A horror-parkour-extraction game where a giant living Eye hunts Runners through a procedural dollhouse castle.
Read the Documentation →Conceptual visualizations of the core gameplay perspectives
2D side-view of the dollhouse. Pan and zoom to scan rooms. Spot runners, fire lasers, place traps. You see everything... almost.
Eye PlayerFirst-person parkour through corridors. Wall-run, dash, slide under lasers. Grab loot, manage weight, find the extraction altar.
Runner PlayerEvery item adds weight. Light = full parkour. Overloaded = walking target. Drop loot to regain speed, stash it for later.
Core MechanicEvery match generates a unique castle from room prefabs. No memorization — pure adaptation. Rooms connect via doors, corridors, and vertical shafts.
Map GenEvery match follows an escalating arc — from cautious exploration to desperate extraction
The Eye's vision is obscured. Runners spawn inside the dollhouse and orient themselves. Grab nearby loot freely — the clock is ticking.
Full vision restored. The Eye scans rooms, fires the laser, places traps. Runners must use cover and parkour to stay alive while collecting loot.
Runners get heavier. Movement degrades. The Eye earns Dread from mistakes. First kills turn Runners into Minions hunting their former allies.
Runners approach extraction threshold. Do you sacrifice an ally to draw the Eye? Steal their stashed loot? Trust is a luxury you can't afford.
Altars activate. Runners must reach them and channel for 8 seconds — completely exposed. The Eye focuses everything on denial. Minions block corridors.
No resolution? Rooms seal off. The map shrinks inward. Nowhere to hide. Final confrontation forced. Someone wins — or everyone dies.
The Runner's skill expression lives in movement. Every map, item, and mechanic serves parkour flow.
Every advantage costs mobility. The weight system is a constant negotiation between power and freedom.
Wins through strategy and patience — reading behavior, placing traps, timing incarnations. Not mechanical aim.
Every match tightens. Dead Runners become minions. The Eye grows stronger. No stalemates allowed.
Objects might be watching. Other Runners are unreliable. Trust is a resource that depletes.