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SSBookMinigames
Commits
6245cea9
Commit
6245cea9
authored
Apr 02, 2026
by
Yousef Sameh
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CS Edited for phone layout
parent
b54c2e6e
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My project/Assets/Prefabs/CS/Canvas.prefab
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CS.unity
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CsGameManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
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CsSentence.cs
My project/Assets/ScienceStreet/CS/Scripts/CsSentence.cs
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My project.slnx
My project/My project.slnx
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ShaderGraphSettings.asset
My project/ProjectSettings/ShaderGraphSettings.asset
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My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
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My project/UserSettings/Layouts/default-6000.dwlt
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m_GameObject
:
{
fileID
:
1677846864
}
serializedVersion
:
2
serializedVersion
:
2
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
2.5
,
z
:
-15
}
m_LocalPosition
:
{
x
:
0
,
y
:
4.9
,
z
:
-10
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_ConstrainProportionsScale
:
0
m_ConstrainProportionsScale
:
0
m_Children
:
[]
m_Children
:
[]
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
View file @
6245cea9
...
@@ -79,6 +79,7 @@ namespace com.al_arcade.cs
...
@@ -79,6 +79,7 @@ namespace com.al_arcade.cs
bool
showHint
=
true
;
bool
showHint
=
true
;
CinemachineTargetGroup
_targetGroup
;
CinemachineTargetGroup
_targetGroup
;
CinemachineGroupFraming
_groupFraming
;
private
void
Awake
()
private
void
Awake
()
{
{
...
@@ -90,6 +91,7 @@ namespace com.al_arcade.cs
...
@@ -90,6 +91,7 @@ namespace com.al_arcade.cs
Instance
=
this
;
Instance
=
this
;
_targetGroup
=
FindFirstObjectByType
<
CinemachineTargetGroup
>();
_targetGroup
=
FindFirstObjectByType
<
CinemachineTargetGroup
>();
_groupFraming
=
FindFirstObjectByType
<
CinemachineGroupFraming
>();
}
}
private
void
Update
()
private
void
Update
()
...
@@ -323,7 +325,7 @@ namespace com.al_arcade.cs
...
@@ -323,7 +325,7 @@ namespace com.al_arcade.cs
}
}
else
else
{
{
yield
return
WrongOptionFeedback
(
);
StartCoroutine
(
WrongOptionFeedback
()
);
}
}
}
}
else
else
...
@@ -430,54 +432,56 @@ namespace com.al_arcade.cs
...
@@ -430,54 +432,56 @@ namespace com.al_arcade.cs
return
;
return
;
ClearWordButtons
();
ClearWordButtons
();
int
wordCount
=
question
.
words
.
Length
;
_groupFraming
.
CenterOffset
=
new
Vector2
(
0f
,
-
0.1f
);
float
padding
=
0.1f
;
// int wordCount = question.words.Length;
float
charWidth
=
0.32f
;
// float padding = 0.1f;
float
[]
wordWidths
=
new
float
[
wordCount
];
// float charWidth = 0.32f;
float
totalWidth
=
0
;
for
(
int
i
=
0
;
i
<
wordCount
;
i
++)
// float[] wordWidths = new float[wordCount];
{
// float totalWidth = 0;
float
w
=
question
.
words
[
i
].
word_text
.
Length
*
charWidth
+
padding
;
// for (int i = 0; i < wordCount; i++)
w
=
Mathf
.
Max
(
w
,
1.0f
);
// {
wordWidths
[
i
]
=
w
;
// float w = question.words[i].word_text.Length * charWidth + padding;
totalWidth
+=
w
;
// w = Mathf.Max(w, 1.0f);
}
// wordWidths[i] = w;
// totalWidth += w;
float
maxAllowedWidth
=
14f
;
// }
float
scaleFactor
=
1f
;
if
(
totalWidth
>
maxAllowedWidth
)
// float maxAllowedWidth = 14f;
{
// float scaleFactor = 1f;
scaleFactor
=
maxAllowedWidth
/
totalWidth
;
// if (totalWidth > maxAllowedWidth)
for
(
int
i
=
0
;
i
<
wordCount
;
i
++)
// {
wordWidths
[
i
]
*=
scaleFactor
;
// scaleFactor = maxAllowedWidth / totalWidth;
}
// for (int i = 0; i < wordCount; i++)
// wordWidths[i] *= scaleFactor;
// Arc centre = camera position
// }
Camera
cam
=
Camera
.
main
;
Vector3
arcCenter
=
// // Arc centre = camera position
cam
!=
null
?
cam
.
transform
.
position
+
Vector3
.
up
*
0.5f
:
Vector3
.
