Commit 553140da authored by Yousef Sameh's avatar Yousef Sameh

Build Issue Fix - More polishing

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m_SizeDelta: {x: 300, y: 70.5479}
m_AnchoredPosition: {x: 0, y: -195}
m_SizeDelta: {x: 361.5802, y: 85.0291}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4708361521416891093
CanvasRenderer:
......@@ -67,7 +67,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3}
m_Sprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
......@@ -578,8 +578,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 40, y: -55}
m_SizeDelta: {x: 100, y: 25}
m_AnchoredPosition: {x: 1650.7, y: -20.6}
m_SizeDelta: {x: 158.7438, y: 46.802}
m_Pivot: {x: 0, y: 1}
--- !u!222 &8980969202422458305
CanvasRenderer:
......@@ -602,17 +602,17 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.99607843, g: 0.84313726, b: 0, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
text: "\u0627\u0644\u0646\u0642\u0627\u0637"
text: "\u0627\u0644\u0646\u0642\u0627\u0637 :"
fontStack: {fileID: 11400000, guid: 0029e5efb4c7a12f1ac9136de794e6dc, type: 2}
appearance: {fileID: 11400000, guid: 3a559cf5d653f05ea807e1be5655df92, type: 2}
fontSize: 36
fontSize: 40
baseDirection: 2
wordWrap: 1
horizontalAlignment: 0
......@@ -620,7 +620,7 @@ MonoBehaviour:
overEdge: 0
underEdge: 0
leadingDistribution: 0
autoSize: 1
autoSize: 0
minFontSize: 10
maxFontSize: 72
modRegisters:
......@@ -918,7 +918,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_Color: {r: 0.1882353, g: 0.1882353, b: 0.8156863, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
......@@ -926,7 +926,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
text: "\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u0644\u0639\u0628"
fontStack: {fileID: 11400000, guid: 72f6e3edfbc82804791ebe8e4814fa46, type: 2}
fontStack: {fileID: 11400000, guid: 0029e5efb4c7a12f1ac9136de794e6dc, type: 2}
appearance: {fileID: 11400000, guid: 3a559cf5d653f05ea807e1be5655df92, type: 2}
fontSize: 40
baseDirection: 2
......@@ -1703,14 +1703,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1}
m_Color: {r: 0.1882353, g: 0.1882353, b: 0.8156863, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3}
m_Sprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
......@@ -1937,8 +1937,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 40, y: -12}
m_SizeDelta: {x: 200, y: 50}
m_AnchoredPosition: {x: 1520.5, y: -20.599976}
m_SizeDelta: {x: 130.2, y: 46.802}
m_Pivot: {x: 0, y: 1}
--- !u!222 &7920660751121994183
CanvasRenderer:
......@@ -1961,21 +1961,21 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 0.99607843, g: 0.84313726, b: 0, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
text: 0
text:
fontStack: {fileID: 11400000, guid: 0029e5efb4c7a12f1ac9136de794e6dc, type: 2}
appearance: {fileID: 11400000, guid: 3a559cf5d653f05ea807e1be5655df92, type: 2}
fontSize: 36
fontSize: 45
baseDirection: 2
wordWrap: 1
horizontalAlignment: 2
verticalAlignment: 0
verticalAlignment: 1
overEdge: 0
underEdge: 0
leadingDistribution: 0
......@@ -2055,7 +2055,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
......@@ -2150,7 +2150,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 0.8780405, b: 0.08962262, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
......@@ -2258,14 +2258,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1}
m_Color: {r: 0.1882353, g: 0.1882353, b: 0.8156863, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3}
m_Sprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -85,14 +85,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 0.99348164, b: 0.9575472, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3}
m_Sprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
......@@ -137,7 +137,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -20, y: -10}
m_SizeDelta: {x: -30, y: -30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5556052552369123527
CanvasRenderer:
......@@ -160,7 +160,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: LightSide.UniText::LightSide.UniText
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_Color: {r: 0.32156864, g: 0.31764707, b: 0.96862745, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
......@@ -178,7 +178,7 @@ MonoBehaviour:
overEdge: 0
underEdge: 0
leadingDistribution: 0
autoSize: 0
autoSize: 1
minFontSize: 10
maxFontSize: 72
modRegisters:
......
