# Session State

## Current Stage: Pre-Production

**Gate passed:** Technical Setup → Pre-Production (2026-06-23)
**Verdict:** PASS (13/13 artifacts, 9/9 quality checks)

## Artifacts Created This Session

1. `.claude/docs/technical-preferences.md` — naming conventions, performance budgets, project structure
2. `docs/engine-reference/unity/VERSION.md` — engine version and risk assessment
3. `docs/engine-reference/unity/breaking-changes.md` — Unity 6 migration notes
4. `docs/engine-reference/unity/deprecated-apis.md` — APIs to avoid
5. `docs/engine-reference/unity/current-best-practices.md` — FishNet + Unity 6 patterns
6. `design/art/art-bible.md` — Sections 1-4 (Visual Identity Foundation)
7. `design/accessibility-requirements.md` — Basic tier committed
8. `design/ux/interaction-patterns.md` — 6 MVP interaction patterns
9. `tests/unit/` — assembly def + ItemDatabaseTests.cs (3 tests)
10. `tests/integration/` — assembly def + RelayTransportTests.cs (1 test)
11. `.github/workflows/tests.yml` — CI pipeline with game-ci
12. `docs/architecture/requirements-traceability.md` — full RTM (29 reqs, 0 gaps)

## Next Steps (Pre-Production Phase)

1. `/create-control-manifest` — extract layer rules from Accepted ADRs
2. Start building the Vertical Slice (prototype the core loop)
3. `/create-epics layer:foundation` + `/create-epics layer:core` — after prototype validates fun
4. `/sprint-plan new` — when epics have stories
