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SSBookMinigames
Commits
4de72e48
Commit
4de72e48
authored
Apr 12, 2026
by
Yousef Sameh
Browse files
Options
Browse Files
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Plain Diff
ui bug fixes
parent
787ac1b9
Changes
13
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Show whitespace changes
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Side-by-side
Showing
13 changed files
with
907 additions
and
125 deletions
+907
-125
AppRouter.cs
My project/Assets/App/Infrastructure/Core/AppRouter.cs
+1
-1
UserService.cs
My project/Assets/App/Infrastructure/User/UserService.cs
+1
-1
HomeController.cs
My project/Assets/App/UI/HomeController.cs
+3
-3
LeaderboardController.cs
My project/Assets/App/UI/LeaderboardController.cs
+7
-7
ProfileController.cs
My project/Assets/App/UI/ProfileController.cs
+1
-2
Mainmenu.uxml
My project/Assets/AppUI/NewAppUI/Mainmenu.uxml
+10
-8
MainmenuAnimation.cs
My project/Assets/AppUI/Scripts/MainmenuAnimation.cs
+4
-5
DefaultVolumeProfile.asset
My project/Assets/DefaultVolumeProfile.asset
+784
-1
PerformanceTestRunInfo.json
My project/Assets/Resources/PerformanceTestRunInfo.json
+1
-1
McqPrefabBuilder.cs
...ject/Assets/ScienceStreet/MCQ/Scripts/McqPrefabBuilder.cs
+1
-2
PC_RPAsset.asset
My project/Assets/Settings/PC_RPAsset.asset
+4
-4
UniversalRenderPipelineGlobalSettings.asset
...roject/Assets/UniversalRenderPipelineGlobalSettings.asset
+89
-90
ProjectSettings.asset
My project/ProjectSettings/ProjectSettings.asset
+1
-0
No files found.
My project/Assets/App/Infrastructure/Core/AppRouter.cs
View file @
4de72e48
...
...
@@ -39,7 +39,7 @@ public class AppRouter : MonoBehaviour
DontDestroyOnLoad
(
gameObject
);
// Standard mobile optimizations
Application
.
targetFrameRate
=
Screen
.
currentResolution
.
refreshRate
;
Application
.
targetFrameRate
=
60
;
Screen
.
orientation
=
ScreenOrientation
.
Portrait
;
}
...
...
My project/Assets/App/Infrastructure/User/UserService.cs
View file @
4de72e48
...
...
@@ -176,7 +176,7 @@ public class UserService
Sex
=
sex
,
Curriculum
=
curriculum
,
Term
=
term
,
Rank
=
"
n
ormal"
,
Rank
=
"
N
ormal"
,
Points
=
0
};
...
...
My project/Assets/App/UI/HomeController.cs
View file @
4de72e48
...
...
@@ -66,12 +66,12 @@ public class HomeController : MonoBehaviour
username
.
text
=
user
.
Username
;
xp
.
text
=
user
.
Points
.
ToString
();
rank
.
text
=
AppUtils
.
RankToArabic
(
user
.
Rank
)
;
rank
.
text
=
user
.
Rank
;
xpRankEnd
.
text
=
$"
{
user
.
Points
}
/
{
Rank
.
FromXP
(
user
.
Points
).
EndXP
}
"
;
nextRankProgressBar
.
Value
=
Rank
.
FromXP
(
user
.
Points
).
Progress
(
user
.
Points
);
nextRankProgressBar
.
LeftText
=
Rank
.
FromXP
(
user
.
Points
).
StartXP
.
ToString
()
+
" "
+
Rank
.
FromXP
(
user
.
Points
).
Arabic
Name
;
nextRankProgressBar
.
RightText
=
Rank
.
FromXP
(
user
.
Points
).
Next
?.
StartXP
.
ToString
()
+
" "
+
Rank
.
FromXP
(
user
.
Points
).
Next
?.
Arabic
Name
;
nextRankProgressBar
.
LeftText
=
Rank
.
FromXP
(
user
.
Points
).
StartXP
.
ToString
()
+
" "
+
Rank
.
FromXP
(
user
.
Points
).
Name
;
nextRankProgressBar
.
RightText
=
Rank
.
FromXP
(
user
.
Points
).
Next
?.
StartXP
.
ToString
()
+
" "
+
Rank
.
FromXP
(
user
.
Points
).
Next
?.
