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SSBookMinigames
Commits
a87476bb
Commit
a87476bb
authored
Mar 01, 2026
by
saad
Browse files
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Browse Files
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Plain Diff
fix scaling canvas bug
parent
06934bbe
Changes
17
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Showing
17 changed files
with
919 additions
and
219 deletions
+919
-219
Hands.prefab
My project/Assets/Prefabs/TF/Art/Hands.prefab
+4
-4
ProductionLine.prefab
My project/Assets/Prefabs/TF/Art/ProductionLine.prefab
+200
-0
Explosion.mp3
My project/Assets/Prefabs/TF/Explosion.mp3
+0
-0
Explosion.mp3.meta
My project/Assets/Prefabs/TF/Explosion.mp3.meta
+23
-0
MachineVFXController.cs
My project/Assets/Prefabs/TF/MachineVFXController.cs
+36
-21
Machn_2.prefab
My project/Assets/Prefabs/TF/Machn_2.prefab
+200
-0
fast move.wav
My project/Assets/Prefabs/TF/fast move.wav
+0
-0
fast move.wav.meta
My project/Assets/Prefabs/TF/fast move.wav.meta
+23
-0
move .wav
My project/Assets/Prefabs/TF/move .wav
+0
-0
move .wav.meta
My project/Assets/Prefabs/TF/move .wav.meta
+23
-0
spinopel-matchbox-shake-381922.mp3
...ject/Assets/Prefabs/TF/spinopel-matchbox-shake-381922.mp3
+0
-0
spinopel-matchbox-shake-381922.mp3.meta
...Assets/Prefabs/TF/spinopel-matchbox-shake-381922.mp3.meta
+23
-0
TF.unity
My project/Assets/Scenes/TF/TF.unity
+1
-1
TfProductionLine.cs
...oject/Assets/ScienceStreet/TF/Scripts/TfProductionLine.cs
+45
-5
SampleSceneProfile.asset
My project/Assets/Settings/SampleSceneProfile.asset
+194
-3
CurrentMaximizeLayout.dwlt
My project/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
+51
-44
default-6000.dwlt
My project/UserSettings/Layouts/default-6000.dwlt
+96
-141
No files found.
My project/Assets/Prefabs/TF/Art/Hands.prefab
View file @
a87476bb
...
...
@@ -75,10 +75,10 @@ MonoBehaviour:
m_Script
:
{
fileID
:
11500000
,
guid
:
0cd44c1031e13a943bb63640046fad76
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
UnityEngine.UI::UnityEngine.UI.CanvasScaler
m_UiScaleMode
:
0
m_UiScaleMode
:
1
m_ReferencePixelsPerUnit
:
100
m_ScaleFactor
:
1
m_ReferenceResolution
:
{
x
:
800
,
y
:
60
0
}
m_ReferenceResolution
:
{
x
:
1920
,
y
:
108
0
}
m_ScreenMatchMode
:
0
m_MatchWidthOrHeight
:
0
m_PhysicalUnit
:
3
...
...
@@ -415,7 +415,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
75
0
,
y
:
175
}
m_AnchoredPosition
:
{
x
:
60
0
,
y
:
175
}
m_SizeDelta
:
{
x
:
200
,
y
:
200
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&4911661176318096178
...
...
@@ -697,7 +697,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
-
75
0
,
y
:
175
}
m_AnchoredPosition
:
{
x
:
-
60
0
,
y
:
175
}
m_SizeDelta
:
{
x
:
200
,
y
:
200
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!222
&7674763745984168837
...
...
My project/Assets/Prefabs/TF/Art/ProductionLine.prefab
View file @
a87476bb
...
...
@@ -135,6 +135,8 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
2606214074821258370
}
-
component
:
{
fileID
:
6588315072564813733
}
-
component
:
{
fileID
:
4836744744494718672
}
-
component
:
{
fileID
:
4745502482891085492
}
m_Layer
:
0
m_Name
:
ProductionLine
m_TagString
:
Untagged
...
...
