Commit 3ea8a212 authored by Yousef Sameh's avatar Yousef Sameh

2D

parent fe4b8e7f
......@@ -118,15 +118,15 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4431084402279646, guid: 8e0f285c21cdcf14e8d5c06c57ba936b, type: 3}
propertyPath: m_LocalScale.x
value: 20
value: 15
objectReference: {fileID: 0}
- target: {fileID: 4431084402279646, guid: 8e0f285c21cdcf14e8d5c06c57ba936b, type: 3}
propertyPath: m_LocalScale.y
value: 20
value: 15
objectReference: {fileID: 0}
- target: {fileID: 4431084402279646, guid: 8e0f285c21cdcf14e8d5c06c57ba936b, type: 3}
propertyPath: m_LocalScale.z
value: 20
value: 15
objectReference: {fileID: 0}
- target: {fileID: 4431084402279646, guid: 8e0f285c21cdcf14e8d5c06c57ba936b, type: 3}
propertyPath: m_LocalPosition.x
......
......@@ -76,10 +76,10 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ScienceStreet.Shared.FloatingScienceSpawner
spawnCount: 12
areaSize: {x: 50, y: 18, z: 10}
areaSize: {x: 20, y: 10, z: 10}
areaCenterOffset: {x: 0, y: 0, z: 0}
minScale: 1.2
maxScale: 2
minScale: 0.4
maxScale: 0.7
jitterAmount: 0.8
gizmoColor: {r: 0, g: 1, b: 1, a: 0.3}
showGizmoAlways: 1
......
......@@ -261,6 +261,7 @@ MonoBehaviour:
gradeId: 0
questionCount: 8
classCode:
wordSprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3}
useOfflineTestData: 0
--- !u!4 &1145369048
Transform:
......@@ -356,7 +357,7 @@ Camera:
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
......
......@@ -13,7 +13,7 @@ namespace com.al_arcade.cs
[AddComponentMenu("Science Street/CS Prefab Builder")]
public class CsPrefabBuilder : MonoBehaviour
{
public static CsPrefabBuilder Instance { get; private set; }
[Header("Scene Environment")]
[Tooltip("Your full environment prefab (ground, platform, decorations, etc). Spawned at origin.")]
......@@ -87,6 +87,9 @@ namespace com.al_arcade.cs
[SerializeField] private int questionCount = 8;
[SerializeField] private string classCode = "";
[Header("Word")]
public Sprite wordSprite;
[Header("Debug")]
[SerializeField] private bool useOfflineTestData = false;
......@@ -98,6 +101,8 @@ namespace com.al_arcade.cs
private void Start()
{
Instance = this;
DOTween.Init();
if (arabicFont != null) SSFontManager.Font = arabicFont;
StartCoroutine(BuildEverything());
......
......@@ -15,7 +15,7 @@ namespace com.al_arcade.cs
public int Index { get; private set; }
private GameObject _background;
private Material _bgMaterial;
// private Material _bgMaterial; // Removed shader material usage
private Canvas _canvas;
private UniText _uniText; // Assuming the class name is UniText in UniText namespace
private BoxCollider _collider;
......@@ -24,8 +24,7 @@ namespace com.al_arcade.cs
private Sequence _idleAnim;
private float _cardWidth;
private float _cardHeight = 0.8f;
private Sprite _wordSprite;
private Image _backgroundImage;
public void Setup(string text, bool isWrong, int index,
......@@ -49,20 +48,14 @@ namespace com.al_arcade.cs
private void BuildVisuals()
{
var shader = Shader.Find("ScienceStreet/SciFiTextBackground")
?? Shader.Find("Standard") ?? Shader.Find("Unlit/Color");
_background = GameObject.CreatePrimitive(PrimitiveType.Cube);
_background.name = "WordBg";
_background.transform.SetParent(transform);