Name
;
CheckQuestionAvailability
(
user
);
}
...
...
My project/Assets/App/UI/LeaderboardController.cs
View file @
4de72e48
...
...
@@ -9,7 +9,7 @@ public class LeaderboardController : MonoBehaviour, IDisposable
{
[
SerializeField
]
private
UIDocument
leaderboardDocument
;
private
ScrollView
leaderboardScrollView
;
private
VisualElement
allPlayersContainer
;
private
VisualElement
root
;
// Stores the active cancellation token
...
...
@@ -18,7 +18,7 @@ public class LeaderboardController : MonoBehaviour, IDisposable
void
Start
()
{
root
=
leaderboardDocument
.
rootVisualElement
;
leaderboardScrollView
=
root
.
Q
<
ScrollView
>(
"Leaderboard
"
);
allPlayersContainer
=
root
.
Q
<
VisualElement
>(
"AllPlayerContainer
"
);
// Fixed Event Subscription: Use a named method to avoid memory leaks!
UserService
.
Instance
.
OnUserChanged
+=
OnUserChanged
;
...
...
@@ -48,7 +48,7 @@ public class LeaderboardController : MonoBehaviour, IDisposable
var
token
=
_loadCts
.
Token
;
// Clear existing entries
leaderboardScrollView
.
Clear
();
allPlayersContainer
.
Clear
();
try
{
...
...
@@ -73,19 +73,19 @@ public class LeaderboardController : MonoBehaviour, IDisposable
var
entry
=
new
CustomLeaderboardSlot
{
PlayerName
=
player
.
UserName
,
Rank
=
AppUtils
.
RankToArabic
(
player
.
Rank
)
,
Rank
=
player
.
Rank
,
XP
=
player
.
Points
.
ToString
(),
Index
=
player
.
Position
.
ToString
(),
IsOwner
=
player
.
Id
==
UserService
.
Instance
.
CurrentUser
?.
Id
};
leaderboardScrollView
.
Add
(
entry
);
allPlayersContainer
.
Add
(
entry
);
}
},
(
string
error
)
=>
{
var
errorLabel
=
new
Label
(
$"Error loading leaderboard:
{
error
}
"
);
leaderboardScrollView
.
Add
(
errorLabel
);
allPlayersContainer
.
Add
(
errorLabel
);
}
);
}
...
...
My project/Assets/App/UI/ProfileController.cs
View file @
4de72e48
...
...
@@ -43,10 +43,9 @@ public class ProfileController : MonoBehaviour
musicSwitch
.
onValueChanged
+=
(
value
)
=>
SettingsCache
.
MusicEnabled
=
value
;
sfxSwitch
.
onValueChanged
+=
(
value
)
=>
SettingsCache
.
SfxEnabled
=
value
;
sure
=
roo
t
.
Q
<
Button
>(
"Sure"
);
sure
=
profileDocument
.
rootVisualElemen
t
.
Q
<
Button
>(
"Sure"
);
sure
.
clicked
+=
DeleteAccount
;
UserService
.
Instance
.
OnUserChanged
+=
OnUserChange
;
OnUserChange
(
UserService
.
Instance
.
CurrentUser
);
}
...
...
My project/Assets/AppUI/NewAppUI/Mainmenu.uxml
View file @
4de72e48
<ui:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<Style src="project://database/Assets/AppUI/NewAppUI/USS/NewStyle.uss?fileID=7433441132597879392&guid=c81297485ce529246b88d7955e887342&type=3"/>
<Style src="project://database/Assets/AppUI/NewAppUI/USS/NewStyle.uss?fileID=7433441132597879392&guid=c81297485ce529246b88d7955e887342&type=3
#NewStyle
"/>
<ui:VisualElement name="Root" style="flex-grow: 1; background-color: rgb(238, 240, 248); display: flex;">
<ui:VisualElement name="Body" style="flex-grow: 0; width: 300%; flex-direction: row; translate: -33.333% 0; height: 90%; transition-duration: 0.15s; transition-timing-function: ease;">
<ui:VisualElement name="Settings" style="flex-grow: 0; width: 100%;">
...
...
