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SSBookMinigames
Commits
46d08df7
Commit
46d08df7
authored
Apr 12, 2026
by
Mahmoud Aglan
Browse files
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Optimized The Fucken Games
parent
7b654ffa
Changes
17
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17 changed files
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394 additions
and
348 deletions
+394
-348
Setup_Scene_Built-in.unitypackage.meta
... Machine Pack Demo/Setup_Scene_Built-in.unitypackage.meta
+0
-7
Setup_Scene_URP.unitypackage.meta
...ctory Machine Pack Demo/Setup_Scene_URP.unitypackage.meta
+0
-7
ItemIcons_(x2).unitypackage.meta
...nent/Icon_ItemIcons_(x2)/ItemIcons_(x2).unitypackage.meta
+0
-7
PictoIcons_(x2).unitypackage.meta
...nt/Icon_PictoIcons_(x2)/PictoIcons_(x2).unitypackage.meta
+0
-7
Cartoon FX FREE (old legacy effects).unitypackage.meta
...ts/Cartoon FX FREE (old legacy effects).unitypackage.meta
+0
-14
URP_ExtractMe.unitypackage.meta
...t/Assets/PolygonSciFiCity/URP_ExtractMe.unitypackage.meta
+0
-7
MSQ.unity
My project/Assets/Scenes/MCQ/MSQ.unity
+9
-9
TF.unity
My project/Assets/Scenes/TF/TF.unity
+6
-6
McqPrefabBuilder.cs
...ject/Assets/ScienceStreet/MCQ/Scripts/McqPrefabBuilder.cs
+12
-0
TfPrefabBuilder.cs
...roject/Assets/ScienceStreet/TF/Scripts/TfPrefabBuilder.cs
+11
-0
Mobile_RPAsset.asset
My project/Assets/Settings/Mobile_RPAsset.asset
+17
-17
PC_RPAsset.asset
My project/Assets/Settings/PC_RPAsset.asset
+11
-11
PC_Renderer.asset
My project/Assets/Settings/PC_Renderer.asset
+1
-1
My project.slnx
My project/My project.slnx
+79
-0
QualitySettings.asset
My project/ProjectSettings/QualitySettings.asset
+4
-4
CurrentMaximizeLayout.dwlt
My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
+219
-226
default-6000.dwlt
My project/UserSettings/Layouts/default-6000.dwlt
+25
-25
No files found.
My project/Assets/EKstudio/LowPoly Factory Machine Pack Demo/Setup_Scene_Built-in.unitypackage.meta
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100644 → 0
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7b654ffa
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My project/Assets/GUI PRO Kit - Simple Casual/Sprite/Component/Icon_ItemIcons_(x2)/ItemIcons_(x2).unitypackage.meta
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7b654ffa
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userData:
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My project/Assets/JMO Assets/Cartoon FX FREE (old legacy effects).unitypackage.meta
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100644 → 0
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7b654ffa
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packageName: Cartoon FX Remaster Free
packageVersion: R 1.5.0
assetPath: Assets/JMO Assets/Cartoon FX FREE (old legacy effects).unitypackage
uploadId: 836238
My project/Assets/PolygonSciFiCity/URP_ExtractMe.unitypackage.meta
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100644 → 0
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7b654ffa
fileFormatVersion: 2
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userData:
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My project/Assets/Scenes/MCQ/MSQ.unity
View file @
46d08df7
...
@@ -14,7 +14,7 @@ OcclusionCullingSettings:
...
@@ -14,7 +14,7 @@ OcclusionCullingSettings:
RenderSettings
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:
0
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:
0
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:
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serializedVersion
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1
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{
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,
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:
1
}
m_FogColor
:
{
r
:
0.4
,
g
:
0.4
,
b
:
0.4
,
a
:
1
}
m_FogMode
:
3
m_FogMode
:
3
m_FogDensity
:
0.01
m_FogDensity
:
0.01
...
@@ -180,7 +180,7 @@ Camera:
...
@@ -180,7 +180,7 @@ Camera:
width
:
1
width
:
1
height
:
1
height
:
1
near clip plane
:
0.3
near clip plane
:
0.3
far clip plane
:
1000
far clip plane
:
75
field of view
:
60
field of view
:
60
orthographic
:
0
orthographic
:
0
orthographic size
:
5
orthographic size
:
5
...
@@ -192,8 +192,8 @@ Camera:
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:
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m_ForceIntoRT
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0
m_OcclusionCulling
:
1
m_OcclusionCulling
:
1
...
@@ -227,7 +227,7 @@ MonoBehaviour:
...
@@ -227,7 +227,7 @@ MonoBehaviour:
m_Script
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{
fileID
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{
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Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_EditorClassIdentifier
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m_CameraType
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m_Dithering
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m_Dithering
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m_ClearDepth
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...
@@ -622,7 +622,7 @@ Light:
...