......@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: LightSide.UniText::UniTextFonts
fonts:
items:
- {fileID: 11400000, guid: 6d97051e44ea7d5ec95933e633171746, type: 2}
- {fileID: 11400000, guid: 7ab70884c4dcdaae98e11950506c4a9e, type: 2}
- {fileID: 11400000, guid: 9f194bcdf6b582b4c8731cdfe455216c, type: 2}
- {fileID: 11400000, guid: ba7f77151d6fb404894958d3fe0b30c7, type: 2}
fallbackStack: {fileID: 0}
......@@ -257,11 +257,14 @@ MonoBehaviour:
sparksParticle: {fileID: 2259210316485937316, guid: d20fa85a0d14e2adc94dced8342177f6, type: 3}
starBurstParticle: {fileID: 8919484260529707530, guid: 2c27f6103c8348844a3cc636de15052a, type: 3}
arabicFont: {fileID: 11400000, guid: 8b4edeefed0fc9f60b1084045988b4cb, type: 2}
arabicTextAppearance: {fileID: 11400000, guid: 3a559cf5d653f05ea807e1be5655df92, type: 2}
arabicFontStack: {fileID: 11400000, guid: 0029e5efb4c7a12f1ac9136de794e6dc, type: 2}
arabicTextPrefab: {fileID: 4670452904442138041, guid: d8881dd8fc8b73a2f9fac60499ce92bc, type: 3}
buildType: scistreet
gradeId: 0
questionCount: 8
classCode:
wordSprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3}
wordSprite: {fileID: 21300000, guid: b94ad4425888548039a8c69d289a39d6, type: 3}
useOfflineTestData: 0
--- !u!4 &1145369048
Transform:
......
......@@ -41,8 +41,6 @@ namespace com.al_arcade.cs
_text.FontSize = 22;
_text.HorizontalAlignment = HorizontalAlignment.Center;
_text.VerticalAlignment = VerticalAlignment.Middle;
_text.color = SSColorPalette.TextDark;
// _text.fontStyle = TMPro.FontStyles.Bold;
_text.raycastTarget = false;
_text.AutoSize = true;
// _text.MinFontSize = 14;
......@@ -208,16 +206,14 @@ namespace com.al_arcade.cs
public void OnPointerEnter(PointerEventData eventData)
{
DOTween.Kill(_bg, "optHover");
_bg.DOColor(SSColorPalette.WithAlpha(SSColorPalette.Primary, 0.1f), 0.15f)
_bg.DOColor(SSColorPalette.HoveredOption, 0.15f)
.SetId("optHover");
_text.color = Color.white;
}
public void OnPointerExit(PointerEventData eventData)
{
DOTween.Kill(_bg, "optHover");
_bg.DOColor(SSColorPalette.Card, 0.15f).SetId("optHover");
_text.color = Color.black;
}
......
......@@ -7,6 +7,7 @@ using TMPro;
namespace com.al_arcade.cs
{
using LightSide;
using shared;
using UnityEngine.Rendering.Universal;
......@@ -79,7 +80,9 @@ namespace com.al_arcade.cs
[Header("Arabic Font")]
[SerializeField] private TMP_FontAsset arabicFont;
[SerializeField] public UniTextAppearance arabicTextAppearance;
[SerializeField] public UniTextFontStack arabicFontStack;
[SerializeField] public GameObject arabicTextPrefab;
[Header("Game Settings")]
[SerializeField] private string buildType = "scistreet";
......
......@@ -4,6 +4,7 @@ using DG.Tweening;
namespace com.al_arcade.cs
{
using System.Collections;
using LightSide;
using shared;
......@@ -77,29 +78,31 @@ namespace com.al_arcade.cs
_backgroundImage.pixelsPerUnitMultiplier = 3f;
_backgroundImage.color = SSColorPalette.NeutralWord;
var textObj = new GameObject("UniText");
textObj.transform.SetParent(canvasObj.transform);
textObj.transform.localPosition = Vector3.zero;
textObj.transform.localRotation = Quaternion.identity;
textObj.transform.localScale = Vector3.one;
var textRt = textObj.AddComponent<RectTransform>();
textRt.anchorMin = Vector2.zero;
textRt.anchorMax = Vector2.one;
textRt.sizeDelta = Vector2.zero;
int padding = 4;
textRt.offsetMin = new Vector2(padding, padding);
textRt.offsetMax = new Vector2(-padding, -padding);
_uniText = textObj.AddComponent<UniText>();
// var textObj = new GameObject("UniText");
// textObj.transform.SetParent(canvasObj.transform);
// textObj.transform.localPosition = Vector3.zero;
// textObj.transform.localRotation = Quaternion.identity;
// textObj.transform.localScale = Vector3.one;
//
// var textRt = textObj.AddComponent<RectTransform>();
// textRt.anchorMin = Vector2.zero;
// textRt.anchorMax = Vector2.one;
// textRt.sizeDelta = Vector2.zero;
//
// int padding = 4;
// textRt.offsetMin = new Vector2(padding, padding);
// textRt.offsetMax = new Vector2(-padding, -padding);
//
// _uniText = textObj.AddComponent<UniText>();
// _uniText.Text = WordText;
// _uniText.HorizontalAlignment = HorizontalAlignment.Center;
// _uniText.VerticalAlignment = VerticalAlignment.Middle;
// _uniText.FontSize = 20;
// _uniText.AutoSize = true;
// _uniText.WordWrap = false;
_uniText = Instantiate(CsPrefabBuilder.Instance.arabicTextPrefab, canvasObj.transform).GetComponent<UniText>();
_uniText.Text = WordText;
_uniText.HorizontalAlignment = HorizontalAlignment.Center;
_uniText.VerticalAlignment = VerticalAlignment.Middle;
_uniText.FontSize = 20;
_uniText.AutoSize = true;
_uniText.WordWrap = false;
_collider = GetComponent<BoxCollider>();
_collider.size = new Vector3(_cardWidth, _cardHeight, 0.2f);
......@@ -232,7 +235,7 @@ namespace com.al_arcade.cs
WordText = newText;
_isHighlighted = false;
DOTween.Kill(_backgroundImage, "color");
_backgroundImage.color = SSColorPalette.CorrectWord;
_backgroundImage.color = SSColorPalette.Success;
});
seq.Append(transform.DOScale(Vector3.one * 1.2f, 0.3f).SetEase(Ease.OutBack));
seq.Append(transform.DOScale(Vector3.one, 0.15f));
......
