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SSBookMinigames
Commits
b54c2e6e
Commit
b54c2e6e
authored
Feb 28, 2026
by
Yousef Sameh
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build ready
parent
5d4a6d38
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17 changed files
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220 additions
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193 deletions
+220
-193
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driken5482-applause-cheer-236786.mp3
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My project/Assets/SFX/game_win.mp3
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My project/Assets/SFX/positive.wav.meta.saved.meta
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CS.unity
My project/Assets/Scenes/CS/CS.unity
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CsGameManager.cs
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
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CsPrefabBuilder.cs
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SSAudioManager.cs
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My project/UserSettings/EditorUserSettings.asset
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>
defaultSettings:
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<p
style=
"Normal"
xid=
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props=
"text-align:left; dom-dir:ltr"
>
serializedVersion: 2
</p>
<p
style=
"Normal"
xid=
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props=
"text-align:left; dom-dir:ltr"
>
loadType: 0
</p>
<p
style=
"Normal"
xid=
"10"
props=
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>
sampleRateSetting: 0
</p>
<p
style=
"Normal"
xid=
"11"
props=
"text-align:left; dom-dir:ltr"
>
sampleRateOverride: 44100
</p>
<p
style=
"Normal"
xid=
"12"
props=
"text-align:left; dom-dir:ltr"
>
compressionFormat: 1
</p>
<p
style=
"Normal"
xid=
"13"
props=
"text-align:left; dom-dir:ltr"
>
quality: 1
</p>
<p
style=
"Normal"
xid=
"14"
props=
"text-align:left; dom-dir:ltr"
>
conversionMode: 0
</p>
<p
style=
"Normal"
xid=
"15"
props=
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>
preloadAudioData: 0
</p>
<p
style=
"Normal"
xid=
"16"
props=
"text-align:left; dom-dir:ltr"
>
platformSettingOverrides: {}
</p>
<p
style=
"Normal"
xid=
"17"
props=
"text-align:left; dom-dir:ltr"
>
forceToMono: 0
</p>
<p
style=
"Normal"
xid=
"18"
props=
"text-align:left; dom-dir:ltr"
>
normalize: 1
</p>
<p
style=
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xid=
"19"
props=
"text-align:left; dom-dir:ltr"
>
loadInBackground: 0
</p>
<p
style=
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xid=
"20"
props=
"text-align:left; dom-dir:ltr"
>
ambisonic: 0
</p>
<p
style=
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xid=
"21"
props=
"text-align:left; dom-dir:ltr"
>
3D: 1
</p>
<p
style=
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xid=
"22"
props=
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>
userData:
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assetBundleName:
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assetBundleVariant:
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</abiword>
My project/Assets/SFX/positive.wav.meta.saved.meta
0 → 100644
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b54c2e6e
fileFormatVersion: 2
guid: 98f2651edd7aab284a687dacb2b76426
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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View file @
b54c2e6e
...
...
@@ -231,7 +231,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
Unity.Cinemachine::Unity.Cinemachine.CinemachineGroupFraming
FramingMode
:
0
FramingSize
:
0.2
CenterOffset
:
{
x
:
0
,
y
:
-0.
63
}
CenterOffset
:
{
x
:
0
,
y
:
-0.
5
}
Damping
:
1
SizeAdjustment
:
2
LateralAdjustment
:
0
...
...
@@ -362,15 +362,16 @@ MonoBehaviour:
startTime
:
30
correctAnswerBonusTime
:
3
wrongAnswerPenaltyTime
:
2
sfxCorrect
:
{
fileID
:
8300000
,
guid
:
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,
type
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}
sfxCorrectChoice
:
{
fileID
:
8300000
,
guid
:
6ebbdbecd03ddaa109a6d3ac5749c01a
,
type
:
3
}
sfxCorrectDrag
:
{
fileID
:
8300000
,
guid
:
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,
type
:
3
}
sfxWrong
:
{
fileID
:
8300000
,
guid
:
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,
type
:
3
}
sfxClick
:
{
fileID
:
8300000
,
guid
:
6f0b59c15f55cf15d9156d7f012c2e4f
,
type
:
3
}
sfxVictory
:
{
fileID
:
8300000
,
guid
:
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,
type
:
3
}
sfxVictory
:
{
fileID
:
8300000
,
guid
:
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,
type
:
3
}
sfxDefeat
:
{
fileID
:
8300000
,
guid
:
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,
type
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}
sfxWhoosh
:
{
fileID
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guid
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,
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}
sfxPop
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fileID
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guid
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,
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}
sfxSlam
:
{
fileID
:
8300000
,
guid
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,
type
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}
sfxCheer
:
{
fileID
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8300000
,
guid
:
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,
type
:
3
}
sfxCheer
:
{
fileID
:
8300000
,
guid
:
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,
type
:
3
}
sfxGrow
:
{
fileID
:
8300000
,
guid
:
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,
type
:
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}
sfxShrink
:
{
fileID
:
8300000
,
guid
:
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,
type
:
3
}
music
:
{
fileID
:
8300000
,
guid
:
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,
type
:
3
}
...