_background.transform.localPosition = Vector3.zero;
_background.transform.localScale = new Vector3(_cardWidth, _cardHeight, 0.08f);
Destroy(_background.GetComponent<Collider>());
_bgMaterial = new Material(shader);
_bgMaterial.SetFloat("_State", 0f);
_background.GetComponent<Renderer>().material = _bgMaterial;
_background.GetComponent<Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
Destroy(_background.GetComponent<MeshRenderer>());
Destroy(_background.GetComponent<MeshFilter>());
var canvasObj = new GameObject("WordCanvas");
canvasObj.transform.SetParent(transform);
......@@ -78,6 +71,12 @@ namespace com.al_arcade.cs
rt.localScale = new Vector3(canvasScale, canvasScale, canvasScale);
rt.sizeDelta = new Vector2(_cardWidth / canvasScale, _cardHeight / canvasScale);
_backgroundImage = canvasObj.AddComponent<Image>();
_backgroundImage.sprite = CsPrefabBuilder.Instance.wordSprite;
_backgroundImage.type = Image.Type.Sliced;
_backgroundImage.pixelsPerUnitMultiplier = 3f;
_backgroundImage.color = SSColorPalette.NeutralWord;
var textObj = new GameObject("UniText");
textObj.transform.SetParent(canvasObj.transform);
textObj.transform.localPosition = Vector3.zero;
......@@ -137,7 +136,7 @@ namespace com.al_arcade.cs
_idleAnim?.Kill();
_idleAnim = null;
DOTween.Kill(transform);
if (_bgMaterial != null) DOTween.Kill(_bgMaterial);
if (_backgroundImage != null) DOTween.Kill(_backgroundImage);
}
......@@ -165,24 +164,20 @@ namespace com.al_arcade.cs
private void UpdateVisuals()
{
DOTween.Kill(_bgMaterial, "color");
DOTween.Kill(_backgroundImage, "color");
DOTween.Kill(transform, "scale");
if (_isHighlighted)
{
// Pulsing highlight state
_bgMaterial.SetFloat("_State", 1f);
Color target = SSColorPalette.WithAlpha(SSColorPalette.Primary, 0.4f);
_bgMaterial.DOColor(target, 0.2f).SetId("color");
Color target = SSColorPalette.Primary;
_backgroundImage.DOColor(target, 0.2f).SetId("color");
}
else
{
// Normal or Hover state
_bgMaterial.SetFloat("_State", _isHovered ? 1f : 0f);
Color target = _isHovered
? SSColorPalette.WithAlpha(SSColorPalette.Primary, 0.4f)
? SSColorPalette.Primary
: SSColorPalette.NeutralWord;
_bgMaterial.DOColor(target, 0.2f).SetId("color");
_backgroundImage.DOColor(target, 0.2f).SetId("color");
}
float targetScale = _isHovered ? 1.1f : 1.0f;
......@@ -217,9 +212,8 @@ namespace com.al_arcade.cs
transform.DOShakeRotation(0.3f, 5f, 15);
// Flash color to wrong, then return to appropriate state
_bgMaterial.SetFloat("_State", 3f); // Shader Wrong state
DOTween.Kill(_bgMaterial, "color");
_bgMaterial.DOColor(SSColorPalette.Danger, 0.15f)
DOTween.Kill(_backgroundImage, "color");
_backgroundImage.DOColor(SSColorPalette.Danger, 0.15f)
.SetId("color")
.OnComplete(() =>
{
......@@ -237,9 +231,8 @@ namespace com.al_arcade.cs
if (_uniText != null) _uniText.Text = newText;
WordText = newText;
_isHighlighted = false;
DOTween.Kill(_bgMaterial);
_bgMaterial.color = SSColorPalette.CorrectWord;
_bgMaterial.SetFloat("_State", 2f); // Shader Correct state
DOTween.Kill(_backgroundImage, "color");
_backgroundImage.color = SSColorPalette.CorrectWord;
});
seq.Append(transform.DOScale(Vector3.one * 1.2f, 0.3f).SetEase(Ease.OutBack));
seq.Append(transform.DOScale(Vector3.one, 0.15f));
......
