fix(design): finish-review fixes for Night Arcade
From the finish review:
- Contrast: white on the green face was 2.0:1; the green (and orange)
button faces are deepened so white text clears 3:1. Green stickers on
a green key render white instead of vanishing. The shop's common and
legendary headers print in ink, on tokens.
- HUD: the purses keep their plus keys on phones; the avatar with its
level badge stands for the player and the name moves to the profile.
- Domino: the table was purple-tinted (purple flooded the screen); it is
plain ink, purple stays on the tile backs.
- Home: the game cards overlap less so every name shows; the duplicate
leaderboard entries (a side key and a chip, besides the dock tab) give
way to a shop key; a live tournament is an ink tile with a red live
bead, not a red slab.
- Leaderboard rows stay inside the gutter; the player's own row is lit.
- index.php FORM records that this world had no concept roll or comp.
Co-Authored-By:
Claude Opus 5.5 <noreply@anthropic.com>
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