"]
ignore line: [ignoring nonexistent directory "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"]
ignore line: [#include "..." search starts here:]
ignore line: [#include <...> search starts here:]
ignore line: [ C:\PROGRA~1\Unity\Hub\Editor\60003~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1/lib/clang/18/include]
ignore line: [ C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android]
ignore line: [ C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include]
ignore line: [End of search list.]
ignore line: [[2/2] Linking C executable cmTC_8dc4a]
ignore line: [Android (12470979 based on r522817c) clang version 18.0.3 (https://android.googlesource.com/toolchain/llvm-project d8003a456d14a3deb8054cdaa529ffbf02d9b262)]
ignore line: [Target: aarch64-none-linux-android24]
ignore line: [Thread model: posix]
ignore line: [InstalledDir: C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/bin]
link line: [ "C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/bin/ld.lld" "--sysroot=C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -EL --fix-cortex-a53-843419 -z now -z relro -z max-page-size=4096 --hash-style=gnu --eh-frame-hdr -m aarch64linux -pie -dynamic-linker /system/bin/linker64 -o cmTC_8dc4a "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtbegin_dynamic.o" "-LC:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/lib/linux/aarch64" "-LC:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24" "-LC:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android" "-LC:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib" -z max-page-size=16384 --build-id=sha1 --no-rosegment --no-undefined-version --fatal-warnings --no-undefined CMakeFiles/cmTC_8dc4a.dir/CMakeCCompilerABI.c.o "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/lib/linux/libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl -lc "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/lib/linux/libclang_rt.builtins-aarch64-android.a" -l:libunwind.a -ldl "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtend_android.o"]
arg [C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/bin/ld.lld] ==> ignore
arg [--sysroot=C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot] ==> ignore
arg [-EL] ==> ignore
arg [--fix-cortex-a53-843419] ==> ignore
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arg [-zmax-page-size=4096] ==> ignore
arg [--hash-style=gnu] ==> ignore
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arg [aarch64linux] ==> ignore
arg [-pie] ==> ignore
arg [-dynamic-linker] ==> ignore
arg [/system/bin/linker64] ==> ignore
arg [-o] ==> ignore
arg [cmTC_8dc4a] ==> ignore
arg [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtbegin_dynamic.o] ==> obj [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtbegin_dynamic.o]
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arg [-LC:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android] ==> dir [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android]
arg [-LC:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> dir [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
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arg [-l:libunwind.a] ==> lib [-l:libunwind.a]
arg [-ldl] ==> lib [dl]
arg [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtend_android.o] ==> obj [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtend_android.o]
remove lib [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/lib/linux/libclang_rt.builtins-aarch64-android.a]
remove lib [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/lib/linux/libclang_rt.builtins-aarch64-android.a]
collapse library dir [C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/lib/linux/aarch64] ==> [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64]
collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24] ==> [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24]
collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android] ==> [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android]
collapse library dir [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib] ==> [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
implicit libs: [-l:libunwind.a;dl;c;-l:libunwind.a;dl]
implicit objs: [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtbegin_dynamic.o;C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24/crtend_android.o]
implicit dirs: [C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64;C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24;C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib]
implicit fwks: []
Detecting CXX compiler ABI info compiled with the following output:
Change Dir: D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/CMakeTmp
Run Build Command(s):C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ninja.exe cmTC_55a1d && [1/2] Building CXX object CMakeFiles/cmTC_55a1d.dir/CMakeCXXCompilerABI.cpp.o
Android (12470979, based on r522817c) clang version 18.0.3 (https://android.googlesource.com/toolchain/llvm-project d8003a456d14a3deb8054cdaa529ffbf02d9b262)
Target: aarch64-none-linux-android24
Thread model: posix
InstalledDir: C:/PROGRA~1/Unity/Hub/Editor/60003~1.8F1/Editor/Data/PLAYBA~1/ANDROI~1/NDK/TOOLCH~1/llvm/prebuilt/WINDOW~1/bin
(in-process)
"C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE" -cc1 -triple aarch64-none-linux-android24 -emit-obj -mrelax-all -disable-free -clear-ast-before-backend -disable-llvm-verifier -discard-value-names -main-file-name CMakeCXXCompilerABI.cpp -mrelocation-model pic -pic-level 2 -pic-is-pie -mframe-pointer=non-leaf -ffp-contract=on -fno-rounding-math -mconstructor-aliases -funwind-tables=2 -target-cpu generic -target-feature +neon -target-feature +v8a -target-feature +fix-cortex-a53-835769 -target-abi aapcs -debug-info-kind=constructor -dwarf-version=4 -debugger-tuning=gdb "-fdebug-compilation-dir=D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/CMakeTmp" -v -ffunction-sections -fdata-sections "-fcoverage-compilation-dir=D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/CMakeFiles/CMakeTmp" -resource-dir "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18" -dependency-file "CMakeFiles\\cmTC_55a1d.dir\\CMakeCXXCompilerABI.cpp.o.d" -MT CMakeFiles/cmTC_55a1d.dir/CMakeCXXCompilerABI.cpp.o -sys-header-deps -D ANDROID -D __BIONIC_NO_PAGE_SIZE_MACRO -D _FORTIFY_SOURCE=2 -isysroot "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -internal-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1" -internal-isystem "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1/lib/clang/18/include" -internal-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include" -internal-externc-isystem "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include" -Wformat -fdeprecated-macro -ferror-limit 19 -femulated-tls -stack-protector 2 -fno-signed-char -fgnuc-version=4.2.1 -fcxx-exceptions -fexceptions -target-feature +outline-atomics -D__GCC_HAVE_DWARF2_CFI_ASM=1 -o CMakeFiles/cmTC_55a1d.dir/CMakeCXXCompilerABI.cpp.o -x c++ "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXCompilerABI.cpp"
clang -cc1 version 18.0.3 based upon LLVM 18.0.3 default target x86_64-w64-windows-gnu
ignoring nonexistent directory "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/local/include"
ignoring nonexistent directory "C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/include"
#include "..." search starts here:
#include <...> search starts here:
C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1
C:\PROGRA~1\Unity\Hub\Editor\60003~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1/lib/clang/18/include
C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android
C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include
End of search list.
[2/2] Linking CXX executable cmTC_55a1d
Android (12470979, based on r522817c) clang version 18.0.3 (https://android.googlesource.com/toolchain/llvm-project d8003a456d14a3deb8054cdaa529ffbf02d9b262)
Target: aarch64-none-linux-android24
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build D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/5i191b1l/obj/arm64-v8a/libgame.so: CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo GameActivity/CMakeFiles/game.dir/UGAApplication.cpp.o GameActivity/CMakeFiles/game.dir/UGAConfiguration.cpp.o GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o | C$:/Users/Abulrahman/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a
LANGUAGE_COMPILE_FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG
LINK_FLAGS = -Wl,-z,max-page-size=16384 -Wl,--build-id=sha1 -Wl,--no-rosegment -Wl,--no-undefined-version -Wl,--fatal-warnings -Wl,--no-undefined -Qunused-arguments -Wl,--gc-sections
LINK_LIBRARIES = -landroid C:/Users/Abulrahman/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a -llog -lc++ -latomic -lm
OBJECT_DIR = GameActivity\CMakeFiles\game.dir
POST_BUILD = cd .
PRE_LINK = cd .
SONAME = libgame.so
SONAME_FLAG = -Wl,-soname,
TARGET_FILE = "D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\5i191b1l\obj\arm64-v8a\libgame.so"
TARGET_PDB = game.so.dbg
#############################################
# Utility command for edit_cache
build GameActivity/CMakeFiles/edit_cache.util: CUSTOM_COMMAND
COMMAND = cmd.exe /C "cd /D "D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\GameActivity" && "C:\Program Files\Unity\Hub\Editor\6000.3.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" -E echo "No interactive CMake dialog available.""