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\ No newline at end of file
guid: 3a1740bd1ab0648cd9fa5c2b5d9a5d66
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- _wordSprite: {fileID: 21300000, guid: a54a00aa58b9b455c895e9312d25164d, type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
......@@ -9,36 +9,36 @@ namespace com.al_arcade.shared
public static class SSColorPalette
{
public static readonly Color Primary = new Color32(48, 48, 208, 255);
public static readonly Color PrimaryDark = new Color32(32, 32, 168, 255);
public static readonly Color Primary = new Color32(48, 48, 208, 255);
public static readonly Color PrimaryDark = new Color32(32, 32, 168, 255);
public static readonly Color PrimaryLight = new Color32(80, 80, 220, 255);
public static readonly Color Accent = new Color32(254, 215, 0, 255);
public static readonly Color AccentDark = new Color32(212, 180, 0, 255);
public static readonly Color Accent = new Color32(254, 215, 0, 255);
public static readonly Color AccentDark = new Color32(212, 180, 0, 255);
public static readonly Color Success = new Color32(16, 185, 129, 255);
public static readonly Color Success = new Color32(16, 185, 129, 255);
public static readonly Color SuccessLight = new Color32(209, 250, 229, 255);
public static readonly Color Danger = new Color32(239, 68, 68, 255);
public static readonly Color DangerLight = new Color32(254, 226, 226, 255);
public static readonly Color Warning = new Color32(245, 158, 11, 255);
public static readonly Color Info = new Color32(59, 130, 246, 255);
public static readonly Color Background = new Color32(238, 240, 248, 255);
public static readonly Color Card = Color.white;
public static readonly Color TextDark = new Color32(26, 26, 46, 255);
public static readonly Color TextMuted = new Color32(107, 114, 128, 255);
public static readonly Color Border = new Color32(229, 231, 235, 255);
public static readonly Color GateCorrect = new Color32(16, 185, 129, 255);
public static readonly Color GateWrong = new Color32(239, 68, 68, 255);
public static readonly Color GateDefault = new Color32(80, 80, 220, 255);
public static readonly Color TrueGreen = new Color32(34, 197, 94, 255);
public static readonly Color FalseRed = new Color32(239, 68, 68, 255);
public static readonly Color WrongWord = new Color32(239, 68, 68, 255);
public static readonly Color CorrectWord = new Color32(179, 255, 128, 255);
public static readonly Color NeutralWord = new Color32(248, 249, 252, 255);
public static readonly Color Danger = new Color32(239, 68, 68, 255);
public static readonly Color DangerLight = new Color32(254, 226, 226, 255);
public static readonly Color Warning = new Color32(245, 158, 11, 255);
public static readonly Color Info = new Color32(59, 130, 246, 255);
public static readonly Color Background = new Color32(238, 240, 248, 255);
public static readonly Color Card = Color.white;
public static readonly Color TextDark = new Color32(26, 26, 46, 255);
public static readonly Color TextMuted = new Color32(107, 114, 128, 255);
public static readonly Color Border = new Color32(229, 231, 235, 255);
public static readonly Color GateCorrect = new Color32(16, 185, 129, 255);
public static readonly Color GateWrong = new Color32(239, 68, 68, 255);
public static readonly Color GateDefault = new Color32(80, 80, 220, 255);
public static readonly Color TrueGreen = new Color32(34, 197, 94, 255);
public static readonly Color FalseRed = new Color32(239, 68, 68, 255);
public static readonly Color WrongWord = new Color32(239, 68, 68, 255);
public static readonly Color CorrectWord = new Color32(179, 255, 128, 255);
public static readonly Color NeutralWord = new Color32(56, 139, 255, 255);
public static Color WithAlpha(Color c, float a)
......
