namespace IStalk.Network
{
    public static class GameStartData
    {
        public static string RoomCode;
        public static bool IsHost;
        public static int MapSeed;
        public static string PlayerName;
        public static int PlayerCount;

        public static void Clear()
        {
            RoomCode = null;
            IsHost = false;
            MapSeed = 0;
            PlayerName = null;
            PlayerCount = 0;
        }
    }
}