DESC = No interactive CMake dialog available...
restat = 1
build GameActivity/edit_cache: phony GameActivity/CMakeFiles/edit_cache.util
#############################################
# Utility command for rebuild_cache
build GameActivity/CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
COMMAND = cmd.exe /C "cd /D "D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a\GameActivity" && "C:\Program Files\Unity\Hub\Editor\6000.3.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -S"D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp" -B"D:\Work Games\ssbookminigames\My project\.utmp\RelWithDebInfo\5i191b1l\arm64-v8a""
DESC = Running CMake to regenerate build system...
pool = console
restat = 1
build GameActivity/rebuild_cache: phony GameActivity/CMakeFiles/rebuild_cache.util
# =============================================================================
# Target aliases.
build game: phony D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/5i191b1l/obj/arm64-v8a/libgame.so
build libgame.so: phony D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/5i191b1l/obj/arm64-v8a/libgame.so
# =============================================================================
# Folder targets.
# =============================================================================
#############################################
# Folder: D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a
build all: phony GameActivity/all
# =============================================================================
#############################################
# Folder: D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/GameActivity
build GameActivity/all: phony D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/5i191b1l/obj/arm64-v8a/libgame.so
# =============================================================================
# Built-in targets
#############################################
# Re-run CMake if any of its inputs changed.
build build.ninja: RERUN_CMAKE | C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/abis.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android-legacy.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/flags.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/platforms.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeGenericSystem.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeInitializeConfigs.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeLanguageInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystemSpecificInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/CMakeCommonCompilerMacros.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-C.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-CXX.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/GNU.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-C.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-CXX.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Linux.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1-g37088a8-dirty/CMakeCCompiler.cmake CMakeFiles/3.22.1-g37088a8-dirty/CMakeCXXCompiler.cmake CMakeFiles/3.22.1-g37088a8-dirty/CMakeSystem.cmake D$:/Work$ Games/ssbookminigames/My$ project/.utmp/RelWithDebInfo/5i191b1l/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt
pool = console
#############################################
# A missing CMake input file is not an error.
build C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/abis.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android-legacy.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/flags.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/hooks/pre/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/platforms.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeGenericSystem.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeInitializeConfigs.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeLanguageInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystemSpecificInformation.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/CMakeSystemSpecificInitialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/CMakeCommonCompilerMacros.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-C.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang-CXX.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Compiler/GNU.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-C.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang-CXX.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Clang.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android-Initialize.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Android.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/Linux.cmake C$:/Program$ Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22/Modules/Platform/UnixPaths.cmake CMakeCache.txt CMakeFiles/3.22.1-g37088a8-dirty/CMakeCCompiler.cmake CMakeFiles/3.22.1-g37088a8-dirty/CMakeCXXCompiler.cmake CMakeFiles/3.22.1-g37088a8-dirty/CMakeSystem.cmake D$:/Work$ Games/ssbookminigames/My$ project/.utmp/RelWithDebInfo/5i191b1l/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt D$:/Work$ Games/ssbookminigames/My$ project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt: phony
#############################################
# Clean all the built files.
build clean: CLEAN
#############################################
# Print all primary targets available.
build help: HELP
#############################################
# Make the all target the default.
default all
D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
D:\Work Games\ssbookminigames\My project\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\CMakeLists.txt
\ No newline at end of file
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CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
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set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
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if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
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set(CMAKE_INSTALL_COMPONENT)
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set(CMAKE_INSTALL_SO_NO_EXE "0")
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endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
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if(CMAKE_INSTALL_COMPONENT)
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endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
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file(WRITE "D:/Work Games/ssbookminigames/My project/.utmp/RelWithDebInfo/5i191b1l/arm64-v8a/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
[
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"command": "C:\\PROGRA~1\\Unity\\Hub\\Editor\\60003~1.8F1\\Editor\\Data\\PLAYBA~1\\ANDROI~1\\NDK\\TOOLCH~1\\llvm\\prebuilt\\WINDOW~1\\bin\\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot=\"C:/Program Files/Unity/Hub/Editor/6000.3.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot\" -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I\"D:/Work Games/ssbookminigames/My project/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity\" -isystem C:/Users/Abulrahman/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity\\CMakeFiles\\game.dir\\UGAApplication.cpp.o -c \"D:\\Work Games\\ssbookminigames\\My project\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAApplication.cpp\"",
"file": "D:\\Work Games\\ssbookminigames\\My project\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\UGAApplication.cpp"
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{
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},
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<ui:VisualElement name="ProfileImage" style="flex-grow: 1; height: auto; width: initial; background-image: url(&quot;project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Sprite/Demo/Demo_Character/UserPicture_01_Sample.png?fileID=2800000&amp;guid=358c17b4dd4c0461f8bcaf75f245f54e&amp;type=3#UserPicture_01_Sample&quot;); -unity-background-scale-mode: scale-to-fit; margin-left: 0; background-color: rgb(254, 215, 0); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; margin-top: 0; margin-right: 0; margin-bottom: 0; flex-shrink: 0; border-left-color: rgba(255, 255, 255, 0.5); border-right-color: rgba(255, 255, 255, 0.5); border-top-color: rgba(255, 255, 255, 0.5); border-bottom-color: rgba(255, 255, 255, 0.5); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; translate: 0% -10px;">
<ui:Button text="" class="edit-photo">
<ui:Label text="📷" class="emoji" style="font-size: 24px;"/>
</ui:Button>
</ui:VisualElement>
</ui:VisualElement>
<ui:Label text="عبد الرحمن" name="FirstName" class="text-bold-black" style="color: rgb(255, 255, 255);"/>