zero
;
// Camera cam = Camera.main;
// Vector3 arcCenter =
// Total arc-length consumed by words + gaps between them
// cam != null ? cam.transform.position + Vector3.up * 0.5f : Vector3.zero;
float
totalArcLength
=
0f
;
for
(
int
i
=
0
;
i
<
wordCount
;
i
++)
// // Total arc-length consumed by words + gaps between them
totalArcLength
+=
wordWidths
[
i
];
// float totalArcLength = 0f;
totalArcLength
+=
(
wordCount
-
1
)
*
wordGap
;
// for (int i = 0; i < wordCount; i++)
// totalArcLength += wordWidths[i];
// Convert arc-length to angle: arcLength = radius * angleInRadians
// totalArcLength += (wordCount - 1) * wordGap;
float
totalAngleRad
=
totalArcLength
/
arcRadius
;
float
totalAngleDeg
=
totalAngleRad
*
Mathf
.
Rad2Deg
;
// // Convert arc-length to angle: arcLength = radius * angleInRadians
// float totalAngleRad = totalArcLength / arcRadius;
// Clamp to the configured arc span
// float totalAngleDeg = totalAngleRad * Mathf.Rad2Deg;
float
usedSpanDeg
=
Mathf
.
Min
(
totalAngleDeg
,
arcSpanDegrees
);
float
spanScale
=
usedSpanDeg
/
totalAngleDeg
;
// // Clamp to the configured arc span
// float usedSpanDeg = Mathf.Min(totalAngleDeg, arcSpanDegrees);
// Start from the right edge, centered on 90° (straight ahead in XZ)
// float spanScale = usedSpanDeg / totalAngleDeg;
float
startAngleDeg
=
90f
-
usedSpanDeg
*
0.5f
;
// // Start from the right edge, centered on 90° (straight ahead in XZ)
// Running arc-length cursor (from the start edge)
// float startAngleDeg = 90f - usedSpanDeg * 0.5f;
float
cursorArcLength
=
0f
;
// // Running arc-length cursor (from the start edge)
// float cursorArcLength = 0f;
// Spawn Full Sentence
// Spawn Full Sentence
var
sentenceObj
=
new
GameObject
(
"FullQuestion"
);
var
sentenceObj
=
new
GameObject
(
"FullQuestion"
);
...
@@ -488,41 +492,40 @@ namespace com.al_arcade.cs
...
@@ -488,41 +492,40 @@ namespace com.al_arcade.cs
return
;
return
;
for
(
int
i
=
0
;
i
<
wordCount
;
i
++)
// for (int i = 0; i < wordCount; i++) {
{
// // Center of this word along the arc
// Center of this word along the arc
// float wordCenterArc = cursorArcLength + wordWidths[i] * 0.5f;
float
wordCenterArc
=
cursorArcLength
+
wordWidths
[
i
]
*
0.5f
;
// // Scale arc-length to fit within the allowed span
// Scale arc-length to fit within the allowed span
// float arcFraction = totalArcLength > 0 ? wordCenterArc / totalArcLength : 0.5f;
float
arcFraction
=
totalArcLength
>
0
?
wordCenterArc
/
totalArcLength
:
0.5f
;
// float angleDeg = startAngleDeg + arcFraction * usedSpanDeg;
float
angleDeg
=
startAngleDeg
+
arcFraction
*
usedSpanDeg
;
// float angleRad = angleDeg * Mathf.Deg2Rad;
float
angleRad
=
angleDeg
*
Mathf
.
Deg2Rad
;
// Vector3 pos =
Vector3
pos
=
// arcCenter
arcCenter
// + new Vector3(
+
new
Vector3
(
// Mathf.Cos(angleRad) * arcRadius,
Mathf
.
Cos
(
angleRad
)
*
arcRadius
,
// 0f,
0f
,
// Mathf.Sin(angleRad) * arcRadius
Mathf
.
Sin
(
angleRad
)
*
arcRadius
// );
);
// var word = question.words[i];
var
word
=
question
.
words
[
i
];
// var wordObj = new GameObject($"Word_{i}_{word.word_text}");
var
wordObj
=
new
GameObject
(
$"Word_
{
i
}
_
{
word
.
word_text
}
"
);
// if (wordContainer != null)
if
(
wordContainer
!=
null
)
// wordObj.transform.SetParent(wordContainer);
wordObj
.
transform
.
SetParent
(
wordContainer
);
// wordObj.transform.position = pos;
wordObj
.
transform
.
position
=
pos
;
// var wb = wordObj.AddComponent<CsWordButton>();
var
wb
=
wordObj
.
AddComponent
<
CsWordButton
>();
// wb.Setup(word.word_text, word.is_wrong, i, wordWidths[i], scaleFactor);
wb
.