@@ -284,8 +284,8 @@
</ui:VisualElement>
</ui:VisualElement>
<ui:ScrollView name="Leaderboard" horizontal-scroller-visibility="Hidden" vertical-scroller-visibility="Hidden" style="flex-grow: 1; background-color: rgb(238, 240, 248); border-top-left-radius: 100px; border-top-right-radius: 100px; padding-top: 50px; padding-bottom: 0;">
<ui:VisualElement name="Cont
a
nt" class="padding" style="flex-grow: 1; padding-top: 75px; padding-right: 0; padding-bottom: 75px; padding-left: 0; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0;">
<ui:VisualElement name="Top
3
" style="height: 621px; margin-bottom: 54px; flex-shrink: 0;">
<ui:VisualElement name="Cont
e
nt" class="padding" style="flex-grow: 1; padding-top: 75px; padding-right: 0; padding-bottom: 75px; padding-left: 0; margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0;">
<ui:VisualElement name="Top
Three
" style="height: 621px; margin-bottom: 54px; flex-shrink: 0;">
<ui:VisualElement name="Padding" class="padding" style="flex-grow: 1; padding-bottom: 0; overflow: visible; translate: 0% 0; padding-top: 0;">
<ui:VisualElement name="FilterRank" style="flex-grow: 0; justify-content: space-around; flex-direction: row-reverse; margin-bottom: 75px; display: none;">
<ui:ToggleButtonGroup label="">
...
...
@@ -341,12 +341,14 @@
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="AllPlayerContainer" style="flex-grow: 1;">
<CustomLeaderboardSlot/>
<CustomLeaderboardSlot is-owner="true"/>
<CustomLeaderboardSlot/>
<CustomLeaderboardSlot/>
<CustomLeaderboardSlot/>
</ui:VisualElement>
</ui:VisualElement>
</ui:ScrollView>
<ui:VisualElement name="Fade" style="flex-grow: 0; background-image: url("project://database/Assets/AppUI/Image/Transp4.png?fileID=2800000&guid=9046ff72a71cb9f42bd69f32d5cc9a45&type=3#Transp4"); position: absolute; bottom: auto; width: 98%; height: 150px; -unity-background-image-tint-color: rgb(238, 240, 248); rotate: 180deg; top: 30%; border-bottom-right-radius: 100px; border-bottom-left-radius: 100px; align-self: center;"/>
<ui:VisualElement name="Fade" style="flex-grow: 0; background-image: url("project://database/Assets/AppUI/Image/Transp4.png?fileID=2800000&guid=9046ff72a71cb9f42bd69f32d5cc9a45&type=3#Transp4"); position: absolute; bottom: 0; width: 100%; height: 100px; -unity-background-image-tint-color: rgb(238, 240, 248);"/>
...
...
My project/Assets/AppUI/Scripts/MainmenuAnimation.cs
View file @
4de72e48
...
...
@@ -124,7 +124,6 @@ public class MainmenuAnimation : MonoBehaviour
}
_bodyPanel
.
style
.
translate
=
new
Translate
(
new
Length
(
xOffset
,
LengthUnit
.
Percent
),
0
);
buttonBackground
.
style
.
translate
=
new
Translate
(
new
Length
(
btnXOffset
,
LengthUnit
.
Percent
),
new
Length
(-
8
,
LengthUnit
.
Percent
));
}
#
endregion
...
...
My project/Assets/DefaultVolumeProfile.asset
View file @
4de72e48
This diff is collapsed.
Click to expand it.