@@ -182,7 +184,205 @@ MonoBehaviour:
door
:
{
fileID
:
0
}
machine
:
{
fileID
:
674825255532559789
,
guid
:
5998f45ccf9e4e14888a430e35818723
,
type
:
3
}
machineContainer
:
{
fileID
:
3825002632626704734
}
moveSound
:
{
fileID
:
8300000
,
guid
:
1a929b70e26095f489dc29121aa6052a
,
type
:
3
}
backgroundMusic
:
{
fileID
:
8300000
,
guid
:
35e247fe8003f9730a5afdc547918e69
,
type
:
3
}
moveAudioSource
:
{
fileID
:
4836744744494718672
}
musicAudioSource
:
{
fileID
:
4745502482891085492
}
machineVFXController
:
{
fileID
:
0
}
---
!u!82
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AudioSource
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
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fileID
:
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}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
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fileID
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}
m_Enabled
:
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serializedVersion
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OutputAudioMixerGroup
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fileID
:
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}
m_audioClip
:
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fileID
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}
m_Resource
:
{
fileID
:
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}
m_PlayOnAwake
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m_Volume
:
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m_Pitch
:
2
Loop
:
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Mute
:
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Spatialize
:
0
SpatializePostEffects
:
0
Priority
:
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DopplerLevel
:
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MinDistance
:
1
MaxDistance
:
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Pan2D
:
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rolloffMode
:
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BypassEffects
:
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BypassListenerEffects
:
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BypassReverbZones
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rolloffCustomCurve
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serializedVersion
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m_Curve
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serializedVersion
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time
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tangentMode
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weightedMode
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inWeight
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outWeight
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inWeight
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outWeight
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m_PostInfinity
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m_RotationOrder
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panLevelCustomCurve
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serializedVersion
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m_Curve
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time
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value
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serializedVersion
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m_RotationOrder
:
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reverbZoneMixCustomCurve
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serializedVersion
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m_Curve
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serializedVersion
:
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time
:
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value
:
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inSlope
:
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outSlope
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tangentMode
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weightedMode
:
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inWeight
:
0.33333334
outWeight
:
0.33333334
m_PreInfinity
:
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m_PostInfinity
:
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m_RotationOrder
:
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---
!u!82
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AudioSource
:
m_ObjectHideFlags
:
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m_CorrespondingSourceObject
:
{
fileID
:
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}
m_PrefabInstance
:
{
fileID
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}
m_PrefabAsset
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
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}
m_Enabled
:
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serializedVersion
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OutputAudioMixerGroup
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{
fileID
:
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}
m_audioClip
:
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fileID
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}
m_Resource
:
{
fileID
:
0
}
m_PlayOnAwake
:
1
m_Volume
:
0.49
m_Pitch
:
1
Loop
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Mute
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0
Spatialize
:
0
SpatializePostEffects
:
0
Priority
:
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DopplerLevel
:
1
MinDistance
:
1
MaxDistance
:
500
Pan2D
:
0
rolloffMode
:
0
BypassEffects
:
0
BypassListenerEffects
:
0
BypassReverbZones
:
0
rolloffCustomCurve
:
serializedVersion
:
2
m_Curve
:
-
serializedVersion
:
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time
:
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value
:
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inSlope
:
0
outSlope
:
0
tangentMode
:
0
weightedMode
:
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inWeight
:
0.33333334
outWeight
:
0.33333334
-
serializedVersion
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time
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value
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inSlope
:
0
outSlope
:
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tangentMode
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weightedMode
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inWeight
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outWeight
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m_PreInfinity
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m_PostInfinity
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m_RotationOrder
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:
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serializedVersion
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time
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inSlope
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inWeight
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outWeight
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m_PreInfinity
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m_RotationOrder
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serializedVersion
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:
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:
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:
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inWeight
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:
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m_PostInfinity
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m_RotationOrder
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serializedVersion
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serializedVersion
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time
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value
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inSlope
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:
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weightedMode
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inWeight
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m_PreInfinity
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m_RotationOrder
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!u!1
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GameObject
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m_ObjectHideFlags
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...
...
My project/Assets/Prefabs/TF/Explosion.mp3
0 → 100644
View file @
a87476bb
File added
My project/Assets/Prefabs/TF/Explosion.mp3.meta
0 → 100644
View file @
a87476bb
fileFormatVersion: 2
guid: 32d24dfce96da6e4bb0991eebaf25e8d
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
My project/Assets/Prefabs/TF/MachineVFXController.cs
View file @
a87476bb
...
...