......@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Children:
- {fileID: 3}
- {fileID: 14}
- {fileID: 15}
m_Position:
serializedVersion: 2
x: 0
......@@ -24,7 +24,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 112}
m_MaxSize: {x: 24288, y: 16192}
vertical: 0
controlID: 17083
controlID: 31193
draggingID: 0
--- !u!114 &2
MonoBehaviour:
......@@ -97,7 +97,7 @@ MonoBehaviour:
m_HSlider: 0
m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 1
m_EnableMouseInput: 0
m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0
m_UniformScale: 1
......@@ -153,7 +153,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 112}
m_MaxSize: {x: 16192, y: 16192}
vertical: 1
controlID: 17084
controlID: 31194
draggingID: 0
--- !u!114 &4
MonoBehaviour:
......@@ -179,7 +179,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 56}
m_MaxSize: {x: 16192, y: 8096}
vertical: 0
controlID: 17085
controlID: 31195
draggingID: 0
--- !u!114 &5
MonoBehaviour:
......@@ -249,10 +249,44 @@ MonoBehaviour:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
- m_Data: 48090
- m_Data: 48566
m_LastClickedID:
m_Data: 0
m_Data: 48566
m_ExpandedIDs:
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......@@ -912,9 +946,9 @@ MonoBehaviour:
m_AudioPlay: 0
m_DebugDrawModesUseInteractiveLightBakingData: 0
m_Position:
m_Target: {x: 0.4318294, y: 5.2423477, z: -0.20891277}
m_Target: {x: -1.7381591, y: 6.4260535, z: 20.797325}
speed: 2
m_Value: {x: 0.4318294, y: 5.2423477, z: -0.20891277}
m_Value: {x: -1.7381591, y: 6.4260535, z: 20.797325}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
......@@ -930,7 +964,7 @@ MonoBehaviour:
showImageEffects: 1
showParticleSystems: 1
showVisualEffectGraphs: 1
m_FxEnabled: 1
m_FxEnabled: 0
m_Grid:
xGrid:
m_Fade:
......@@ -960,13 +994,13 @@ MonoBehaviour:
m_GridAxis: 1
m_gridOpacity: 0.5
m_Rotation:
m_Target: {x: 0.579293, y: 0.0005689842, z: 0.005044114, w: 0.8151235}
m_Target: {x: 0.020850927, y: -0.0038642536, z: 0.0045289537, w: 0.9997882}
speed: 2
m_Value: {x: -0.579293, y: -0.0005689842, z: -0.005044114, w: -0.8151235}
m_Value: {x: 0.020850439, y: -0.0038641633, z: 0.004528848, w: 0.99976486}
m_Size:
m_Target: 2.8086412
m_Target: 12.124355
speed: 2
m_Value: 2.8086412
m_Value: 12.124355
m_Ortho:
m_Target: 0
speed: 2
......@@ -984,7 +1018,7 @@ MonoBehaviour:
m_FarClip: 10000
m_DynamicClip: 1
m_OcclusionCulling: 0
m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
m_LastSceneViewRotation: {x: 0.15794745, y: -0.21024421, z: 0.039054517, w: 0.964033}
m_LastSceneViewOrtho: 0
m_Viewpoint:
m_SceneView: {fileID: 8}
......@@ -1027,8 +1061,9 @@ MonoBehaviour:
- {fileID: 11}
- {fileID: 12}
- {fileID: 13}
- {fileID: 14}
m_Selected: 0
m_LastSelected: 3
m_LastSelected: 4
--- !u!114 &10
MonoBehaviour:
m_ObjectHideFlags: 52
......@@ -1078,7 +1113,7 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 3
m_Folders:
- Packages/com.unity.shadergraph/Editor/Resources/UXML
- Assets/GUI PRO Kit - Simple Casual/Sprite/Component/Frame/Frame_Demo_Dark
m_Globs: []
m_ProductIds:
m_AnyWithAssetOrigin: 0
......@@ -1088,24 +1123,25 @@ MonoBehaviour:
m_ViewMode: 1
m_StartGridSize: 16
m_LastFolders:
- Packages/com.unity.shadergraph/Editor/Resources/UXML
- Assets/GUI PRO Kit - Simple Casual/Sprite/Component/Frame/Frame_Demo_Dark
m_LastFoldersGridSize: 16
m_LastProjectPath: /home/p0wer/development/ssbookminigames/My project
m_LockTracker:
m_IsLocked: 0
m_IsLocked: 1
m_LastLocalAssetsSearchArea: 3
m_FolderTreeState:
scrollPos: {x: 0, y: 622}
scrollPos: {x: 0, y: 399}
m_SelectedIDs:
- m_Data: 51358
- m_Data: 75166
m_LastClickedID:
m_Data: 51358
m_Data: 75166
m_ExpandedIDs:
- m_Data: 0
- m_Data: 50912
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- m_Data: 75168
- m_Data: 75170
- m_Data: 75172
- m_Data: 1000000000
- m_Data: 2147483647
m_RenameOverlay:
......@@ -1170,8 +1206,8 @@ MonoBehaviour:
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs:
