using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class MainMenu : MonoBehaviour
{
    
	public void PlayGame()
	{
		SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
	}

	public void QuitGame()
	{
		Debug.Log("Quit Game!");
		Application.Quit();
	}

}
