Commit 62a53115 authored by Mahmoud Mostafa's avatar Mahmoud Mostafa

Finished the mcq game. Waiting for review

parent 02ee33b5
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......@@ -36,6 +36,7 @@ Material:
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......@@ -27,13 +27,14 @@ namespace com.al_arcade.mcq
[SerializeField] private float playerRunSpeed = 12f;
[SerializeField] private float gateSpacing = 4f;
[SerializeField] private float streakBonusThreshold = 3;
[SerializeField] private int totalLives = 3;
[SerializeField] private int totalLives = 5;
[Header("References")]
public McqPlayerRunner player;
public McqQuestionDisplay questionDisplay;
public McqUIManager uiManager;
public Transform gateParent;
public McqPrefabBuilder prefabBuilder;
[Header("Runtime State (Read Only)")]
[SerializeField] private McqGameState _state = McqGameState.Idle;
......@@ -50,7 +51,7 @@ namespace com.al_arcade.mcq
[Header("Events")]
public UnityEvent onGameStart;
public UnityEvent<McqQuestion> onQuestionPresented;
public UnityEvent<bool> onAnswerGiven;
public UnityEvent<bool> onAnswerGiven = new UnityEvent<bool>();
public UnityEvent<int, int> onScoreChanged;
public UnityEvent<int> onLifeLost;
public UnityEvent<int> onGameComplete;
......@@ -92,6 +93,9 @@ namespace com.al_arcade.mcq
private IEnumerator StartGameRoutine()
{
player.SetupManager(this);
_state = McqGameState.Loading;
if (uiManager != null) uiManager.ShowLoading("جاري تحميل الأسئلة...");
......@@ -277,6 +281,9 @@ namespace com.al_arcade.mcq
_correctGateIndex = correctIdx;
_activeGates.Clear();
if (questionDisplay != null)
questionDisplay.ShowAnswers(answers);
float playerZ = player != null ? player.transform.position.z : 0f;
......@@ -301,11 +308,29 @@ namespace com.al_arcade.mcq
private McqGateController CreateGate(Vector3 position, int index,
string answerText, bool isCorrect)
{
var go = new GameObject($"Gate_{index}");
GameObject gatePrefab = prefabBuilder != null ? prefabBuilder.GetGatePrefab() : null;
GameObject go;
if (gatePrefab == null)
{
go = new GameObject($"Gate_{index}");
go.transform.position = position;
} else
{
go = Instantiate(gatePrefab, position, Quaternion.identity);
}
if (gateParent != null) go.transform.SetParent(gateParent);
var gate = go.AddComponent<McqGateController>();
McqGateController gate;
if (gatePrefab == null)
{
gate = go.AddComponent<McqGateController>();
} else
{
gate = go.GetComponent<McqGateController>();
}
gate.Setup(index, answerText, isCorrect);
return gate;
}
......