...
@@ -564,7 +565,7 @@ Transform:
m_GameObject
:
{
fileID
:
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}
serializedVersion
:
2
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
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1
}
m_LocalPosition
:
{
x
:
0
,
y
:
3.1
5
,
z
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-15
}
m_LocalPosition
:
{
x
:
0
,
y
:
2.
5
,
z
:
-15
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_ConstrainProportionsScale
:
0
m_Children
:
[]
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsGameManager.cs
View file @
b54c2e6e
...
...
@@ -179,7 +179,7 @@ namespace com.al_arcade.cs
var
audio
=
SSAudioManager
.
Instance
;
if
(
audio
!=
null
)
audio
.
PlayCorrect
();
audio
.
PlayCorrect
Choice
();
var
particles
=
SSParticleManager
.
Instance
;
if
(
particles
!=
null
)
...
...
@@ -361,7 +361,7 @@ namespace com.al_arcade.cs
uiManager
.
SetStreak
(
_streak
);
}
SSAudioManager
.
Instance
.
PlayCorrect
();
SSAudioManager
.
Instance
.
PlayCorrect
Drag
();
yield
return
new
WaitForSeconds
(
0.4f
);
if
(
bot
!=
null
)
...
...
@@ -565,13 +565,11 @@ namespace com.al_arcade.cs
private
IEnumerator
VictorySequence
()
{
var
audio
=
SSAudioManager
.
Instance
;
if
(
audio
!=
null
)
{
if
(
audio
.
sfxVictory
!=
null
)
audio
.
PlayVictory
();
else
audio
.
PlaySuccessJingle
();
}
StartCoroutine
(
DelayedAction
(
0.7f
,
()
=>
{
audio
.
PlayCheer
();
}));
var
particles
=
SSParticleManager
.
Instance
;
if
(
particles
!=
null
)
...
...
My project/Assets/ScienceStreet/CS/Scripts/CsPrefabBuilder.cs
View file @
b54c2e6e
...
...
@@ -63,7 +63,8 @@ namespace com.al_arcade.cs
public
int
wrongAnswerPenaltyTime
=
2
;
[
Header
(
"Audio — SFX Clips (all optional)"
)]
[
SerializeField
]
private
AudioClip
sfxCorrect
;
[
SerializeField
]
private
AudioClip
sfxCorrectChoice
;
[
SerializeField
]
private
AudioClip
sfxCorrectDrag
;
[
SerializeField
]
private
AudioClip
sfxWrong
;
[
SerializeField
]
private
AudioClip
sfxClick
;
[
SerializeField
]
private
AudioClip
sfxVictory
;
...
...
@@ -265,7 +266,7 @@ namespace com.al_arcade.cs
private
void
SetupAudioManager
()
{
var
audio
=
SSAudioManager
.
EnsureInstance
();
if
(
sfxCorrect
!=
null
)
audio
.
sfxCorrect
=
sfxCorrect
;
if
(
sfxCorrect
Drag
!=
null
)
audio
.
sfxCorrectDrag
=
sfxCorrectDrag
;
if
(
sfxWrong
!=
null
)
audio
.
sfxWrong
=
sfxWrong
;
if
(
sfxClick
!=
null
)
audio
.
sfxClick
=
sfxClick
;
if
(
sfxVictory
!=
null
)
audio
.
sfxVictory
=
sfxVictory
;
...
...
@@ -278,6 +279,8 @@ namespace com.al_arcade.cs
if
(
tickingLoop
!=
null
)
audio
.
tickingLoop
=
tickingLoop
;
if
(
sfxGrow
!=
null
)
audio
.
sfxGrow
=
sfxGrow
;
if
(
sfxShrink
!=
null
)
audio
.
sfxShrink
=
sfxShrink
;
if
(
sfxCorrectChoice
!=
null
)
audio
.
sfxCorrectChoice
=
sfxCorrectChoice
;
}
private
void
SetupParticleManager
()
...
...
My project/Assets/ScienceStreet/Shared/Scripts/SSAudioManager.cs
View file @
b54c2e6e
...
...
@@ -11,9 +11,10 @@ namespace com.al_arcade.shared
public
static
SSAudioManager
Instance
{
get
;
private
set
;
}
[
Header
(
"Sound Effects (all optional)"
)]
public
AudioClip
sfxCorrect
;
public
AudioClip
sfxCorrect
Drag
;
public
AudioClip
sfxWrong
;
public
AudioClip
sfxClick
;
public
AudioClip
sfxCorrect
;
public
AudioClip
sfxWhoosh
;
public
AudioClip
sfxPop
;
public
AudioClip
sfxVictory
;
...
...
@@ -28,6 +29,7 @@ namespace com.al_arcade.shared
public
AudioClip
sfxCountdown
;
public
AudioClip
sfxGrow
;
public
AudioClip
sfxShrink
;
public
AudioClip
sfxCorrectChoice
;
public
AudioClip
music
;
public
AudioClip
tickingLoop
;
...