- m_Data: 48090
m_LastClickedInstanceID: 48090
- m_Data: 48566
m_LastClickedInstanceID: 48566
m_HadKeyboardFocusLastEvent: 0
m_ExpandedInstanceIDs:
- m_Data: 94266
......@@ -1187,6 +1223,7 @@ MonoBehaviour:
- m_Data: 58138
- m_Data: 49488
- m_Data: 48088
- m_Data: 49580
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -1370,6 +1407,177 @@ MonoBehaviour:
m_LayerEditor:
m_SelectedLayerIndex: 0
--- !u!114 &14
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 12014, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.ProjectBrowser
m_MinSize: {x: 230, y: 250}
m_MaxSize: {x: 10000, y: 10000}
m_TitleContent:
m_Text: Project
m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip:
m_TextWithWhitespace: "Project\u200B"
m_Pos:
serializedVersion: 2
x: 10
y: 634
width: 1280
height: 390
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
m_SupportedDataModes:
isAutomatic: 1
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
m_SaveData: []
m_ContainerData: []
m_DynamicPanelContainerData: []
m_OverlaysVisible: 1
m_DynamicPanelBehavior: 0
m_SearchFilter:
m_NameFilter:
m_ClassNames: []
m_AssetLabels: []
m_AssetBundleNames: []
m_ReferencingInstanceIDs:
m_SceneHandles: []
m_ShowAllHits: 0
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/ScienceStreet/CS/Scripts
m_Globs: []
m_ProductIds:
m_AnyWithAssetOrigin: 0
m_OriginalText:
m_ImportLogFlags: 0
m_FilterByTypeIntersection: 0
m_ViewMode: 1
m_StartGridSize: 16
m_LastFolders:
- Assets/ScienceStreet/CS/Scripts
m_LastFoldersGridSize: -1
m_LastProjectPath: /home/p0wer/development/ssbookminigames/My project
m_LockTracker:
m_IsLocked: 0
m_LastLocalAssetsSearchArea: 1
m_FolderTreeState:
scrollPos: {x: 0, y: 94}
m_SelectedIDs:
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m_LastClickedID:
m_Data: 75672
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m_OriginalEventType: 11
m_IsRenamingFilename: 1
m_TrimLeadingAndTrailingWhitespace: 0
m_ClientGUIView: {fileID: 0}
m_SearchString:
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
m_InstanceID: 0
m_Path:
m_Icon: {fileID: 0}
m_ResourceFile:
m_AssetTreeState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: []
m_LastClickedID:
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m_OriginalEventType: 11
m_IsRenamingFilename: 1
m_TrimLeadingAndTrailingWhitespace: 0
m_ClientGUIView: {fileID: 0}
m_SearchString:
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
m_InstanceID: 0
m_Path:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs:
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m_LastClickedInstanceID: 41772
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: []
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
m_OriginalName:
m_EditFieldRect:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
m_UserData:
m_Data: 0
m_IsWaitingForDelay: 0
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 1
m_TrimLeadingAndTrailingWhitespace: 0
m_ClientGUIView: {fileID: 0}
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
m_InstanceID: 0
m_Path:
m_Icon: {fileID: 0}
m_ResourceFile:
m_NewAssetIndexInList: -1
m_ScrollPosition: {x: 0, y: 0}
m_GridSize: 16
m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 200
--- !u!114 &15
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
......@@ -1390,13 +1598,13 @@ MonoBehaviour:
height: 979
m_MinSize: {x: 276, y: 76}
m_MaxSize: {x: 4001, y: 4026}
m_ActualView: {fileID: 15}
m_ActualView: {fileID: 16}
m_Panes:
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- {fileID: 16}
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m_Selected: 0
m_LastSelected: 0
--- !u!114 &15
--- !u!114 &16
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
......@@ -1447,7 +1655,7 @@ MonoBehaviour:
m_LockTracker:
m_IsLocked: 0
m_PreviewWindow: {fileID: 0}
--- !u!114 &16
--- !u!114 &17
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
......
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