@@ -622,7 +622,7 @@ Light:
m_InnerSpotAngle
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21.80208
m_InnerSpotAngle
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21.80208
m_CookieSize2D
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{
x
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0.5
,
y
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}
m_CookieSize2D
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{
x
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,
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0.5
}
m_Shadows
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m_Shadows
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m_Type
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m_Strength
:
1
...
...
My project/Assets/Scenes/TF/TF.unity
View file @
46d08df7
...
@@ -308,7 +308,7 @@ Camera:
...
@@ -308,7 +308,7 @@ Camera:
width
:
1
width
:
1
height
:
1
height
:
1
near clip plane
:
0.3
near clip plane
:
0.3
far clip plane
:
1000
far clip plane
:
75
field of view
:
60
field of view
:
60
orthographic
:
0
orthographic
:
0
orthographic size
:
5
orthographic size
:
5
...
@@ -320,8 +320,8 @@ Camera:
...
@@ -320,8 +320,8 @@ Camera:
m_TargetTexture
:
{
fileID
:
0
}
m_TargetTexture
:
{
fileID
:
0
}
m_TargetDisplay
:
0
m_TargetDisplay
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0
m_TargetEye
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3
m_TargetEye
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1
m_HDR
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m_AllowMSAA
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1
m_AllowMSAA
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0
m_AllowDynamicResolution
:
0
m_AllowDynamicResolution
:
0
m_ForceIntoRT
:
0
m_ForceIntoRT
:
0
m_OcclusionCulling
:
1
m_OcclusionCulling
:
1
...
@@ -354,7 +354,7 @@ MonoBehaviour:
...
@@ -354,7 +354,7 @@ MonoBehaviour:
m_Script
:
{
fileID
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,
guid
:
a79441f348de89743a2939f4d699eac1
,
type
:
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m_Script
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{
fileID
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11500000
,
guid
:
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m_Name
:
m_Name
:
m_EditorClassIdentifier
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Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_EditorClassIdentifier
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Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
m_RenderShadows
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1
m_RenderShadows
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0
m_RequiresDepthTextureOption
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2
m_RequiresDepthTextureOption
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m_RequiresOpaqueTextureOption
:
2
m_RequiresOpaqueTextureOption
:
2
m_CameraType
:
0
m_CameraType
:
0
...
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...
@@ -365,9 +365,9 @@ MonoBehaviour:
m_Bits
:
1
m_Bits
:
1
m_VolumeTrigger
:
{
fileID
:
0
}
m_VolumeTrigger
:
{
fileID
:
0
}
m_VolumeFrameworkUpdateModeOption
:
2
m_VolumeFrameworkUpdateModeOption
:
2
m_RenderPostProcessing
:
1
m_RenderPostProcessing
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0
m_Antialiasing
:
0
m_Antialiasing
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m_AntialiasingQuality
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m_AntialiasingQuality
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m_StopNaN
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m_StopNaN
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m_Dithering
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0
m_Dithering
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0
m_ClearDepth
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1
m_ClearDepth
:
1
...
...
My project/Assets/ScienceStreet/MCQ/Scripts/McqPrefabBuilder.cs
View file @
46d08df7
...
@@ -262,6 +262,18 @@ namespace com.al_arcade.mcq
...
@@ -262,6 +262,18 @@ namespace com.al_arcade.mcq
//cam.clearFlags = CameraClearFlags.SolidColor;
//cam.clearFlags = CameraClearFlags.SolidColor;
//cam.backgroundColor = cameraBgColor;
//cam.backgroundColor = cameraBgColor;
cam
.
farClipPlane
=
75f
;
cam
.
allowHDR
=
false
;
cam
.
allowMSAA
=
false
;
var
urpCamData
=
cam
.
GetComponent
<
UnityEngine
.
Rendering
.
Universal
.
UniversalAdditionalCameraData
>();
if
(
urpCamData
!=
null
)
{
urpCamData
.
renderShadows
=
false
;
urpCamData
.
renderPostProcessing
=
false
;
urpCamData
.
antialiasing
=
UnityEngine
.
Rendering
.
Universal
.
AntialiasingMode
.
None
;
}
var
follower
=
cam
.
GetComponent
<
McqCameraFollow
>();
var
follower
=
cam
.
GetComponent
<
McqCameraFollow
>();
if
(
follower
==
null
)
if
(
follower
==
null
)
follower
=
cam
.
gameObject
.
AddComponent
<
McqCameraFollow
>();
follower
=
cam
.
gameObject
.
AddComponent
<
McqCameraFollow
>();
...
...
My project/Assets/ScienceStreet/TF/Scripts/TfPrefabBuilder.cs
View file @
46d08df7
...
@@ -266,6 +266,17 @@ namespace com.al_arcade.tf
...
@@ -266,6 +266,17 @@ namespace com.al_arcade.tf
cam
.
transform
.
rotation
=
Quaternion
.