<ui:Label text="abdo@gmail.com" name="FirstXp" class="text-light" style="color: rgba(153, 153, 153, 0.7); padding-top: 10px;"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="Contant" class="padding" style="flex-grow: 1;">
<ui:Label text="المعلومات الشخصية" class="text-bold" style="color: rgb(178, 178, 178); -unity-text-align: middle-right; margin-top: 25px; margin-bottom: 25px;"/>
<ui:VisualElement name="Menu" class="padding" style="flex-grow: 0; background-color: rgb(255, 255, 255); height: auto; flex-shrink: 10; border-top-width: 0; border-right-width: 0; border-bottom-width: 7px; border-left-width: 0; border-top-left-radius: 50px; border-top-right-radius: 50px; border-bottom-right-radius: 50px; border-bottom-left-radius: 50px; padding-top: 50px; padding-right: 50px; padding-bottom: 50px; padding-left: 50px; justify-content: space-between; border-left-color: rgba(0, 0, 0, 0.25); border-right-color: rgba(0, 0, 0, 0.25); border-top-color: rgba(0, 0, 0, 0.25); border-bottom-color: rgba(0, 0, 0, 0.25); display: flex;">
<ui:VisualElement name="row" style="flex-grow: 1; flex-direction: row-reverse; align-items: center;">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(48, 48, 208, 0); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="✏️" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:TextField label="" placeholder-text="" name="TextField" hide-placeholder-on-focus="true" value="" class="text-bold" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; width: auto; flex-grow: 1; -unity-text-align: upper-right; font-size: 40px; color: rgb(66, 66, 66); border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; height: 100%; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px; flex-direction: column-reverse;"/>
</ui:VisualElement>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:Button text="" name="Grade" class="row-btn">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(0, 137, 107, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="🎓" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="المرحلة الدراسية" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<ui:DropdownField label="" choices="الصف الأول الإعدادي,الصف الثاني الإعدادي,الصف الثالث الإعدادي,الصف الأول الثانوي,الصف الثاني الثانوي,الصف الثالث الثانوي" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; position: absolute; flex-grow: 0; height: 100%; width: 100%; font-size: 26px; -unity-font-definition: url(&quot;project://database/Assets/ALArcade/Hakwaty%20Font/TSHakwaty-DemiBold.otf?fileID=12800000&amp;guid=566b773a07b3d064aa1f4c6ef7b6f6fa&amp;type=3#TSHakwaty-DemiBold&quot;); -unity-text-generator: advanced; color: rgb(48, 48, 208);"/>
</ui:Button>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:Button text="" name="School" class="row-btn">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(0, 137, 107, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="🏫" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="المدرسة" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<ui:DropdownField label="" choices="مدرسة 1,مدرسة 2" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; position: absolute; flex-grow: 0; height: 100%; width: 100%; font-size: 26px; -unity-font-definition: url(&quot;project://database/Assets/ALArcade/Hakwaty%20Font/TSHakwaty-DemiBold.otf?fileID=12800000&amp;guid=566b773a07b3d064aa1f4c6ef7b6f6fa&amp;type=3#TSHakwaty-DemiBold&quot;); -unity-text-generator: advanced; color: rgb(48, 48, 208);"/>
</ui:Button>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:Button text="" name="SaveButton" class="action-btn">
<ui:Label text="حفظ" class="text-bold-black" style="color: rgb(255, 255, 255); font-size: 55px;"/>
</ui:Button>
</ui:VisualElement>
<ui:Label text="الإعدادات" class="text-bold" style="color: rgb(178, 178, 178); -unity-text-align: middle-right; margin-top: 25px; margin-bottom: 25px;"/>
<ui:VisualElement name="Menu" class="padding" style="flex-grow: 0; background-color: rgb(255, 255, 255); height: auto; flex-shrink: 10; border-top-width: 0; border-right-width: 0; border-bottom-width: 7px; border-left-width: 0; border-top-left-radius: 50px; border-top-right-radius: 50px; border-bottom-right-radius: 50px; border-bottom-left-radius: 50px; padding-top: 50px; padding-right: 50px; padding-bottom: 50px; padding-left: 50px; justify-content: space-between; border-left-color: rgba(0, 0, 0, 0.25); border-right-color: rgba(0, 0, 0, 0.25); border-top-color: rgba(0, 0, 0, 0.25); border-bottom-color: rgba(0, 0, 0, 0.25); display: flex;">
<ui:VisualElement name="row" style="flex-grow: 1; flex-direction: row-reverse; align-items: center;">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(48, 48, 208, 0.08); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="🔊" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="المؤثرات الصوتية" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<CustomSwitch is-on="true" style="position: absolute; right: auto; left: 0;"/>
</ui:VisualElement>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:VisualElement name="row" style="flex-grow: 1; flex-direction: row-reverse; align-items: center;">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(254, 215, 0, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="🎵" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="الموسيقي" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<CustomSwitch is-on="true" style="position: absolute; right: auto; left: 0;"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:Label text="حول" name="Label" class="text-bold" style="color: rgb(178, 178, 178); -unity-text-align: middle-right; margin-top: 25px; margin-bottom: 25px;"/>
<ui:VisualElement name="Menu" class="padding" style="flex-grow: 0; background-color: rgb(255, 255, 255); height: auto; flex-shrink: 10; border-top-width: 0; border-right-width: 0; border-bottom-width: 7px; border-left-width: 0; border-top-left-radius: 50px; border-top-right-radius: 50px; border-bottom-right-radius: 50px; border-bottom-left-radius: 50px; padding-top: 50px; padding-right: 50px; padding-bottom: 50px; padding-left: 50px; justify-content: space-between; border-left-color: rgba(0, 0, 0, 0.25); border-right-color: rgba(0, 0, 0, 0.25); border-top-color: rgba(0, 0, 0, 0.25); border-bottom-color: rgba(0, 0, 0, 0.25); display: flex;">
<ui:VisualElement name="row" style="flex-grow: 1; flex-direction: row-reverse; align-items: center;">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(48, 48, 208, 0.08); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="ℹ️" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="الأصدار" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<ui:Label text="v1.0.0" class="text-bold-black" style="color: rgb(66, 66, 66); position: absolute; left: 0;"/>
</ui:VisualElement>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:Button text="" name="PrivacyPolicyButton" class="row-btn">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(254, 215, 0, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="📃" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="سياسة الخصوصية" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<ui:Label text="&lt;" class="text-bold-black" style="position: absolute; left: 0;"/>
</ui:Button>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:Button text="" name="TermsServicesButton" class="row-btn">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(254, 215, 0, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="📃" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="شروط الخدمة" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<ui:Label text="&lt;" class="text-bold-black" style="position: absolute; left: 0;"/>
</ui:Button>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:Button text="" name="DeleteAccountButton" class="row-btn">
<ui:VisualElement style="flex-grow: 0; height: 100px; width: 100px; background-color: rgba(245, 3, 45, 0.15); align-items: center; justify-content: center; margin-right: 0; margin-left: 30px; border-top-left-radius: 25px; border-top-right-radius: 25px; border-bottom-right-radius: 25px; border-bottom-left-radius: 25px;">
<ui:Label text="❌" name="icon" class="emoji" style="padding-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; font-size: 50px;"/>
</ui:VisualElement>
<ui:Label text="طلب حذف الحساب" class="text-bold-black" style="color: rgb(66, 66, 66);"/>
<ui:Label text="&lt;" class="text-bold-black" style="position: absolute; left: 0;"/>
</ui:Button>
<ui:VisualElement name="Line" style="flex-grow: 0; width: 100%; background-color: rgba(0, 0, 0, 0.1); height: 2px; margin-top: 25px; margin-bottom: 25px;"/>
<ui:VisualElement name="Menu">
<ui:Button text="" name="LogoutButton" class="action-btn" style="background-color: rgb(245, 3, 45);">
<ui:Label text="تسجيل الخروج" class="text-bold-black" style="color: rgb(255, 255, 255); font-size: 55px;"/>
</ui:Button>
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
