namespace CharacterCustomization
{
    public static class AssetsPath
    {
        public const string Material = Root + "Materials/Main_Material.mat";
        public const string Parts = Root + "Meshes";
        public const string FullBody = Root + "Meshes/FullBody";
        public const string Fbx = Root + "Meshes/Basic_Character.fbx";
        public const string AnimationController = Root + "Animations/Animation controller.controller";
        public const string SavedCharacters = Root + "Saved_Characters/";

        private const string Root = "Assets/Characters_7/";
    }
}