......@@ -28,6 +28,12 @@ namespace com.al_arcade.mcq
private const float GateDepth = 0.8f;
private const float FrameThickness = 0.15f;
[SerializeField] private GameObject _visualPrefab;
[SerializeField] private ArabicTextMeshPro _answerText;
[SerializeField] private MeshRenderer _panelRenderer;
//[SerializeField] private ParticleSystem CorrectParticle;
//[SerializeField] private ParticleSystem WrongParticle;
public void Setup(int index, string text, bool correct)
{
GateIndex = index;
......@@ -42,7 +48,8 @@ namespace com.al_arcade.mcq
{
var shader = GetShader();
if (_visualPrefab == null)
{
CreatePillar(Vector3.left * (GateWidth / 2f), "LeftPillar", shader);
CreatePillar(Vector3.right * (GateWidth / 2f), "RightPillar", shader);
......@@ -67,6 +74,25 @@ namespace com.al_arcade.mcq
_backPanel.GetComponent<Renderer>().material = _panelMaterial;
_collider = gameObject.AddComponent<BoxCollider>();
_collider.isTrigger = true;
_collider.center = new Vector3(0, GateHeight / 2f, 0);
_collider.size = new Vector3(GateWidth, GateHeight, GateDepth);
var floor = GameObject.CreatePrimitive(PrimitiveType.Cube);
floor.name = "FloorHighlight";
floor.transform.SetParent(transform);
floor.transform.localPosition = new Vector3(0, 0.01f, 0);
floor.transform.localScale = new Vector3(GateWidth, 0.02f, GateDepth * 1.5f);
Destroy(floor.GetComponent<Collider>());
var floorMat = new Material(shader)
{ color = SSColorPalette.WithAlpha(SSColorPalette.Primary, 0.15f) };
floor.GetComponent<Renderer>().material = floorMat;
}
if (_answerText == null)
{
var textObj = new GameObject("AnswerLabel");
textObj.transform.SetParent(transform);
textObj.transform.localPosition = new Vector3(0, GateHeight / 2f, GateDepth / 2f - 0.08f);
......@@ -87,23 +113,13 @@ namespace com.al_arcade.mcq
_label.enableWordWrapping = true;
_label.overflowMode = TMPro.TextOverflowModes.Ellipsis;
SSFontManager.Apply(_label);
} else
{
_answerText.arabicText = AnswerText;
SSFontManager.Apply(_answerText);
}
_collider = gameObject.AddComponent<BoxCollider>();
_collider.isTrigger = true;
_collider.center = new Vector3(0, GateHeight / 2f, 0);
_collider.size = new Vector3(GateWidth, GateHeight, GateDepth);
var floor = GameObject.CreatePrimitive(PrimitiveType.Cube);
floor.name = "FloorHighlight";
floor.transform.SetParent(transform);
floor.transform.localPosition = new Vector3(0, 0.01f, 0);
floor.transform.localScale = new Vector3(GateWidth, 0.02f, GateDepth * 1.5f);
Destroy(floor.GetComponent<Collider>());
var floorMat = new Material(shader)
{ color = SSColorPalette.WithAlpha(SSColorPalette.Primary, 0.15f) };
floor.GetComponent<Renderer>().material = floorMat;
}
private void CreatePillar(Vector3 offset, string name, Shader shader)
......@@ -161,6 +177,8 @@ namespace com.al_arcade.mcq
{
KillAllTweens();
if (_panelMaterial != null) _panelMaterial.DOColor(SSColorPalette.GateCorrect, 0.3f);
if (_panelRenderer != null) _panelRenderer.material.DOColor(SSColorPalette.GateCorrect, 0.3f);
//if (CorrectParticle != null) CorrectParticle.Play();
transform.DOPunchScale(Vector3.one * 0.2f, 0.5f, 8, 0.5f);
if (_label != null) _label.transform.DOPunchScale(Vector3.one * 0.3f, 0.4f, 6, 0.3f);
}
......@@ -169,6 +187,8 @@ namespace com.al_arcade.mcq
{
KillAllTweens();
if (_panelMaterial != null) _panelMaterial.DOColor(SSColorPalette.GateWrong, 0.3f);
if (_panelRenderer != null) _panelRenderer.material.DOColor(SSColorPalette.GateWrong, 0.3f);
//if (WrongParticle != null) WrongParticle.Play();
transform.DOShakePosition(0.5f, 0.4f, 20, 90f, false, true);
transform.DOShakeRotation(0.5f, 10f, 20, 90f, true);
}
......