...
@@ -135,6 +137,8 @@ namespace com.al_arcade.shared
}
public
void
PlayCorrect
(
float
vol
=
1f
)
=>
Play
(
sfxCorrect
,
vol
);
public
void
PlayCorrectChoice
(
float
vol
=
1f
)
=>
Play
(
sfxCorrectChoice
,
vol
);
public
void
PlayCorrectDrag
(
float
vol
=
1f
)
=>
Play
(
sfxCorrectDrag
,
vol
);
public
void
PlayWrong
(
float
vol
=
1f
)
=>
Play
(
sfxWrong
,
vol
);
public
void
PlayClick
(
float
vol
=
0.7f
)
=>
Play
(
sfxClick
,
vol
);
public
void
PlayWhoosh
(
float
vol
=
0.8f
)
=>
Play
(
sfxWhoosh
,
vol
);
...
...
My project/UserSettings/EditorUserSettings.asset
View file @
b54c2e6e
...
...
@@ -24,19 +24,19 @@ EditorUserSettings:
value
:
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flags
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value
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value
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value
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flags
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value
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value
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flags
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...
...
My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
View file @
b54c2e6e
...
...
@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_Children
:
-
{
fileID
:
3
}
-
{
fileID
:
1
7
}
-
{
fileID
:
1
4
}
m_Position
:
serializedVersion
:
2
x
:
0
...
...
@@ -24,7 +24,7 @@ MonoBehaviour:
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:
{
x
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,
y
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m_MaxSize
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y
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vertical
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controlID
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controlID
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draggingID
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---
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MonoBehaviour
:
...
...
@@ -153,7 +153,7 @@ MonoBehaviour:
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:
{
x
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,
y
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}
m_MaxSize
:
{
x
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,
y
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vertical
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1
controlID
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controlID
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draggingID
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---
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MonoBehaviour
:
...
...
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m_MinSize
:
{
x
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,
y
:
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}
m_MaxSize
:
{
x
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,
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controlID
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draggingID
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---
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:
...
...
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m_TreeViewState
:
scrollPos
:
{
x
:
0
,
y
:
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}
m_SelectedIDs
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m_Data
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-
m_Data
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m_LastClickedID
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m_Data
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m_Data
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m_Data
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m_Data
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m_Data
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m_Data
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-
m_Data
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...
...
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y
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width
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height
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height
:
59
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m_SerializedDataModeController
:
m_DataMode
:
0
m_PreferredDataMode
:
0
...
...
@@ -990,9 +993,9 @@ MonoBehaviour:
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:
0
m_DebugDrawModesUseInteractiveLightBakingData
:
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m_Position
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m_Target
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{
x
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,
y
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,
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}
m_Target
:
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,
y
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,
z
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}
speed
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{
x
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y
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{
x
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,
y
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,
z
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}
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:
0
m_CameraMode
:
drawMode
:
0
...
...
@@ -1038,13 +1041,13 @@ MonoBehaviour:
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:
1
m_gridOpacity
:
0.5
m_Rotation
:
m_Target
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{
x
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0.0
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,
y
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-0.13984516
,
z
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0.01389008
,
w
:
0.9852285
}
m_Target
:
{
x
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0.0
20995038
,
y
:
-0.017995058
,
z
:
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,
w
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}
speed
:
2
m_Value
:
{
x
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-0.0
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y
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z
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w
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}
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:
{
x
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-0.0
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,
y
:
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,
z
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w
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}
m_Size
:
m_Target
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0.8660254
m_Target
:
6.408916
speed
:
2
m_Value
:
0.8660254
m_Value
:
6.408916
m_Ortho
:
m_Target
:
0
speed
:
2
...
...
@@ -1062,7 +1065,7 @@ MonoBehaviour:
m_FarClip
:
10000
m_DynamicClip
:
1
m_OcclusionCulling
:
0
m_LastSceneViewRotation
:
{
x
:
0.0
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,
y
:
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,
z
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,
w
:
0.9852285
}
m_LastSceneViewRotation
:
{
x
:
0.0
20995038
,
y
:
-0.017995058
,
z
:
0.0003779384
,
w
:
0.99961776
}
m_LastSceneViewOrtho
:
0
m_Viewpoint
:
m_SceneView
:
{
fileID
:
8
}
...
...
@@ -1079,32 +1082,6 @@ MonoBehaviour:
section
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Lighting
m_ViewIsLockedToObject
:
0
---
!u!114
&9
MonoBehaviour
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m_ObjectHideFlags
:
52
m_CorrespondingSourceObject
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{
fileID
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}
m_PrefabInstance
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{
fileID
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}
m_PrefabAsset
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{
fileID
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0
}
m_GameObject
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{
fileID
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}
m_Enabled
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m_EditorHideFlags
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m_Script
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{
fileID
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guid
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