%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Skybox
  m_Shader: {fileID: 4800000, guid: 960aca9aa5d48ad4b8b522dbbab26d8a, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 5
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 4101ccb8f2386d14c843c54610af1778, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Tex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _AtmosphereThickness: 2.79
    - _BumpScale: 1
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DstBlend: 0
    - _EmissionScaleUI: 0
    - _Exposure: 5.94
    - _Glossiness: 0.5
    - _Metallic: 0
    - _Mode: 0
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _Rotation: 0
    - _Scale: 0.3
    - _SrcBlend: 1
    - _SunSize: 0.295
    - _UVSec: 0
    - _ZWrite: 1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _Color1: {r: 0.37800002, g: 0.9999997, b: 1, a: 1}
    - _Color2: {r: 0, g: 0.17241383, b: 1, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
    - _GroundColor: {r: 0.07586193, g: 0, b: 1, a: 1}
    - _SkyTint: {r: 1, g: 0, b: 0, a: 1}
    - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