</ui:ScrollView>
</ui:VisualElement>
<ui:VisualElement name="Home" style="flex-grow: 0; width: 100%;">
<ui:VisualElement name="Header" class="padding" style="flex-grow: 0; height: 18%; background-color: rgb(48, 48, 208); border-bottom-right-radius: 75px; border-bottom-left-radius: 75px; flex-direction: row-reverse; align-items: center;">
<ui:VisualElement name="ImageParent" style="flex-grow: 0; height: 140px; aspect-ratio: 1; background-color: rgba(0, 0, 0, 0.5); border-top-left-radius: 30px; border-top-right-radius: 30px; border-bottom-right-radius: 30px; border-bottom-left-radius: 30px; translate: 0% 0;">
<ui:VisualElement style="flex-grow: 1; background-image: url(&quot;project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Preview/071_Play_Type_01.png?fileID=2800000&amp;guid=a63048482b8d74732959d94c54bf15fa&amp;type=3#071_Play_Type_01&quot;); translate: 0% -10px; border-top-left-radius: 30px; border-top-right-radius: 30px; border-bottom-right-radius: 30px; border-bottom-left-radius: 30px; border-left-color: rgba(255, 255, 255, 0.7); border-right-color: rgba(255, 255, 255, 0.7); border-top-color: rgba(255, 255, 255, 0.7); border-bottom-color: rgba(255, 255, 255, 0.7); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px;"/>
<ui:VisualElement name="Rank" style="flex-grow: 0; height: 50px; width: 50px; background-color: rgb(254, 215, 0); position: absolute; bottom: -10px; border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; border-left-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-top-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; left: -10px; overflow: hidden; align-items: center; justify-content: center;">
<ui:Image source="project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Sprite/Demo/Demo_ItemIcon_(OriginalSize)/itemicon_equipment_weapon_battle.png?fileID=2800000&amp;guid=69bb5c3ad6c164d4eb3ce2646e22eca6&amp;type=3#itemicon_equipment_weapon_battle" scale-mode="ScaleToFit" style="height: 30px; width: 30px;"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="Text" style="flex-grow: 0; margin-right: 40px; justify-content: center; align-items: flex-end;">
<ui:VisualElement name="Welcome" style="flex-grow: 1; flex-direction: row-reverse;">
<ui:Label text="مرحبا بعودتك!" name="NameHeader" language-direction="RTL" class="text-light"/>
<ui:Label text="👋" name="NameHeader" language-direction="RTL" class="emoji" style="border-right-width: 9px;"/>
</ui:VisualElement>
<ui:Label text="عبد الرحمن" name="Name" language-direction="RTL" class="text-bold" style="width: auto; overflow: hidden;"/>
</ui:VisualElement>
<ui:VisualElement name="XP" style="flex-grow: 0; position: absolute; width: auto; height: auto; left: 75px; background-color: rgb(255, 255, 255); padding-top: 29px; padding-right: 29px; padding-bottom: 29px; padding-left: 29px; border-top-left-radius: 60px; border-top-right-radius: 60px; border-bottom-right-radius: 60px; border-bottom-left-radius: 60px; flex-direction: row;">
<ui:Label text="🏆" class="emoji" style="background-color: rgb(48, 48, 208); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; height: 60px; width: 60px; font-size: 34px; margin-right: 10px; border-left-color: rgb(66, 66, 66); border-right-color: rgb(66, 66, 66); border-top-color: rgb(66, 66, 66); border-bottom-color: rgb(66, 66, 66); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px;"/>
<ui:Label text="10,000XP" class="text-bold-black"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="Contant" class="padding" style="flex-grow: 1; justify-content: space-between;">
<ui:VisualElement name="ADS" style="flex-grow: 0; height: 326px; flex-shrink: 0;">
<ui:ScrollView horizontal-scroller-visibility="Hidden" vertical-scroller-visibility="Hidden" mode="Horizontal" name="AdsScrollView" style="flex-grow: 1;">
<ui:VisualElement name="ADS" style="flex-grow: 0; background-image: url(&quot;project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Preview/070_Play_Type_01.png?fileID=2800000&amp;guid=83eee3f655e014187ae4b9d2defe0b22&amp;type=3#070_Play_Type_01&quot;); height: 100%; width: 100%; border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px; flex-shrink: 0;"/>
<ui:VisualElement name="ADS" style="flex-grow: 0; background-image: url(&quot;project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Preview/075_Play_Type_03.png?fileID=2800000&amp;guid=971841ac636ab4e57b20896b47003840&amp;type=3#075_Play_Type_03&quot;); height: 100%; width: 100%; border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px; flex-shrink: 0;"/>
<ui:VisualElement name="ADS" style="flex-grow: 0; background-image: url(&quot;project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Preview/077_Play_Boss_Effect.png?fileID=2800000&amp;guid=2cce71b5d0e524230915a6ee43376dca&amp;type=3#077_Play_Boss_Effect&quot;); height: 100%; width: 100%; border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px; flex-shrink: 0;"/>
</ui:ScrollView>
</ui:VisualElement>
<ui:VisualElement name="ButtonsParent" style="flex-grow: 0; margin-top: 75px; flex-direction: row-reverse; justify-content: space-between; margin-bottom: 75px; flex-shrink: 0;">
<ui:Button text="" name="Button" style="border-left-color: rgb(204, 172, 0); border-right-color: rgb(204, 172, 0); border-top-color: rgb(204, 172, 0); border-bottom-color: rgb(204, 172, 0); overflow: hidden;">
<ui:VisualElement name="Padding" style="flex-grow: 1; align-items: center; justify-content: center;">
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: -79px; top: -94px; opacity: 0.5;">
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: -135px; top: 66px;"/>
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: auto; top: 409px; left: -344px;">
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: -135px; top: 66px;"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement style="flex-grow: 0; height: 175px; width: 175px; background-color: rgba(255, 255, 255, 0.75); border-top-left-radius: 50px; border-top-right-radius: 50px; border-bottom-right-radius: 50px; border-bottom-left-radius: 50px; align-items: center; justify-content: center; margin-bottom: 30px;">
<ui:Label text="⚔️" class="emoji" style="font-size: 100px;"/>
</ui:VisualElement>
<ui:Label text="التحدي" class="text-bold" style="color: rgb(66, 66, 66); -unity-text-align: middle-center; font-size: 65px; margin-bottom: 10px;"/>
<ui:Label text="تنافس واربح!" language-direction="RTL" class="text-bold" style="color: rgb(66, 66, 66); -unity-text-align: middle-center; font-size: 37px; -unity-font-definition: url(&quot;project://database/Assets/ALArcade/Hakwaty%20Font/TS%20Hakwaty%20Light.otf?fileID=12800000&amp;guid=aeb653dff1f4d2f4fad340e3cf210c77&amp;type=3#TS Hakwaty Light&quot;);"/>
</ui:VisualElement>
</ui:Button>
<ui:Button text="&#10;" name="OpenPracticeButton" style="background-color: rgb(0, 137, 107); border-left-color: rgb(0, 102, 80); border-right-color: rgb(0, 102, 80); border-top-color: rgb(0, 102, 80); border-bottom-color: rgb(0, 102, 80); overflow: hidden;">
<ui:VisualElement name="Padding" style="flex-grow: 1; align-items: center; justify-content: center;">
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: -79px; top: -94px; opacity: 0.5;">
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: -135px; top: 66px;"/>
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: auto; top: 409px; left: -344px;">
<ui:VisualElement name="Cir" style="flex-grow: 0; position: absolute; height: 300px; width: 300px; background-color: rgba(255, 255, 255, 0.25); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; right: -135px; top: 66px;"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement style="flex-grow: 0; height: 175px; width: 175px; background-color: rgba(255, 255, 255, 0.75); border-top-left-radius: 50px; border-top-right-radius: 50px; border-bottom-right-radius: 50px; border-bottom-left-radius: 50px; align-items: center; justify-content: center; margin-bottom: 30px;">
<ui:Label text="📚" class="emoji" style="font-size: 100px;"/>
</ui:VisualElement>
<ui:Label text="التدريب" class="text-bold" style="color: rgb(255, 255, 255); -unity-text-align: middle-center; font-size: 65px; margin-bottom: 10px;"/>
<ui:Label text="تعلم بالتدريب" language-direction="RTL" class="text-bold" style="color: rgb(255, 255, 255); -unity-text-align: middle-center; font-size: 37px; -unity-font-definition: url(&quot;project://database/Assets/ALArcade/Hakwaty%20Font/TS%20Hakwaty%20Light.otf?fileID=12800000&amp;guid=aeb653dff1f4d2f4fad340e3cf210c77&amp;type=3#TS Hakwaty Light&quot;);"/>
</ui:VisualElement>
</ui:Button>
</ui:VisualElement>
<ui:VisualElement name="Rank" class="padding" style="flex-grow: 0; background-color: rgb(255, 255, 255); height: auto; flex-shrink: 10; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; border-top-left-radius: 50px; border-top-right-radius: 50px; border-bottom-right-radius: 50px; border-bottom-left-radius: 50px; padding-top: 50px; padding-right: 50px; padding-bottom: 50px; padding-left: 50px; justify-content: space-between;">
