using System;

using UnityEngine;
using UnityEditor;


namespace AmazingAssets.CurvedWorldEditor
{
    public class CurvedWorldToggleFloatDrawer : MaterialPropertyDrawer
    {
        public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor editor)
        {
            // Setup
            bool value = (prop.floatValue > 0.5f);

            EditorGUI.BeginChangeCheck();
            EditorGUI.showMixedValue = prop.hasMixedValue;

            // Show the toggle control
            value = EditorGUI.Toggle(position, label, value);

            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                // Set the new value if it has changed
                prop.floatValue = value ? 1.0f : 0.0f;
            }
        }
    }
}