Euler
(
0
,
90
,
0
);
cam
.
transform
.
rotation
=
Quaternion
.
Euler
(
0
,
90
,
0
);
cam
.
fieldOfView
=
cameraFOV
;
cam
.
fieldOfView
=
cameraFOV
;
cam
.
nearClipPlane
=
0.1f
;
cam
.
nearClipPlane
=
0.1f
;
cam
.
farClipPlane
=
75f
;
cam
.
allowHDR
=
false
;
cam
.
allowMSAA
=
false
;
var
urpCamData
=
cam
.
GetComponent
<
UnityEngine
.
Rendering
.
Universal
.
UniversalAdditionalCameraData
>();
if
(
urpCamData
!=
null
)
{
urpCamData
.
renderShadows
=
false
;
urpCamData
.
renderPostProcessing
=
false
;
urpCamData
.
antialiasing
=
UnityEngine
.
Rendering
.
Universal
.
AntialiasingMode
.
None
;
}
}
}
private
void
SetupLighting
()
private
void
SetupLighting
()
...
...
My project/Assets/Settings/Mobile_RPAsset.asset
View file @
46d08df7
...
@@ -23,14 +23,14 @@ MonoBehaviour:
...
@@ -23,14 +23,14 @@ MonoBehaviour:
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m_HDRColorBufferPrecision
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m_MSAA
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8
m_RenderScale
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m_UpscalingFilter
:
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0
m_FsrOverrideSharpness
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m_FsrOverrideSharpness
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0
m_FsrSharpness
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m_FsrSharpness
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m_EnableLODCrossFade
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m_LODCrossFadeDitheringType
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m_LightProbeSystem
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@@ -42,19 +42,19 @@ MonoBehaviour:
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@@ -42,19 +42,19 @@ MonoBehaviour:
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m_MainLightRenderingMode
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1
m_MainLightShadowsSupported
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:
1024
m_MainLightShadowmapResolution
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512
m_AdditionalLightsRenderingMode
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1
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:
4
m_AdditionalLightsPerObjectLimit
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0
m_AdditionalLightShadowsSupported
:
0
m_AdditionalLightShadowsSupported
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0
m_AdditionalLightsShadowmapResolution
:
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m_AdditionalLightsShadowmapResolution
:
2048
m_AdditionalLightsShadowResolutionTierLow
:
256
m_AdditionalLightsShadowResolutionTierLow
:
256
m_AdditionalLightsShadowResolutionTierMedium
:
512
m_AdditionalLightsShadowResolutionTierMedium
:
512
m_AdditionalLightsShadowResolutionTierHigh
:
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m_AdditionalLightsShadowResolutionTierHigh
:
1024
m_ReflectionProbeBlending
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m_ShadowDistance
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5
0
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0
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m_Cascade2Split
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m_Cascade2Split
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{
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,
y
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}
m_Cascade3Split
:
{
x
:
0.1
,
y
:
0.3
}
...
@@ -62,7 +62,7 @@ MonoBehaviour:
...
@@ -62,7 +62,7 @@ MonoBehaviour:
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1
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1
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1
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:
64
m_NumIterationsEnclosingSphere
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64
...
@@ -70,10 +70,10 @@ MonoBehaviour:
...
@@ -70,10 +70,10 @@ MonoBehaviour:
m_AdditionalLightsCookieResolution
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1
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1
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m_UseAdaptivePerformance
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1
...
@@ -81,8 +81,8 @@ MonoBehaviour:
...
@@ -81,8 +81,8 @@ MonoBehaviour:
m_ColorGradingLutSize
:
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m_ColorGradingLutSize
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m_AllowPostProcessAlphaOutput
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m_UseFastSRGBLinearConversion
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m_SupportDataDrivenLensFlare
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1
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:
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m_GPUResidentDrawerEnableOcclusionCullingInCameras
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0
...
...
My project/Assets/Settings/PC_RPAsset.asset
View file @
46d08df7
...
@@ -43,7 +43,7 @@ MonoBehaviour:
...
@@ -43,7 +43,7 @@ MonoBehaviour:
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:
1
m_ProbeVolumeSHBands
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1
m_MainLightRenderingMode
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1
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1
m_MainLightShadowsSupported
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1
m_MainLightShadowmapResolution
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m_MainLightShadowmapResolution
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m_AdditionalLightsRenderingMode
:
1
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m_AdditionalLightsPerObjectLimit
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My project/Assets/Settings/PC_Renderer.asset
View file @
46d08df7
...
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My project/My project.slnx
View file @
46d08df7
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My project/ProjectSettings/QualitySettings.asset
View file @
46d08df7
...
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My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
View file @
46d08df7
This diff is collapsed.
Click to expand it.
My project/UserSettings/Layouts/default-6000.dwlt
View file @
46d08df7
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