<ui:VisualElement name="Text" style="flex-grow: 0; flex-direction: row-reverse; margin-bottom: 20px;">
<ui:Label text="⚡" name="Emoji" class="emoji"/>
<ui:Label text="خبير" class="text-bold-black"/>
<ui:VisualElement name="XP" style="flex-grow: 1;">
<ui:Label text="800 / 1000XP" class="text-bold-black" style="color: rgb(48, 48, 208);"/>
</ui:VisualElement>
</ui:VisualElement>
<CustomProgressBar name="CustomProgressBar" fill-color="rgb(48, 48, 208)" background-color="rgb(232, 232, 244)"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:ScrollView name="SelectGame" horizontal-scroller-visibility="Hidden" vertical-scroller-visibility="Hidden" style="height: 100%; width: 100%; flex-grow: 1; position: absolute; background-color: rgb(255, 255, 255); display: none; opacity: 0;">
<ui:VisualElement name="Contant" style="flex-grow: 0; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; border-top-left-radius: 75px; border-top-right-radius: 75px; border-bottom-right-radius: 0; border-bottom-left-radius: 0; display: flex;">
<ui:VisualElement name="Padding" class="padding">
<ui:VisualElement name="GameModes" style="flex-grow: 0; flex-direction: row-reverse; align-items: center; margin-bottom: 0;">
<ui:Button name="ClosePracticeButton" class="button-icon" style="background-color: rgb(238, 238, 238); border-left-color: rgba(255, 255, 255, 0.25); border-right-color: rgba(255, 255, 255, 0.25); border-top-color: rgba(255, 255, 255, 0.25); border-bottom-color: rgba(255, 255, 255, 0.25); border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; border-top-left-radius: 40%; border-top-right-radius: 40%; border-bottom-right-radius: 40%; border-bottom-left-radius: 40%; background-image: url(&quot;project://database/Assets/Art/export/close@3x.png?fileID=2800000&amp;guid=d683a362bf1526f449695bffafe84b91&amp;type=3#close@3x&quot;); width: 100px; height: 100px; -unity-background-image-tint-color: rgb(66, 66, 66); background-size: 80% 80%; align-items: flex-end; align-self: flex-end; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 20px; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0;"/>
<ui:Label text="أوضاع اللعب" class="text-bold-black" style="font-size: 42px;"/>
</ui:VisualElement>
<CustomGameSlot number-of-questions="50" game-rules="عدة عبارات معروضة\n عبارة واحدة فقط صحيحة\n تغلب على المؤقت\n كلما أسرعت = نقاط أكثر\n" scene-name="cs" slot-image="project://database/Assets/Art/export/fact_check@3x.png?fileID=21300000&amp;guid=87281401e3cb4d240b0aab6072f033a0&amp;type=3#fact_check@3x" name="CustomGameSlot" style="visibility: visible; display: flex;"/>
<CustomGameSlot slot-background="rgb(93, 79, 245)" game-name="True Or False" game-description="صحيح أم خطأ؟ القرار لك." slot-image="project://database/Assets/Art/export/thumbs_up_down@3x.png?fileID=21300000&amp;guid=7d8eacbd6726901479ea455b9ba7cd55&amp;type=3#thumbs_up_down@3x" number-of-questions="22" game-rules="عدة عبارات معروضة\n عبارة واحدة فقط صحيحة\n" scene-name="tf" style="display: flex;"/>
<CustomGameSlot slot-background="rgb(38, 136, 107)" game-name="Multiple Choice" game-description="اختر الإجابة الصحيحة" slot-image="project://database/Assets/Art/export/quiz@3x.png?fileID=21300000&amp;guid=34d3d99ff582f2e4986b4900703fd8cf&amp;type=3#quiz@3x" number-of-questions="17" game-rules="تغلب على المؤقت\n كلما أسرعت = نقاط أكثر\n" scene-name="mcq"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:ScrollView>
<ui:VisualElement name="GameMenu" style="flex-grow: 0; width: 100%; height: 100%; background-color: rgb(255, 255, 255); position: absolute; display: none; opacity: 0;">
<ui:VisualElement name="Padding" class="padding" style="flex-grow: 1;">
<ui:Button name="CloseButton" class="button-icon" style="background-color: rgb(238, 238, 238); border-left-color: rgba(255, 255, 255, 0.25); border-right-color: rgba(255, 255, 255, 0.25); border-top-color: rgba(255, 255, 255, 0.25); border-bottom-color: rgba(255, 255, 255, 0.25); border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; border-top-left-radius: 40%; border-top-right-radius: 40%; border-bottom-right-radius: 40%; border-bottom-left-radius: 40%; background-image: url(&quot;project://database/Assets/Art/export/close@3x.png?fileID=2800000&amp;guid=d683a362bf1526f449695bffafe84b91&amp;type=3#close@3x&quot;); width: 100px; height: 100px; -unity-background-image-tint-color: rgb(66, 66, 66); background-size: 80% 80%; align-items: flex-end; align-self: flex-end; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0;"/>
<ui:VisualElement name="GameName" style="flex-grow: 0; align-items: center; margin-top: 57px;">
<ui:VisualElement name="ImageBackground" style="flex-grow: 0; background-image: none; height: 200px; width: 200px; background-color: rgb(247, 150, 30); border-top-left-radius: 50px; border-top-right-radius: 50px; border-bottom-right-radius: 50px; border-bottom-left-radius: 50px; border-left-color: rgba(255, 255, 255, 0.25); border-right-color: rgba(255, 255, 255, 0.25); border-top-color: rgba(255, 255, 255, 0.25); border-bottom-color: rgba(255, 255, 255, 0.25); border-top-width: 2px; border-right-width: 2px; border-bottom-width: 2px; border-left-width: 2px; align-items: center; justify-content: center;">
<ui:Image source="project://database/Assets/Art/export/fact_check@3x.png?fileID=2800000&amp;guid=87281401e3cb4d240b0aab6072f033a0&amp;type=3#fact_check@3x" name="GameImage" style="flex-grow: 0; height: 110px; width: 110px;"/>
</ui:VisualElement>
<ui:Label text="Correct Statement" name="GameName" class="base-text-bold text-bold" style="font-size: 60px; margin-top: 30px; color: rgb(66, 66, 66);"/>
<ui:Label text="اختر العبارة الصحيحة" language-direction="RTL" name="GameDescription" class="base-text-light text-bold-black" style="font-size: 30px; color: rgb(178, 178, 178);"/>
</ui:VisualElement>
<ui:VisualElement name="RulesText" style="flex-grow: 0; height: auto; background-color: rgb(238, 238, 238); margin-top: 40px; border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px;">
<ui:VisualElement name="Padding" class="padding" style="flex-grow: 1; padding-top: 25px; padding-right: 25px; padding-bottom: 25px; padding-left: 25px;">
<ui:VisualElement name="RulesIcon" style="flex-grow: 0; flex-direction: row-reverse; align-items: center; justify-content: flex-start;">
<ui:Image source="project://database/Assets/Art/export/menu_book@3x.png?fileID=2800000&amp;guid=fa4613180b0310749834db9520c7840c&amp;type=3#menu_book@3x" tint-color="rgb(117, 117, 117)" name="Image" style="flex-grow: 0; height: 50px; width: 50px; margin-left: 10px;"/>
<ui:Label text="القواعد" class="text-bold-black" style="font-size: 35px; -unity-text-align: middle-right; color: rgb(178, 178, 178);"/>
</ui:VisualElement>
<ui:VisualElement name="RulesText" style="flex-grow: 1;">
<ui:Label text="عدة عبارات معروضة عبارة واحدة فقط صحيحة تغلب على المؤقت كلما أسرعت = نقاط أكثر" enable-rich-text="true" language-direction="RTL" name="Rules" parse-escape-sequences="true" class="text-bold-black" style="font-size: 35px; padding-right: 25px; -unity-font-definition: url(&quot;project://database/Assets/ALArcade/Hakwaty%20Font/TSHakwaty-DemiBold.otf?fileID=12800000&amp;guid=566b773a07b3d064aa1f4c6ef7b6f6fa&amp;type=3#TSHakwaty-DemiBold&quot;); -unity-paragraph-spacing: 30px; -unity-text-align: middle-right; white-space: pre-wrap;"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="GameDetails" style="flex-grow: 0; height: auto; margin-top: 40px; border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px; flex-direction: row-reverse; justify-content: space-between;">
<ui:VisualElement name="Rules" style="flex-grow: 0; height: 160px; background-color: rgb(238, 238, 238); border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px; width: 32%; justify-content: center; align-items: center;">
<ui:Label text="10" name="NumberOfQuestions" class="text-bold-black" style="color: rgb(62, 45, 206); font-size: 40px; -unity-text-align: middle-center;"/>
<ui:Label text="الأسئلة" class="text-light" style="color: rgb(158, 158, 158); font-size: 30px; -unity-text-align: middle-center;"/>
</ui:VisualElement>
<ui:VisualElement name="Rules" style="flex-grow: 0; height: 160px; background-color: rgb(238, 238, 238); border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px; width: 32%; justify-content: center; align-items: center;">
<ui:Label text="15s" name="QuestionsPerSecond" class="text-bold-black" style="color: rgb(62, 45, 206); font-size: 40px; -unity-text-align: middle-center;"/>
<ui:Label text="ثانية لكل سؤال" class="text-light" style="color: rgb(158, 158, 158); font-size: 30px; -unity-text-align: middle-center;"/>
</ui:VisualElement>