@@ -13,10 +13,27 @@ public class MachineVFXController : MonoBehaviour
[
Header
(
"Fire Settings"
)]
[
SerializeField
]
private
float
minFireAlpha
=
0.1f
;
[
SerializeField
]
private
float
maxFireAlpha
=
1f
;
[
SerializeField
]
private
float
minFireSize
=
1f
;
[
SerializeField
]
private
float
maxFireSize
=
5f
;
[
Header
(
"Sound References"
)]
[
SerializeField
]
private
AudioSource
explosionAudioSource
;
[
SerializeField
]
private
AudioSource
loopNoiseAudioSource
;
[
Header
(
"Loop Noise Settings"
)]
[
SerializeField
]
private
float
minNoiseVolume
=
0f
;
[
SerializeField
]
private
float
maxNoiseVolume
=
1f
;
private
void
Start
()
{
if
(
loopNoiseAudioSource
!=
null
)
{
loopNoiseAudioSource
.
loop
=
true
;
loopNoiseAudioSource
.
volume
=
minNoiseVolume
;
if
(!
loopNoiseAudioSource
.
isPlaying
)
loopNoiseAudioSource
.
Play
();
}
}
private
void
Update
()
{
...
...
@@ -30,7 +47,6 @@ public class MachineVFXController : MonoBehaviour
/// ratio = 0 → calm
/// ratio = 1 → maximum intensity
/// </summary>
///
public
void
SetIntensityRatio
(
float
ratio
)
{
ratio
=
Mathf
.
Clamp01
(
ratio
);
...
...
@@ -39,6 +55,7 @@ public class MachineVFXController : MonoBehaviour
scaryMachine
.
SetIntensity
(
ratio
);
UpdateFire
(
ratio
);
UpdateLoopNoise
(
ratio
);
}
private
void
UpdateFire
(
float
ratio
)
...
...
@@ -46,16 +63,22 @@ public class MachineVFXController : MonoBehaviour
if
(
fireVFX
==
null
)
return
;
var
main
=
fireVFX
.
main
;
float
alpha
=
Mathf
.
Lerp
(
minFireAlpha
,
maxFireAlpha
,
ratio
);
float
size
=
Mathf
.
Lerp
(
minFireSize
,
maxFireSize
,
ratio
);
Color
c
=
main
.
startColor
.
color
;
c
.
a
=
alpha
;
main
.
startColor
=
c
;
main
.
startSize
=
size
;
}
private
void
UpdateLoopNoise
(
float
ratio
)
{
if
(
loopNoiseAudioSource
==
null
)
return
;
loopNoiseAudioSource
.
volume
=
Mathf
.
Lerp
(
minNoiseVolume
,
maxNoiseVolume
,
ratio
);
}
public
void
PlayExplosion
()
{
StopAllVFX
();
...
...
@@ -63,40 +86,32 @@ public class MachineVFXController : MonoBehaviour
// Play explosion VFX
explosionVFX
?.
Play
();
// Play explosion sound (one-shot)
if
(
explosionAudioSource
!=
null
)
explosionAudioSource
.
Play
();
// Reset scary machine intensity
if
(
scaryMachine
!=
null
)
{
scaryMachine
.
SetIntensity
(-
1f
);
}
// Trigger impacts on all child AutoForceImpact components
AutoForceImpact
[]
impacts
=
GetComponentsInChildren
<
AutoForceImpact
>(
true
);
if
(
impacts
.
Length
>
0
)
{
Vector3
explosionPosition
=
transform
.
position
;
foreach
(
var
impact
in
impacts
)
{
impact
?.
TriggerImpact
(
explosionPosition
);
}
}
}
public
void
StopAllVFX
()
{
SetIntensityRatio
(
0f
);
Debug
.
Log
(
"stop"
);
if
(
correctVFX
!=
null
)
correctVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
if
(
wrongVFX
!=
null
)
wrongVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
if
(
explosionVFX
!=
null
)
explosionVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
if
(
fireVFX
!=
null
)
fireVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
if
(
correctVFX
!=
null
)
correctVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
if
(
wrongVFX
!=
null
)
wrongVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
if
(
explosionVFX
!=
null
)
explosionVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
if
(
fireVFX
!=
null
)
fireVFX
.
Stop
(
true
,
ParticleSystemStopBehavior
.
StopEmittingAndClear
);
}
}
\ No newline at end of file
My project/Assets/Prefabs/TF/Machn_2.prefab
View file @
a87476bb
...
...
@@ -14220,6 +14220,8 @@ GameObject:
- component: {fileID: 5132323277893022286}
- component: {fileID: 9171422854662029844}
- component: {fileID: 4776298457712748868}
- component: {fileID: 6720802054867345570}
- component: {fileID: 8189303045537585967}
m_Layer: 0
m_Name: Machn_2
m_TagString: Untagged
...