My project/Assets/Resources/PerformanceTestRunInfo.json
View file @
4de72e48
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"TestSuite"
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""
,
"Date"
:
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,
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"ScreenHeight"
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,
"ScreenRefreshRate"
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,
"Fullscreen"
:
false
,
"Vsync"
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0
,
"AntiAliasing"
:
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,
"Batchmode"
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,
"RenderThreadingMode"
:
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,
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,
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,
"GpuSkinning"
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,
"Platform"
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,
"BlendWeights"
:
""
,
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:
""
,
"ScriptingBackend"
:
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,
"AndroidTargetSdkVersion"
:
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,
"AndroidBuildSystem"
:
"Gradle"
,
"BuildTarget"
:
"Android"
,
"StereoRenderingPath"
:
"MultiPass"
},
"Hardware"
:{
"OperatingSystem"
:
""
,
"DeviceModel"
:
""
,
"DeviceName"
:
""
,
"ProcessorType"
:
""
,
"ProcessorCount"
:
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,
"GraphicsDeviceName"
:
""
,
"SystemMemorySizeMB"
:
0
},
"Editor"
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:
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,
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:
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,
"Date"
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},
"Dependencies"
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,
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"com.unity.ide.visualstudio@2.0.26"
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"com.unity.modules.terrainphysics@1.0.0"
,
"com.unity.modules.tilemap@1.0.0"
,
"com.unity.modules.ui@1.0.0"
,
"com.unity.modules.uielements@1.0.0"
,
"com.unity.modules.umbra@1.0.0"
,
"com.unity.modules.unityanalytics@1.0.0"
,
"com.unity.modules.unitywebrequest@1.0.0"
,
"com.unity.modules.unitywebrequestassetbundle@1.0.0"
,
"com.unity.modules.unitywebrequestaudio@1.0.0"
,
"com.unity.modules.unitywebrequesttexture@1.0.0"
,
"com.unity.modules.unitywebrequestwww@1.0.0"
,
"com.unity.modules.vectorgraphics@1.0.0"
,
"com.unity.modules.vehicles@1.0.0"
,
"com.unity.modules.video@1.0.0"
,
"com.unity.modules.vr@1.0.0"
,
"com.unity.modules.wind@1.0.0"
,
"com.unity.modules.xr@1.0.0"
,
"com.unity.modules.subsystems@1.0.0"
,
"com.unity.modules.hierarchycore@1.0.0"
,
"com.unity.render-pipelines.core@17.3.0"
,
"com.unity.ext.nunit@2.0.5"
,
"com.unity.searcher@4.9.4"
,
"com.unity.render-pipelines.universal-config@17.0.3"
,
"com.unity.collections@2.6.5"
,
"com.unity.bindings.openimageio@1.0.2"
,
"com.unity.splines@2.8.4"
,
"com.unity.burst@1.8.28"
,
"com.unity.mathematics@1.3.3"
,
"com.unity.nuget.mono-cecil@1.11.6"
,
"com.unity.test-framework.performance@3.2.0"
,
"com.unity.settings-manager@2.1.1"
],
"Results"
:[]}
\ No newline at end of file
My project/Assets/ScienceStreet/MCQ/Scripts/McqPrefabBuilder.cs
View file @
4de72e48
...
...
@@ -124,7 +124,6 @@ namespace com.al_arcade.mcq
private
void
Start
()
{
Application
.
targetFrameRate
=
60
;
Instance
=
this
;
if
(
arabicFont
!=
null
)
SSFontManager
.
Font
=
arabicFont
;
StartCoroutine
(
BuildEverything
());
...
...
My project/Assets/Settings/PC_RPAsset.asset
View file @
4de72e48
...
...
@@ -106,19 +106,19 @@ MonoBehaviour:
m_PrefilterXRKeywords
:
1
m_PrefilteringModeForwardPlus
:
2
m_PrefilteringModeDeferredRendering
:
0
m_PrefilteringModeScreenSpaceOcclusion
:
2
m_PrefilteringModeScreenSpaceOcclusion
:
0
m_PrefilterDebugKeywords
:
1
m_PrefilterWriteRenderingLayers
:
1
m_PrefilterHDROutput
:
1
m_PrefilterAlphaOutput
:
1
m_PrefilterSSAODepthNormals
:
0
m_PrefilterSSAODepthNormals
:
1
m_PrefilterSSAOSourceDepthLow
:
1
m_PrefilterSSAOSourceDepthMedium
:
1
m_PrefilterSSAOSourceDepthHigh
:
1
m_PrefilterSSAOInterleaved
:
1
m_PrefilterSSAOBlueNoise
:
0
m_PrefilterSSAOBlueNoise
:
1
m_PrefilterSSAOSampleCountLow
:
1
m_PrefilterSSAOSampleCountMedium
:
0
m_PrefilterSSAOSampleCountMedium
:
1
m_PrefilterSSAOSampleCountHigh
:
1
m_PrefilterDBufferMRT1
:
1
m_PrefilterDBufferMRT2
:
1
...
...
My project/Assets/UniversalRenderPipelineGlobalSettings.asset
View file @
4de72e48
This diff is collapsed.
Click to expand it.
My project/ProjectSettings/ProjectSettings.asset
View file @
4de72e48
...
...
@@ -116,6 +116,7 @@ PlayerSettings:
xboxEnableGuest
:
0
xboxEnablePIXSampling
:
0
metalFramebufferOnly
:
0
metalUseMetalDisplayLink
:
0
xboxOneResolution
:
0
xboxOneSResolution
:
0
xboxOneXResolution
:
3
...
...
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