<ui:VisualElement name="Rules" style="flex-grow: 0; height: 160px; background-color: rgb(238, 238, 238); border-top-left-radius: 40px; border-top-right-radius: 40px; border-bottom-right-radius: 40px; border-bottom-left-radius: 40px; width: 32%; justify-content: center; align-items: center;">
<ui:Label text="9/10" name="Rank" class="text-bold-black" style="color: rgb(62, 45, 206); font-size: 40px; -unity-text-align: middle-center;"/>
<ui:Label text="الأفضل" class="text-light" style="color: rgb(158, 158, 158); font-size: 30px; -unity-text-align: middle-center;"/>
</ui:VisualElement>
</ui:VisualElement>
<ui:Button text="ابدأ اللعب" language-direction="RTL" icon-image="project://database/Assets/Art/export/1play_arrow@3x.png?fileID=2800000&amp;guid=6d5826bc619229448bdb7e8358848b85&amp;type=3#1play_arrow@3x" name="PlayButton" class="play-game-button"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="Leaderboard" style="flex-grow: 0; width: 100%; height: 100%;">
<ui:VisualElement name="Header" style="height: 847px; margin-bottom: 54px; flex-shrink: 0;">
<ui:VisualElement name="Padding" class="padding" style="flex-grow: 1; padding-bottom: 0; overflow: visible; translate: 0% 0;">
<ui:VisualElement name="FilterRank" style="flex-grow: 0; justify-content: space-around; flex-direction: row-reverse; margin-bottom: 75px;">
<ui:ToggleButtonGroup label="">
<ui:Button text="الكل" language-direction="RTL" name="All" class="filter-rank-button"/>
<ui:Button text="هاوي" language-direction="RTL" name="Geek" class="filter-rank-button"/>
<ui:Button text="محترف" language-direction="RTL" name="Master" class="filter-rank-button"/>
<ui:Button text="أسطوري" language-direction="RTL" name="Master" class="filter-rank-button"/>
</ui:ToggleButtonGroup>
</ui:VisualElement>
<ui:VisualElement name="Top" style="flex-grow: 0; flex-direction: row; justify-content: space-evenly; width: 94%; height: 100%; align-self: center;">
<ui:VisualElement name="2" style="flex-grow: 0; width: 30%; height: 100%; align-self: flex-end; border-top-left-radius: 50px; border-top-right-radius: 50px; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; opacity: 1; justify-content: flex-end;">
<ui:VisualElement name="PlayerDetails" style="flex-grow: 1; align-items: center; justify-content: flex-end; margin-bottom: 10px;">
<ui:VisualElement name="ProfileImage" style="flex-grow: 0; height: 125px; width: 125px; background-image: none; -unity-background-scale-mode: scale-to-fit; margin-left: 0; background-color: rgb(33, 33, 144); margin-top: 0; margin-right: 0; margin-bottom: 15px; flex-shrink: 0; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%;">
<ui:VisualElement name="ProfileImage" style="flex-grow: 0; height: 125px; width: 125px; background-image: url(&quot;project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Sprite/Demo/Demo_Character/UserPicture_01_Sample.png?fileID=2800000&amp;guid=358c17b4dd4c0461f8bcaf75f245f54e&amp;type=3#UserPicture_01_Sample&quot;); -unity-background-scale-mode: scale-to-fit; margin-left: 0; background-color: rgb(48, 48, 211); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; margin-top: 0; margin-right: 0; margin-bottom: 15px; flex-shrink: 0; border-left-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-top-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; translate: 0% -10px;">
<ui:VisualElement name="Number" style="flex-grow: 0; height: 50px; width: 50px; bottom: 0; position: absolute; right: auto; background-color: rgb(48, 48, 211); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; align-self: center; -unity-text-align: middle-center; translate: 0% 67%;">
<ui:Label text="3" class="text-bold-black" style="font-size: 35px; -unity-text-align: middle-center; translate: 0% 3px; color: rgb(255, 255, 255);"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
<ui:Label text="عبد الرحمن" name="FirstName" class="text-bold-black"/>
<ui:Label text="16,230" name="FirstXp" class="text-light" style="color: rgba(153, 153, 153, 0.7);"/>
</ui:VisualElement>
<ui:VisualElement name="2" style="flex-grow: 0; background-color: rgb(48, 48, 211); width: 100%; height: 50%; align-self: flex-end; border-top-left-radius: 50px; border-top-right-radius: 50px; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; opacity: 1;"/>
</ui:VisualElement>
<ui:VisualElement name="1" style="flex-grow: 0; width: 30%; height: 100%; align-self: flex-end; border-top-left-radius: 50px; border-top-right-radius: 50px; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; opacity: 1; justify-content: flex-end;">
<ui:VisualElement name="PlayerDetails" style="flex-grow: 1; align-items: center; justify-content: flex-end; margin-bottom: 10px;">
<ui:VisualElement name="ProfileImage" style="flex-grow: 0; height: 125px; width: 125px; background-image: none; -unity-background-scale-mode: scale-to-fit; margin-left: 0; background-color: rgb(154, 130, 0); margin-top: 0; margin-right: 0; margin-bottom: 15px; flex-shrink: 0; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%;">
<ui:VisualElement name="ProfileImage" style="flex-grow: 0; height: 125px; width: 125px; background-image: url(&quot;project://database/Assets/GUI%20PRO%20Kit%20-%20Simple%20Casual/Sprite/Demo/Demo_Character/UserPicture_01_Sample.png?fileID=2800000&amp;guid=358c17b4dd4c0461f8bcaf75f245f54e&amp;type=3#UserPicture_01_Sample&quot;); -unity-background-scale-mode: scale-to-fit; margin-left: 0; background-color: rgb(254, 215, 0); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; margin-top: 0; margin-right: 0; margin-bottom: 15px; flex-shrink: 0; border-left-color: rgb(255, 255, 255); border-right-color: rgb(255, 255, 255); border-top-color: rgb(255, 255, 255); border-bottom-color: rgb(255, 255, 255); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; translate: 0% -10px;">
<ui:VisualElement name="Number" style="flex-grow: 0; height: 50px; width: 50px; bottom: 0; position: absolute; right: auto; background-color: rgb(254, 215, 0); border-top-left-radius: 50%; border-top-right-radius: 50%; border-bottom-right-radius: 50%; border-bottom-left-radius: 50%; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; align-self: center; -unity-text-align: middle-center; translate: 0% 67%;">
<ui:Label text="1" class="text-bold-black" style="font-size: 35px; -unity-text-align: middle-center; translate: 0% 3px;"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
<ui:Label text="عبد الرحمن" name="FirstName" class="text-bold-black"/>
<ui:Label text="16,230" name="FirstXp" class="text-light" style="color: rgba(153, 153, 153, 0.7);"/>
</ui:VisualElement>
<ui:VisualElement name="1" style="flex-grow: 0; background-color: rgb(254, 215, 0); width: 100%; height: 60%; align-self: flex-end; border-top-left-radius: 50px; border-top-right-radius: 50px; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; opacity: 1;"/>
</ui:VisualElement>
<ui:VisualElement name="3" style="flex-grow: 0; width: 30%; height: 100%; align-self: flex-end; border-top-left-radius: 50px; border-top-right-radius: 50px; border-top-width: 0; border-right-width: 0; border-bottom-width: 0; border-left-width: 0; opacity: 1; justify-content: flex-end;">
<ui:VisualElement name="PlayerDetails" style="flex-grow: 1; align-items: center; justify-content: flex-end; margin-bottom: 10px;">
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width: 100%;
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height: 100%;
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scale: 1.2 1.2 1.2;
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#Footer Button Image {
height: 180px;
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font-size: 50px;
color: rgb(128, 128, 128);
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font-size: 120px;
-unity-font-definition: url("project://database/Assets/AppUI/NewAppUI/Segoe%20UI%20Emoji%20Regular.ttf?fileID=12800000&guid=e4a35873663d3d34ebd9c92e51dbbe46&type=3#Segoe UI Emoji Regular");
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padding-right: 75px;
padding-bottom: 75px;
padding-left: 75px;
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#Body #Home #Contant #ButtonsParent Button {
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height: 500px;
width: 47%;
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border-top-right-radius: 50px;
border-bottom-right-radius: 50px;
border-bottom-left-radius: 50px;
background-color: rgb(254, 215, 0);
border-top-width: 0;
border-right-width: 0;
border-bottom-width: 25px;
border-left-width: 0;
transition-duration: 0.05s;
}
#Body #Home #Contant #ButtonsParent Button:active {
border-bottom-width: 5px;
translate: 0% 10px;
transition-duration: 0.1s;
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#Body #Home #Rank #CustomProgressBar #Text {
display: none;
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.filter-rank-button {