...
@@ -14372,6 +14374,204 @@ MonoBehaviour:
maxFireAlpha: 1
minFireSize: 1
maxFireSize: 5
explosionAudioSource: {fileID: 8189303045537585967}
loopNoiseAudioSource: {fileID: 6720802054867345570}
minNoiseVolume: 0
maxNoiseVolume: 0.2
--- !u!82 &6720802054867345570
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 674825255532559789}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 8300000, guid: 1b8f9dfdf2e1d3141a1612c6e983decf, type: 3}
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
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time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
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My project/Assets/Prefabs/TF/fast move.wav
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My project/Assets/ScienceStreet/TF/Scripts/TfProductionLine.cs
View file @
a87476bb
...
...
@@ -18,22 +18,62 @@ namespace com.al_arcade.tf
[
SerializeField
]
public
GameObject
machine
;
[
SerializeField
]
public
Transform
machineContainer
;
[
Header
(
"Audio"
)]
[
SerializeField
]
private
AudioClip
moveSound
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[
SerializeField
]
private
AudioClip
backgroundMusic
;
[
SerializeField
]
private
AudioSource
moveAudioSource
;
[
SerializeField
]
private
AudioSource
musicAudioSource
;
private
GameObject
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;
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float
currentDistance
;
private
float
stepDistance
;
private
float
_lastIntensity
=
-
1f
;
private
bool
_start
=
false
;
public
MachineVFXController
machineVFXController
;
private
void
Awake
()
{
StartCoroutine
(
DelayStart
());
if
(
materialOffsetController
==
null
&&
product
!=
null
)
materialOffsetController
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product
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GetComponent
<
MaterialOffsetController
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machineVFXController
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SetIntensityRatio
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0f
);
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void
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{
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if
(
moveAudioSource
==
null
)
moveAudioSource
=
gameObject
.
AddComponent
<
AudioSource
>();
moveAudioSource
.
playOnAwake
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moveAudioSource
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AudioSource
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backgroundMusic
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backgroundMusic
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volume
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musicAudioSource
.
playOnAwake
=
true
;
musicAudioSource
.
Play
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}
}
private
void
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()
{
if
(
moveSound
==
null
)
return
;
moveAudioSource
.
pitch
=
1.2f
;
moveAudioSource
.
PlayOneShot
(
moveSound
);
}
public
void
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(
int
stepsToWin
,
float
stepSize
,
Vector3
cameraPos
)
{
if
(
startPoint
==
null
||
endPoint
==
null
||
stepsToWin
<=
0
)
...
...
@@ -79,6 +119,8 @@ namespace com.al_arcade.tf
if
(
product
==
null
||
startPoint
==
null
||
endPoint
==
null
)
yield
break
;
PlayMoveSound
();
materialOffsetController
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AddOffset
(
new
Vector2
(
0f
,
1f
),
0.2f
);
currentDistance
=
Mathf
.
Clamp
(
...
...
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float
previousDistance
=
currentDistance
;
currentDistance
=
Mathf
.
Clamp
(
currentDistance
-
stepDistance
,
0
,
...
...
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{
materialOffsetController
?.
AddOffset
(
new
Vector2
(
0f
,
-
1f
),
0.2f
);
});
PlayMoveSound
();
}
seq
.
Append
(
...
...
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currentDistance
=
0f
;
// Reset product
if
(
product
!=
null
&&
startPoint
!=
null
)
{
product
.
localPosition
=
startPoint
.
localPosition
;
...
...
@@ -171,7 +214,6 @@ namespace com.al_arcade.tf
product
.
localScale
=
Vector3
.
one
*
2f
;
}
// Reset door
if
(
door
!=
null
)
{
Vector3
pos
=
door
.
localPosition
;
...
...
@@ -184,19 +226,17 @@ namespace com.al_arcade.tf
_lastIntensity
=
-
1f
;
_start
=
false
;
// ✅ Destroy old machine FIRST
if
(
_spawnedMachine
!=
null
)
{
Destroy
(
_spawnedMachine
);
_spawnedMachine
=
null
;
}
// ✅ Spawn new machine
if
(
machine
!=
null
&&
machineContainer
!=
null
)
{
_spawnedMachine
=
Instantiate
(
machine
,
machineContainer
.
position
,
machineContainer
.
position
,
Quaternion
.
Euler
(
0f
,
90f
,
0f
)
);
...
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My project/UserSettings/Layouts/default-6000.dwlt
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