• Mahmoud Aglan's avatar
    fix(design): finish-review fixes for Night Arcade · bf86ce99
    Mahmoud Aglan authored
    From the finish review:
    - Contrast: white on the green face was 2.0:1; the green (and orange)
      button faces are deepened so white text clears 3:1. Green stickers on
      a green key render white instead of vanishing. The shop's common and
      legendary headers print in ink, on tokens.
    - HUD: the purses keep their plus keys on phones; the avatar with its
      level badge stands for the player and the name moves to the profile.
    - Domino: the table was purple-tinted (purple flooded the screen); it is
      plain ink, purple stays on the tile backs.
    - Home: the game cards overlap less so every name shows; the duplicate
      leaderboard entries (a side key and a chip, besides the dock tab) give
      way to a shop key; a live tournament is an ink tile with a red live
      bead, not a red slab.
    - Leaderboard rows stay inside the gutter; the player's own row is lit.
    - index.php FORM records that this world had no concept roll or comp.
    Co-Authored-By: 's avatarClaude Opus 5.5 <noreply@anthropic.com>
    bf86ce99
table.js 15.8 KB