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height: 97px;
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margin-right: 0;
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padding-top: 0;
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padding-left: 40px;
-unity-font-definition: url("project://database/Assets/ALArcade/Hakwaty%20Font/TS%20Hakwaty%20Bold.otf?fileID=12800000&guid=3fd066470b6b5214a844c6c22bfaa0a4&type=3#TS Hakwaty Bold");
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border-top-right-radius: 50px;
border-bottom-right-radius: 50px;
border-bottom-left-radius: 50px;
transition-duration: 0.1s;
transition-property: all;
transition-timing-function: ease;
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.filter-rank-button:selected {
background-color: rgb(62, 45, 206);
color: rgb(255, 255, 255);
scale: 0.9 0.9 0.9;
}
#FilterRank .unity-toggle-button-group {
margin-top: 0;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
padding-top: 0;
padding-right: 0;
padding-bottom: 0;
padding-left: 0;
justify-content: space-around;
width: 100%;
overflow: visible;
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#FilterRank #unity-toggle-button-group__container {
flex-direction: row-reverse;
justify-content: space-between;
}
.edit-photo {
position: absolute;
width: 50px;
height: 50px;
margin-top: 0;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
padding-top: 0;
padding-right: 0;
padding-bottom: 0;
padding-left: 0;
border-top-width: 5px;
border-right-width: 5px;
border-bottom-width: 5px;
border-left-width: 5px;
border-top-left-radius: 50%;
border-top-right-radius: 50%;
border-bottom-right-radius: 50%;
border-bottom-left-radius: 50%;
background-color: rgb(48, 48, 211);
border-left-color: rgb(255, 255, 255);
border-right-color: rgb(255, 255, 255);
border-top-color: rgb(255, 255, 255);
border-bottom-color: rgb(255, 255, 255);
bottom: 0;
right: 0;
align-items: center;
justify-content: center;
}
.edit-photo:active {
opacity: 0.9;
scale: 0.9 0.9 0.9;
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.play-game-button {
padding-top: 0;
padding-right: 0;
padding-bottom: 0;
padding-left: 0;
margin-top: 75px;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
background-color: rgb(254, 215, 0);
height: 120px;
border-top-width: 0;
border-right-width: 0;
border-bottom-width: 0;
border-left-width: 0;
-unity-text-generator: advanced;
font-size: 40px;
-unity-font-definition: url("project://database/Assets/ALArcade/Hakwaty%20Font/TS%20Hakwaty%20Bold.otf?fileID=12800000&guid=3fd066470b6b5214a844c6c22bfaa0a4&type=3#TS Hakwaty Bold");
border-top-left-radius: 30px;
border-top-right-radius: 30px;
border-bottom-right-radius: 30px;
border-bottom-left-radius: 30px;
}
.play-game-button:active {
opacity: 0.8;
}
.row-btn {
margin-top: 0;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
padding-top: 0;
padding-right: 0;
padding-bottom: 0;
padding-left: 0;
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align-items: center;
background-color: rgba(0, 0, 0, 0);
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border-bottom-width: 0;
border-left-width: 0;
border-top-left-radius: 0;
border-top-right-radius: 0;
border-bottom-right-radius: 0;
border-bottom-left-radius: 0;
}
.row-btn:active {
opacity: 0.85;
}
#ADS ScrollView #unity-content-container {
height: 100%;
width: auto;
flex-direction: row;
}
.unity-popup-field .unity-popup-field__input {
margin-top: 0;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
padding-top: 0;
padding-right: 0;
padding-bottom: 0;
padding-left: 0;
background-color: rgba(123, 77, 77, 0);
border-top-width: 0;
border-right-width: 0;
border-bottom-width: 0;
border-left-width: 0;
flex-grow: 1;
flex-direction: row-reverse;
}
.unity-popup-field .unity-popup-field__input Label {
color: rgb(243, 93, 93);
font-size: 114px;
}
.unity-popup-field .unity-popup-field__input .unity-base-popup-field__arrow {
width: 15px;
height: 15px;
margin-right: 11px;
}
.action-btn {
margin-top: 0;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
padding-top: 30px;
padding-right: 30px;
padding-bottom: 30px;
padding-left: 30px;
flex-direction: row-reverse;
align-items: center;
background-color: rgb(0, 137, 107);
border-top-width: 0;
border-right-width: 0;
border-bottom-width: 0;
border-left-width: 0;
border-top-left-radius: 50px;
border-top-right-radius: 50px;
border-bottom-right-radius: 50px;
border-bottom-left-radius: 50px;
justify-content: center;
}
.action-btn:active {
opacity: 0.85;
}
#Settings #TextField #unity-text-input {
margin-top: 0;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
padding-top: 25px;
padding-right: 25px;
padding-bottom: 25px;
padding-left: 25px;
border-top-width: 0;
border-right-width: 0;
border-bottom-width: 0;
border-left-width: 0;
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.textField {
margin-top: 0;
margin-right: 0;
margin-bottom: 0;
margin-left: 0;
padding-top: 0;
padding-right: 0;
padding-bottom: 0;
padding-left: 0;
font-size: 30px;
border-top-left-radius: 20px;
border-top-right-radius: 20px;
border-bottom-right-radius: 20px;
border-bottom-left-radius: 20px;
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border-right-width: 3px;
border-bottom-width: 3px;
border-left-width: 3px;
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border-right-color: rgba(0, 0, 0, 0.1);
border-top-color: rgba(0, 0, 0, 0.1);
border-bottom-color: rgba(0, 0, 0, 0.1);
transition-duration: 0.15s;
height: 120px;
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border-right-color: rgb(62, 45, 206);
border-top-color: rgb(62, 45, 206);
border-bottom-color: rgb(62, 45, 206);
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border-bottom-color: rgba(0, 0, 0, 0.1);
color: rgb(158, 158, 158);
transition-duration: 0.2s;
background-color: rgb(255, 255, 255);
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......@@ -107,9 +107,15 @@ public partial class CustomLeaderboardSlot : VisualElement
_playerImage.style.backgroundColor = new Color(0.2431373f, 0.1764706f, 0.8078431f);
_padding.style.backgroundColor = new Color(0.2431373f, 0.1764706f, 0.8078431f,.15f);
_padding.style.borderRightColor = new Color(0.8196079f, 0.8196079f, 0.8196079f);
_padding.style.borderTopColor = new Color(0.8196079f, 0.8196079f, 0.8196079f);
_padding.style.borderBottomColor = new Color(0.8196079f, 0.8196079f, 0.8196079f);
_padding.style.borderLeftColor = new Color(0.8196079f, 0.8196079f, 0.8196079f);
_padding.style.borderLeftWidth = 4;
_padding.style.borderRightWidth = 4;
_padding.style.borderBottomWidth = 4;
_padding.style.borderBottomWidth = 7;
_padding.style.borderTopWidth = 4;
}
else
......@@ -117,11 +123,17 @@ public partial class CustomLeaderboardSlot : VisualElement
_playerNameLabel.style.color = new Color(0.2588235f, 0.2588235f, 0.2588235f);
_indexLabel.style.color = new Color(0.6196079f, 0.6196079f, 0.6196079f);
_playerImage.style.backgroundColor = new Color(0.8196079f, 0.8196079f, 0.8196079f);
_padding.style.backgroundColor = new Color(0, 0, 0, .1f);
_padding.style.backgroundColor = Color.white;
float alpha = 0.25f;
_padding.style.borderRightColor = new Color(0, 0, 0, alpha);
_padding.style.borderTopColor = new Color(0, 0, 0, alpha);
_padding.style.borderBottomColor = new Color(0, 0, 0, alpha);
_padding.style.borderLeftColor = new Color(0, 0, 0, alpha);
_padding.style.borderLeftWidth = 0;
_padding.style.borderRightWidth = 0;
_padding.style.borderBottomWidth = 0;
_padding.style.borderBottomWidth = 10;
_padding.style.borderTopWidth = 0;
}
......
......@@ -7,26 +7,15 @@ public class LoginPageAnimation : MonoBehaviour
VisualElement ContantPanel;
VisualElement _registerPanel;
void Start()
{
Application.targetFrameRate = 60;
ContantPanel = loginPage.rootVisualElement.Q<VisualElement>("ContantPanel");
_registerPanel = loginPage.rootVisualElement.Q<VisualElement>("RegisterPanel");
ContantPanel.schedule.Execute(() =>
{
ContantPanel.style.translate = new StyleTranslate(new Translate(0, 0));
}).StartingIn(500);
loginPage.rootVisualElement.Q<Button>("OpenRegisterPanel").clicked += () =>
{
_registerPanel.style.translate = new Translate(0, 0);
};
loginPage.rootVisualElement.Q<Button>("OpenLoginPanel").clicked += () =>
{
_registerPanel.style.translate = new Translate(0, new Length(100,LengthUnit.Percent));
};
}).StartingIn(750);
}
}
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
......@@ -16,82 +17,119 @@ public class MainmenuAnimation : MonoBehaviour
_bodyPanel = mainMenu.rootVisualElement.Q<VisualElement>("Body");
HandleFooterToggleButtonGroup();
HandleMenuPanel();
HandleGamesMenu();
HandleGamesSlots();
HandleNotifications();
HandleEditProfile();
HandleRankPanel();
HandleHowToPlayPanel();
HandleSettingPanel();
HandleAboutPanel();
HandleADS();
HandleSettingPanel();
//HandleNotifications();
}
private void HandleMenuPanel()
List<VisualElement> ADS = new();
private void HandleADS()
{