Setup
(
word
.
word_text
,
word
.
is_wrong
,
i
,
wordWidths
[
i
],
scaleFactor
);
// _wordButtons.Add(wb);
_wordButtons
.
Add
(
wb
);
// wordObj.transform.localScale = Vector3.zero;
wordObj
.
transform
.
localScale
=
Vector3
.
zero
;
// wordObj
wordObj
// .transform.DOScale(Vector3.one, 0.4f)
.
transform
.
DOScale
(
Vector3
.
one
,
0.4f
)
// .SetDelay(i * 0.08f)
.
SetDelay
(
i
*
0.08f
)
// .SetEase(Ease.OutBack);
.
SetEase
(
Ease
.
OutBack
);
// cursorArcLength += wordWidths[i] + wordGap;
cursorArcLength
+=
wordWidths
[
i
]
+
wordGap
;
// }
}
}
}
private
void
ShowOptions
()
private
void
ShowOptions
()
...
@@ -553,7 +556,10 @@ namespace com.al_arcade.cs
...
@@ -553,7 +556,10 @@ namespace com.al_arcade.cs
{
{
_targetGroup
.
RemoveMember
(
_targetGroup
.
Targets
[
1
].
Object
);
_targetGroup
.
RemoveMember
(
_targetGroup
.
Targets
[
1
].
Object
);
_targetGroup
.
RemoveMember
(
_targetGroup
.
Targets
[
1
].
Object
);
_targetGroup
.
RemoveMember
(
_targetGroup
.
Targets
[
1
].
Object
);
_targetGroup
.
RemoveMember
(
_targetGroup
.
Targets
[
1
].
Object
);
}
}
_groupFraming
.
CenterOffset
=
new
Vector2
(
0f
,
-
0.7f
);
}
}
private
IEnumerator
UnlockAfterCooldown
()
private
IEnumerator
UnlockAfterCooldown
()
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsPrefabBuilder.cs
View file @
6245cea9
...
@@ -92,6 +92,7 @@ namespace com.al_arcade.cs
...
@@ -92,6 +92,7 @@ namespace com.al_arcade.cs
[
SerializeField
]
public
UniTextAppearance
arabicTextAppearance
;
[
SerializeField
]
public
UniTextAppearance
arabicTextAppearance
;
[
SerializeField
]
public
UniTextFontStack
arabicFontStack
;
[
SerializeField
]
public
UniTextFontStack
arabicFontStack
;
[
SerializeField
]
public
GameObject
arabicTextPrefab
;
[
SerializeField
]
public
GameObject
arabicTextPrefab
;
[
SerializeField
]
public
Sprite
RoundedRect
;
[
Header
(
"Game Settings"
)]
[
Header
(
"Game Settings"
)]
[
SerializeField
]
private
string
buildType
=
"scistreet"
;
[
SerializeField
]
private
string
buildType
=
"scistreet"
;
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsSentence.cs
View file @
6245cea9
This diff is collapsed.
Click to expand it.
My project/My project.slnx
View file @
6245cea9
<Solution>
<Solution>
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Assembly-CSharp.csproj" />
<Project Path="LightSide.UniText.csproj" />
<Project Path="Unity.RenderPipelines.Universal.Runtime.csproj" />
<Project Path="Unity.RenderPipelines.Universal.Runtime.csproj" />
<Project Path="FlatKit.Utils.Editor.csproj" />
<Project Path="FlatKit.Utils.Editor.csproj" />
<Project Path="ExternAttributes.Editor.csproj" />
<Project Path="ExternAttributes.Editor.csproj" />
<Project Path="LightSide.UniText.Editor.csproj" />
<Project Path="Assembly-CSharp-firstpass.csproj" />
<Project Path="Assembly-CSharp-firstpass.csproj" />
<Project Path="Assembly-CSharp-Editor.csproj" />
<Project Path="Assembly-CSharp-Editor.csproj" />
</Solution>
</Solution>
My project/ProjectSettings/ShaderGraphSettings.asset
deleted
100644 → 0
View file @
b54c2e6e
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!114
&1
MonoBehaviour
:
m_ObjectHideFlags
:
61
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
0
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
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,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
shaderVariantLimit
:
128
overrideShaderVariantLimit
:
0
customInterpolatorErrorThreshold
:
32
customInterpolatorWarningThreshold
:
16
customHeatmapValues
:
{
fileID
:
0
}
My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
View file @
6245cea9
This diff is collapsed.
Click to expand it.
My project/UserSettings/Layouts/default-6000.dwlt
View file @
6245cea9
This diff is collapsed.
Click to expand it.
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