......@@ -9,6 +9,9 @@ namespace com.al_arcade.mcq
[RequireComponent(typeof(Rigidbody))]
public class McqPlayerRunner : MonoBehaviour
{
private McqGameManager _manager;
[Header("Movement")]
[SerializeField] private float laneSwitchSpeed = 8f;
[SerializeField] private float laneSwitchDuration = 0.25f;
......@@ -25,6 +28,7 @@ namespace com.al_arcade.mcq
private float _baseY;
private Renderer _renderer;
private Material _material;
private Animator _animator;
private int _currentLane = -1;
private float[] _lanePositions;
......@@ -37,10 +41,23 @@ namespace com.al_arcade.mcq
_startPosition = transform.position;
_baseY = transform.position.y;
_renderer = GetComponentInChildren<Renderer>();
_animator = transform.GetChild(0).GetComponent<Animator>();
if (_renderer != null) _material = _renderer.material;
gameObject.tag = "Player";
}
public void SetupManager(McqGameManager manager)
{
if (manager == null) print("Null manager");
_manager = manager;
manager.onAnswerGiven.AddListener(PlayAnimation);
}
private void PlayAnimation(bool correct)
{
_animator.ResetTrigger(correct ? "Wrong" : "Correct");
_animator.SetTrigger(correct ? "Correct" : "Wrong");
}
public void SetLanePositions(float[] positions) => _lanePositions = positions;
public void RunForward(float speed)
......@@ -103,10 +120,11 @@ namespace com.al_arcade.mcq
Vector3 pos = transform.position;
pos.x = Mathf.Clamp(pos.x + moveX, -6f, 6f);
transform.position = pos;
/*
float targetTilt = Mathf.Clamp(-moveX * 300f, -15f, 15f);
transform.rotation = Quaternion.Slerp(transform.rotation,
Quaternion.Euler(0, 0, targetTilt), Time.deltaTime * 10f);
*/
}
else
{
......
......@@ -182,6 +182,7 @@ namespace com.al_arcade.mcq
Debug.LogError("[MCQ] QuestionDisplay prefab missing McqQuestionDisplay!");
yield break;
}
_questionDisplay.Build(_player.transform, true);
}
else
{
......@@ -197,7 +198,7 @@ namespace com.al_arcade.mcq
{
var canvasObj = Instantiate(canvasPrefab);
canvasObj.name = "McqUI";
_uiManager = canvasObj.GetComponentInChildren<McqUIManager>();
_uiManager = canvasObj.GetComponent<McqUIManager>();
if (_uiManager == null)
{
Debug.LogError("[MCQ] Canvas prefab missing McqUIManager!");
......@@ -222,6 +223,7 @@ namespace com.al_arcade.mcq
_gm.questionDisplay = _questionDisplay;
_gm.uiManager = _uiManager;
_gm.gateParent = new GameObject("Gates").transform;
_gm.prefabBuilder = this;
_uiManager.onRestartClicked.AddListener(OnRestartClicked);
yield return null;
......@@ -306,6 +308,11 @@ namespace com.al_arcade.mcq
if (_gm != null) _gm.StartGame();
}
public GameObject GetGatePrefab()
{
return gatePrefab;
}
private McqQuestion[] GetTestQuestions()
{
return new McqQuestion[]
......
using UnityEngine;
using DG.Tweening;
using ALArcade.ArabicTMP;
using DG.Tweening;
using UnityEngine;
namespace com.al_arcade.mcq
{
using shared;
using static Unity.VisualScripting.Member;
public class McqQuestionDisplay : MonoBehaviour
{
......@@ -13,19 +14,21 @@ namespace com.al_arcade.mcq
[SerializeField] private float followSpeed = 5f;
[SerializeField] private float forwardOffset = 5f;
private ArabicTextMeshPro _questionText;
private ArabicTextMeshPro _sourceText;
[SerializeField] private ArabicTextMeshPro _questionText;
[SerializeField] private ArabicTextMeshPro _sourceText;
[Header("Answer Panels")]
[SerializeField] private ArabicTextMeshPro[] AnswerPanels;
private GameObject _panel;
private Transform _playerTransform;
private bool _visible;
public void Build(Transform playerTarget = null)
public void Build(Transform playerTarget = null, bool Prefab = false)
{
_playerTransform = playerTarget;
var shader = Shader.Find("Universal Render Pipeline/Lit") ??