Button openMenuButton = mainMenu.rootVisualElement.Q<Button>("OpenMenuButton");
Button closeMenuPanel = mainMenu.rootVisualElement.Q<Button>("CloseMenuButton");
ScrollView adsScrollView = mainMenu.rootVisualElement.Q<ScrollView>("AdsScrollView");
ADS = adsScrollView.Query<VisualElement>("ADS").ToList();
menuPanel = mainMenu.rootVisualElement.Q<VisualElement>("MenuPanel");
openMenuButton.clicked += () =>
{
menuPanel.style.translate = new Translate(0, 0);
};
int index = 0;
closeMenuPanel.clicked += () =>
adsScrollView.schedule.Execute(() =>
{
menuPanel.style.translate = new Translate(new Length(-100, LengthUnit.Percent), 0);
};
float currentX = adsScrollView.scrollOffset.x;
float targetX = ADS[index].layout.x;
adsScrollView.experimental.animation.Start(currentX, targetX, 500, (t, value) =>
{
adsScrollView.scrollOffset = new Vector2(value, adsScrollView.scrollOffset.y);
});
index = (index + 1) % ADS.Count;
}).Every(3000);
}
#region Footer
VisualElement buttonBackground;
private void HandleFooterToggleButtonGroup()
{
_footerToggleButtonGroup = mainMenu.rootVisualElement.Q<ToggleButtonGroup>("FooterToggleButtonGroup");
_footerToggleButtonGroup.value = ToggleButtonGroupState.CreateFromOptions(new bool[] { true, false, false });
_footerToggleButtonGroup = mainMenu.rootVisualElement.Q<VisualElement>("Footer").Q<ToggleButtonGroup>();
_footerToggleButtonGroup.value = ToggleButtonGroupState.CreateFromOptions(new bool[] { false, true, false });
_footerToggleButtonGroup.RegisterValueChangedCallback(OnFooterToggleButtonGroupValueChanged);
buttonBackground = mainMenu.rootVisualElement.Q<VisualElement>("ButtonBackground");
}
private void OnFooterToggleButtonGroupValueChanged(ChangeEvent<ToggleButtonGroupState> evt)
{
float xOffset = 0;
_footerToggleButtonGroup.Query<Image>().ForEach((img) => { img.tintColor = new Color(0.6196079f, 0.6196079f, 0.6196079f); });
float btnXOffset = 0;
var button = evt.newValue;
if (button[0])
{
xOffset = -66.66f;
_footerToggleButtonGroup.ElementAt(0).Q<Image>().tintColor = new Color(0.2431373f, 0.1764706f, 0.8078431f);
xOffset = 0;
btnXOffset = -113;
}
else if (button[1])
{
xOffset = -33.33f;
_footerToggleButtonGroup.ElementAt(1).Q<Image>().tintColor = new Color(0.2431373f, 0.1764706f, 0.8078431f);
}
else if (button[2])
{
xOffset = 0;
_footerToggleButtonGroup.ElementAt(2).Q<Image>().tintColor = new Color(0.2431373f, 0.1764706f, 0.8078431f);
xOffset = -66.66f;
btnXOffset = 113;
}
_bodyPanel.style.translate = new Translate(new Length(xOffset, LengthUnit.Percent), 0);
buttonBackground.style.translate = new Translate(new Length(btnXOffset, LengthUnit.Percent), new Length(-8, LengthUnit.Percent));
}
#endregion
#region GameSlots
private void HandleGamesMenu()
{
VisualElement SelectGamePanel = mainMenu.rootVisualElement.Q<ScrollView>("SelectGame");
Button openPracticeButton = mainMenu.rootVisualElement.Q<Button>("OpenPracticeButton");
Button closePracticeButton = mainMenu.rootVisualElement.Q<Button>("ClosePracticeButton");
openPracticeButton.clicked += () =>
{
SelectGamePanel.style.display = DisplayStyle.Flex;
SelectGamePanel.experimental.animation.Start(0, 1, 200, (v, t) =>
{
SelectGamePanel.style.opacity = t;
});
};
closePracticeButton.clicked += () =>
{
SelectGamePanel.experimental.animation.Start(1, 0, 200, (v, t) =>
{
SelectGamePanel.style.opacity = t;
}).OnCompleted(() =>
{
SelectGamePanel.style.display = DisplayStyle.None;
});
};
HandleGamesSlots();
}
private void HandleGamesSlots()
{
VisualElement CustomGameSlotParent = mainMenu.rootVisualElement.Q<VisualElement>("Home");
VisualElement CustomGameSlotParent = mainMenu.rootVisualElement.Q<VisualElement>("SelectGame");
VisualElement GameMenu = mainMenu.rootVisualElement.Q<VisualElement>("GameMenu");
CustomGameSlotParent.Query<CustomGameSlot>().ForEach((slot) =>
......@@ -144,6 +182,30 @@ public class MainmenuAnimation : MonoBehaviour
}
#endregion
#region SettingPanel
private void HandleSettingPanel()
{
Button privacyPolicy = mainMenu.rootVisualElement.Q<Button>("PrivacyPolicyButton");
privacyPolicy.clicked += () =>
{
Application.OpenURL("https://sciencestreetlab.com/sciencestreet-challenge-privacy-policy/");
};
Button termsServices = mainMenu.rootVisualElement.Q<Button>("TermsServicesButton");
termsServices.clicked += () =>
{
Application.OpenURL("https://sciencestreetlab.com/sciencestreet-challge-app-terms-services/");
};
Button deleteAccount = mainMenu.rootVisualElement.Q<Button>("DeleteAccountButton");
deleteAccount.clicked += () =>
{
Application.OpenURL("https://sciencestreetlab.com/sciencestreet-challenge-delete-account/");
};
}
#endregion
#region Notifications
private void HandleNotifications()
{
......@@ -175,170 +237,4 @@ public class MainmenuAnimation : MonoBehaviour
}
#endregion
#region EditProfile
private void HandleEditProfile()
{
VisualElement editProfilePanel = mainMenu.rootVisualElement.Q<VisualElement>("EditProfilePanel");
Button openEditProfileButton = mainMenu.rootVisualElement.Q<Button>("OpenEditProfileButton");
Button closeEditProfileButton = mainMenu.rootVisualElement.Q<Button>("CloseEditProfileButton");
openEditProfileButton.clicked += () =>
{
editProfilePanel.style.display = DisplayStyle.Flex;
editProfilePanel.experimental.animation.Start(0, 1, 200, (v, t) =>
{
editProfilePanel.style.opacity = t;
});
};
closeEditProfileButton.clicked += () =>
{
editProfilePanel.experimental.animation.Start(1, 0, 200, (v, t) =>
{
editProfilePanel.style.opacity = t;
}).OnCompleted(() =>
{
editProfilePanel.style.display = DisplayStyle.None;
});
};
}
#endregion
#region RankPanel
private void HandleRankPanel()
{
VisualElement rankPanel = mainMenu.rootVisualElement.Q<VisualElement>("RankingSystemPanel");
mainMenu.rootVisualElement.Query<Button>("OpenRankPanelButton").ForEach(btn =>
{
btn.clicked += () =>
{
rankPanel.style.display = DisplayStyle.Flex;
rankPanel.experimental.animation.Start(0, 1, 200, (v, t) =>
{
menuPanel.style.translate = new Translate(new Length(-100, LengthUnit.Percent), 0);
rankPanel.style.opacity = t;
});
};
});
Button closeRankPanelButton = mainMenu.rootVisualElement.Q<Button>("CloseRankPanelButton");
closeRankPanelButton.clicked += () =>
{
rankPanel.experimental.animation.Start(1, 0, 200, (v, t) =>
{
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}).OnCompleted(() =>
{
rankPanel.style.display = DisplayStyle.None;
});
};
}
#endregion
#region HowToPlayPanel
private void HandleHowToPlayPanel()
{
VisualElement howToPlayPanel = mainMenu.rootVisualElement.Q<VisualElement>("HowToPlayPanel");
Button openHowToPlayButton = mainMenu.rootVisualElement.Q<Button>("OpenHowToPlayButton");
Button closeHowToPlayButton = mainMenu.rootVisualElement.Q<Button>("CloseHowToPlayButton");
openHowToPlayButton.clicked += () =>
{
menuPanel.style.translate = new Translate(new Length(-100, LengthUnit.Percent), 0);
howToPlayPanel.style.display = DisplayStyle.Flex;
howToPlayPanel.experimental.animation.Start(0, 1, 200, (v, t) =>
{
howToPlayPanel.style.opacity = t;
});
};
closeHowToPlayButton.clicked += () =>
{
howToPlayPanel.experimental.animation.Start(1, 0, 200, (v, t) =>
{
howToPlayPanel.style.opacity = t;
}).OnCompleted(() =>
{
howToPlayPanel.style.display = DisplayStyle.None;
});
};
}
#endregion
#region AboutPanel
private void HandleAboutPanel()
{
VisualElement aboutPanel = mainMenu.rootVisualElement.Q<VisualElement>("AboutPanel");
Button openAboutButton = mainMenu.rootVisualElement.Q<Button>("OpenAboutButton");
Button closeAboutButton = mainMenu.rootVisualElement.Q<Button>("CloseAboutButton");
openAboutButton.clicked += () =>
{
menuPanel.style.translate = new Translate(new Length(-100, LengthUnit.Percent), 0);
aboutPanel.style.display = DisplayStyle.Flex;
aboutPanel.experimental.animation.Start(0, 1, 200, (v, t) =>
{
aboutPanel.style.opacity = t;
});
};
closeAboutButton.clicked += () =>
{
aboutPanel.experimental.animation.Start(1, 0, 200, (v, t) =>
{
aboutPanel.style.opacity = t;
}).OnCompleted(() =>
{
aboutPanel.style.display = DisplayStyle.None;
});
};
}
#endregion
#region SettingPanel
private void HandleSettingPanel()
{
VisualElement settingPanel = mainMenu.rootVisualElement.Q<VisualElement>("SettingPanel");
Button openSettingButton = mainMenu.rootVisualElement.Q<Button>("OpenSettingButton");
Button closeSettingButton = mainMenu.rootVisualElement.Q<Button>("CloseSettingButton");
openSettingButton.clicked += () =>
{
menuPanel.style.translate = new Translate(new Length(-100, LengthUnit.Percent), 0);
settingPanel.style.display = DisplayStyle.Flex;
settingPanel.experimental.animation.Start(0, 1, 200, (v, t) =>
{
settingPanel.style.opacity = t;
});
};
closeSettingButton.clicked += () =>
{
settingPanel.experimental.animation.Start(1, 0, 200, (v, t) =>
{
settingPanel.style.opacity = t;
}).OnCompleted(() =>
{
settingPanel.style.display = DisplayStyle.None;
});
};
}
#endregion
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