......@@ -16,9 +16,9 @@ namespace com.al_arcade.shared
public static readonly Color AccentDark = new Color32(212, 180, 0, 255);
public static readonly Color Success = new Color32(16, 185, 129, 255);
public static readonly Color Success = new Color32(164, 255, 90, 255);
public static readonly Color SuccessLight = new Color32(209, 250, 229, 255);
public static readonly Color Danger = new Color32(239, 68, 68, 255);
public static readonly Color Danger = new Color32(245, 3, 45, 255);
public static readonly Color DangerLight = new Color32(254, 226, 226, 255);
public static readonly Color Warning = new Color32(245, 158, 11, 255);
public static readonly Color Info = new Color32(59, 130, 246, 255);
......@@ -39,6 +39,7 @@ namespace com.al_arcade.shared
public static readonly Color WrongWord = new Color32(239, 68, 68, 255);
public static readonly Color CorrectWord = new Color32(179, 255, 128, 255);
public static readonly Color NeutralWord = new Color32(56, 139, 255, 255);
public static readonly Color HoveredOption = new Color32(254, 215, 0, 255);
public static Color WithAlpha(Color c, float a)
......
......@@ -101,24 +101,24 @@ MonoBehaviour:
m_Keys: []
m_Values:
m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLight: 3
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1
m_PrefilteringModeForwardPlus: 0
m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 0
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0
m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 0
m_PrefilterSSAOSourceDepthMedium: 1
m_PrefilterSSAOSourceDepthHigh: 1
m_PrefilterSSAOInterleaved: 0
m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOBlueNoise: 1
m_PrefilterSSAOSampleCountLow: 1
m_PrefilterSSAOSampleCountMedium: 0
m_PrefilterSSAOSampleCountMedium: 1
m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
......@@ -128,14 +128,14 @@ MonoBehaviour:
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 0
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_PrefilterReflectionProbeAtlas: 1
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures:
......
......@@ -101,16 +101,16 @@ MonoBehaviour:
m_Keys: []
m_Values:
m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
m_PrefilteringModeAdditionalLightShadows: 2
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1
m_PrefilteringModeForwardPlus: 2
m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1
m_PrefilteringModeScreenSpaceOcclusion: 2
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0
m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
......@@ -122,16 +122,16 @@ MonoBehaviour:
m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0
m_PrefilterSoftShadowsQualityLow: 0
m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 0
m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 0
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
......
......@@ -6,14 +6,14 @@
Shader "TextMeshPro/Mobile/Distance Field" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
......@@ -81,7 +81,6 @@ SubShader {
Pass {
CGPROGRAM
#pragma enable_d3d11_debug_symbols
#pragma vertex VertShader
#pragma fragment PixShader
#pragma shader_feature __ OUTLINE_ON
......@@ -99,7 +98,7 @@ SubShader {
float4 vertex : POSITION;
float3 normal : NORMAL;
fixed4 color : COLOR;
float4 texcoord0 : TEXCOORD0;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
};
......@@ -118,9 +117,6 @@ SubShader {
#endif
};
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
pixel_t VertShader(vertex_t input)
{
......@@ -131,7 +127,7 @@ SubShader {
UNITY_TRANSFER_INSTANCE_ID(input, output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
float bold = step(input.texcoord0.w, 0);
float bold = step(input.texcoord1.y, 0);
float4 vert = input.vertex;
vert.x += _VertexOffsetX;
......@@ -142,7 +138,7 @@ SubShader {
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1);
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
......@@ -154,10 +150,6 @@ SubShader {
float bias = (0.5 - weight) * scale - 0.5;
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
float opacity = input.color.a;
#if (UNDERLAY_ON | UNDERLAY_INNER)
opacity = 1.0;
......@@ -190,9 +182,7 @@ SubShader {
output.outlineColor = outlineColor;
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
output.param = half4(scale, bias - outline, bias + outline, bias);
const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
#if (UNDERLAY_ON || UNDERLAY_INNER)
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