Shader.Find("Standard") ?? Shader.Find("Unlit/Color");
if (!Prefab)
{
_panel = GameObject.CreatePrimitive(PrimitiveType.Cube);
_panel.name = "QuestionPanel";
_panel.transform.SetParent(transform);
......@@ -77,8 +80,12 @@ namespace com.al_arcade.mcq
_sourceText.rectTransform.sizeDelta = new Vector2(11f, 0.5f);
SSFontManager.Apply(_sourceText);
}
_playerTransform = playerTarget;
transform.localScale = Vector3.zero;
_visible = false;
}
public void Show(string question, string source = "")
......@@ -91,6 +98,30 @@ namespace com.al_arcade.mcq
DOTween.Kill(transform, "displayScale");
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack).SetId("displayScale");
}
public void ShowAnswers(string[] answers)
{
for (int i = 0; i < 4; i++)
{
AnswerPanels[i].arabicText = answers[i];
}
}
public void Show(McqQuestion question)
{
if (_questionText != null) _questionText.arabicText = question.question_text ?? "";
if (_sourceText != null)
_sourceText.arabicText = !string.IsNullOrEmpty(question.source) ? $"📖 {question.source}" : "";
if (AnswerPanels.Length == 4)
{
AnswerPanels[0].arabicText = question.answer1;
AnswerPanels[1].arabicText = question.answer2;
AnswerPanels[2].arabicText = question.answer3;
AnswerPanels[3].arabicText = question.answer4;
}
_visible = true;
DOTween.Kill(transform, "displayScale");
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack).SetId("displayScale");
}
public void Hide()
{
......
......@@ -8,26 +8,65 @@ using ALArcade.ArabicTMP;
namespace com.al_arcade.mcq
{
using shared;
using UnityEngine.SocialPlatforms.Impl;
public class McqUIManager : MonoBehaviour
{
private Canvas _canvas;
private CanvasGroup _gameUI, _loadingUI, _errorUI, _resultsUI, _feedbackUI;
private ArabicTextMeshProUGUI _scoreText, _streakText, _progressText;
private ArabicTextMeshProUGUI _loadingText, _errorText, _feedbackText;
private Image _feedbackBg;
private Image[] _heartIcons;
private ArabicTextMeshProUGUI _resultTitle, _resultScore;
private ArabicTextMeshProUGUI _resultCorrect, _resultWrong, _resultStreak;
private Button _resultRestartBtn;
[Header("CanvasGroups")]
[SerializeField] private CanvasGroup _gameUI;
[SerializeField] private CanvasGroup _loadingUI;
[SerializeField] private CanvasGroup _errorUI;
[SerializeField] private CanvasGroup _resultsUI;
[SerializeField] private CanvasGroup _feedbackUI;
[Header("Game UI")]
[SerializeField] private ArabicTextMeshProUGUI _scoreText;
[SerializeField] private ArabicTextMeshProUGUI _streakText;
[SerializeField] private ArabicTextMeshProUGUI _progressText;
[SerializeField] private ArabicTextMeshProUGUI _loadingText;
[SerializeField] private ArabicTextMeshProUGUI _errorText;
[SerializeField] private ArabicTextMeshProUGUI _feedbackText;
[SerializeField] private Image _feedbackBg;
[SerializeField] private Image[] _heartIcons;
[Header("Results UI")]
[SerializeField] private ArabicTextMeshProUGUI _resultTitle;
[SerializeField] private ArabicTextMeshProUGUI _resultScore;
[SerializeField] private ArabicTextMeshProUGUI _resultCorrect;
[SerializeField] private ArabicTextMeshProUGUI _resultWrong;
[SerializeField] private ArabicTextMeshProUGUI _resultStreak;
[SerializeField] private Button _resultRestartBtn;
[SerializeField] private Slider _progressSlider;
private Image _progressFill;
[Header("Events")]
public UnityEvent onRestartClicked;
private void Awake()
{
if (_gameUI != null)
{
_gameUI.alpha = 0; _gameUI.gameObject.SetActive(false);
}
if (_loadingUI != null)
{
_loadingUI.alpha = 0; _loadingUI.gameObject.SetActive(false);
}
if (_errorUI != null)
{
_errorUI.alpha = 0; _errorUI.gameObject.SetActive(false);
}
if (_resultsUI != null)
{
_resultsUI.alpha = 0; _resultsUI.gameObject.SetActive(false);
}
if (_feedbackUI != null)
{
_feedbackUI.alpha = 0; _feedbackUI.gameObject.SetActive(true);
}
}
public void BuildUI()
{
var canvasObj = new GameObject("McqCanvas");
......@@ -286,6 +325,14 @@ namespace com.al_arcade.mcq
