using FishNet.Transporting.Yak.Server;
using System;
using System.Collections.Generic;

namespace FishNet.Transporting.Yak.Client
{
    /// <summary>
    /// Creates a fake client connection to interact with the ServerSocket.
    /// </summary>
    public class ClientSocket : CommonSocket
    {
        #region Private.
        /// <summary>
        /// Socket for the server.
        /// </summary>
        private ServerSocket _server;
        /// <summary>
        /// Incomimg data.
        /// </summary>
        private Queue<LocalPacket> _incoming = new();
        #endregion


        /// <summary>
        /// Starts the client connection.
        /// </summary>
        internal bool StartConnection()
        {
            return true;
        }


        /// <summary>
        /// Stops the local socket.
        /// </summary>
        internal bool StopConnection()
        {
            return true;
        }




        #region Local server.
        #endregion
    }
}