namespace FishNet.Utility
{
    internal static class UtilityConstants
    {
        public const string CODEGEN_ASSEMBLY_NAME = "Unity.FishNet.CodeGen";
        public const string GENERATED_ASSEMBLY_NAME = "FishNet.Generated";
        public const string DEMOS_ASSEMBLY_NAME = "FishNet.Demos";
        public const string TEST_ASSEMBLY_NAME = "FishNet.Test";
        public const string RUNTIME_ASSEMBLY_NAME = "FishNet.Runtime";
        public const string GeneratedWriterPrefix = "GWrite___";
        public const string GeneratedReaderPrefix = "GRead___";
    }
}