_progressFill.rectTransform.DOAnchorMax(new Vector2(t, 1f), 0.5f)
.SetEase(Ease.OutQuad).SetId("progFill");
}
if (_progressSlider != null)
{
DOTween.Kill("progSlider");
DOVirtual.Float(_progressSlider.value, (float)current, 0.5f, score =>
{
_progressSlider.value = score;
}).SetEase(Ease.OutQuad).SetId("progSlider");
}
}
public void ShowFeedback(string message, bool isCorrect)
......@@ -300,6 +347,7 @@ namespace com.al_arcade.mcq
var bgRect = _feedbackBg?.rectTransform;
if (bgRect != null)
{
print("Showing Feedback");
bgRect.localScale = new Vector3(0.5f, 0f, 1f);
var seq = DOTween.Sequence();
seq.Append(_feedbackUI.DOFade(1f, 0.15f));
......@@ -362,6 +410,12 @@ namespace com.al_arcade.mcq
.OnComplete(() => _resultsUI.gameObject.SetActive(false));
}
public void RestartButtonFunction()
{
HideResults();
onRestartClicked?.Invoke();
}
public void ResetUI()
{
_gameUI.gameObject.SetActive(false);
......
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m_VAllowExceedBaseRangeMax: 1
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m_HSlider: 1
m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 0
m_EnableMouseInput: 1
m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0
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m_MarginRight: 0
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m_LastShownAreaInsideMargins:
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y: -432
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height: 864
x: -352.8
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m_defaultScale: 0.4363426
m_defaultScale: 1
m_LastWindowPixelSize: {x: 1102.5, y: 497.5}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
......@@ -143,7 +143,7 @@ MonoBehaviour:
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m_Position:
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......@@ -153,7 +153,7 @@ MonoBehaviour:
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m_MaxSize: {x: 16192, y: 16192}
vertical: 1
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controlID: 47849
draggingID: 0
--- !u!114 &4
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......@@ -179,7 +179,7 @@ MonoBehaviour:
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vertical: 0
controlID: 39
controlID: 47850
draggingID: 0
--- !u!114 &5
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m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
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m_SelectedIDs: []
m_LastClickedID:
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m_RenameOverlay:
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......@@ -314,6 +314,7 @@ MonoBehaviour:
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- {fileID: 2}
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m_Selected: 1
m_LastSelected: 0
--- !u!114 &8
......@@ -383,10 +384,10 @@ MonoBehaviour:
displayed: 1
id: unity-scene-view-toolbar
index: 0
contents: '{"m_Layout":1,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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......@@ -411,10 +412,10 @@ MonoBehaviour:
displayed: 1
id: unity-transform-toolbar
index: 0
contents: '{"m_Layout":2,"m_Collapsed":false,"m_Folded":false,"m_Floating":false,"m_FloatingSnapOffset":{"x":0.0,"y":0.0},"m_SnapOffsetDelta":{"x":0.0,"y":0.0},"m_FloatingSnapCorner":0,"m_Size":{"x":0.0,"y":0.0},"m_SizeOverridden":false}'
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......@@ -593,10 +594,10 @@ MonoBehaviour:
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id: Scene View/Particles
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......@@ -747,10 +748,10 @@ MonoBehaviour:
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......@@ -803,10 +804,10 @@ MonoBehaviour:
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id: Overlays/OverlayMenu
index: 1
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